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This is a weekly column focusing on “Western” role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.


Have you ever been horribly frustrated by one part of a game, only to think of it as the best and most memorable section of that game in retrospect? It’s the ruins of D.C. for me. I played Fallout 3 on the PC a year or so after release, so the first thing I did was load up on mods, introducing different play balance, graphics, more weapons, and most motivating of all, more music for Galaxy News Radio. But at the start of the game, GNR is in trouble and the station’s signal is weak. So I went to fix it as soon as I could.

When I went into the ruins of D.C., I wasn’t ready. By heading in that direction almost immediately, I skipped doing smaller-scale quests, which would have provided more experience and better equipment. D.C. was a slog. I scrambled for ammo, for health. I explored nooks and crannies that I didn’t need to, because I hadn’t even really figured out the game’s compass yet. It was nail-bitingly tense, it was fresh, it was new, it took me hours. It was a pain, too. I died multiple times, but oh was it magnificent.

Continue reading The Rhythm Of The Quest in Fallout 3 and New Vegas

JoystiqThe Rhythm Of The Quest in Fallout 3 and New Vegas originally appeared on Joystiq on Thu, 02 Feb 2012 20:15:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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The Cactuar is the go-to rare enemy in the Final Fantasy series. Dragon Warrior has Slimes, and Final Fantasy has Cactuars. That’s just how the world works. What doesn’t work is when these diabolically difficult Cactuars become huge and block your progress to hidden areas on the Historia Crux. Don’t get pushed around by these prickly problems, learn just how to defeat the three Gigantaurs with our text and video guide below.

Final Fantasy 13-2 has even more to offer, and we have all the information you’ll need on our text and video walkthrough. For more tips, tricks, and guides, check out the Final Fantasy 13-2 cheats page.

How to Defeat the Gigantaur

  1. To find the Gigantaur, start at the Archylte Steppe. If you want to open the Sealed Gate at Grave Ridge, you’ll need to defeat three Gigantaurs. The gate itself leads to the Vile Peaks (200 AF).
  2. Around the Archylte Steppe, you’ll find Cactuar Statues dotted throughout the landscape. To spawn a Gigantuar, you’ll need to find three special green Cactuar Statues.
  3. One statue can be found in the Stonestump Wastelands, in the center of the map near a grouping of standing cactuses during any weather condition, and available during your earliest visit to the area, though we don’t recommend that you try to fight the Gigantuar yet.
  4. Another statue can be found in sunny weather, in the northeastern corner of Clearwater Marsh, but it can only be found with the Moogle Hunt ability. The last statue is in the center of Clearwater Marsh, near a ridge, and only appears in rainy weather. It too must be found with the Moogle Hunt ability.
  5. Because you already know when and where the Gigantaur will spawn, always go for a preemptive strike to give yourself that extra bonus.
  6. When fighting the Gigantaur, come prepared with a high level Sentinel to absorb damage while the rest of your team dishes out damage. Fire spells are a must, as are Deprotect and Deshell, anything to help your team kick up their damage potential.
  7. Fighting difficult opponents often means you’ll need to wait for your ATB gauge to refill. Unless you shift Paradigms. If you’re not interested in filling your deck of Paradigms with different combinations, simply copy your set of Paradigms and shift between them for an instand ATB gauge refill, without forcing you to change abilities and skills. This is a simple and easy method for increasing your damage output without sacrificing your favorite Paradigm combinations. Once you gain multiple ATB bars, you can instantly recharge your ATB gauge about every other turn.
  8. If you’re using a Sentinel to tank for your party, keep their health high, as Gigantuar uses the 1,000 Needle Technique more and more as the battle continues.
  9. The Gigantaur takes double damage from physical, magical, and fire attacks — avoid ice, lightning, and wind. It’s also very vulnerable to Dispel and Wound. Daze, Slow, and Poison can also be effective.
  10. Defeating Gigantuars rewards your party with a Monster Crystal everytime, as well as three Potent Crystals, 2,000+ gil, and 1,200 CP. You can only fight three Gigantuars total, so don’t go using their Monster Crystals carelessly.

Goodluck!




