A new patch for Star Wars: The Old Republic has been released, with its most noteworthy changes being a buff to Sniper and Gunslinger damage.

For the Smuggler, the damage dealt by Charged Burst, Aimed Shot, Speed Shot, Quickdraw, and Trickshot has been increased by approximately 5%. For the Imperial Agent, the damage dealt by Sniper, Followthrough, Ambush, Series of Shots, and Takedown has also been increased by approximately 5%.

Other notable updates and fixes include a reduction in the cost for PvP consumables to 10 commendations, lowered prices for Rated War Hero PvP gear, the removal of the exploit that allowed players to earn defender points for guarding a previously destroyed objective, and — at long last — the ability to properly add offline players to your friends list. That should have been fixed months ago.

Read the full patch notes here.




Source: Gaming Today

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The National Endowment for the Arts, a U.S. government agency that offers funding for art projects and exhibitions, has awarded several major grants to video game projects that teach players about the arts or important social issues. The NEA introduced this grant opportunity last May, for the first time accepting submissions relating to mobile technology, digital games and other gaming platforms. Before 2011, this grant category only included radio and television, but last year the …


Source: Gamasutra News

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Check out the 70+ photos in this Hot Pokemon Cosplay Gallery. It contains everything from Pokemon Trainers, Pikachu, Pokebra, Misty to crazy Pokemon fans and much more. It’s slightly NSFW.

Hot Sexy Pokebra Pokemon Cosplay Shay Maria

[click to continue…]

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G4 TV and Adam Sessler part ways

by Salat on April 25, 2012 · 0 comments

TV host intends to stay in front of the camera for the games industry [UPDATE: there may have been a contractual dispute]
Source: GamesIndustry International

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Sources have indicated that the Xbox will be getting a Spotify-like music service soon
Source: GamesIndustry International

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Jane Jenson has said one of the reasons she was attracted to working in the casual market over the last few years, was due to her familiarity with the age and gender demographic.

Speaking in an interview with RPS, Jensen said over the years she worked with teams which would want to skip out on certain aspects of story design, something she felt was integral to the adventure genre.

With her new studio, Jensen said she would like to bring both the newcomers to the adventure genre into the fold, without alienating those who have been playing the genre for years.

“The reason I was attracted by [the casual] market in the first place is that the audience tends to be people like me – older women – and they’re much more interested in story,” she said. “Having worked in this industry a long time, I’ve certainly found myself in positions where I was working on a project and the other people on it… usually guys… were like: ‘Oh, well, there’s no point spending money on story, everyone’s going to click through, nobody cares about this…’ and I was… ‘well, you might not want to, but I know there are people out there who want to.’

“That’s something I really like about that audience, and I hope I’ve had some influence on the market and how it’s gone. I did a lot of hidden-object games, and every single time I’d try to put more adventure-play in it. First it was just hidden objects, and then we had inventory items, and then scenes between objects that were adventure game scenes, and character topics and every time, just wedge in a bit more of the adventure experience. I think right now there’s just so much hidden object gaming on the market and it’s all so much the same, a really good third-person adventure game that was cute and wonderful would be really great in that market.”

Jensen said her new studio, Pinkerton Road, is focusing on bringing a new audience to third-person adventure games as well as existing fans of the genre with future titles as well as Moebius.

“It’s important for us to do that,” she said. “The more units we can sell, the more designers we can hire and the more products we can put out, so it’s in the interests of the old-timers to welcome this new audience.”

Source: VG247

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Synthesis Global Solutions, who specializes in the localization of games, and Periscope Studio have joined forces to open up a new studio in Germany, called Synthesis Deutschland. Synthesis also has studios in the US, Japan, Spain, and Italy.

“Our reputation is our most important asset so we don’t enter into joint ventures lightly,” said Synthesis managing director Max Reynaud. “But working with Periscope, experiencing their approach and the fantastic quality of their work, that decision was very easy to make. The Synthesis Germany joint venture adds essential local experience for us in a rapidly growing and evolving German games market and we’re exceptionally proud to bring Synthesis Germany to our global service.”

Synthesis and Periscope have worked together for two years on previous games. They most recently worked on the German localization of The Elder Scrolls V: Skyrim and Rage. Synthesis will absorb Periscope’s translation, casting and audio-recording talent and infrastructure teams. What is left of Periscope will focus on video game music and the development of audio software.

Source: VGChartz

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