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Sony updated the US end of the PS Store yesterday while E3 was going on, and there’s loads of stuff there. We’ve highlighted some of it below for you.

E3 sales include: Battlefield Bad Company 2 Vietnam DLC, ACII and AC Brotherhood, Warhawk, and more.

Super Street Fighter IV: Arcade Edition as well as the Update Kit went live, videos featuring Vita, The Darkness II and other E3 videos were added as well.

PlayStation Plus got the MotorStorm Apocalypse Prestige Vehicle Pack Bundle, Magic the Gathering: Duels of the Planeswalkers 2011, and discounts for Shank, DeathSpank, and others.

Updates included:Modern Warfare 2 packs, a Dungeon Siege III demo, Marvel Vs Capcom 3: Fate Of Two Worlds – Shadow Battle 08, Dirt 3: Teams And Cars Unlock Pack and loads of minis, themes and videos.

Get the full list through the link.

Source: VG247

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The first thing you notice about Dark Souls is the character models. Freed from Demon’s Souls’ spectral muddiness (which, to be fair, was a gameplay mechanic), the heavily-armored adventurers in From Software’s ambitious sequel are resplendent in shining, lobstered steel and sturdy leather. The environments, while retaining the original’s delectably depressing dreariness, have also undergone an overhaul. Leafy forests teemed outside the demo level’s castle walls, and a Namco representative promised that you can visit nearly every visible location in the game — who knows what unspeakable evil lurks in yonder woods?

Though Demon’s Souls gave the player free reign to tackle the game’s five different worlds in any order, Dark Souls unfetters you even further, turning characters loose in a gigantic open world that rewards those who are courageous enough to explore it. Though it was difficult to glean much about the game’s story or quest structure (or even whether there is

Archstones, valuable waypoints unlocked by killing bosses, have been replaced this time around by Bonfires, which seem to be scattered more liberally throughout the gameworld. Stopping at a bonfire will heal you and replenish your flask of healing draughts (an intriguing change from Demon’s Souls’ grass-based system). When you die, you appear to respawn at the Bonfire you visited most recently. Given how much you will die (hint: a lot), it sounds like each Bonfire will come in very handy.

Death in the E3 show floor demo came in many forms. There were the usual flailing undead, seeded at the beginning of the level just to give you a false sense of confidence. These quickly gave way to a variety of skeletal Vikings. Their attacks were different, depending on their armament, but they were similarly deadly in the end. Also present were a number of more powerful enemies: a pissed-off demon rhinoceros, a fire-breathing dragonlike beast the game referred to as a “Wyvern,” and a grotesque, flying adversary called the “Bell Tower Gargoyle,” possessed of a big halberd, a bigger health bar, and a really, really bad attitude.

There were a number of different classes available to try. Most fulfilled familiar Soldier and Caster archetypes, but two stood out. From Software’s unique, griefer-friendly take on multiplayer is back in Dark Souls, and the Pyromancer and Black Knight are well poised to take advantage. The former has a special ability that enables him to infect other players’ worlds, increasing the difficulty of the monsters they will encounter. The latter is a PVP specialist, appearing in Black Phantom form in other gameworlds to hunt and kill the players that populate them.

Though some features are new, the game picks up and plays just like its predecessor. The genius of the stamina-based combat system is still at the heart of everything, and the swords on offer swung in ponderous, weighty arcs. The oppressive atmosphere also returns, buttressed by the game’s distinctive art style, which marries psychologically acute Eastern sensibilities to the reinterpretation of Western fantasy tropes.

Dark Souls can be numbered among a handful of games at E3 2011 that are highly-anticipated follow-ups to surprise smash hits. This means that their developers have gone from having very little to lose to having almost everything to lose. Despite the high expectations, however, From Software seems impervious to failure. They’re in the enviable position of being applauded for being totally uncompromising, and this pugnacity is apparent everywhere in Dark Souls. As long as they keep the brutal difficulty, masterful level design, and uncanny ambience intact, their fans will love them for it, even if they’re cursing the loading screen after dying for the umpteenth time.




Source: Gaming Today

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Click here to read The Worst Font. The Biggest Boobs.

