Elder Scrolls IV Oblivion

by Salat on September 9, 2010 · 6 comments

Elder Scrolls IV Oblivion

  • Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer
  • Next-generation graphics for lifelike towns, dungeons, realistic forests and amazing weather effects
  • All-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow
  • Groundbreaking AI gives characters full 24/7 schedules and the ability to make their own choices, based on the world around them
  • Features over 1,000 non-player characters who come to life with facial animations, lip-synching, and full speech

The Elder Scrolls IV: Oblivion X360

Rating: (out of 569 reviews)

{ 5 comments… read them below or add one }

A. Dent September 9, 2010 at 4:12 am

Review by A. Dent for Elder Scrolls IV Oblivion
Rating:
Oblivion is EXACTLY how I imagined an RPG should be like back in the 80′s, while playing Ultimas on Commodore 64s and Atari STs.

Oblivion has weather. While there is no wind other than a constant, gentle breeze, you do get rain/thunderstorms, fog, snow (no blizzards though, because there’s not much wind). You don’t slip and fall on ice but the sound of your steps is different whether you walk on the road, on grass, on snow or on ice.

The world of Cyrodill is not exactly continent-size, maybe some 20-30 miles in any direction from downtown Imperial City but… what a world this is. Cities, settlements, camps, estates, roadside inns, ruins, caves, dungeons, mines, shrines. The landscape is made up of plains, hard-to-climb mountains, rivers, swamps, waterfalls, seas. You can travel on foot or you can ride a horse. You can fight your way into fame and fortune while doing good or you can sneak into other people’s houses or pickpocket the unsuspecting. The guards will chase you and throw you in jail if you do illegal things but, if they like you enough, maybe they will look the other way sometimes. Powerful gods or humble people will ask you do ‘little things’ for them and, if you can make them happy, they will reward you according to their abilities. You can raise to the top of your profession, as a fighter, as a mage, as a thief or as an assassin or you can assemble your own little gang of dreamy crusaders so that you can fight evil and recover the relics of a legendary knight. Or you can do them all and become all, in sequence or make progress in all paths more or less simultaneously while moonlighting as a gladiator as well and, if still bored, how about helping a lady take care of the rats in her basement (that’s NOT what you think) or some drunk guy at the inn get rid of the Trolls that took over his daddy’s country estate? Oh and, I forgot, there’s a world to save or… wait… there’s TWO worlds, thanks to the Shivering Isles extension.

This game is so huge, I can’t see how you could really ‘finish’ it. After more than 2 months of almost daily playing, I am maybe 75-80% into the main quest, half a way through the Knights of the Nine, only started the Shivering Isles adventures. I did become the realm’s Chief Mage (and the titles earns me no respect from the scholar mages) and the grand master at the Fighters league, got myself 350,000 gold coins in my pocket, 2 comfortable houses and 2 nice offices, completed close to 100 quests, slaughtered 2000 creatures and hundreds of humans, murdered 4 or 5 and all but one by mistake (friendly fire), didn’t even come close to the Thieves guild and, foolishly, made it impossible for me to ever join the Dark Brotherhood (these are the assassins). Also, I’ve never been a vampire and didn’t yet start my career as a professional gladiator. I did massacre the peaceful dwellers of a small village but I did that under the influence of some drugs that made them look to me like bloody Orcs – that was the price to pay for infiltrating and destroying the source of that scourge. Oh, and while briefly in the land of Dementia – or was it Mania? – I did, willingly, push buttons that caused a few careless adventurers to go insane and I watched as they were becoming so. I humiliated a lovely princess – or was it a duchess? – and I killed so many fearsome monsters, I lost count myself but the game does keep a count so it’s easy to know. In fact, the game keeps track of so many things… I could easily find out how many jokes I told, how many potions I made, how many horses I’ve stolen (one), how many hours I slept or how many books I read.

Well…? What do you think?

On the ‘not so good’ side, the game does slow down when you are fighting 4-5 monsters at the same time or when there are other things that keep the PS3 busy while you are fighting the baddies – like a fire burning. Loading/saving times are a bit too long but, while this is happening, you do get to read some randomly selected good advice on the screen.

