iPhone

Ending a week loaded with Monkey Island price drops comes The Secret of Monkey Island: Special Edition [$ 4.99 / Free] for the iPad. All of the other games are on sale per yesterday's post, but much like Monkey Island 2 for the iPad, the original Monkey Island looks just as awesome.

The premise of the game along with other details are explained in our review:

The game features Guybrush Threepwood, who washes up on the island of Mêlée™ and has high hopes of becoming a pirate. After meeting the pirate leaders in the SCUMM tavern, you're faced with a set of three challenges that involve swordfighting, thievery, and treasure hunting. These goals serve as your initial quests as your adventure begins.

Monkey Island for the iPad comes with the same direct tapping control input method as Monkey Island 2 and really is just a joy to play on the device. The art looks great on the iPad screen, and while the rest of the game is identical to the iPhone version, Monkey Island is a game I can play through over and over again. If you're tired of playing the iPhone game pixel doubled, or have just been waiting for an iPad native version, now is your chance.

App Store Links:
    The Secret of Monkey Island: Special Edition, for iPad, $ 4.99 (iPad Only)
    The Secret of Monkey Island: Special Edition for iPad LITE, Free (iPad Only)

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Nobunaga’s Ambition review

by Salat on September 18, 2010 · 0 comments

Feudal Japan back in the day of Oda Nobunaga was a splintered land. Daimyos fighting openly, and others trying to gain the upper hand by treaties. Set during these times of unrest Nobunaga’s Ambition comes with three different scenarios. These go back to the original released for the NES back in 1987. 1560 to 1582, [...]
Nobunaga’s Ambition review is a post from: TouchGen



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Football Manager Handheld 2010 review

by Salat on September 17, 2010 · 0 comments

Taking your team to the next level is the dream of any manager, and in Football Manager Handheld 2010 you get 11 countries to conquer. With a massive 34 leagues, and 20.000 players there is no shortage of player content. Other aspects such as arena management, and financial planning have been scaled down. Personally I [...]
Football Manager Handheld 2010 review is a post from: TouchGen



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Steve Young Football Review

by Salat on September 16, 2010 · 0 comments

Football is all about making touchdowns and that is what Steve Young Football focuses on. Is it good enough to just tackle your way through touchdowns though? 
The main idea behind the game is quite simple: drag Steve Young to the touchdown. Of course, it is a little bit more complicated than that. You just have [...]
Steve Young Football Review is a post from: TouchGen



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Danger Derby hands-on video

by Salat on September 16, 2010 · 0 comments

Cobra mobile go retro with their budget nod to Super Sprint, coming soon to iPad… Danger Derby is a top down racer, built for the iPad, where you take on both computer AI or Human opponents in fast, reaction based racing. Very much like Super Sprint, the cars are very sensitive to minute adjustments in [...]
Danger Derby hands-on video is a post from: TouchGen



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Just a little more than a year ago, indie developer Krabl released a quirky puzzle platforming game with interesting mechanics titled Ynth [$ 2.99]. You controlled a tiny bug who rotated boxes from the inside in order to traverse a hazardous marshland. In our review of Ynth, we noted that the game was clever with cute graphics and plenty of content, but the trial and error factor of completing levels could be really frustrating. Now, Krabl and FDG Entertainment have collaborated to bring a sequel to the original game called Beyond Ynth [$ 3.99/HD]. It still retains some of the frustration factors of the first game but also expands on it in every way and ends up being a fun puzzler with a tremendous amount of content.

Beyond Ynth uses beautiful graphics that are optimized for Retina Display. An illustrated story with voiceovers explains the tale of the main character, the tiny bug named Kribl, as you progress through the game. Beyond Ynth takes place in four distinct environments – forest, volcanic, desert, and snow. Each environment has its own hazard to deal with, like getting burned by the sun in the desert or freezing in the snow when you are out of a box for too long. There are 80 levels to play through across each of the environments, accessed from an overhead map. The levels are more openly accessible with at least a few available to play at any given time, rather than the linear progression found in the original Ynth.

