Reckless Racing 2 Review

by Salat on February 2, 2012 · 0 comments

The Reckless Racing crew are back, and they’re gunning for Mini Motor Racing… After a disappointing turn with Reckless Getaway, Pixelbite have returned to their roots with a straight up, down and dirty, track-based racer. While it does share the same name as its predecessor, and follows a similar style in its presentation – the [...]
Reckless Racing 2 Review is a post from: TouchGen



For more of this article, visit http://www.touchgen.com or click on the story headline

Source: TouchGen

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~ Looking for Hints and Tips for Rift? ~
~ Check out our post now about available Rift Guides HERE ~

Some big news here from Trion Worlds, even as players excitedly await the deployment of today’s 1.7 update. In addition to the new 1.7 content, Trion Worlds’ will be unveiling Rift Lite, a brand new program that allows players to try out the first 20 levels of the game without any playtime restrictions!

Scott Hartsman, Executive Producer of Rift and CCO of Trion Worlds noted that “a Lite edition with no time limit is the best way for players to see what an amazing experience Rift can be.” We asked for further clarification on any of the gameplay restrictions, and the Rift team noted that players will be able to experience Terminus, Mathosia, Freemarch, Silverwood, and their faction’s capital cities. In terms of PvP, players will be able to participate in the sub level 20 warfronts: the Black Garden and the Codex.

You can get more details on Rift Lite later in the day when the official page goes live.

In the meantime, why not check out ZAM’s new 1.7 content pages!

Source: ZAM News (full)

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If the fan reactions at Pax Prime 2011 are anything to go by, Firefall is a game to be excited about. A massively multiplayer game currently in beta, David Moss affectionately refers to its genre as a blend of World of Warcraft and Team Fortress.

The last Firefall video we showed you, back in October, may have been a good teaser, but here’s a full two hours of gameplay footage, recorded via the game’s first live beta stream. Sitting in are some members of developer Red 5 themselves, including a community manger and technical designer.

I love fast-paced sci-fi FPS action — Quake 3 Arena and Unreal Tournament will forever remain classics to me — and Firefall looks to be right up my alley. I’ll pass on the whole generation of modern warfare games; just give me a jetpack and a plasma gun. Who’s with me?




Source: Gaming Today

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EVE Online: Crucible 1.1 Client Update #2 will be released during a standard downtime tomorrow. Patch notes for this release are still being compiled but will be added to the main patch notes page before downtime begins.

In addition there will be a 30 minute outage of the EVE Gate forums and EVE API to facilitate migration of web databases. In an effort to keep API downtime to a minimum, we will be truncating the player access logs which keep the last seven days history of locations and IP’s.  

 

Source: eveonline.com | news from EVE

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Skyrim‘s monster of a patch, update 1.4, is available now on Steam following its beta test last week. Update 1.4 adds support for the Skyrim Workshop, which opens up modding to the wider (Brony and otherwise) community. For the full list of fixes, check out our details post.

If you participated in the beta, your account should be automatically updated.

JoystiqPSA: Skyrim 1.4 passed its beta test, out on Steam originally appeared on Joystiq on Thu, 02 Feb 2012 02:00:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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It’s Wednesday again, and if you’ve been reading TouchArcade for any more than a week you’ll likely know what that means: Game releases, and lots of them. This got me thinking, surely everyone has heard the old nursery rhyme Monday’s Child, right? That’s something they still tell kids these days, isn’t it?

I think this should be revised, as Wednesday’s child is now full of iOS games, which I’d say is the exact opposite of woe. Or, maybe the reason Wednesday’s child is woeful is because on that particular Wednesday there was a game that cost more than 99¢? The world may never know.

What does this have to do with anything? I don’t know, the brutal truth is I just need enough text to make this image I embedded look right. Now, enough breaking the third wall and on with the games!

Awesome Land, $ 1.99Forum Thread – How awesome Awesome Land actually is will largely hinge on its controls. Judging by the trailer there’s an awful lot of retro-y platform-y goodness, let’s just hope managing these jumps isn’t an exercise in virtual control frustration.