The other thing that saddens me is that I don’t believe the good people at Bethesda are working on the next chapter yet. I do hope that, as soon as they are done with Fallout-3, they are going to get busy with another adventure in Cyrodill or thereabouts.

My other problem is that I am now fighting with my kids over time on the PS3. We have a bunch of other games but, since Oblivion came into our house, I would say that 95%+ of our PS3 time was on Oblivion.

Howard D. Fisher September 9, 2010 at 4:25 am

Review by Howard D. Fisher for Elder Scrolls IV Oblivion
Rating:
Simply put: this game is incredible. I’ve played RPGs for years, but I’ve never had a more seamless experience than I’ve had playing this game.

First, the training mission. I didn’t even realize it was a training mission because the events happening around me were directly related to the overall plot of the game. The only notion I had that the game was actually training me was the occasional on-screen message to press this or that button, but those messages didn’t appear until I really wanted to do the action they taught me.

Second, the graphics. This world is gorgeous. I’ve found mysef just wandering through fields looking at the sights because of the level of detail and beauty — the EFFORT — that was put into the game. The sun rises and sets, the clouds pass by overhead, birds and animals react to my presence. It’s a joy just taking it all in.

Finally, however, the gameplay. This game is fun. I can advance in whatever skill set I want simply based on whatever I use. If I want to become skilled at using a bow, then I just use the bow all the time, and I get better at it. If I want to be a powerful mage, I just keep casting magic, and I’ll get better at it. The NPCs lead their own lives, talking and wandering around whether I interact with them or not. I can just stand around in a pub and listen in on the conversations around me, and I’ll learn so much about what’s going on in the realm.

This game raises RPGs to a whole new level — a level that, as an old-school D&D player, I’ve been waiting to experience within a computer game for years.

Charlie September 9, 2010 at 4:26 am

Review by Charlie for Elder Scrolls IV Oblivion
Rating:
Oblivion most certainly lives up to its reputation as a Game of the Year for 2006/2007.

The interface is very easy to manipulate. The combat system is intuitive, and I found the regeneration of fatigue and magicka/mana to be quite unique to the RPG environment. I often found myself lugging around potions for regenerating mana and hitpoints in other games. This is not the case with Oblivion! My dark elf character regenerated fatique and magicka, while it was extremely easy to cast spells that restored health.

The game crashed to desktop only a handful of times out of the dozen or so days I spent playing, so I’d say it was above average in terms of reliability. The game runs smoothly at 800×600 with a P4 3.0 GHz CPU and an ATI Radeon X1950 GT 256MB AGP video card.

The most noteworthy aspect of this game is the sheer number of quests and the “sandbox” aspect of exploration and character development. I did not have to stick with the main quest, but I often found myself sidetracked with various quests that lead to additional quests! It is not uncommon to have a dozen or more active quests in your log!

The second most intriguing component of this game is the ability to manufacture potions, spells, and enchantments for your items. This is quite a unique feature! No longer is the player restricted to cookie cutter items and equipment. You can enchant armor to provide chameleon (invisibility), while you can enchant weapons to suck the life out of your opponents with each strike.

One “mini-quest” even allows you to play as a vampire, whom must feed on sleeping victims or else you begin to lose hitpoints under the sun (complete with smoke rising off your skin).

I must say that Oblivion is one of THE most innovative games I have played in the recent years. This special GOTY edition includes Knights of the Nine and the Shivering Isles expansion, providing months upon months of playability. I have spent over 50 hours and have not even started the main quest.

Pros: Intuitive interface for exploration, enchanting items, and making spells. The combat interface is exceptional for a RPG. I recall the days of text-based RPGs and RPGs like Final Fantasy II for the SNES where you were always forced to take damage during turns. Oblivion is a mix of a first-person shooter and RPG. Godfather fans will probably see quite a resemblance, with the exception that Oblivion is far more fleshed out and involved than Godfather.

The GOTY edition includes the latest patch and I have not run into any problems with the quests that were previously found in earlier versions.

