iPhone

The End (Night) is nigh

by Salat on January 25, 2012 · 0 comments

End Night – the sandbox survival shooter is coming this February… As with most survival horror games, a deadly virus has swept the world, turning all those infected by it into flesh-eating monsters. As a sole survivor it is your job to fight to stay alive in a race against time to find a cure. [...]
The End (Night) is nigh is a post from: TouchGen



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Source: TouchGen

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Star Warfare: Alien Invasion [99¢] is a first-person arena-shooter from Freyr Games, which features wave after wave of relentless attacking alien creatures. The aliens emerge from holes in the wall and from underground, or come flying, bounding or waddling straight towards you from all sides. And once you’ve shot them, the next wave arrives immediately. It’s almost as if you don’t even need to explore, as the aliens will come straight for you.

The single player campaign includes five maps, each with six levels of increasing difficulty to unlock (30 levels in total). A progress bar indicates how many of the enemies have spawned and if you survive to the end, your reward is currency to spend in an in-game store. The sixth level of each map is a “survival” level.

In multiplayer mode, you can team with up to three players online (via Game Center) to engage in a co-op boss battle, or to play co-op on a map you’ve already unlocked. The incentive for fighting bosses is that you earn greater amounts of gold. Unfortunately, these bosses are not accessible in single player mode, although you can set-up a 1 player room online if you want. Playing co-op with teammates makes the boss battles easier, and so does upgrading via single player mode first since the gear you earn in single player mode is also available in multiplayer.

This is a dual stick shooter, with the left stick for movement, the right for aiming and shooting – and there’s no option to change this, although you can tweak sensitivity. The dual sticks are located one third of the way up the screen on each side and can’t be repositioned. To look around, or turn around, you swipe the background with your finger. You can also use the right (fire) stick to turn, but that’s slower and wastes bullets.

There are 26 weapons to unlock and purchase, including assault rifle, shotgun, laser gun and machine guns. The heavier weapons, like grenade launchers, decrease your speed while other powerful weapons like the RPG consume more energy. Each weapon has power, fire-rate and energy attributes and can be upgraded through 8 levels.

The catch is that some items are purchased with money earned in-game, but other weapons and bags (including the cooler ones) are purchased using a raw material named “mytheril” which seems to only be available through in-app purchases or for getting bonuses for playing online regularly. But aside from this premium currency, even the weapons sold for regular in-game currency get very expensive, making the weapon upgrading more difficult than it feels like it should be.

Also, If you run out of bullets, you end up running around the level unable to do anything as there’s currently no melee attack or ammo pick-ups. You just have to die or quit, having wasted the remainder of your bullets, which is frustrating, although the developers advise they may possibly introduce a weapon with no ammo cost. The in-game store also sells space suit parts (helmet, chest, hands and legs) which can improve your hit points, power and speed. Other available items include first aid items, forcefields and the ability to revive after death.

Star Warfare: Alien Invasion is a pretty good first-person shooter for a dollar, despite the expensive weapons, emphasis on IAP and need to buy bullets with in-game money. The developers are planning a minor update with new equipment and maps, and a major update with a brand new game mode. If they can also balance out the in-game currency systems in regards to weapon upgrading and ammunition usage, then Star Warfare might be able to extend beyond just being an average to above average shooter.

App Store Link: Star Warfare:Alien Invasion, $ 0.99 (Universal)

TouchArcade Rating:
Source: Touch Arcade

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Following Law & Order: Legacies’ release on iPad and iPhone, Telltale Games has announce that the fourth episode of Law & Order: Legacies, Nobody’s Child is now available on iOS. Based on NBCUniversal’s Emmy-winning Law & Order TV series, Law & Order: Legacies allows players to work cases as both investigators and district attorneys alongside [...]
Law & Order: Legacies, Nobody’s Child available via IAP is a post from: TouchGen



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Source: TouchGen

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It’s Z-Day, baby, and the cure for what ails the undead populace isn’t going to find itself. In SKS Games’ upcoming survival-horror title End Night, you play as a grizzled marine dude on a simple quest: find the core components of a vaccine that might end the crazy stuff that’s going on outside of a cozy lab. In a not-so-unusual video game turn of events, most of these ingredients have to be discovered in the wild.

It ain’t going to be easy. It’s the apocalypse, man; Z-Day. The dead have risen and are roving anxiously. Some are even armed or armored. These aren’t your typical slow-walking types of creeps, either. In my short preview session, I met runners as well as amblers, and even had the pleasure of running into one or two seriously hopped up bullet-sponges.

