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We’ve been awed by the NVIDIA GTX 680, the highest-performing single-GPU video card currently on the market. It’s fast, it’s quiet, it’s power-efficient, and it’s unfortunately out of stock in most regions. But if you manage to get a hold of one and want to build an entire gaming PC around it, then we’ve put together these suggested components to get the best bang for your buck.

The GTX 680 is so powerful that a main consideration is building a system that won’t bottleneck it, while trying to maintain a reasonable budget. This system will still be out of most gamers’ price range — my own included — but will be more reasonably priced than what else is out there.



The components:


CPU
: You’re not going to drop $ 500 on a video card and skimp out on the CPU — but we’re also trying to set a realistic budget.

For the CPU, we recommend the Intel Core i7-2600K for $ 325. With four cores running at 3.4GHz — or 3.8GHz with Turbo Boost — and with hyper-threading support, it has plenty of processing power, and its fully unlocked multiplier grants it excellent overclocking potential.

Using only the stock cooler, you can easily reach 4.2GHz, and you can hit 4.4GHz to 4.7GHz without issue using an aftermarket CPU cooler. Low power consumption coupled with hassle-free overclocking makes this a winner.

The Intel Core i7-3930K is certainly an inviting option, but at almost double the price of the i7-2600K, it is difficult to recommend.


CPU Cooler
: Given you can squeeze out an extra 1.0GHz of power from the Intel Core i7-2600K with proper overclocking, we want an aftermarket cooler that will keep those temperatures low.

We recommend the relatively inexpensive Xigmatek Gaia SD1283 for $ 35. It’s easy to install, spins at 800-1500 RPM while remaining quiet even at full speed, and comes with an anti-vibration rubber design. At 120x50x159 mm, it is on the large side, however, so clearance can be an issue — it may prevent the installation of particularly tall memory sticks.


Motherboard
: The Intel Core i7-3930K requires a motherboard with a P67 chipset to take full advantage of its overclocking potential, which leads us to recommend the ASRock P67 EXTREME4 GEN3 for $ 150. An OC Tweaker feature in the BIOS allows for easy overclocking, the board runs stable even under heavy load, it has front panel USB 3.0 ports, and is future-proof with PCIe 3.0 slots.


SSD
: While I wouldn’t normally state an SSD is a necessity, in this case, you don’t want to pass it up. You can get by with a 64GB SSD, like the Crucial m4 CT064M4SSD2 2.5″ 64 GB for $ 95, which has a SATA III interface, a lightning-fast read/write rate of SATA 6Gb/s, runs cool and silent, and has a low fault rate. If you’d like double the storage for 170% the price, you can get the equivalent Crucial m4 128GB SSD for $ 160.


Hard Drive
: If you opted for the smaller SSD, then you may find yourself running games off a hard drive, in which case speed would take precedence over storage space. The $ 180 Western Digital Caviar Black 750 GB is tough to beat, with a 32MB cache, SATA 3.0Gb/s interface, and a blistering 7200 RPM.

If, instead, you picked the larger SSD, then your hard drive will likely be used for mass storage, and speed won’t be as important. For only $ 100, the Seagate Barracuda Green ST1500DL003 boasts 1.5 TB of storage space with a 64MB cache, SATA 6.0Gb/s interface and a humble 5900 RPM. That’s reasonable performance for a great price, and on top of that, the drive is quiet and has low power consumption.


Power Supply
: The GTX 680 is the most power-efficient high-end card ever produced, so you won’t need a 1000W PSU to power it. The card’s minimum system power requirement is 550W, and it consumes a maximum of 195W. For $ 90, the 650W Corsair TX650 V2 will do the job. It’s stable, quiet, cool, delivers reliable performance, is 80 PLUS BRONZE Certified, comes with plenty of cables and free zip-ties for bundling, has a 5-year warranty, and is manufactured by a reputable name-brand.


Case
: I find it difficult to justify spending hundreds of dollars on a designer computer case when a humbler case gets the job done at less than $ 100. For $ 60, the Rosewill Challenger-U3 mid-tower includes two 120 mm fans, a single 140 mm blower, and the opportunity to add two side panel fans. A roomy interior with the bottom-mounted PSU design that I love gives this case great ventilation.


