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[Gamasutra highlights choice quotes from industry figures such as Creative Assembly's Tim Heaton, Sony Santa Monica's Chris Sutton, Naughty Dog's Richard Lemarchand, and many others in this weekly roundup.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on horror games, cutting features, gross design, crunch periods, and more. This Week’s Noteworthy Game Industry Quotes “I think teams are …


Source: Gamasutra News

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Friday Flame Wars is a recurring feature on GameFront. We present a hot-button issue, and then encourage a no-holds-barred commenting battle royale healthy debate within our community.

Game Front was on the case back in 2007, when ZeniMax Media first registered the domain www.elderscrollsonline.com. ZeniMax and Bethesda took their sweet time putting it to use, but when they finally did, the news splashed into the placid surface of the Internet like a horker sliding off an iceberg.

Yesterday’s news was soon followed by more information and even a trailer, but some fans were dismayed. Would the Elder Scrolls Online represent the dilution and commercialization of their beloved franchise? Or would it enable Bethesda to bring their fictional world to life on the grand scale it deserves? MMO-hating singleplayer devotees and raid-grouping diehards were soon at each other’s throats.

With debate rampant, we thought we’d let the Game Front community have it out in the comments. Is the Elder Scrolls MMO a good idea, or a terrible one? Let us know. After all, you can’t level Speech unless you use the skill.




Source: Gaming Today

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Kalypso Media Announces ‘Dark’

by Salat on May 6, 2012 · 0 comments

Germany’s Gamestar has broke the news of Kalypso Media’s next game, a stealth/RPG mashup about vampires called Dark. Dark centers on a character named Eric Bane “a new vampire who wakes up one day in a busy bar with other vampires and without memory.” The game will feature what they’re calling ‘powerful vampire abilities’, which is good because lame vampire abilities don’t make for a good game; abilities include teleportation and becoming invisible.

The plot is a combo of Memento and Nosferatu. Eric Bane wakes up in a creepy vampire bar with no memory of who he is, how he got there, the usual amnesia tropes. Players will spend the game trying to unravel the mystery of Bane’s past, and fight plenty of enemies along the way. The game will feature a cell shaded look (though its doubtful it will look like Wind Waker, even if PLEASE LOOK LIKE WIND WAKER), and was debuted this weekend at the Role Play Convention in Cologne, Germany.

Via Evil Avatar




Source: Gaming Today

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The DS Lite could see society’s next great advancement in GPS technology, at least in tourist-heavy areas such as museums and haunted-home expeditions, a patent from Nintendo’s Shigeru Miyamoto suggests.

The patent describes a system where an overhead grid of infrared “positional information transmitters” reads a user’s DS to light up floor patterns and potential walkways. The user can then pick which route he’d like to take, reading tourist facts along the way.

Nintendo has already infiltrated the museum scene with the 3DS giving guided tours in the Louvre, and it’s doing a pretty great job, from what we hear. There’s no guarantee that a patent will translate to an actual product, but the thousands of infrared beams hovering over the Mona Lisa fulfills a few of our own spy fantasies, so we’ll hope this one works out in some way.

JoystiqMiyamoto’s DS patent offers upgraded tourist hunting techniques originally appeared on Joystiq on Sun, 06 May 2012 15:30:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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Sick and tired of the way mobile games treat players, Team Meat aims to do things differently.

In a recent blog post detailing their vision for the mobile version of Super Meat Boy, Meat Boy and Binding of Isaac desginer Edmund McMillen also took the time to voice his opinion on the current state of mobile games.  He’s not exactly pleased…

“To us the core of what is wrong with the mobile platform is the lack of respect for players, it really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated.

“There is an on going theme these days to use a very basic video game shell and hang a “power up carrot” in front of the player. The player sees this carrot, and wants it! all the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more… but then the catch… instead of achieving these “goals” by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! better yet pay 10 and unlock all your goals without even having to ever play the game!”

“Words can not express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole… this business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene. ”

“What im trying to get at is, we are approaching development to SMB:TG with very open eyes, we want to make a game that WE would love to see on the platform, a feature length reflex driven platformer with solid controls that doesn’t manipulate you with business bullshit in order to cash in. We want SMB:TG to show the player we respect them, not only by not manipulating them, but also by understanding they want a real challenge and they want a real sense of fulfillment when they have achieved something that’s difficult… you know, like real games do.”

Well said, Mr. McMillen, well said.

Stay tuned for more meaty updates on Super Meat Boy: The Game.  (The Mobile Game)

Source: VG247

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Yesterday the Internet asploded when Redditers discovered proof in the upcoming issue of PC Gamer’s UK edition. That’s a big deal: Company of Heroes was highly acclaimed when it dropped, but it’s been 6 years. We’ve seen something like 400 Call of Duty games in the intervening years. So we’re rightfully excited.

Alas. PC Gamer is playing things close to the vest until the issue comes out. However, they have teased some of the details from their article in a post earlier. In short, expect World War 2, and some of the bleakest moments from the eastern front:

It’s set on the Russian front. You control the Soviets in their fight to repel the invading Nazi force.

Snow plays a major part on the battlefield.

The cover system has been revamped.

The game is due out 2013.

I’m definitely excited about this one everyone. What about you? Is this been there/done that territory, or can they make the Russian campaign fresh again? Let us know in comments.




Source: Gaming Today

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Rockstar is bridging the story gap between Max Payne 2 and Max Payne 3 with a three-part comic book series, and you can get the first issue as a PDF right now, free.

Dubbed “After the Fall,” the series is filled with flashbacks to explain what happened to Max during the 12 years that have elapsed between the latest game and the last entry into the series. It’ll also explain what made Max so jaded (and kinda…chunky) in the intervening decade.

“Written by Dan Houser and Remedy’s Sam Lake, this original Max Payne 3 Comic Book series will delve into Max’s troubled past – exploring the events that occurred in and around both Max Payne and Max Payne 2, leading up to Max Payne 3 while also shedding new light on Max’s early years,” Rockstar writes about the comics.

You can download the PDF for the first issue right here, or read it online. Rockstar will also be giving away one print copy to members of its Rockstar Social Club as part of a contest, for which you can sign up right here.




Source: Gaming Today

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E3 2012: No Booth For THQ

by Salat on May 5, 2012 · 0 comments

After a brutal year in which the company shed hundreds of employees and halved the salary of the CEO, THQ has made what was probably the inevitable decision not to have a booth at this years’ Electronic Entertainment Expo. Instead, they intend to be on site for private appointments with press and industry people. A spokesman for the company spoke to Gameindustry about the decision, saying “We’re not producing a booth, but we will be participating in E3. We will be showing games to the E3 judges at their event coming up, and we’ll be hosting a press and business center at the show for meetings (as well as participating with first party activities).”

This is a huge change of pace – in past years, the THQ booth has been absolutely huge and really expensive looking, with giant set pieces for the latest games and actors walking around in character. Naturally, that expense is the problem: the decision not to blow the money was made several months back, when the company was in its most difficult place prior to their Q3 investor call in which they went public the difficulties they experienced in 2011. “When we needed to make the decision on the booth (many months ago),” the spokesman said, “we were in a MUCH different place than today. But, we will be there to support our portfolio and the show itself.”

That portfolio most prominently includes Darksiders II, originally slated for a June release but now due this August, and Enter the Dominatrix, a stand alone expansion pack to Saints Row The Third due this fall. Game Front will be at E3, and we intend to get a look at both outings, and try to get as much information as we can about the state of the company.




Source: Gaming Today

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