A look back at some of the highlights from the last week in iOS gaming…
Gameloft launches ‘NFL Pro 2012′
As expected, Gameloft has released another intalment of their ‘NFL Pro’ franchise for iOS. It’s very similar to previous years with over 2000 players, 200 plays to master, new animations and new controls.
There’s also an NFL RSS [...]
TouchDown – November 21 – 28 is a post from: TouchGen
For more of this article, visit http://www.touchgen.com or click on the story headline
Source: TouchGen
One of Skyrim‘s greatest strengths is its ridiculous amount of content. But that also ties into one of its biggest weaknesses: unless you’re insane, you’re going to have to pass on some of what the game has to offer in order to retain a measure of focus. The in-game map functionality adds to this pain since doesn’t let you jot down notes or throw up readily identifiable markers for areas you’d like to go back to.
An unofficial companion app, Dragon Shout, is looking to provide just that — and more down the road. Dragon Shout is basically a fully interactive Skyrim map that allows for annotated markers for anything, including even alchemy components. In later updates, it’ll become a social hub, of sorts, for Skyrim adventurers, as it’ll add in marker sharing, party or app-wide chats, pictures, and more. It’s an ambitious project.
To be clear, here’s what’s in the first release, which has just been submitted to Apple.
“The first version of the app contains an interactive map where you can drop annotated markers / journal entries down,” the developer told us. “For example, yesterday I played Skyrim and left a bunch of dragon scales and bones on the side of a mountain because they were too heavy.
I will come back and get them some other time so I marked it on the map so I know where it’s at in the future. Another example is I’m always looking for the right ingredients for potions, so when I come across an important ingredient, I mark it on the map so I know where to get it next time.”
Dragon Shout should be out within the next couple of days on iPhone and iPad for $ 0. You can follow its progress on the app’s website or this handy-dandy forum thread the creator started.
Source: Touch Arcade
Island Tribe is back, and this time I try it on the small screen. I wasn’t that impressed with the first game in the series when I reviewed it on my iPad 2. The gameplay felt too simple for my taste, and I hoped to see a more challenging approach to the gameplay on the [...]
Island Tribe 2 review is a post from: TouchGen
For more of this article, visit http://www.touchgen.com or click on the story headline
Source: TouchGen
Just yesterday, a report surfaced regarding Big Fish Games’ plans to launch a subscription-based gaming service on the iPad. For a monthly fee initially set at $ 4.99, the service would allow users to access a number of Big Fish-distributed games through a dedicated app.
The app had actually been available since last week, although new subscriptions had been disabled ahead of the official launch due to high demand, according to the developer. But with the Bloomberg report from yesterday and a press release from Big Fish Games this morning, the new service appeared to be up and running.
The offering did not last long, however, as Apple quickly pulled the app following the official launch. According to a new report from Bloomberg, Big Fish Games claims to be in the dark about Apple’s reasons for removing the app.
[Big Fish Games founder Paul] Thelen said he was surprised by the move because Big Fish had worked with Apple for several weeks to ensure that it met the requirements for recurring monthly charges made through the App Store, a method most commonly used by magazines and newspaper publishers.
“It was officially approved,” Thelen said. Apple had even seen the app’s press release before it went out earlier today, he said.
Apple declined to comment to Bloomberg on the app’s removal and has not yet responded to Big Fish’s requests for explanation, leaving questions about whether Apple will indeed allow subscription-based gaming services on the App Store and about how to reconcile the app’s removal with Big Fish Games’ claims that it worked rather closely with Apple to ensure the approval of the app.
[Originally Posted on MacRumors]
Source: Touch Arcade
Just yesterday, a report surfaced regarding Big Fish Games’ plans to launch a subscription-based gaming service on the iPad. For a monthly fee initially set at $ 4.99, the service would allow users to access a number of Big Fish-distributed games through a dedicated app.
The app had actually been available since last week, although new subscriptions had been disabled ahead of the official launch due to high demand, according to the developer. But with the Bloomberg report from yesterday and a press release from Big Fish Games this morning, the new service appeared to be up and running.
The offering did not last long, however, as Apple quickly pulled the app following the official launch. According to a new report from Bloomberg, Big Fish Games claims to be in the dark about Apple’s reasons for removing the app.
