Aimed for release within the second week of February, the latest communication from Naoki Yoshida indicates a further two week delay. Considering the sheer amount of content to be added, combined with the game’s history, this isn’t exactly surprising.
All in all, there’s a lot of information in the latest forum post from Naoki Yoshida to take in. If you’re a player of the Square Enix MMO, I would highly recommend you check out the post for all the details. A quick breakdown of what’s coming include:
Addition of seven classic jobs, their related abilities and artifact gear
Two new instanced raids
Private player residences
Cutscene replay feature
Chocobo armor
Reworking of crowd control
Adjustments to classes
Revisions to spell-casting
Changes to food and medicine effects and recipes
New seasonal events
UI improvements
Of specific interest to European players is the discussion of Temporary Server Merges, designed to address the issue of playerbase size. However, that’s still to come sometime before November with the 2.0 release.
Whilst the game continues to have a difficult struggle ahead of it, both within itself and their place in the MMO market, it’s good to see they’re still working on their game and trying to take care of their players.
Final Fantasy XIV Online is the fourteenth installment in the Final Fantasy series, released in September 2010 by Square Enix.
Excited about the upcoming Syndicate? Yeah, we are too. Sadly, you’ll have to wait three weeks to really dig in, but if you just can’t wait for the crazy weird reboot of the classic RTS, now reimagined as a first person shooter, you’re in luck. The demo is out now, and the GameFront guys – James, Mitch and Zac – took some time out of their busy schedules to give you a glimpse into it. The result? 22 minutes of Syndicate. Enjoy.
A limited release for Prototype 2, titled the Radnet Edition, will include a redeemable code to access 55 pieces of bonus content that will be delivered over the seven weeks following the game’s April 14th launch.
Scheduled content will include in-game events, challenges, avatar items, dynamic themes and behind-the-scenes videos, as well as bonus Mutations for the game’s main campaign. Players who participate in all of Radnet’s weekly challenges and events will unlock the “ultimate shape-shifting reward,” which will be revealed in March.
The Radnet Edition will be available only while supplies last for PS3 and Xbox 360. We’ve contacted Activision for information regarding the content’s availability for PC gamers and will keep you posted on their reply.
Final Fantasy XIII-2 comes out today in North America, but it’s already benefiting from simultaneous DLC releases with Japan. Due on Feb. 7, upcoming DLC lets players fight FFXIII protagonist Lightning, accompanied by Lt. Amoda. If you defeat her, she can join your party.
Siliconera reports that future DLC following this Lightning battle will include a costume pack and new story content (which Square Enix says will “enhance the experience and complement the narrative of FINAL FANTASY XIII-2 with storyline branches for key characters in the story,” with another coliseum battle coming in mid-March. That wacky Ezio costume will be in there somewhere, as well.
Well, it’s the end of the Minecraft Show season, and it’s also the end of something more. Some unnamed viewer told Mitch, James and Zach that because their Minecraft version is from the beta, they’ll never be able to reach the end. And since the guys never bother to really research anything and always believe everything they’re told by the Minecraft community, they decided they need to scrap their world and start anew if they ever want to reach The End.
So in the final Minecraft Show of the season, the guys get some catharsis by destroying everything they’ve wrought in Minecraft using TNT. Take a look below.
Oh, and don’t worry — the next season of the Minecraft Show starts Friday.
There were more perverted headlines, but there we go. Get the trailer below the break, via GT. The Rebellion action title launches in the US today and in Europe on Friday for PS3 and 360.
No real details have emerged yet, but if reports from Kotaku Australia turn out to be true, THQ is in far worse trouble than they’ve admitted. Just over a month after THQ told Australian gaming site Ausgamers that they had “an exciting new gaming announcement” coming soon, Kotaku’s source said yesterday that 14 of THQ’s remaining Australian employees were made redundant, which is former British Empirespeak for ‘laid off’. Ouch.
But it gets worse. The source further asserts that THQ Japan is slated to be shut down entirely, a process currently ongoing. Coming so soon after the developer closed down their two Australian subsidiaries, got rid of their kids’ games division and faced rumors that they planned to cancel their slate of upcoming games and sell the company, this report has the ring of truth. Yes, they denied that last rumor, but the closing of underperforming divisions and the enactment of mass layoffs are steps one and two in the “we are almost completely boned” corporate playbook. Assuming these new rumors aren’t debunked, bet money right now that THQ is either trying to secure some kind of new investment, or really is looking to be acquired. At the very least, it’s very possible that THQ CEO Brian Farrell is among those who may become ‘redundant’ in the coming months.
[In this reprinted #altdevblogaday opinion piece, Volition's senior audio designer Ariel Gross explains why your audio designers are "emotion designers," and why they and other members of your team need to remember that.] I think our current titles might be throwing people off. Sound designer, audio designer, audio artist? they just don’t convey the underlying purpose of what we do, which is make people feel something. People want to feel something, and Team Audio is …