iPhone

We don’t talk about Nintendo much. The publisher does its best to pretend that the App Store doesn’t exist. On the rare occasions when it does acknowledge the existence of iPod Touches and iPhones, it’s just either to (a) re-state that it isn’t interested in moving into the mobile space or (b) take a shot at the App Store’s pricing model.

On the other hand, you can’t have a conversation about an unofficial Pokemon app without at least referencing the company. On Friday, a clone of Pokemon Yellow hit the App Store, and even though it doesn’t work at all, people have been scrambling over the thousand or so one-star reviews in order to give it a spin. It’s the number three paid app, in fact.

Undoubtedly, most people downloading this know that this game isn’t official. But, this isn’t stopping them from giving it a spin. Bigger picture, this is a great example of how many consumers want Nintendo games on their phones, and how they’ll try to get it anyway they can. Usually, we talk about this in the context of people going nuts over a highly derivative title, like a 2D platformer with plumbers and squishy monsters. This scenario is different.

To be clear, Pokemon Yellow is beating out Angry Birds, Fruit Ninja, Cut the Rope, and the world’s latest darling, Clear. Money is being made here, and it’s the significant variety. Oh, how we wish this could be used to lure the Big N to the Store. We wish we could just scream, “Hey, guys, look at this, you could be making this instead of some guy who couldn’t even release a clone correctly! Let’s do this!”

That’s dreaming crazy dreams. This won’t persuade it to join mobile. It’s too married to hardware, too convinced that continuing to release new platforms and supporting them with the Zelda, Pokemon, and Mario are the only way to be profitable. It’s a bummer, really.

Nintendo or the Pokemon Company doesn’t seem to be too concerned with pulling Pokemon apps, by the way. There are more than a handful on the store, all unsanctioned, and from what we can tell, unchanged since their initial appearances. The chart positioning is ultimately going to get Apple’s attention, however. We expect Pokemon Yellow to disappear within hours of this posting.

Pokemon Yellow on Gameboy.

We gave this a download, and can happily report that it crashes out immediately after its splash screen crops up. Users in its reviews have reported that it crashes on every device under the sun, so please don’t even try this out.

We actually wouldn’t be too surprised to learn if the game’s code even had anything to it beyond that splash screen and a buggy bit of UI. It makes more sense, if you know that you’re going to get your app pulled, to spend as little time as possible on it. Why bother with more than a splash screen?

We’ll keep our eyes on Pokemon Yellow and the game’s developer, who has a blog right here and has a history of publishing broken apps pitched as clones, as evidenced by its publisher page on iTunes.

Again, though, don’t download this, or hey, even the other Pokemon app that cropped up recently. These people are preying on you, and when you download these blindly or in some silly hope that they’ll magically work, they win.

App Store Link: Pokemon Yellow, $ 0.99

Source: Touch Arcade

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Beats by Dr Dre Solo HD review

by Salat on February 20, 2012 · 0 comments

Without a shadow of a doubt the Solo HD is the best-looking pair of on-ear headphones out there. My three-year-old daughter exclaimed that they are “riktigt mycket fina”, which translates into very much nice. Co-workers in their forties also find the Solo HD to be a great look, as it isn’t too big and still [...]
Beats by Dr Dre Solo HD review is a post from: TouchGen



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Source: TouchGen

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A Freemium Manifesto – Part 3

by Salat on February 19, 2012 · 0 comments

Freemium games are taking over the App Store! Paid games beware! In the first part of this series I mentioned that, at any given moment, if you take a look at the top ten grossing apps on the App Store, six to eight of them will be free. For the past week or so, every [...]
A Freemium Manifesto – Part 3 is a post from: TouchGen



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Source: TouchGen

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When I unlocked a moustache and created Ron Swanson Pizza Bagel (Ron to his friends), I fell a little bit in love with Pizza Vs. Skeletons [$ 2.99 / Lite]. I mean, how many games let you play – and customize – a 10 foot tall pizza that’s out to crush every skeleton it finds? And it’s not all skeleton crushing, oh no. We’ve also got Pizza Rescues Trapped Puppies, Pizza Balances on Rolling Skulls and a hefty handful of other games in here, taking full advantage of everything a giant pizza can do.

The common thread is the pizza (or tire, or moon, or…), and its three capabilities: rolling, jumping, and pounding the ground. You roll by tilting your device, jump by tapping the screen once and hit the deck by tapping again. Any of those moves can crush skeletons, which simply can’t stand up to the weight of a giant pizza. If you’re worried about the tilt controls, give the free version a try. I can tell you they’re better than most, easily calibrated, and fit perfectly with the gameplay, but try for yourself to be sure.

Now obviously this game gets a little crazy, right? At first it seems that all you do is roll back and forth, crushing waves of skeletons and avoiding their spears by jumping sometimes. Of course that’s not all; that wouldn’t be nearly strange enough. There are traditional platforming sections where you roll your pizza to ski or rescue puppies (you crush their cages, see, and then they stick to your cheesy surface while you take them to safety). Among other oddities, we also get into castle crushing levels, levels where you bounce of brains for maximum board-breaking impact, and my personal favorite, a Feeding Frenzyesque survival-of-the-fittest sim that takes place under the sea. It could come off as too wacky, but I played most of the game with a stupid grin on my face.