[Big Fish Games founder Paul] Thelen said he was surprised by the move because Big Fish had worked with Apple for several weeks to ensure that it met the requirements for recurring monthly charges made through the App Store, a method most commonly used by magazines and newspaper publishers.
“It was officially approved,” Thelen said. Apple had even seen the app’s press release before it went out earlier today, he said.
Apple declined to comment to Bloomberg on the app’s removal and has not yet responded to Big Fish’s requests for explanation, leaving questions about whether Apple will indeed allow subscription-based gaming services on the App Store and about how to reconcile the app’s removal with Big Fish Games’ claims that it worked rather closely with Apple to ensure the approval of the app.
[Originally Posted on MacRumors]
Source: Touch Arcade
Just yesterday, a report surfaced regarding Big Fish Games’ plans to launch a subscription-based gaming service on the iPad. For a monthly fee initially set at $ 4.99, the service would allow users to access a number of Big Fish-distributed games through a dedicated app.
The app had actually been available since last week, although new subscriptions had been disabled ahead of the official launch due to high demand, according to the developer. But with the Bloomberg report from yesterday and a press release from Big Fish Games this morning, the new service appeared to be up and running.
The offering did not last long, however, as Apple quickly pulled the app following the official launch. According to a new report from Bloomberg, Big Fish Games claims to be in the dark about Apple’s reasons for removing the app.
[Big Fish Games founder Paul] Thelen said he was surprised by the move because Big Fish had worked with Apple for several weeks to ensure that it met the requirements for recurring monthly charges made through the App Store, a method most commonly used by magazines and newspaper publishers.
“It was officially approved,” Thelen said. Apple had even seen the app’s press release before it went out earlier today, he said.
Apple declined to comment to Bloomberg on the app’s removal and has not yet responded to Big Fish’s requests for explanation, leaving questions about whether Apple will indeed allow subscription-based gaming services on the App Store and about how to reconcile the app’s removal with Big Fish Games’ claims that it worked rather closely with Apple to ensure the approval of the app.
[Originally Posted on MacRumors]
Source: Touch Arcade
We all did it when we were younger. Tied a towel round our neck, hoisted our underpants over our trousers, jumped out the open window, only to confirm what we knew all along; man cannot fly!
We all did it when we were younger. Tied a towel round our neck, hoisted our underpants over our trousers, [...]
Superman Review is a post from: TouchGen
For more of this article, visit http://www.touchgen.com or click on the story headline
Source: TouchGen
Hey guys! It’s Thanksgiving, and being a holiday that means exactly one thing for iOS gamers: Absolutely massive price drops everywhere. The best part about this is that all of these sales seem to be in effect worldwide, so even if you don’t get to partake in the tradition of gorging yourself on turkey, you can still partake in buying games on the cheap.
Here’s the larger sales we’ve posted about:
For even more sales you can stop by our Price Drops, Must-Have Freebies, and Deals forum, where everything that’s even remotely worthwhile is being posted about. In specific, SirAwesome is doing a awesome job keeping this compilation of sales rolling. In addition, you can find all the sales out there by checking out our sister site AppShopper. I wrote up a guide on how to do this back on Labor Day, but here’s the links you need in a nutshell:
This week was (somewhat predictably) incredibly slow both for newly released games and overall iOS news. All you really need to do to get caught up is check out our Infinity Blade 2 preview, and be aware of The Desert Bus Child’s Play charity drive. In other news, Apple did some supreme waffling with subscription-based gaming on the App Store. Allowing the first game then pulling the plug quite literally the next day. That’s too bad, too, as giving developers more flexibility on how they can sell their games is never a bad thing.
Oh also, Imangi Studios’ Temple Run [Free] is available again after some approval process drama. They managed to work with Apple to get it back online and slide in a new update. There’s better Game Center integration, two new playable characters, six new achievements, three unlockable wallpapers and even iCade support. If you haven’t grabbed it yet, get on it.
That’s about it! I’m not sure much will be happening around here on Black Friday, so if there aren’t any new iOS developments we’ll see you guys on Monday!
Source: Touch Arcade