Cons: The voice acting gets repetitious since they keep recycling voice actors for the minor NPC’s. This is also a pro because this allows for a bigger budget in developing the game itself. I find myself reading the text more than listening to the NPC’s whining that someone stole their ring, or they need some special wine.

I found that not being able to fast travel to marked locations was annoying. Fast travel is useful because you can go from one location to another without being forced to ride a horse or run on foot. Unfortunately, fast travel only works if you have explored the region and found the location. In addition, fast travel only works if there aren’t enemies attacking and if you are outside in an open area. You can’t fast travel from the inside of a cave or inside of a building. This can be get rather boring at times.

While you can develop your character by improving his or her skills, there isn’t much development in character interaction. For example, when you join the Dark Brotherhood, almost everyone is open and receptive. It felt like this was the friendliest faction. Antoinetta Marie seemed to have more than a friendly disposition towards your character, but it never developed any further than typical banter with NPCs. I feel this is a major flaw in many of the games today, but it is most likely a technical limitation more than anything.

Bottom line:

Oblivion Game of the Year Edition gets a 10/10 rating from me based on being an overall excellent game. Very rarely does a game get almost everything right, and still be able to run smoothly on budget PC hardware. There is simply so much to accomplish in this game.

Alexander Alderman September 9, 2010 at 5:16 am

Review by Alexander Alderman for Elder Scrolls IV Oblivion
Rating:
This game is the chief selling point for the XBOX 360, and now it’s available with the two major expansions included.

If you already own Oblivion (and especially if you’ve already bought Knights of the Nine and Shivering Isles from XBOX Live), DO NOT BUY THIS ITEM. You will be filled with the righteous fanboy rage you see in the one star reviews below.

But if you’re new to the 360, this game is a must have. Even the training mode/introduction is amazing, with Patrick Stewart as the voice of the dying King who sends you on your quest.

Highlights of the game and expansions:

OBLIVION:

+The quest story lines are well written, and the tone of guild and side quests varies and makes for a lot of fun (especially Thieves’ and Assassins’ Guilds)

+Great voice acting from the likes of Sean Bean (Boromir), Patrick Stewart (Jean-Luc Picard), and Terence Stamp (General Zod/Jorel).

+A more engaging combat system than turn based RPGS, and amazing graphics

+Character customization is more detailed than you could hope for.

+It’s a very materialistic game. Looting is great fun, especially at higher levels.

+You get to battle demons in Hell, or whip thieves in caves. There are a lot of varieties of game play.

+The game is absolutely huge.

-You will find the leveling system infuriating about 20 hours into the game. All of your enemies level up with you; so, your best options are to avoid leveling up entirely (which limits your selection of weapons and armor), or to be obsessive about controlled leveling, which takes a lot of the fun out of the game.

-There’s no clear sense of “fair play” in the game. You can create a set of chameleon armor that will let you walk through the whole game unnoticed and kill whomever you wish. Once you can do that, how much worse is duplicating items using inventory tricks? You really set your own level of difficulty in how you play, but I find that takes away more than it adds.

-There are really no branching quest lines in the game, and nothing you do affects the story line. Why can’t I take control of the Mythic Dawn or Necromancers?

-There aren’t really any race or gender specific quests in the game. Why isn’t there some sort of elf society in the game that affects the storyline for an elf character?

While I have problems with it (comparing it to KOTOR, as I do all things), I haven’t found a better 360 game yet.

KNIGHTS OF THE NINE

+A new guild! They should release more expansions like this.

+You can lower your infamy to 0 by making a pilgrimage.

+If you have a crusader fantasy, this expansion is for you.

+You get some cool items, if you’re willing to stay infamy free.

-The quest line is pretty short.

Basically, this is a good early game quest line to take on, but it’s not as big as the other guilds.

SHIVERING ISLES

+This takes place in the realm of the demonic prince of madness. Where Oblivion involves lush, realistic landscapes and scary forays into Hell, Shivering Isles has lots of bizarre, beautiful, surreal images. It’s a much different design concept, and worth it for a change of pace.

+The quests are especially ingenious.

+The quest line is long enough to make it interesting.

-Despite what you may see advertised, there’s still very little in way of branching quest lines. Really, the only things that differ are when you get certain items and what greater powers you have access to.