Memory
: For gaming, 8GB of RAM is the sweet spot. 4GB can leave you with little breathing room, while 16GB will only generally come into play when running multiple intensive applications. For $ 70, Mushkin Enhanced Redline 8GB 996982 is low-latency memory with 7-9-8-24 timings and a 1600 MT/s transfer rate. Aside from being stable, fast, durable, and highly tweakable, it also reportedly fits under large heatsinks — though we haven’t had the opportunity to try out this RAM with the Xigmatek Gaia SD1283 ourselves.


Other considerations:


Operating System
: You’ll need a 64-bit OS to take advantage of the 8GB of RAM. I recommend Windows 7 over Vista, but if you already have a Vista install then you can save some cash here.


Monitor
: It’s difficult to recommend the GTX 680 if you’re not running a multiple-monitor setup, because less expensive cards generally suffice on a single monitor. The optimum setup here would be taking full advantage of the GTX 680′s four-monitor support, running games in 5760 x 1080 Surround resolution on three monitors, with the fourth used for simultaneous web surfing, instant messaging, watching videos, consulting walkthroughs, etc.

Because I feel 3D is largely a gimmick, I wouldn’t recommend investing in 3D-ready monitors, but if you have the extra cash and would like to enjoy all of the GTX 680′s bells and whistles, then you can even play games on 3D Vision Surround.


Optical Drive
: You could get away with any cheap $ 20 DVD drive, but for those who would like to take full advantage of the GTX 680 — and purchased a 3D-ready monitor — the LG ELECTRONICS WH12LS39 is a Blu-ray rewriter that’s 3D-ready, burns at fast speeds, is relatively quiet, and supports M-Disks, which makes it future-proof. The $ 80 price tag isn’t bad, given all these features.


Final price:

Including the $ 500 for the GTX 680 but excluding the price of a monitor, operating system, or peripherals, this system will run you approximately $ 1500. Again, we didn’t promise you’d be able to afford this system, but it’s far less expensive than it could have been.




Source: Gaming Today

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Xseed has confirmed Unchained Blades will be released on PSP as well as 3DS. It is to be released as a digital download later this year fully localized and with English voice overs. Thanks, Siliconera.

Source: VG247

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Have you been wondering how Rockstar Studios is going to handle bringing all of Max Payne’s signature weirdness — specifically, bullet time — to Max Payne 3‘s multiplayer? So have we, and in fact, Rockstar isn’t ignoring the gaming community’s confusion.

The video below, the first of two, shows off a few new pieces of info about how multiplayer works, what players can expect, and how it’s going to feel like Max Payne and not just another generic third-person shooter. Bullet time is covered, as are a few other multiplayer modes and the cinematic feel of the game in general. Stay tuned for the second video when Rockstar drops it.

Download the video here.




Source: Gaming Today

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Last week, Joystiq featured the six original episodes of Night Springs — the Twilight Zone-inspired series featured in Remedy Entertainment’s Alan Wake. But a new week deserves a new set of mysteries and Joystiq has three never-before-seen episodes of the popular series debuting exclusively all week.

Tonight’s episode… “What’s in a Name.”

JoystiqAn all new episode of Alan Wake’s Night Springs: ‘What’s in a Name’ originally appeared on Joystiq on Wed, 28 Mar 2012 15:30:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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(This is another edition of </RANT>, a weekly opinion piece column on GameFront. Check back every week for more. The opinions expressed are those of the author, and do not reflect those of GameFront.)

Last week, Resident Evil 6 producer Masachika Kawata sparked a little debate with his claim that Resident Evil 6 would not succeed as a traditional survival horror game. According to Kawata, Resident Evil needs to embrace action-oriented gameplay in order to appeal to the world, especially in the North American market. The slow pace and puzzle-focused activities seen in the original Resident Evil games have no place in Capcom’s world anymore, for Capcom wants games that sell as well as Call of Duty.

“Looking at the marketing data [for survival horror games] … the market is small, compared to the number of units Call of Duty and all those action games sell. A ‘survival horror’ Resident Evil doesn’t seem like it’d be able to sell those kind of numbers,” he told Gamasutra, enraging some fans and possibly delighting some others.

