iPhone

This week on The TouchArcade Show, we push through even more Skyrim discussion and other delightfully off-topic shenanigans to bring you the latest and greatest iOS talk. Because this week has been woefully light on interesting news, we instead decided to run clean-up. At the top, we discuss the 2011 games we liked the best but didn’t quite make it into our GOTY show. Also, we dive into Eli’s experience with OnLive on the iPad and, of course, answer your user questions.

2011 was a radical year for the site and especially this podcast. Thanks so much for tuning in over and over again and rating us so highly on iTunes. You guys are the best. Seriously. The best.

You can give this week’s episode a listen via those download links listed just below. Additionally, you can download and subscribe to us over iTunes or the Zune Marketplace. The coolest people on Earth listen to us via the latter method, so get on that. Peer pressure!

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-032.mp3, 47MB

GAMES

JARED’S KITTY KORNER GOTY

  • Kitty Up [$ .99]
  • The Adventures of Timmy: Run Kitty Run [$ .99]
  • Misu Misu Kaboom
  • Box Cat [$ 1.99]
  • Sushi Cat [$ .99]

The games listed in those notes, by the way, are just the heavy hitters. We talked about a lot more, but didn’t get as in-depth. Have fun over the weekend, guys, and we’ll see you in the future.

Source: Touch Arcade

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‘SHADOWGUN’ gets a major update

by Salat on December 30, 2011 · 0 comments

MADFINGER Games has released an update to their graphically-impressive third-person shooter SHADOWGUN, adding much more content and gameplay enhancements.
When the Gears of War-esque shooter first hit the App Store a few months ago, we gave it a high 4/5.  The only thing that seemed missing was content, which is where this update steps in.
Included are [...]
‘SHADOWGUN’ gets a major update is a post from: TouchGen



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With the holiday season upon us and the iTunes freeze halting any new games or updates from popping up, there’s been a severe lack of hard hitting iOS news to post about this week. So, with that in mind, we’re going to do what any self respecting website would do during a dry spell – post a cute cat video from YouTube. Everybody knows that cats are the dominating force of the internet, but in this instance, there is actually some relevance to what we do here at TouchArcade.

As pointed out by Halbrick on their Twitter, some crazy cat owner has gone and taught their furry feline friend how to play Fruit Ninja. A cat owner after my own heart, really. Check it out:

So here’s the thing: I actually think this cat might be better than I am at Fruit Ninja. I mean, sure, I’ve achieved higher scores than kitty has, but you can see how his (or her?) technique is nearly flawless, and it’s only a matter of time before my score is overtaken. Halfbrick also points out that their Fruit Ninja movie spinoff Fruit Ninja Puss’n Boots stars a cat, and this may possibly be the real life incarnation of that. Did Halfbrick go out of their way to train a cat to play Fruit Ninja in an elaborate scheme to start a viral video marketing campaign? Nah, probably not, but I’m nonetheless happy to be able to share in the cute cat video goodness.

Source: Touch Arcade

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Football Manager Handheld 2012 review

by Salat on December 29, 2011 · 0 comments

I haven’t been to a soccer match for years, and the mere idea fills me with woe. I find it incredibly boring watching the sport, even after spending seven years of my own youth chasing the leather ball. Give me a controller, or a touch screen and I am game for soccer right away. Fifa, [...]
Football Manager Handheld 2012 review is a post from: TouchGen



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Source: TouchGen

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Simogo‘s Bumpy Road [$ 2.99] is radical because it totally embraces the touch screen. On top of being a simple and gorgeous game, the play is stupendously clever. Touch the physics-enabled bit of road and it lifts, taking the playful car with it.

This purity of design might become something of a hallmark for the Swedish company. I’ve just spent some time with its upcoming title, Beat Sneak Bandit. It’s as artful and as delightfully cutesy as Bumpy Road, and it boasts another kind of one-touch control that feels just as satisfying. Color me impressed.

Beat Sneak is a little abstract conceptually. I’ve started to think about it like this: it is what would happen if Kojima decided to marry 2D Metal Gear Solid to Grove Coaster [$ .99], and knock out all of the former series’ fat in the process.

In Beat Sneak, you control a bandit (duh) on a 2D plane in tightly constructed, object–filled vertical levels. Your goal is pretty basic: steal a huge clock without security systems or people detecting your presence.

What makes this interesting is the injection of puzzle mechanics and the game’s unusual control method. You move lockstep, but only if you tap correctly to the level’s beat. If you played Groove Coaster, imagine a scenario in which you were only able to access the next note if you correctly hit the previous one. This is how you move in the world.