The core gameplay remains the same in Beyond Ynth. Kribl will start at one side of a level and use a series of boxes to get to the exit on the other side. Boxes come in various shapes and sizes, and once you crawl inside of one you can tilt the box over by pushing on one of the inner walls. You'll “roll” these boxes by tilting them over and over to progress through the level. The puzzle element in Beyond Ynth comes from being able to align the openings of the boxes together so you can make your way from one to the other without accidentally getting yourself stuck. You must also think ahead in order to properly deal with the environmental hazards and other various objects present in each of the levels.

The entire game is incredibly unique and each level is cleverly designed from beginning to end. As mentioned, however, it can be pretty tough figuring out how to advance past a certain part, and the instant death from touching a hazard that causes you to restart the level can wear pretty thin after a while. There's nothing more frustrating than meticulously working through a level only to suddenly die near the end and have to start over. Moving in the boxes can be slow-going, and it sometimes feels overly tedious to play through the same sections over and over just to get to the point you were previously stuck at. Each level also has a set of diamonds that can be collected in order to earn a medal, and some of these diamonds seem nearly impossible to collect which adds greatly to the challenge.

While this may sound pretty negative, I actually really like Beyond Ynth a lot. The artistic style and story are really charming and you can't help but appreciate how cleverly designed some of the levels are. For me, it's best taken in small doses though, and if I'm feeling frustrated with a certain level I'll try a different one or take a break from the game altogether. With 80 levels to play through plus the added replayability of obtaining gold medals for each one, Beyond Ynth will keep you busy for a long time. There's also achievements and leaderboards tracked through OpenFeint, with Game Center integration set to appear with the game's first update. There are already a lot of players enjoying the game in our forums, so if you like puzzle or platforming games and have a fair amount of patience, Beyond Ynth is worth taking a look at and is definitely a huge leap forward from the original game.

App Store Links:
    Beyond Ynth, $ 3.99
    Beyond Ynth HD, $ 5.99 (iPad Only)

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Hector: Badge of Carnage review

by Salat on September 16, 2010 · 0 comments

Hoi punk, yes I am talking to you tosser. You think you are clever enough to walk in the shoes of the baddest cop alive, Hector? Well do you? Can you find your pants? Do you know how to fix a car using an overweight smelly prostitute, and an old lady with a passion for putting the hurt on you. Do you know how to please a blind porn addict? Do you know what the “thing” is?

img_1221Well as Hector you have to know all those things. In Hector: Badge of Carnage Ep1 you get one of the most fun point and click adventures ever written. With classic point and er… click controls you get to combine stuff, click stuff and insult the crippled. An inventory at the bottom of the screen lets you combine items.

img_1220The story is brilliantly written, and all characters come with their own seedy personalities. The only character with a brainy clever disposition is the terrorist that Hector’s superiors try to negotiate with. The town of Clappers Wreake is as rundown as Hector’s mattress. The terrorist is all about changing things for the better. Because of such mad ideas Hector has got to do stuff the right way.
Graphically the game shines like a diamond, and the few animated cut scenes are brilliant. All the scenes are interesting, and it is often easy to find what items are able to pick up. It is a real joy to listen to the voiceovers, and it is easy to tell that publisher Straandlooper is a professional studio. The actors manage to convey the depraved personalities, and Hector comes across as a truly arrogant bastard. Production is up there with Monkey Island, and to me the humour is more direct and absurd in Clappers Wreake.

img_1236There is however a weak spot in the game, and that is the rather short play time. Most players can finish the game with in two hours if not completely stuck somewhere along the way. On my second time through it took about thirty minutes. I can’t wait for the second instalment to get more Hector. I will probably play through it at least a third time because it is so darn enjoyable.
Hector: Badge of Carnage Ep1 is definitely one of the best point and click adventures available. The humour is raw, rude and immature – bleeding perfect that is.

Final Rating

4pt5-stars

Hector: Badge of Carnage Ep1 $ 3.99
Version: 1.1.2
Seller: Straandlooper
Tested on an iPhone 4.

Hector: Badge of Carnage review is a post from: TouchGen

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Real Football 2011 – first impressions

by Salat on September 15, 2010 · 0 comments

Today in Barcelona, Gameloft showed off a near final product of Real Football 2011 with special guest, and World Cup winner, David Villa.

