Eve Online

We understand that players love blogs. Keeping you informed of what is in development for EVE is very important to us and we want to bring you more. More Dev Blogs, more news, more forum interaction and now a series of new video blogs. In this first video, CCP Basement Ben, the Art manager for EVE Online, talks to us about the new nebulae and an improved model for the Raven coming this winter. Enough words, go watch the video.

 

Source: eveonline.com | news from EVE

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EVE is Real level three has been unlocked

by Salat on October 27, 2011 · 0 comments

We have reached the third level of sharing on www.eveisreal.net. The reward for this is 1,500 Aurum to be distributed to the characters with the highest SP on all active accounts.

If you’ve not yet checked out the EVE is Real site, we encourage you to do so. You can see thousands of images and videos uploaded by your fellow EVE Online players, and then spread the word by sharing. Our next milestone will result in another 2,000 Aurum being distributed to every EVE Online player.

Source: eveonline.com | news from EVE

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EVE Online: Incarna 1.1.2 was successfully deployed with Tranquility is running and accepting connections. The patch focuses on increased hangar functionality, including the return of ship spinning, a new Cider engine for the Mac client and several other fixes. A Client Update is also available, focusing on further improvements with ship spinning. The full patch notes can be found here.

We have several threads for discussion of the Incarna 1.1.2 patch. General feedback can be posted here, for problems and issues please use this thread, Mac users are also welcome to post issues here.

 

Source: eveonline.com | news from EVE

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EVE Online: Incarna 1.1.3 is scheduled for deployment on Tuesday, October 25. Downtime will not be extended for this deployment. This patch fixes several problems with the ship hangar introduced in Incarna 1.1.2. Patch notes can be found here.

 

Source: eveonline.com | news from EVE

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Hilmar Veigar Pétursson, CEO of CCP, held an interview with Eurogamer yesterday in which he talks about the resizing of CCP as well as the future of EVE Online, Dust 514 and World of Darkness. The full interview can be seen at this link.

 

Source: eveonline.com | news from EVE

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New Dev Blog: Player-owned Customs Offices

by Salat on October 21, 2011 · 0 comments

Ever wanted to run your own customs office? CCP Omen’s newest dev blog tells you how and what you and your corporation will need to build your very own. Read all about it here.

Source: eveonline.com | news from EVE

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At CCP we have been working hard to expand the gaming landscape by applying the knowledge and expertise we’ve built up with EVE Online to create a new experience within the EVE Universe in DUST 514, as well as a new video game franchise in World of Darkness.

During the last few months, as evidenced by our interaction with the community, we made some missteps on that journey.

As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.

Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.

We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.

Following this reorganization, we must do a better job by focusing on these priorities:

 

  • For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
  • World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.

 

This will enable us to accelerate timeframes for new features and increase our ability to respond to community needs. The fruits of this realignment will be seen as early as this winter with the upcoming EVE Online expansions and the launch of DUST 514 private trials.

We understand how an announcement such as this can be perceived by our community and industry peers. We feel it is important to clearly address two questions that might arise.

First, EVE Online is in good health. Our subscriber numbers are higher today than they were a year ago. Unlike many other MMO’s on the market, we have continued to grow year-on-year since launch in 2003. However, over the past two months, our subscribers have gone down from their peak this summer. We attribute this to our own mistakes and poor communications with our players. We are correcting that now.

Second, World of Darkness lives on. Its concepts are revolutionary. CCP continues to believe that it will alter the landscape of the MMO as significantly as EVE has done but we need more time to continue to develop them before dedicating the substantial resources required to bring this experience to market.

As an innovator in the industry, CCP has never shied away from tough decisions, remaining agile to allow for shifts in production, technology and gaming trends since even before the launch of EVE Online. While our decision to refocus is a solemn one, it will benefit our players through a renewed commitment to the EVE Universe and its fans.

-Please keep discussion about this announcement in the following EVE forum thread. Thank you for your understanding that this day, and the days in the near future, will be very hard on the individuals at CCP. Sincerely, CCP Manifest

Source: eveonline.com | news from EVE

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The next mass test on the Singularity server will take place on Thursday, October 20 at 20:00 UTC. We will be testing time dilation and remapping systems on the server to different nodes. The SisiLauncher tool is available for the Windows client; for Mac users, please see this tutorial.

Please invite your friends as we would like to have 500-800 players to participate. Testing should last between 60 and 90 minutes. All participants will receive two million skillpoints on Singularity.

Please refer to this thread for more information about how you participate in the test, and this EVElopedia article for more information on mass testing.

Source: eveonline.com | news from EVE

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