Fly With Me, 99¢Forum Thread – A flying game published by EA. What you see in the above gameplay video seems to be what you get.


Ghost Trick: Phantom Detective, FreeForum Thread – This “interactive mystery” started its life on the Nintendo DS, and has since made its way to the App Store. It’s free to try, but unlocking all the content will run you $ 9.99.


Gorilla Gondola, $ 1.99Forum Thread – This physics game seems to have an interesting gimmick to it in that you control a gorilla on top of a gondola, and jump up and down to make it avoid obstacles. It’s just crazy enough to work.


Off The Leash, FreeForum Thread – So this tilt-based top-down racing games looks pretty standard from a control and gameplay perspective… Then you add the premise into the mix. Watch the trailer which segues into this OJ Simpson style multi-car police chase to catch a …dog?


Reckless Racing 2, $ 4.99Forum Thread – I had an absolutely fantastic time with the original Reckless Racing, and I can’t wait to dive into a sequel. We’ll have a review up of this game as soon as we can.


Spice Invaders, FreeForum Thread – I’m not sure if they’re making a Dune reference or a Space Invaders reference, but this looks like a pretty slick tower defense game.


Terra Noctis: Free Dreaming, FreeForum Thread – We weren’t entirely crazy about Terra Noctis in our review. Here’s a free to play spin on the game that you can try yourself and see whether or not you agree with us.

Source: Touch Arcade

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During EA’s quarterly investor conference call on Wednesday, the company was hesitant to talk in-depth about its growing social business. According to EA CEO John Riccitiello, the company is keeping quiet to prevent “mimicry” from competing developers. Responding to a question about EA’s upcoming plans in the social space, Riccitiello explained that the company is reluctant to provide too many details, thanks in large part to the competitive nature of the market. “Mimicry is common …


Source: Gamasutra News

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It seems that games with punishing difficulty is becoming a thing of late. Last Year’s Dark Souls codified the trope with a game that has been described as being so hard to beat that it actually becomes boring. From Software has since kind of apologized about that, but it seems Pandora’s super difficulty box can’t be closed. Starbreeze’s upcoming reboot/relaunch/re-imagining of Syndicate might not look it, but it’s going to be really hard.

The reason has to do with the decision to reinvent the real time strategy classic as a first person shooter. In attempting to capture the flavor of an RTS game with a FPS, they have emphasized player cooperation and coordination as essential to survival, aspects Syndicate lead co-op programmer Lars Magnus Lang discussed at length with Eurogamer. “It’s hardcore in the aspect of if you try to play it as a shooter straight on it will be really hard,” Lang said. “You need to take a different approach from other shooters where you try to really cooperate and heal and revive each other, almost like an MMO experience. We have taken some inspiration from MMOs with the breach applications and the healing and reviving. It’s a mixture of those elements with the shooting experience.”

But does this mean you can’t play the game as a simple, straight-up shooter? Not necessarily. “You can still play it as a full on shooter,” Lang continued. “You can do the tank priest concept. But the best thing is when everyone grasps the concept of healing and reviving and everyone is doing it.” Wonderful, but there’s just one catch. Syndicate doesn’t have an easy setting.

What it has instead is a difficulty system, denoted by stars, ranging from normal, to insane. The game’s emphasis on co-op play means that if you’re playing alone, one star is likely to kick your ass. “One star, we don’t want to call it easy because it’s not easy, so instead we said, let’s start at normal. There’s no easy difficulty. Three stars is really tough. We can complete three stars in the office when QA play. But in two days there will be players that are better than I am at this game. That’s for them, the ones who want that really tough experience.”

Yikes. Sounds daunting, particularly after watching the GameFront crew playing the demo in a video we posted yesterday. And Starbreeze knows it. “We’re in constant fear we made it too hard.” Well, you know what they say: to ask the question is to know the answer. If the developers think it might be too hard, expect amazing difficulty to ensue. Better make sure you have a party organized when this thing drops on February 24th.




Source: Gaming Today

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