Thursday, March 11, 2010

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Resident Evil 5 Preview

Posted by Salat On February - 19 - 2009

re5The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down players’ spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe.

After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new 2-player co-op mode of gameplay, players assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom has players fearing the daylight as much as they have feared shadow in previous games. [Capcom]

PUBLISHER: Capcom
DEVELOPER: Capcom
GENRE(S): Third-Person Action, Adventure, Survival Horror
PLAYERS: 2
ESRB RATING: M (Mature)
RELEASE DATE: March 13, 2009 (Capcom)

Our Preview

I tore into the Resident Evil 5 demo for XBox 360 like a rabid grizzly bear into a fat weekend hunter. Unfortunately, there were enough flaws in the demo to make me hope for better things come release day. First off, let’s set aside the things Capcom has done right.

Look and Feel

RE5 looks amazing. There’s no other way to say it. The environment detail, characters, lighting, effects, almost everything about the graphic quality of this game will NOT disappoint you. For me, one of the minor nits was the cheesy feel to enemy body disposal. Rather than simply fading away, Capcom has chosen to make your fallen foes melt in away in a bizarre bubbly mess that is completely at odds with the artistic direction of the rest of the game.

Another thing I loved about the demo was sense of immersion. I’m not usually a cut scene fan, but in this case, the cut scenes really added to the story because the quality of the in-game play was so close to the rendered cut scenes. You see this a lot these days, but Capcom has done a good job blending the missions and story-driven cut scenes so that the distinction between them is fairly seamless.

Gameplay

The control scheme is pretty intuitive and easy to grasp, but the one major flaw that I’ve found in the demo was the wonky camera and slow aiming system. Aiming is essential to a shooter, and I can forgive slow aiming in most cases. Here, however, the camera gets in the way. Since you’re playing over the shoulder, the camera can get hung up in a wall or whatever is behind your character during a fight. I found this to be annoying, and the one thing you DON’T want to do in a game demo is annoy your potential customers.

Have you played Resident Evil 5 yet? What did you think?

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