News

Square Enix has released its financial results for the nine-month period ending December 31, 2011, and the firm reported increases in both revenue and profit thanks to its games division as well as its social and online offerings. While sales across all sectors were rather flat in comparison year-over-year, its games sector grew 6% with [...]
Source: VG247

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Kingdoms of Amalur: Reckoning Walkthrough

by Salat on February 3, 2012 · 0 comments

If you’ve overdosed on Skyrim, your next big hit of western RPG goodness is coming in the form of Kingdoms of Amalur: Reckoning. Promising to take the stolid conventions of RPGs and give them a hardy kick in the rear, Amalur looks more like a action-adventure than an RPG. Mixing God of War with Oblivion, and throwing in a dose of Fable’s art style, you’ll start to get a better picture of what this title has to offer.

Starting as a silent blank slate, the unique class system has three main ability trees. How you level up these three ability trees unlocks distinct new classes called ‘destinies’ — giving nearly limitless control over how you want to combine your abilities. Want a sneaky warrior with a giant axe? Or how about a heavily armored wizard? Want to be a Jack-Of-All-Trades? There’s a destiny for that too. There’s so much choice, you might want to check out our text and video walkthrough below to get some strategies.

That isn’t all the Kingdom of Amalur has to offer. Check out our achievements, trophies, and cheats.

Check back soon for new updates!




Source: Gaming Today

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PS3's got Worms

The PS3 version of Worms: Ultimate Mayhem will finally crawl into the light later this month. Developer Team 17 has announced that the PSN title will be released in North America on Valentine’s Day, February 14, just in time to share some annelid warfare with your better half. Europe will see the game arrive on February 15, which gives single people something to look forward to, we guess?

Worms: Ultimate Mayhem will be available for $ 14.99 in North America, £9.99 in the UK and €12.99 in the rest of Europe. PlayStation Plus subscribers will also receive an unspecified “launch discount.”

Continue reading PS3 will have Worms: Ultimate Mayhem on Feb. 14

JoystiqPS3 will have Worms: Ultimate Mayhem on Feb. 14 originally appeared on Joystiq on Fri, 03 Feb 2012 14:30:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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Newsbrief: UK-based racing game studio Eutechnyx has teamed up with racing simulation specialist Brain in a Jar to work on a “key project” in 2012. Eutechnyx is currently developing free-to-play Auto Club Revolution, for which it received $ 2.8 million from the UK government’s regional growth fund late last year, while Brain in a Jar has in the past provided development work for Codemasters and Reflections. Brain in a Jar will provide Eutechnyx with its proprietary …


Source: Gamasutra News

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What is it with Oklahoma lately? I’m from there and I couldn’t begin to tell you. Why, less than a week ago, a state rep with the hilarious name Ralph Shortey tried to introduce a bill that would outlaw something that doesn’t exist. Funny! It (probably) will die in committee, incidentally. Maybe they just don’t care. But one thing the good people doing politics in the Sooner state do care about is video games. You’ll recall in December how grumpy Senate Republican Tom Coburn railed against a video game museum in his annual wasteful spending report. Boo!

Well, now the video game focus goes bipartisan with a proposed bit of legislation, irst introduced back in January by Democratic state representative William Fourkiller*, that would add an additional excise tax of 1% on ‘violent video games’. While one is tempted to be annoyed by this, I should confess that I have no issue with taxes on booze and smoking. And while gaming is NOT booze or smoking, the realization by legislators normally inclined to freak out and try restricting them, that they represent taxable income and not a chance to BURN THE WITCH, is somewhat promising. Once the state has an established revenue stream, they have a vested interest in keeping the thing alive.

There’s also the issue of what the taxes would fund. “The Oklahoma Tax Commission shall deposit fifty percent (50%) of the amount collected pursuant to this section in the Childhood Outdoor Education Revolving Fund created pursuant to Section 3 of this act and the remaining fifty percent (50%) shall be deposited in the Bullying Prevention Revolving Fund created pursuant to Section 4 of this act.” Damned if I have a hard time mustering up a problem with those programs.

Of course, the net cast by this bill is wide. Here is how the bill describes that:

In addition to any other tax provided for by law, there is hereby levied upon persons storing, using, or otherwise consuming within this state, tangible personal property purchased or brought into this state, an excise tax on the storage, use, or other consumption in this state of all violent video games, based on the gross receipts or purchase price of such property at a rate specified by subsection B of this section.

This doesn’t just mean that the bill essentially singles out anything not made for the Yo Gabba Gabba set or for educational purposes, though it does that. It also suggests that rentals would be subject to the new tax, and perhaps even arcade games. Kind of confusing, that. On the other hand, at least Fourkiller has been careful to define terms clearly: “As used in this section, “violent video game” means a video or computer game that has received a rating from the Entertainment Software Rating Board of Teen, Mature or Adult Only.”

Frankly. I suspect this isn’t likely to pass. As Game Politics points out in their post on this bill, New Mexico tried to pass a similar bill a few years ago. It died. I expect Oklahoma’s anti tax zealotry will carry the day.

So what about it, GameFronters? Pro or anti this kind of thing? Let us know in comments.

*Coolest name ever.




Source: Gaming Today

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The GameFront video team is out there in the trenches, every day, getting knee deep in the digital shit, so to speak. They risk their thumbs so you don’t have to. Good guys they are, and their latest project is the Valve show. Each episode, they’ll play a selected Valve game, mess around with mods and have adventures. The usual shizz.

In the first episode, they’re playing Deathcraft, a Left 4 Dead mod that turns the zombie shooter into Minecraft. Which is to say, it is awesome. Enjoy.




Source: Gaming Today

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Internet sleuthing has uncovered what seems to be two unannounced games due in the next 12 months, plus a third, much-anticipated project.