This is a really great expansion, and can help you build skills early in the game. And you can become the demon prince of madness, so that’s cool.

In short, this is the best game for 360, and one of the best RPG’s on the market. It does have its limitations and frustrations, but it will give you about 80 more hours of fun than Bioshock (which is also really cool).

NeoTristan September 9, 2010 at 5:52 am

Review by NeoTristan for Elder Scrolls IV Oblivion
Rating:
What can I possibly say about this revolutionary computer RPG that hasn’t been said?

To me this is arguably the best computer game in the history of video game, period.

‘Oblivion’ is a non-linear, free-form, 1st-person RPG, colored with beautiful next generation graphic that enhances the immersive gameplay set in the gigantic gameworld, where you can do anything anywhere anytime you feel like it.

There are over 20 cities and settlements, 300 quests, 300 dungeons, caves, ruins, tunnels, and whatnots available in the game (combining ‘Knights of the Nine’, official DLCs, and ‘Shivering Isles’).

Then there is TES Construction Set. Using this amazing toolset used by Bethesda to create TES IV Oblivion, there are literally over 2000 mods made by gamers like you and I, available for free and still coming out on a daily basis.

I spent close to 200 hours with over 50 mods installed and I only covered less than 70 quests. I was too busy crawling underground, fighting monsters, retrieving loots, selling them for better equipments and houses, decorating.

To hell with saving the world. I only finished half of the main quest, and I have no intention to finish it in the foreseeable future.

The production value is simply stratospheric. From character design, character model, environment, grass, tree, flower, water, animal, item, monster, building, right down to single pebble and stone, Bethesda paid so much attention to details that it is breathtakingly marvelous.

Music by Jeremy Soule and sound effects are another praise-worthy achievements.

No other RPG in the history of video game gives the gamer so much freedom in gameplay as it is so evident from the very beginning in character creation.

If you spend enough time, you can virtually create any actual person’s face both living or dead in uncanny resemblance.

Whether you like it or not, I think ‘Oblivion’ has set the standard by which all future CRPG, and even other genres to some extent, will be measured for a long time.

To Bethesda’s credit, ‘Oblivion’ successfully streamlined the CRPG mechanics from its beloved franchise into more accessible mainstream game that became a runaway success; or dumbing down for console kiddies as many describe, depends on how you look at it. I know many of people were turned off by the changes made from older TES series, and ‘Oblivion vs Morrowind: Which is better?’ is still one of the most fiercely-debated topic in the official forum. Since I have fond memories of all previous TES series, I won’t get into the flaming war. I just don’t see any constructive point of insisting one game over another. They all have pros and cons, and no game is perfect.

I couldn’t read single review of new CRPG called ‘Two Worlds’ without comparing it to ‘Oblivion’. What a burden and curse it is for ‘Two Worlds’, which has been brutally trashed by critics and users alike. I really love that game, too. Although I really enjoyed that game, it was ultimately not enough to erase the memory of ‘Oblivion’. If ‘Fallout 3′ becomes anything close to the success of ‘Oblivion’, Bethesda Softwork will become the next formidable RPG Giant like ‘Blizzard’ / ‘Black Isle’ / ‘Bioware’ trinity once achieved back in the days. You can be sure Bethesda will come out with TES V, and its success is pretty much guaranteed no matter which direction it will take.

Now I think far too many game mechanics from the past CRPGs such as ‘Ultima’, ‘Baldur’s Gate’, ‘Wizardry’ or ‘Diablo’ series stemmed from the limitation of technology at the time rather than game design choice. I still have the original copies of ‘Baldur’s Gate’ and ‘Diablo’ series along with ‘Ultima’ series, ‘Wizardry 8′, ‘Planescape: Torment’, ‘Fallout 1, 2′, and of course ‘Daggerfall’ and ‘Morrowind’.

Except for ‘Morrowind’, I don’t see myself playing and enjoying those game as I once used to anymore.

I tried them recently and was pleasantly surprised how pathetically they are outdated now. The vidio gaming asthetics have grown exponentially since those days.

