The island of Banoi is a lush, tropical paradise in the South Pacific where its flagship Royal Palms Resort serves as the ultimate getaway for vacationers with money to burn. However, all good things must soon come to an end – and the picturesque resort falls into madness, carnage and chaos after a mysterious and contagious zombie outbreak claims its once peaceful atmosphere. Cut off from the rest of the world, only four individuals who strangely find themselves immune to zombification have the power to protect the remaining survivors from the horrors of the island, to discover what’s really going on and find a way to escape before their own fatal ends.
Check out TheMediaCows video walkthrough of Dead Island!
(parts 1 through 5 – so far)
Redbox on Thursday announced that it will add video game rentals to an additional 5,000 kiosks beginning August 1st. The company announced last month that game titles for the Microsoft Xbox 360, Sony PlayStation and Nintendo Wii would be added to 16,000 more redbox kiosks by the end of June, and the total after this coming round of additions will approach 27,000. Redbox owns and operated approximately 33,000 rental kiosks around the country, and the company did not indicate if or when video games might be added to the remaining 6,000 kiosks. ”Whether customers are playing a new game or genre, trying a game before they buy it or simply entertaining friends and family, they’re embracing the availability of games at redbox,” said Joel Resnik, vice president of video games, in a statement. Company president Mitch Lowe continued, “More than 1.5 billion movie rentals and the positive consumer reaction to video games highlight the ongoing demand for physical media.” All game titles carried in redbox kiosks can be rented for $ 2 per night. Redbox’s full press release follows below. [click to continue…]
The good news: Strategy fans will get their hands on the arcade-inspired RTS action of Anomaly Warzone Earth on April 8 for $ 10 through services like Steam and GamersGate. You’ll lead Earth’s forces through the defenses set up by alien invaders, in what Polish developer 11 bit is describing as “reverse tower defense,” a taste of which is offered in the gameplay video after the break. Also, we’re told the previously announced iOS version is still in the works, though no date has been set.
The bad news: In the five months since Anomaly Warzone Earth was first announced, it still has the same title. Heartbreaking.
Gallery: Anomaly: Warzone Earth (PC/iPhone/iPad)
Continue reading Anomaly Warzone Earth lands on April 8
Anomaly Warzone Earth lands on April 8 originally appeared on Joystiq on Fri, 18 Mar 2011 22:30:00 EST. Please see our terms for use of feeds.
Zeboyd Games has announced that the already attractive Cthulhu Saves the World is about to get even hotter. Officially titled — wait for it — Cthulhu Saves the World: The Super Hyper Enhanced Championship Edition Alpha Diamond DX Plus Alpha FES HD – Premium Enhanced Game of the Year Collector’s Edition (without Avatars!), the updated edition packs in loads of new content.
Specifically, the, erm, “Collector’s Edition” includes the new Cthulhu’s Angels mode, in which the Lovecraftian god sends three new playable characters — we particularly like the sound of the “Were-Zompire” Molly — to save the world. The mode also features new music, dialogue and abilities.
Additionally, the Collector’s Edition will include director’s commentary, rebalanced gameplay, a new dungeon and a new “Insanity” difficulty setting. It will apparently replace the original game on the Xbox Live Indie Games platform when it’s released this spring, and current owners will be upgraded for free. A PC version will also be released at that time.
Cthulhu Saves the World getting recast in ultra-verbose special edition originally appeared on Joystiq on Sat, 19 Mar 2011 02:46:00 EST. Please see our terms for use of feeds.
Not to be confused with You Have to Burn the Rope and Cut the Rope, Big Blue Bubble’s Burn the Rope is available on iPad today in a spiffy new HD version. It’ll set wannabe fire-starters back $ 4.99 and sports 116 missions, full Game Center support and new Bug-Blasting bonus rounds and an additional Lights Out! mode.
Gallery: Burn the Rope HD
Burn the Rope HD starting fires on iPad today originally appeared on Joystiq on Sat, 19 Mar 2011 10:37:00 EST. Please see our terms for use of feeds.
Are you positively charged up to see Raiden’s electric moves in Mortal Kombat? Bolt on past the break to see what happens when Raiden shuffles sufficiently across the living room carpet.
Continue reading Mortal Kombat video ups the voltage with Raiden
Mortal Kombat video ups the voltage with Raiden originally appeared on Joystiq on Sat, 19 Mar 2011 01:36:00 EST. Please see our terms for use of feeds.
Ratchet & Clank and Resistance developer Insomniac Games announced earlier this week that it was opening a new division, Insomniac Click, dedicated to web and mobile games. The company is clearly intent on expanding — it entered a publishing partnership with EA Partners last year, breaking a 16-year run of PlayStation exclusive. CEO Brian Hastings has now explained that its move into the social/mobile space is due in part to the core gaming audience not growing as it needs to.
“I’m not in the doom-and-gloom camp in terms of the health of the console market, but I do think it’s becoming increasingly challenging in that space,” he told CasualGaming.biz. “It’s getting to the point where only the very best triple-A console games are profitable. And, of course, it’s increasingly expensive to make the very best games. So not every developer can survive. But they’re not giving away free money in the social and mobile space either. You still have to compete with the other top teams in the industry.”
So while doing social or mobile games isn’t a guarantee of success, there is a larger audience to be reached with them. “The main reason I believe it’s important — even necessary — to expand into the social sector is that there is simply a bigger audience there. Because triple-A games are necessarily complex they have a fairly predefined audience of core gamers. That core audience isn’t really expanding much and the total dollars each core gamer spends isn’t going up, so as triple-A budgets inflate, each developer has to steal players away from other games in order to simply keep their revenues above their costs. The only long term viable solution for all parties would be to expand the audience.