A NeoGaf user claims to have stumbled across a wiki page labelled “EAP Marketing FY13 Home Page” – the site has since been protected with a login.

The user claims to have found a list of the following titles on the site: The Secret World; Overstrike; Populous; Outernauts; Respawn.

Both Funcom’s The Secret World and Insomniac’s Overstrike are to be published by EA Partners (commonly abbreviated to EAP) during FY2013 – April 2012 to March 2013 – but the others are a little more mysterious.

Populous is a classic Pete Molyneux-created property owned by EA; no news of a revival of the god sim has surfaced, but fellow Bullfrog production Syndicate has been rebooted as a co-op shooter due for release in february.

A domain registration for Outernauts by Insomniac Games suggests a second collaboration with EA Partners from the Ratchet & Clank developer.

Respawn is likely to refer to the new game from Respawn Entertainment, a new studio founded by former Infinity War heads Jason West and Vince Zampella after their dramatic break with Activision.

The authenticity of the site and its contents has not been established.

Thanks, Superannuation.

Source: VG247

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Final Fantasy 13-2: Paradox Endings Guide

by Salat on February 2, 2012 · 0 comments

When traveling through time, you’re bound to cause a few paradoxes. That’s no different in the newest Final Fantasy sequel from Square-Enix, where most of the post-game content comes in the form of unlocking Paradox Endings. These special cutscenes can be extremely difficult to unlock, and just as difficult to discover. Stop wandering aimlessly through time and learn just how to cause disastrous changes in the timestream.

To find even more information on Final Fantasy 13-2, you’ll need on our text and video walkthrough. For more tips, tricks, and guides, check out the Final Fantasy 13-2 cheats page.

Trophy / Achievement Unlocked

  • Anamolous (Silver / 30 points): Witnessed every possible Paradox Ending. (Including the Secret Ending, which is discussed on our Final Fantasy 13-2 Secret Ending Guide.

Paradox Endings Guide

Note: Many of the Paradox Endings require a Fragment Skill called “Paradox Scope”. The Fragment Skill is obtained at Serendipity, from the Mystic in Temptation Plaza. You’ll unlock the “Paradox Scope” after completing the main story. Turning it on activates alternate versions of battles when replayed from the main story that will unlock Paradox Endings.

Addendum: Completing the instructions for each of these Paradox Endings will open up a new location on the Historia Crux. Visit it to see the Ending Cinematic and collect your reward.

Paradox Ending 1: Fate and Freedom

  • Historia Crux Location: Episode 5 – The Void Beyond – New Bodhum
  • Requirement: None
  • Instructions: This is the easiest Paradox Ending to achieve, and the first you should get while completing the main story. During the Live Trigger conversation with Lightning, select “Yes” as your answer. You’ll get the Paradox Ending, plus 1,500 CP. When you return to the Historia Crux map, return to Hollow Seclusion and don’t agree this time to continue the story.

Paradox Ending 2: A Giant Mistake

  • Historia Crux Location: Bresha Ruins (005 AF)
  • Requirement: None
  • Instructions: During your main playthrough, you’ll have to weaken the giant Atlas before defeating him in the Bresha Ruins. Instead of weakening him, you can always go back and defeat his fully-powered version. Once defeated, you’ll unlock the ending.

Paradox Ending 3: Vanille’s Truth

  • Historia Crux Location: Oerba (200 AF)
  • Requirement: Paradox Scope Active
  • Instructions: Return to the Deserted Schoolhouse, get to the northwest rooftop and defeat Caius with the Paradox Scope active.

Paradox Ending 4: Mog’s Marvelous Flan Plan

  • Historia Crux Location: Sunleth Waterscape (300 AF)
  • Requirement: None
  • Instructions: Return to the waterscape and defeat the Royal Ripeness with Snow. After defeating the boss, though, turn around and fight it again to unlock a Paradox Ending.

Paradox Ending 5: Test Subjects

  • Historia Crux Location: Augusta Tower (200 AF)
  • Requirement: Paradox Scope Active
  • Instructions: With the Paradox Scope on, return to the Tower and defeat the Proto fal’Cie at the top floor.

Paradox Ending 6: The Future Is Hope

  • Historia Crux Location: Academia (4XX AF)
  • Requirement: Paradox Scope Active
  • Instructions: Just like in the main story, Hope and Alyssa will send you on a quest for Gravitron Cores. Give them all to Alyssa, don’t skip the cutscene after giving away the fifth core. During the Live Trigger conversation, refuse to take the artifact.

Paradox Ending 7: Beneath a Timeless Sky

  • Historia Crux Location: Episode 5 – The Void Beyond
  • Requirement: Paradox Scope Active
  • Instructions: Go back to Academia (4XX AF) and replay the section where you deliver Gravitron Cores to Alyssa, and accept the artifact just as you would during the main story. To unlock the Paradox Ending, fight Caius again at the Throne of the Goddess.

Paradox Ending 8: Heir to Chaos

  • Historia Crux Location: A Dying World (700 AF)
  • Requirement: Paradox Scope Active
  • Instructions: This is the most difficult of all the Paradox Endings, and the trickiest to complete. Go back to Academia (4XX AF) yet again, but you won’t need the Paradox Scope on just yet, leave it off for now. Turn in the Gravitron Cores to Alyssa, again, and accept the artifact during the Live Trigger conversation. Fight Caius again, just like in the main story, but with the Paradox Scope still off. Keep following the story until you reach New Bodhum, which is at the point you’ll activate the Paradox Scope. Continue playing until you reach A Dying World (700 AF) and defeat Caius with Noel alone with the Paradox Scope active. Come prepared, this is one of the toughest battles in the game.




Source: Gaming Today

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