Hints and Tips

Child of Eden Cheats

by Salat on June 14, 2011 · 0 comments

Child of Eden may be a very non-traditional game, but that doesn’t mean that it’s without secrets to explore. In addition to our full walkthrough, and the achievements listed below, the GameFront staff is dedicated to plumping the depths of this explosively colored Kinect title, bringing you the best in collectibles, unlockables, and useful information. Whether you’re a returning fan of Rez or simply an avid gamer looking to squeeze the most out of your fancy motion control system, this page will make life easier. [click to continue…]

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3 Brand New Rift Guides, part 1

by Salat on March 19, 2011 · 0 comments

The reviews are in for Rift and it has fared very well. Currently it has a Metacritic score of 83 which is about 10 points higher than other current releases such as DC Universe Online. Anything big like Rift will take time to mature and I’m expecting it to do very well in long run. It will end up being a worthy successor to WoW in many respects. If you’re digging Rift so far and you are looking for an edge in leveling up, then check out a few of the guides below:

Xerxes Rift Mastery Guide

Rift Guides

The Xerxes Guide is a complete Rift Mastery Guide. The Xerxes Guide is a detailed step by step guide that teaching you how to ace at each and every aspect of Rift. Xerxes guide is the only Rift Mastery guide in the market today that covers every aspect of the game from leveling to builds to Rifts.

The Xerxes guide contains builds that will help you to get an advantage at whatever you do. Be it PVP or Leveling up, our guide contains the best builds to help master at almost everything you do! Along with detailed builds for each and every Calling, Xerxes Rift Guide also offers Step by step quest through. With our in-depth walk-through and map, you will never feel lost.

For more information click here for Xerxes Rift Mastery Guide.

Kalmar’s Rift Guardian Leveling Guide

“I have spent countless hours leveling up guardian
characters in order to find the most effective ways to level,
which quests are worthwhile and which ones are a time
drag.  You will get very detailed step-by-step instructions
on what to do and where to go.  I also include maps of
each and every step so you will never get lost or
confused.   I have included a sample of my leveling guide
further down the page so be sure to check it out.”

“I have a created the fastest guardian leveling guide in the world and I couldn’t be more proud of what I have accomplished!  My guide is currently the top selling Rift guide in the world, hundreds of players are using it right now!  Don’t be Left Behind, Get Kalmar’s Guardian Leveling Guide!

Click here for more information about Kalmar’s Guardian Rift Guide

 

Rift Blueprint by Tony Sanders

“It doesn’t matter how long I’ve known someone – there’s sweet satisfaction in kicking their butt in a brand new game.
I remember being the first of my friends to hit Level 60 in World of Warcraft. The first to reach 100 Gold in Age of Conan. The first to rack up 1,000 PvP kills in Warhammer.

And I rubbed it into the faces of my buddies. And when they beat me to the punch, getting an epic mount first or dinging 525 in their professions after Cataclysm launched, I took it gracefully.

That’s the fun of a good MMO – you give and you get and at the end of the day, you’re all still friends.

That’s what makes Rift: Planes of Telara such an awesome game. It’s a classic style MMO. You complete quests. You earn money. You kill big bad dragons and their minions.

And how would you like to be the first to…

  • Reach Level 50?
  • Win 100 Warfronts?
  • Defeat Maelforge or Regulos?
  • Earn 1,000 Platinum?

When I got my hands on Rift, I wanted nothing more than to hit the level cap as fast as humanly possible and to show my fellow players and friend alike that you can’t mess with me.”

Click here for more information about the Rift Blueprint by Tony Sanders.

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Eve Online: How To Read The Damage Meter

by SmugBaldy on May 31, 2009 · 1 comment

We have all seen the damage progress meter that’s displayed a target ship or POS, but I can tell you that if you’re looking at a targeted POS, you have much more time to study it. Sometimes you have to gauge how much shield or armor remains on a target, so here’s how you can estimate that pretty quickly.

The Targeting Icon

The Targeting Icon

First, the meter itself will appear around any targeted item, such as a ship. Here you can see some poor slob taking damage to shields and a little bit of armor. In this example, if the FC asks you how much shield is left on that target – what would be your guess? (* Don’t peek, the answer is below).

The first step in estimating their damage is to look at the hash marks on the frame around the target – not the damage progress meter itself. Depending on the brightness of the sky, the target frame is sometimes easier or more difficult to see. Here’s the target frame in false color:

The Targeting Frame

The Targeting Frame

Notice how there are two vertical ticks surrounding the middle of the X axis on the target frame. Using the 20:20 vision of your mind’s eye, put an imaginary line right smack between these tick marks. This is the 50% spot. Notice that in this enlarged view, the damage meter no longer appears to provide a distinct boundary between red and grey. This is probably antialiasing (that’s a guess) and may not reflect real damage done to the target. If anyone has information about this, it might be helpful.

The 50% Point

The 50% Point - Click to embiggen

Now, if your vision is good, you’ll probably notice that the 50% line in this image isn’t exactly on center. That has to do with the size of the damage meter itself. It turns out that the damage meter is 64 pixels (px) wide – including the 1px borders on both ends. Obviously, half of 64 is 32, so putting the imaginary 50% line 32px from the left edge should suffice, right? Well, no – actually, the exact 50% spot is on the border between the 31st and 32nd pixel. We can’t draw it any thinner in this image, but it’s actually on the left edge of the blue line.

The 25% and 75% Points

The 25% and 75% Points - Click to embiggen

Since we know that the total size of the damage meter is 64px, we can also use the clunky 1px precision to place imaginary lines at the 25% and 75% spots by dividing the image into equal bits 16px wide.

Zooming in even closer (and adding 1px gridlines) you can see some additional details. If you want to determine the amount of damage shown, you really just need to know what the two tick marks around the 50% spot indicate. If you count pixels, you’ll see that they’re between 6 and 7 px from the center line. Since the total width is 64px, we know that we could divide the meter into 10 equal parts if we could split it into 6.4 pixel divisions. We don’t need to go that far, however, since that information is enough to tell us that each of those tick marks are almost exactly 10% above and below the 50% spot.

In other words, those two ticks indicate the 40% and 60% spots on the damage meter. Once you know that, you can guesstimate the amount of shield or armor remaining on a target.

More Detail - Click to embiggen

More Detail - Click to embiggen

Also – given the size of the meter (64px) we can estimate that each pixel accounts for (64/100) or about 1.6% of the total available hit points on the target. If that target is a frigate, then you may be talking about 30 hitpoints per pixel. On the other hand, if it’s a Caldari Large POS – you’re looking at about 750,000 hitpoints per pixel on the meter.

* A: In this example, the shields are 2px above the 60% mark – which means there are approximately 63% shields remaining.

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Horde Mode Strategies

by Salat on February 19, 2009 · 0 comments

Gears of War 2 Hoard StrategiesGears of War 2 has been out for a few months, and one of the game modes that I’ve been having the most fun with is Hoard. My friends and I like playing co-op, and this is Epic’s take on what’s known in other games as Defend. [click to continue…]

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