Source: Gaming Today

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In advance of a tense investor meeting planned for later this afternoon (Pacific time), THQ confirmed that things are as bad as critics, analysts and the rumor mill have suggested since December with a staggering reduction in their workforce. It has been confirmed that today, 240 THQ employees have been laid off. It is not known whether this total includes the 140 employees – including VP of technology Mark DeLoura – who were confirmed laid off yesterday.

In addition, The company will be jettisoning certain fixed costs estimated around $ 2.5 million, and will terminate contracts valued at 500K. THQ CEO Brian Farrell has also accepted a 50% reduction in salary. He will now be earning a still sizable $ 359,250 (down from $ 718,500). While this is unlikely to make a dent in the estimated 8 million in severance pay the company will soon be shelling out, it sends a signal, however superficial, that times are tough all over and that upper management is taking their licks along with the hoi polloi.

We recently suggested that in light of the company’s serious problems, Brian Farrell may find himself among those deemed redundant. A reduction in pay this significant may be designed to stave off that outcome. We’ll find out whether or not its successful this afternoon.

Via Gamesindustry.biz




Source: Gaming Today

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MCV‘s reporting that Xbox Live marketing boss Robin Burrowes has gone to Apple.

Burrowes, who’s a prevous vet of MSN and HMV, will lead up the charge of marketing the App Store for iTunes Europe, according to the site.

We spoke to him in Cologne at gamescom last year.

This is the third games industry vet that’s been snapped up by Apple in the past year, following the hirings of ex-Nintendo UK comms boss Rob Saunders and former Xbox PR head Nick Grange.

Saunders is now tasked with promoting apps for iOS devices, while Grange does hardware PR.

Apple’s declined to say anything on the Scot’s hiring.

Source: VG247

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It’s been six weeks since the release of SWTOR, and BioWare were in a triumphant mood today, releasing a variety of statistics that trumpet the popularity of their fledgling MMO. Two million subscribers and 1.7 million active subscriptions are both impressive figures (especially when you consider the cool $ 25mil that represents in subscription fees), but data on the SWTOR community’s collective /played — 239 million in-game hours, or 332,000 months, or, if you prefer, 27,000 years — raised eyebrows in their own right. They suggest that the average player has spent roughly 14% of his or her total time in-game since release day.

During that time, players have put paid to over 20 billion NPC’s and spent over 148 billion credits. With BioWare’s backers planning to profit off the game for many years to come, we’ll be interested to see how many NPC’s lie dead after more time has passed. For more SWTOR coverage, check out the 1.1.1 patch notes, or a guide to finding the powerful Fleet Datacrons.




Source: Gaming Today

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If the fan reactions at Pax Prime 2011 are anything to go by, Firefall is a game to be excited about. A massively multiplayer game currently in beta, David Moss affectionately refers to its genre as a blend of World of Warcraft and Team Fortress.

The last Firefall video we showed you, back in October, may have been a good teaser, but here’s a full two hours of gameplay footage, recorded via the game’s first live beta stream. Sitting in are some members of developer Red 5 themselves, including a community manger and technical designer.

I love fast-paced sci-fi FPS action — Quake 3 Arena and Unreal Tournament will forever remain classics to me — and Firefall looks to be right up my alley. I’ll pass on the whole generation of modern warfare games; just give me a jetpack and a plasma gun. Who’s with me?




Source: Gaming Today

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Skyrim‘s monster of a patch, update 1.4, is available now on Steam following its beta test last week. Update 1.4 adds support for the Skyrim Workshop, which opens up modding to the wider (Brony and otherwise) community. For the full list of fixes, check out our details post.

If you participated in the beta, your account should be automatically updated.

JoystiqPSA: Skyrim 1.4 passed its beta test, out on Steam originally appeared on Joystiq on Thu, 02 Feb 2012 02:00:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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During EA’s quarterly investor conference call on Wednesday, the company was hesitant to talk in-depth about its growing social business. According to EA CEO John Riccitiello, the company is keeping quiet to prevent “mimicry” from competing developers. Responding to a question about EA’s upcoming plans in the social space, Riccitiello explained that the company is reluctant to provide too many details, thanks in large part to the competitive nature of the market. “Mimicry is common …


Source: Gamasutra News

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