PlayStation title Dragon’s Crown has the worst game title font I’ve ever seen. It also has enormous norgs. Go figure.

More »


Source: Kotaku

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Like so, so many E3 2011 games before it, Muramasa and Odin Sphere developer VanillaWare’s just “officially announced” PlayStation 3 and Vita title, Dragon’s Crown, was already outed. In fairness to the publisher UTV Ignition, the game only showed up in last night’s Vita sizzle reel from the Sony press conference, and now we know much more.

For one, the very VanillaWare-looking game is described as a “dazzling new multiplayer online adventure,” and outs it as the first VanillaWare game to feature HD graphics. Furthermore, DC has four player co-op with online functionality, and arrives in 2012. As for what the game is about, all we know is that it’s a class-based dungeon crawler set in a medieval fantasy world, and the goal is to “unlock the secret behind the ancient dragon threatening the world.” A lofty goal indeed!

As with past VanillaWare games, DC is promised to be rich with hand-drawn animation. And like other PS3/Vita title, some form of cross-platform functionality will come packed in — what that functionality is remains to be seen.

Gallery: Dragon’s Crown (E3 2011)

Continue reading Dragon’s Crown announced as VanillaWare’s next project, coming to PS3/Vita

JoystiqDragon’s Crown announced as VanillaWare’s next project, coming to PS3/Vita originally appeared on Joystiq on Tue, 07 Jun 2011 23:59:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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E3: Hands-On With The Wii U

by Salat on June 7, 2011 · 0 comments

At a private showcase following Nintendo’s E3 presentation Tuesday morning, Gamasutra was invited to go hands-on with several proof of concept demos for Nintendo’s upcoming Wii U. None of the demos on display were tied to announced titles: according to the representatives we spoke to, these were simply to demonstrate gameplay possibilities using the Wii U’s controller. The Hardware While a Wii U console was technically at each demo kiosk, only the front part of …


Source: Gamasutra News

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Nintendo has just graced us with a swath of trailers from their press conference earlier today. Rather than prattle on about stuff we already told you about, I thought I’d just give you a chance to watch and/or download them all.

Hit the button above each trailer to grab it from our fast, free download servers!

Kirby Wii – Official E3 2011 Trailer

 

The Legend of Zelda: Skyward Sword – Official E3 2011 Trailer

 

Kid Icarus Uprising 3Ds – E3 2011 Trailer

 

Super Mario 3DS – Official E3 2011 Trailer

 

Animal Crossing 3DS – E3 2011 Trailer

 

Paper Mario 3DS – Official E3 2011 Trailer

 

Luigi’s Mansion 2 3DS – Official E3 2011 Trailer

 

Mario Kart 3DS – Official E3 2011 Trailer

 




Source: Gaming Today

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Now here’s a thing – a teaser trailer for Warhammer 40,000K: Dark Millenium Online, the first MMORPG to come out of the dark sci fi half of the Games Workshop canon.

THQ has been pretty quiet on this one, other than to staunchly insist that it’s on the way. This teaser certainly lives up to its name, containing less information than last year’s gamescom offering.

No release date yet.

Thanks, Massively.

Source: VG247

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The E3 n00b

by Salat on June 7, 2011 · 0 comments

I’ve always followed E3 throughout the years. From its heyday as the only true gaming convention, to its explosion as an out-of-hand circus, all the way down to its less than proud run in nearby hotels. It’s always been a (seemingly unreachable) dream of mine to attend, and thanks to the wonderful site you’re reading, I’m actually about to experience it first hand.

As I write this introduction, I haven’t even stepped foot into the convention halls yet. I’ve spent an hour finding a parking space and I’ve picked up my media badge amid smiling faces.

Sitting among other media in the Courtesy Room I find a surprising calm. How can everyone look so relaxed while I nearly screamed putting on my Legend of Zelda lanyard? I’m trying to keep my enthusiasm in check – these faces tell of a necessary patience for surviving the next three days. But let’s be honest, seeing booth babes at 10:00 a.m. is a pretty great way to start a morning.

Keep checking back throughout the convention to follow along with my first ever E3 experience, and leave comments below with any suggestions or questions.




Source: Gaming Today

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