While I was waiting for the presentation to kick off (pun intended), we are shown trailer footage of the game to wet our appetites. First impressions show the animations have been significantly improved, as well as the graphics receiving a cleaner and more detailed makeover.

The onscreen control layout has also had a face-lift, giving it a silvery button look rather than the yellow found in Real Football 2010, but wait, and what’s that extra button? Sprint! Proof that the designers have been listening to feedback by correcting one of the main control flaws from Real Football 2010.

At this point David Villa and the Gameloft Product Manager take center stage to officially introduce us to Real Football 2011!

See the video below to see how that all went down.

After the official breakdown of the game, David Villa is given an iPhone and iPad to play the game for 5 minutes before the interviews begin… So patiently and with overwhelming amounts of jealousy, I watched Luckily I got my chance to play though!

davidvilla_ipad

First impressions from actually playing the game are; it plays smoother, looks better and Gameloft have taken full advantage of the iPhone’s retina display.

I now had to reluctantly give the game back so I could head off to have a chat with one of the Gameloft guys. I just want to stress at this point here the gentleman I spoke with has recently joined the Real Football family, but says he will be involved with the next game all the way. Was that a Real Football 2012 hint already eh?

During my one-on-one with Gameloft I can reveal the following!

  • There are an additional 100 players and more teams added
  • Last year’s 8 leagues has been expanded to 14.
  • Gameloft have secured a FIFA license too so we can expect real player and team names.
  • Improvement has been focused on graphics and animations to make it more realistic, securing the title of ‘Real Football’
  • The retina display on the iPhone 4 helps to make the game look more like a match on the TV, rather than a videogame.

But it didn’t stop there, Gameloft have really gone to work on Real Football this year, also improving on:

rf2011_iphone_screen_-1Customisable formations, custom team AI and a sprint button added. When defending, switching players by tapping is not as random as it used to be, there’s nothing worse then tapping the screen and having the player you didn’t want to use, selected. You now have direct control by tapping the exact player you want to use. This feature in particular is interesting as it gets one up on console football games. You will be able to upload replays to your youtube account to show off your skills. Multiplayer wifi and bluetooth and Gameloft Live.

Most pleasantly surprising was the new History mode. In History mode you’ll be thrown into monumental games from the past and your objective is to replicate the result of the past, or change it. As with the previous version weather conditions still exist within the game will affect how the game plays out as well.

After all of this incredible information overload, It was time for my …

Chat with David Villa (translated)

How did it feel to hold the world cup?
Happy and proud and very happy for doing a good job.

Did you have any direct input into the game and make decisions?
No, Gameloft are the professionals and they make the decisions in regards to the game, but i have seen all the pictures and video and I am happy with that.

If you could have made any decisions about the game, would you have changed anything?
I would not have changed anything, i like how it is, I like how I am portrayed and my team mates, playability and graphics, i would not have changed anything.

How do you feel about your likeness in Real Football 2011?
Great, I feel identified with what i see, i like very much how they made me look in the game.

What type of iPhone games do you play other than Real Football?
Basically sports games, tennis and basketball, I like sports very much so any games related to sports and some table games.

Is it important for you to get an opinion or read a review of an iPhone app before you purchase?
Of course it’s always important that if i go to buy a game or an app, i take a look at the reviews and opinions, and if i can play with previous editions it’s better but for now I always look at other peoples opinions.

With a lot of games now going multiplayer on portable devices, especially sports games, do you think with younger people playing these games it takes away from them actually going out and playing the game in real life?
No, I don’t think so because they are completely different things, video games are great but playing real football is also great and we understand there are both things for everything nowadays.

Any advice for anyone wanting to become a Footballer?
Not to think of only being a professional player, but enjoying the game everyday because its a wonderful one and trying to learn everyday. When you’re professional to learn new things everyday and even more so when your not professional, so we have to try to be better everyday, learning new things.

In conclusion

After a long and rewarding day, I can confidently say, Real Football 2011 should be a game for all football fans to look out for! Coming soon!

Real Football 2011 – first impressions is a post from: TouchGen

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