As a fan of survival horror, I have long feared this attitude. I grew up obsessed with Resident Evil on the PlayStation, and Silent Hill has become one of my favorite franchises across all media. I love horror games, the scarier the better, and while I adore Resident Evil 4 and always enjoy a good action title, I do miss the days where combat was often a less viable option than fleeing, and a game experience was defined by a haunting atmosphere, rather than how many bodies hit the floor.

The trouble with survival horror is that a lot of what made it scary is now considered criminally unfashionable. Survival horror often relied on poor combat mechanics to weaken the player and raise tension, and limitations on inventory and even data saving, in order to make players feel like every move they made was a significant and deadly risk. Silent Hill 2 had no qualms about wasting a player’s time with lengthy corridors and a requirement to check every single door in an apartment building to find the few unlocked ones. It was confident enough in the power of its environments to let players blindly fumble in the dark. Nowadays, finding games with such confidence is extremely rare, because these old fashioned mechanics are considered dated and undesirable now.

In many ways, survival horror evolved itself out of existence. Like dinosaurs becoming birds, most survival horror games have mutated over the years to take on a completely different form. As Kawata says, Resident Evil is not a survival horror game anymore. It’s an action game with horror elements. Silent Hill has struggled desperately to update itself over the years and compete with combat-heavy games, but most attempts have failed miserably. Modern games such as Dead Space and Metro 2033 have adapted some survival horror elements, with wonderful atmospheres and restrictions on the player’s resources, but they are still heavy on the action and built to engage one’s hands and bloodlust more than the brain. Modern games have no time for puzzles, and no space to build moments of gradual psychological fear. Modern players don’t have time for long corridors that incrementally inflict dread upon their minds.

Modern players also dislike feeling helpless, which was a big part of what made survival horror scary. Despite meeting many modern conventions, newer Resident Evils have been criticized for forcing players to remain stationary when shooting, to the point where it seems players will be able to move and shoot in Resident Evil 6. Another attempt to keep a sense of tension in combat is stripped away, and horror continues to evolve far beyond its original form.

However, is it fair to say that there truly is no room for survival horror anymore? Do gamers really not want a “real” horror experience anymore? I don’t think that’s entirely true. I think there’s plenty of room for survival horror to flourish. They need to update, most certainly, but they do not need to evolve into a completely unrecognizable form like Resident Evil has.

On consoles, the closest compromise I’ve seen to date has been Silent Hill: Downpour. Opinions on the game have been mixed, but I personally think Silent Hill: Downpour is the first truly successful Silent Hill game in years, a game that bravely maintains elements of classic horror games but streamlined the gameplay just enough to meet modern expectations. It was a highly competent balance of old and new, and I believe modern horror developers would do well to look at how Downpour succeeded, and build upon it. There’s certainly room for improvement, with Downpour providing a nice base.

In Downpour, Vatra Games maintained an inefficient combat system, just good enough to allow players to survive, but unpredictable enough to encourage fleeing from enemies whenever such opportunities are available. It wasn’t afraid to leave empty rooms and locked doors around the environment, to allow fear to build in a player’s mind. It brought back the need for puzzles, even providing sidequests devoted entirely to solving riddles and learning some dark backstories to Konami’s iconic town. However, it modernized where needed, making the player character less unwieldy to control, saving fixed camera angles for special moments, and streamlining the inventory menu to make selecting items and healing a lot easier.

While Downpour has plenty of problems (forced combat sequences? Come on!), it does a lot to demonstrate how survival horror can “survive” without sacrificing everything that makes the genre what it is. By simply compromising, rather than throwing out the entire playbook, survival horror can remain in a way that makes them accessible while maintaining plenty of scares and feelings of helplessness. Some of the critics may still harp on about outdated mechanics, but I think horror fans, regardless of their prior gaming experiences, can appreciate the retention of certain gameplay tropes in the name of fear.