Zombies are bad and all, but SKS heightens the tension with a few tried and true old-school survival game mechanics and systems. As you’d expect, the dreary adventure begins at night. The darkness seriously puts a limit your situational awareness, while the lack of everyday sound ratchets up your ability to hear the undead’s footfalls. When you get hurt, your vision is also obscured by a layer of crimson.

Also, like an old-school Resident Evil or Silent Hill, bullets are few and the camera perspective is restricted. In this specifically, you’ll be dealing with an over the top camera that successfully limits how you move and react to threats. But it’s not like you can shoot your way through everything, anyway. You’ll need to know when and how to run.

One of the more interesting things about End Night is its world; it’s open, but isolated to a small, hole-in-the-wall town. There’s a lot of commercial real estate to liberate, as well as a police station to pilfer for supplies like ammo and armor. The walking dead spawn randomly throughout the environment, and as you close in on the vaccine, they also start spawning more frequently. It gets tough, fast.

A fair amount of the game’s buildings carry a core component for the cure being worked on back at the lab. You’ll need to hull back a vial of some anti-zombie juice every time you find one, which makes the experience fairly fetch-quest-y. These houses also have, for a reason I can’t explain, documentation that feeds into an experience points system.

I think that’s the other really interesting thing, by the way. Like Infinity Blade, End Night is meant to be played several times. Whenever you meet an untimely death, you’ll be prompted to start over from the beginning and then use the experience points you just gained to pump up the marine guy for another go.

I spoke with one of the devs behind the project to get a better sense of what you’ll be able to upgrade by playing through multiple times. Spoiler: your guy will get better at smashing zombies, provided you’re using the stuff you upgrade.

“One of the most useful upgrades is for pistol accuracy, which drastically increases the chance of getting headshots, and is especially helpful towards the end of the game with lots of fast moving armored enemies,” a representative told me.

“Other upgrades such as Armor effectiveness allow your armor take more hits before being destroyed. Upgrading your shotgun allows you to blow enemies apart even from far away, while the health increase means you’ll be able to take a lot more hits before dying.”

At the beginning of the game, you’ll get to choose one of three starting weapons: a pistol, a shotgun, or a fireman’s axe. Tools of the trade, right?

The town might be dangerous, but one of the hardest enemies I’ve come across is my own guy. If you get cut up too bad, you’ll need to search around for medical supplies and clean the infected blood off your body. To do the latter, you’ll need to find a tub. If you end up killing too many zombies, you’ll need to wash away the remorse with booze or bible pick-up items.

In my experience, some of the game’s most heart-pumping moments are spent in bathrooms; as you clean your wounds undead can stumble through the door, which leaves you little time to adjust to the conflict. This is some pretty feral stuff, but that first the vibe of the world; there’s a lot of undead and they all want you to join in on the party.

Technically, I think you’ll enjoy this. It’s 3D all the way — even though you won’t get a great sense of this courtesy the camera — and it has some decent assets to boot. The controls, which are your usual virtual array of bits and bobs, respond well enough. You’ll want to be sitting down to play, though, as this definitely isn’t an on-the-go kind of joint.

I think the camera and the leveling systems are going to be the biggest hurdles for people. I gave up arguing that survival-horror games’ cameras are poorly designed. A restricted perspective never gives me any pleasure, but I suppose the tension that it artificially stirs up is a valid plus. As for the rinse-and-repeat nature of the game, it’s just personal preference. If you like this stuff, you’ll dig this.

On the other hand, the open-world and the fetch-quest model provide some of the most satisfying stuff. Runs feel epic, if not downright dangerous, so getting back in one piece is powerfully redeeming. The weight and feel of weapons is satisfying, too, and the world has a lot of stuff to explore and discover.

End Night is in submission, so we should see it at some point this February. As of right now, it’s slated to hit the iPad exclusively at $ 2.99. An iPhone version might follow at some point down the road.

Source: Touch Arcade

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Greedy Penguins review

by Salat on January 23, 2012 · 0 comments

What is it with this penguin obsession going on? Zombies I can understand, as they are creepy and could be your neighbour or relative being bitten. Ninjas I also get, as I once wanted to be one myself. That is a guy macho kind of thing. But now these penguins keep invading the App Store, [...]
Greedy Penguins review is a post from: TouchGen



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Source: TouchGen

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I’m a little out of touch with the Kindle and Facebook game world, so pardon me if you already know this: Triple Town [Free] is amazeballs. Yeah, that’s right. Amazeballs. It’s also freemium, so I’m not actually sure what you’re waiting for. Go download it.

You know how Dungeon Raid [$ 0.99] took the match-3 thing and made it completely soul-consuming? That’s exactly what TripleTown does. But for those of us not into gaming in our browsers or on our e-book readers, it’s brand spanking new, something Dungeon Raid hasn’t been for a while.