Moving is simple, but devilish in practice: in addition to having to keep the beat, you’ll need to avoid pitfalls — sliding doors, strobing searchlights and other kinds of bandit-catching obstacles. In the game’s first chapter, a lot of the mainline puzzle solutions can be boiled down to knowing when to wait for an opportunity to open. This is roughly the equivalent of resuming a Rock Band song midway through, so it ain’t easy.

Another thing: there are other, smaller clocks in levels. If you’re into optionals, you can grab these, too, but they require serious thought. You’ll need to observe movement patterns at every turn, evaluate the best way to turn Beat Sneak the Character around, and then get him back to the main prize — all without being caught.

In my demo session, I played through the entirety of the first chapter in the game and that took around 30 minutes. I failed a lot because I’m no music game master, but I also failed because the optional clocks are flat-out hard to obtain. I also noticed while I was doing all this failing, by the way, that there is a baby mode “skip” option that’ll whisk you away into the next level with no penalty. Not even a tutu.

I think the biggest challenge facing Simogo is keeping players feeling the groove and in the moment as they ponder and then experiment with the environment. Music games are odd beasts in general, as the experience tends to snowball into an icky mess if you fumble the timing of a song.

Speaking of that, Beat Sneak‘s quirky music is fantastic. I also dig how the entire game seems to revolve around the beats and the general offbeat tone. In the trailer, you’ll see how the bubbly world bobs and weaves with the music.

I’m overwhelmed by this idea. Conceptually, Beat Sneak is cool, and the execution on the remarkably pure concept seems to be panning out extremely well. We’ll get our hands on a final version a little later this quarter when the game hits iOS.

Source: Touch Arcade

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Real Football 2012 review

by Salat on December 28, 2011 · 0 comments

After playtesting the iOS version of Real Football 2012, I immediately brandished my finest writing quill and penned a stern letter to Gameloft’s marketing department. This is a blatant case of false advertising you see. It isn’t real football at all; I played real football last week, and I can assure you it left me [...]
Real Football 2012 review is a post from: TouchGen



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Here at year’s end, we recently posted our Best iOS Games: 2011 Buyer’s Guide to give the millions of new iOS users that were created yesterday a place to get started. Among the 5-star best on the list is the (universal) iOS port of Eric Chahi’s superb 1991 cinematic platform adventure Another World [App Store] (a.k.a. Out of this World). In our early review of the iOS version posted back in September, we called Another World an absolute App Store must have. Given our fondness for this title, it’s with no little interest that we recently discovered and digested Fabien Sanglard’s fascinating blog post “‘Another World’ Code Review.”

Within, Sanglard details the results of two weeks spent reading and reverse engineering the source code to Another World. He starts his post off with a brief introduction.

I was amazed to discover an elegant system based on a virtual machine interpreting bytecode in realtime and generating fullscreen vectorial cinematic in order to produce one of the best game of all time.

All this shipping on a 1.44MB floppy disk and running within 600KB of RAM: Not bad for 1991 ! As usual I cleaned up my notes, it may save a few hours to someone.

In explaining the internal structure of the system, Sanglard draws upon original author Eric Chahi’s own descriptions of how his virtual machine is structured, to augment his own analysis.

Sanglard’s post delves into the extremely technical, but does offer several illuminating videos that demonstrate what is happening as the game executes. It’s a look under the hood that helps explain how the title has been ported to so many different platforms over the years, including iOS, with relative ease.

I would encourage any readers intrigued by this analysis to have a look at Eric Chahi’s GDC 2011 presentation Classic Game Postmortem: Another World / Out of this World, hosted at the GDC Vault, as well as our own interview with Chahi, conducted just prior to the iOS version’s release. It’s also worth nothing that Another World isn’t Fabien Sanglard’s first in-depth code review; he has also gone spelunking within Quake 2, DOOM (both for DOS and iOS), Wolfiphone, and Quake, all of which are linked from his home page. He’s also the author of the iPhone shooter Shmup [App Store, forum thread], released last year.

App Store Link: Another World – 20th Anniversary, $ 4.99 (Universal)

Source: Touch Arcade

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All EA games are now $0.99 or free

by Salat on December 27, 2011 · 0 comments

Electronic Arts have cut the price of their entire iOS library to just $ 0.99 or free.

The publisher held a similar sale last year, as you may remember, securing eight spots on the iTunes chart in time for those new iOS users.  It worked out great for them, so why not do it again?
EA have a [...]
All EA games are now $ 0.99 or free is a post from: TouchGen



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