But the question arises — can survival horror still sell? For that, I’d point at some of the unconventional games that have sold very well this generation, and request you ask the developers. Alan Wake, while definitely more combat-focused, was also predominantly fixated on story and atmosphere, with quite a few traditional horror elements mixed in. It happened to do quite well, all things considered, and has been deemed popular enough to justify more entries in the series. I needn’t bring up Amnesia: The Dark Descent again, or indeed PC gaming in general, which I have already called the true home of modern horror games. Horror works great on the computer, as I’ve said in the past, and seems to continue doing so. We also have Heavy Rain, which isn’t a horror game, but still sold incredibly well despite its complete lack of conventional, COD-like action. Horror games don’t need to be action-focused to succeed, as far as I’m concerned. There are examples of games that have sold very well while focusing on something else entirely. It just needs an excited fanbase and a publisher confident enough to put the marketing behind it. And yes, I think survival horror can stay alive on consoles as well as computers.

The thing Capcom forgets, and I find it quite ironic, is that Resident Evil was responsible for survival horror becoming a big deal in the first place. The genre was rather niche before Capcom moved in and turned the world onto horror games. For a glorious period in the nineties, survival horror was almost a mainstream endeavor, and it was all thanks to Capcom. Now, the company that turned an obscure genre into a sensation lacks the confidence to keep it a sensation. I find that interesting, and a little sad. Survival horror can be kept alive, and I think it can be popular again. It just needs confidence and compromise.

It’s a shame that those two concepts are on life support as much as any given genre.




Source: Gaming Today

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More information about Assassin’s Creed 3 is arriving by the day — check out our comprehensive summary for the full story. One thing that hasn’t been discussed much, however, is female characters.

This issue was addressed by Kotaku’s Stephen Totilo, who asked creative director Alex Hutchinson whether Ubisoft would consider building a game around a female assassin. Unfortunately, the history just didn’t allow for it:

“It’s always up in the air…I think lots of people want it, [but] in this period it’s been a bit of a pain. The history of the American Revolution is the history of men…There are a few people, like John Adams’ wife, [Abigail] — they tried very hard in the TV series to not make it look like a bunch of dudes, but it really is a bunch of dudes. It felt like, if you had all these men in every scene and you’re secretly, stealthily in crowds of dudes [as a female assassin], it starts to feel kind of wrong. People would stop believing it.”

Players will still be able to take control of female Assasssins in multiplayer matches, and it sounds like Ubisoft isn’t ruling the possibility out altogether. I, for one, wouldn’t mind playing a female assassin in an all-white flapper dress, as Templars and Assassins vie for control of Prohibition-era Chicago.




Source: Gaming Today

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This week’s edition of Critical Reception examines online reaction to Team Ninja’s hack-and-slash action game Ninja Gaiden 3, which reviews describe as “the most disappointing title in the series.” Ninja Gaiden 3 currently earns a score of 58 out of 100 at Metacritic.com. Official Xbox Magazine’s Ryan McCaffrey scores Ninja Gaiden 3 at 8 out of 10. “Ninja Gaiden 3 [is] a fast-action romp created by a new generation of Team Ninja developers in the …


Source: Gamasutra News

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Brian Fargo has said he doesn’t care about pleasing those who don’t have a background in classic RPGs; Wasteland 2 just isn’t for newcomers.

“The thing about this project being fan-funded is that I’m not worried about this new group of people and how they might get it,” Fargo told RipTen.

“This is being made for people that grew up playing Wasteland, Fallout and Fallout 2. These new people, who have never played these games, I think they’re going to check it out and have a great time. I’m simply not going to worry about how I get these console guys to come over and like it, because there is no reason to.

“We all know the experience that we grew up with. We all loved it and we’ve all been wanting one, so that’s what I’m going to bring. It’s not a putdown on the console product, it’s just that I’m not going to worry about how to get them. These people want an old-school RPG and, damnit, that’s what we’re going to give.”

Fargo knows quite a lot about juggling the pressures of his hardcore, old school fanbase and a newer crowd; he admits that A Bard’s Tale 2 didn’t appease that core group of fans.

“I set out to do a light RPG that was a parody. For that effort, I think I deserve an A. For the hard core, they wanted an absolute Bard’s Tale sequel, so for them, it was an F,” he said.

“In my defense, I accomplished what I set out to do. Just like with this Wasteland game, this is what we’re going out to do: old-school RPG, deep cause and effect, dialog, exploration, etc. We’re now going to execute that.”

Wasteland 2 has attracted more than $ 1.5 million in crowdfunding.

Source: VG247

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