So here’s the scoop. Triple Town is a pretty straightforward matching game with cutesy art and simple tap controls. It’s all about matching things in groups of at least three, a rather familiar task. Instead of clearing the board, you’re building it up. If you play haphazardly, making every match you can, you won’t get far.

That’s because everything in Triple Town can be upgraded. You’re given a six by six grid partly filled with randomly generated terrain. You draw random tiles to work with – a chunk of grass, let’s say. Plant it, and then plant two more beside it to make a bush. Put three bushes together to grow a tree. Three trees together builds a hut, and three huts makes a house. Each combination gives you a little breathing room, but you can’t outright clear anything off the board until you match up the very top tier.

When you put down the last piece of a triad the upgrade forms out of that piece’s position. It’s incredibly easy to end up putting your trees all over town if you’re not careful, and not so simple to actually build them together. If you want to do well you’re going to have to plan a few steps ahead and be ready to improvise. Occasionally you’ll luck out and draw a crystal, which acts as a wildcard, or a bot which can clear a space. You can also switch out one piece for safekeeping, which can save your city-building career if you use it well.

Then there are the bears. You have to murder the bears. Don’t be fooled by their cute little faces – they’re jerks and they’ll fill up your town if you don’t deal with them. You can kill them by trapping them, and they leave a gravestone behind. Three gravestones makes a church. Three churches makes a bigger church. Yeah. Suddenly you’re dealing with two separate upgrade paths all getting in the way of each other.

Since the grid you’re playing on is pretty tiny, mistakes don’t take long to come back and haunt you. The goal is to earn more and more points to upgrade your settlement to a camp, a town, a city, a megalopolis and several steps in between. Each milestone is a Game Center achievement, so let’s just say I don’t have many achievements yet. It’s easy to keep getting better, though. Every failure yields a lesson, and once you’ve got the system down it’s just a matter of putting it into action.

There’s only one problem: eventually the free ride runs out, and when it does, it hurts. Triple Town gives you a limited number of turns to work with – enough for a lot of free play, enough to get you hooked. After that, you can buy 200 more turns with coins. You earn more coins each time you finish a game, but it’s not really a sustainable practice. So you’re probably going to need to shell out. You can either buy coins for cheap and keep going 200 turns at a time, or you can splurge to unlock unlimited turns at a painful rate – $ 6.99 in the US store.

I won’t argue that’s not a lot to pay for a simple little game like Triple Town, given the App Store economy. But the game offers such a generous amount of free play that it’s worth getting even if you’re not interested in putting any cash on the table. Of course, you’ll need to rely on your willpower at that point, which might be a heavy burden to bear.

Sure, Triple Town is just another matching game, but it’s deep and surprisingly strategic. You’ve got to plan your moves out in advance while dealing with random draws and turns ticking down. You’ve got to balance spending your coins on the exact tile you need with earning enough each game to keep you going. It’s challenging enough to keep your brain working and simple enough to dig in those one-more-game hooks. So why not give it a look? The first hit is always free.

App Store Link: Triple Town, Free (Universal)

TouchArcade Rating:
Source: Touch Arcade

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Nightmare-athon Review

by Salat on January 22, 2012 · 0 comments

I’m sure you, the discerning reader, are well aware of one of the great ironies of the AppStore: that for every zombie game that appears on it, seven more pop up, almost as if the store itself was being invaded by the undead. In fact, I fully expect a game to appear any moment now [...]
Nightmare-athon Review is a post from: TouchGen



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Source: TouchGen

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On this week’s episode of the TouchArcade Show, it’s a fascinatingly huge struggle to stay on topic. At the top, we discuss Paula Dean’s latest problem, why Eli is across the ocean, and several other things that are increasingly more offbeat. However, we do eventually dig into the world of iOS in order to bring you the latest, hottest, and best-est in iOS news and coverage. Games like Pocket League and Raid Leader, as well as Smash Cops all make an appearance, as well as a hearty discussion on buying habits and the Vita.

If you’d like to listen, go ahead and do so via the handy links below. Our favorite dudes subscribe to us on iTunes and Zune, though. Both are fantastic ways to get our episodes the very second they’re available on our feeds. Definitely consider it.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-035.mp3, 46MB

One note before our show notes: Eli’s going to be in Europe for a bit, but we expect that some of the issues from this week’s podcast (caused by horrible hotel WiFi) will be addressed by next week. You’ll catch some audio burping and stuff from time-to-time and we’re sorry about that.

GAMES

JARED’S KITTY KORNER

  • Candy Ninja-Cat [$ .99]

NEWS

Source: Touch Arcade

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