Gaming Business

Apple has recorded full year profits of $ 25.9 billion for the financial year, up from $ 12 billion the previous year. Sales hit $ 108.2 billion, up from $ 65.2 billion.

Sales of the iPad were up 166 per cent in the fourth quarter ended September 24 to 11.12 million units, while the iPhone sold a further 17.07 million units, up 21 per cent.

Fourth quarter revenues were $ 28.27 billion with profits at $ 6.62 billion, compared to $ 20.34 billion and $ 4.21 billion the previous year.


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Source: GamesIndustry.biz – News

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Apple sold over four million iPhone 4S in the three days after it hit the market, more than double that of the iPhone 4 in the same period, making it the fastest-selling phone ever.

Over one million people pre-ordered the phone in the 24 hours after it was announced.

More than 25 million customers have also downloaded the new iOS 5 operating system for their Apple handset.


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Source: GamesIndustry.biz – News

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The National Film and Television School will now offer a two year MA in Games Design and Development, and applications for 2012 are now being accepted.

Eidos life president Ian Livingstone recently gave a presentation at the school, setting a standard for the type of tutors and instructors the school hopes to offer students.

The course will start in January next year, and will cover design, art, animation, production and help students build experience and contacts with events, conferences and studio visits.


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Source: GamesIndustry.biz – News

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Baroness Greenfield has spoken out against the dangers of allowing to children to play video games, arguing it has negative effects on both attention span and behaviour.

Speaking to the Daily Telegraph, Greenfield explained that she believes gaming can physically alter the human brain.

“The human brain has evolved to adapt to the environment. It therefore follows that if the environment is changing, it will have an impact on your brain,” she argued.


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Source: GamesIndustry.biz – News

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Getting into this industry can be a daunting task, but finding the right way up the career ladder afterwards is also fraught with difficulty. For many graduates, disappointment awaits, but with the right advice you can find yourself amongst the lucky few.

Most roles for major companies, and plenty of smaller ones too, will be handled by recruitment agencies: professional bodies tasked with sifting the wheat from the chaff and providing the best CVs for employers to choose from. Given the inside edge on what it is that games companies want from their staff, recruiters are a wellspring of information on how to get your big break.

In this, the eighth in our series of GI Career Fair videos from the Eurogamer Expo, we have three of recruitment’s top headhunters sharing their experience and insight into what it is that applicants need to do to stand out from the sometimes intimidatingly large crowd.


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Source: GamesIndustry.biz – News

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News: Creative director exits Kuju

by Salat on October 15, 2011 · 0 comments

Ste Curran will leave his role as creative director at Kuju’s Zoe Mode studio to concentrate on his new volunteer project Secret Crush.

“I loved Zoë and her family and had the best time with them,” he posted on Google+.

“For the first time in five years I’m free to see other people, do other things and it feels like oxygen.”


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Source: GamesIndustry.biz – News

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Interview: Lucky Numbers

by Salat on October 14, 2011 · 0 comments

A Bit Lucky’s latest title was released at the end of last month and is aimed squarely at the hardcore gaming market, so much so that its developers describe it as “complex and overwhelming”. The difference here is Lucky Space is a Facebook game, a format associated with farming simulations and casual play.

Here, CEO Frederick Deschamps discusses the challenges, the early response and the search for hardcore gamers on Facebook, how to engage them, why he’s prepared to target a niche, and the problems with inflated data.


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Source: GamesIndustry.biz – News

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In this final video from the GamesIndustry.biz Career Fair we go back to looking at the issues of getting a career started in the games business. Joining moderator Johnny Minkley is Paulina Bozek, formerly of SingStar and now heading her own company Inensu, as well as Sean Murray, co-founder of Joe Danger studio Hello Games. From the academic side we have William Latham from Goldsmiths University in London, and also Imre Jele, co-founder of social games company Bossa Studios.

Answering questions from the attendees, the mismatch between the realities of working in the games business and what’s being taught on University courses, understanding a company before you apply for work there and the importance of a personal touch, the value of education and post graduate courses, as well as detailed portfolio advice.

More GI Career Fair videos can be found by following the links: Search for a Star, QA and Production, Art and Animation, Games Design, Programming and Careers and Education.


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Source: GamesIndustry.biz – News

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