Even ‘Morrowind’ took some adjusting time to re-immerse myself. When I say technology, I am not just talking about graphic but the scope and possibilities that was just not feasible in the past. The improved technology doesn’t always result in better game but it immensely helps to create immersive gaming world, and the technology lifted all the barriers for game developers to realize their vision into games. This will result in new convergent games that crossover the genres. Upcoming games such as ‘Mass Effect’ and ‘Fallout 3′ are the evidence of new gaming asthetics being formed right now.

What would you like to see in the future Bethesda RPGs in terms of game mechanics?

For me, one thing I really like to see is the interaction with NPCs improved. Radiant A.I. is the right direction for the NPC interaction, but I like to see more detailed implementation. In ‘Gothic’ series, NPCs actually perform various activities, which player character can also performs. NPCs react when weapons drawn upon or intruded by. I know these reactions in ‘Gothic’ are scripted events but the presentation makes them as if the NPCs were alive. NPCs in ‘Oblivion’, while acting on dynamic schedule, sometimes look like pantomiming. Many times I’ve witnessed the awesome NPCs interaction only possible with ‘Radiant A.I’, but many times NPCs walks around aimlessly in circle, too. The character deposition drops when weapon is drawn during conversation, but it would be nice to hear more distinctive reaction from NPCs about the fact. Daily routine could be more detailed in animation. Fishing, chopping woods, forging metals, making weapons, eating and drinking, the lists go on. I like to have more dialogue choices and right to refuse any quest. Many times you are given just one choice in ‘Oblivion’.

Another thing is consequences of player character’s action and its influence to the persistent world such as guilds. In ‘Oblivion’, your deeds, either good or evil, hardly create impact on the gaming world. Although there are more than one method to solve many individual task, and more than one result in outcome of the quest, it really doesn’t change the grand scheme of the game. I heard ‘Bethesda’ is really working hard on this for the upcoming ‘Fallout 3′. Multiple endings and various intricate political stands among different factions would be greatly appreciated.

Next thing is different combat mechanics for 3rd person perspective. 1st person perspective is outstanding in ‘Oblivion’ but it would be sweet to have the alternative combat mechanics in ‘Vanity Mode’ also. That way, gamers have choice between realistic 1st-person combat and more arcady 3rd-person combat. Accurate jumping mechanics like the one in ‘Metroid Prime’ would be awesome compared to the unrealistical moonwalking in the air in ‘Oblivion’. More acrobatic combat moves like rolling and dodging would be fantastic additions.

Havoc engine is great, but I hope the object manipulation becomes more useful in the actual gaming world, quests, or combat in the next iteration.

And my pet peeve of the game, it’s so difficult to fight the enemies while NPCs are around, especially the essential characters that you must protect.

These are merely the positive suggestions rather than pointing out the game’s flaws.

New ideas to improve the immersion for too much open-endedness would be great idea to narrow the gap between linear RPG and non-linear RPG.

Making RPG and simulating more life-like world is the ultimate holy grail Bethesda has been working for since ‘Arena’, I am sure.

No matter which TES game you like the most, the pathetic reality is that the choice of CRPG is very scarce in the market right now, and we need more refined game like ‘Oblivion’ to embrace mainstream casual gamers without alienating the hardcore RPG gamers so that market will once be crowded with good CRPGs.

The newly released GOTY (Game of the year) edition of ‘TES IV Oblivion’ contains the original ‘Oblivion’ along with ‘Knights of the Nine’ and ‘Shiverilg Isles’. Unfortunately, the rest of the official DLCs (Downloadable Contents) are not available in the package. You can either purchase them to download from the official website(www.elderscrolls.com) or you can purchase the retail version of ‘Knights of the Nine’ at the store, which also contains all the DLCs except the new ‘The Fighter’s Stronghold’. I strongly recommend you to purchase the retail version for you can freely install and uninstall anytime you need. The precedure of downloading through the website is such a pain.

This game literally never ends. You’ll spends hundreds of hours and one day, you’ll simply quit at your own device. ‘Oblivion’ is the one game truly non-linear, free-form, open-ended to the bitter end, indeed.

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