There is one thing I really don’t dig about Pizza Vs. Skeletons. There are 100 levels, which is rad, but that means you’ll be playing each game type quite a few times. They don’t all hold up to this repetition. With pizza-skiing, for instance, you have to deal with tiny platforms and explosions and things as you get to higher levels, but all of them pretty much look and feel the same. They just get longer, and longer, and eventually stop being all that novel.

But you’ve gotta remember that you’re doing these things as a giant pizza, and that your fellow skiiers are skeletons wearing Santa hats. That absurdity goes a long way. That time when I was on the moon, knocking skeleton cherubs out of the sky? Still fun, even though I did something similar a few times already.

If you like messing around with customization, Pizza Vs. Skeletons is a dream. You pick up coins while you play, and you can use that money to unlock new bases, faces, hats and toppings. Not that into pizza? You can play a rolling jellyfish with a Stetson, gems for eyes and a beak. Why shouldn’t you, aside from the boundaries of good taste? Oh, and before you ask, no, you can’t buy extra currency with real cash. In this game, you’ve gotta earn your rewards, or at least win ‘em on the Wheel of Pizza that pops up after every level.

You’re free to earn your cash and play the game pretty much any way you want, skipping any levels that aren’t to your taste. You only need to earn 165 stars out of a possible 300 to open up all the levels across 10 chapters. It’s your usual three star, three goals system, but you can’t earn them individually. So if a level’s goals call for you to beat a timer, collect a certain number of coins and not get hit, you’ve gotta do that all in one go. But if you don’t want to grind, settle for two—it’ll still get you comfortably to the end.

In other words, don’t let boredom get to you. It’s possible to grind the fun right out of this game, but if you stick to playing modes you enjoy and challenge yourself with three stars when you want to, there’s no reason this skeleton-crushing simulator should lose its charm. For a little extra spice, try finding (and wearing) the ten secret ingredients. They’re hidden in ten unnamed levels, but you might be able to join forces in our forums to hunt them down.

If you’re on iOS 5, and you can live with music that can’t be disabled (it’s good music, at least), give this one your time. Riverman Media has infused Pizza Vs. Skeletons with a ton of humor, and it goes well with a side of creepy-cool art. Whether you’re sumo-fighting for supremacy or squashing skeletal spikies, it’s going to look good and feel great. It sounds like the developer has lots of plans for the future, so we’ll be looking forward to plenty more things to crush and new ways to crush them.

App Store Links:
    Pizza Vs. Skeletons, $ 2.99 (Universal)
    Pizza Vs. Skeletons Free, Free (Universal)

TouchArcade Rating:
Source: Touch Arcade

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Pizza vs. Skeletons review

by Salat on February 18, 2012 · 0 comments

Unique, weird and completely brilliant! I thought Plants vs. Zombies was the ultimate dichotomy of foes having at it. Now an even more outrageous combination of brawlers has entered the App Store: Pizza vs. Skeletons. And by golly it is a unique game not trying to cash in on the aforementioned title. The game features [...]
Pizza vs. Skeletons review is a post from: TouchGen



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Source: TouchGen

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If you’ve been following the new TouchArcade Show for a bit, you’ve undoubtedly heard some of our chatter about this upcoming GDC. This week on the show, we give you a good look behind the veil as we reveal what we’ll be doing at the event and how our effort will benefit all of TA’s lovely readers. We also dive into the latest and best in iOS, as well as general commentary on this week’s news.

The topics this week include how the Vita’s digital pricing model makes it a competitor in the mobile space, why we rarely cover Kickstarter projects, League of Evil 2, and much more.

If you still haven’t give us a listen, this week is an especially good one. Hit up the links just below to stream us or, hey, take the plunge and subscribe to our audio via iTunes or Zune Marketplace. You won’t regret it! I swear!

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-039.mp3, 41MB

And here are our show notes:

GAMES

Tebit Time [$ .99]
League of Evil 2 [$ .99]
RobotGladia8tor [$ 1.99]

FRONT PAGE

Eli Note: I’m sorry I sound like a robot towards the end of the show. The stealth game I mention right when I go full-on robot is Mailmen [$ 1.99] for the iPad. Sorry!

Source: Touch Arcade

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League of Evil 2 review

by Salat on February 17, 2012 · 0 comments

The league are back, and once again it is down to you to take out the bespectacled scientists… League of Evil 1 was one of my favourite platformers of last year, but it just so happened that 2011 was a great year for platformers across the board. A look at our picks for platformer of [...]
League of Evil 2 review is a post from: TouchGen

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Source: TouchGen

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‘Puzzle Family VS’ Hits the App Store

by Salat on February 16, 2012 · 0 comments

Looks like we missed a game from this week’s Wednesday night release roundup, Puzzle Family VS [99¢], the pseudo-sequel to Com2uS’s Puzzle Family [Free]. Puzzle Family originally caught out eye with its crazy trailer, and we generally enjoyed the game in our review, aside from its wacky IAP implementation.

It seems Com2uS has resurrected the Puzzle Family with Puzzle Family VS, a puzzle game that utilizes the instant online matchup engine that we loved so much in their Homerun Battle games. Check out some of the gameplay in the trailer:

We’re going to give this game a once over with a review that should be up in the not too distant future. As it stands, the concept of an online matching battle that works as seamlessly as the Homerun Battle games definitely has piqued my interest. Also, on initial inspection, there doesn’t seem to be any IAP to get in the way.

App Store Link: Puzzle Family VS, $ 0.99 (Universal)

Source: Touch Arcade

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