Coming

Danny Way's mega-park in the first two Skate games was a fan favorite, and now the skater has an all-new concoction for you to try.

Dubbed Hawaiian Dream, Way's new mega-park is yours to download for 560 MS points or .99 starting July 6 on both Xbox Live and PlayStation Network. This masonite and concrete paradise features plenty of different runs and offers both street and ramp flavors. The DLC also features a new Danny Way character, new Achievements and Trophies, and a host of challenges and gear.


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Activision has sent along word that this coming weekend would be a great time to play some War for Cybertron multiplayer.

Developer High Moon Studios is hosting a double XP multiplayer weekend from Friday, July 2nd at 6:00pm to the end of the day on Sunday July 4th. The bonus is applicable on the Xbox 360, PS3, and PC versions of the game. During this time, players will be able to level twice as fast as normal in any of the game's multiplayer modes. Higher levels unlock additional abilities and other character options to explore.

If you were planning on picking up this great new shooter, now might be a good time to take the plunge.


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A few weeks ago, the joint venture from Revolutionary Concepts and Tangible Games Banzai Rabbit hopped onto the App Store. Taking the basic core gameplay of the arcade classic Frogger and adding a host of new elements, including exquisite 3D graphics, produced a game that we thoroughly enjoyed in our review apart from one major gripe – it was just too difficult for your average gamer. The developers heard this cry loud and clear and actually anticipated it to a certain extent. An easy mode had been created prior to release for the possibility that gamers found the game to be too hard, thus an update including this new mode and a few other tweaks was able to be submitted relatively quickly after release. The new update has now hit the store, and it addresses practically every concern we had over the initial release, giving no reason not to give Banzai Rabbit a spin.

The new easy mode, titled Cuddly Bunny, starts you off with more lives, extended time to rescue each infected human, slower traffic and hazards, and half the cost of buying continues with mutagen orbs. These changes do wonders making the game more accessible, and at the risk of sounding impossibly hard to please, it's almost too easy. Rarely did I get killed by a hazard, and when I did it was usually because I was trying to rush. Lives and mutagen orbs stockpiled as I played, and never did the timer count down more than about halfway. I don't want to spin this in a negative light, however, as it gives me exactly what I wanted in the first place, which was a way to see the game from beginning to end. Given that the cute storyline and cutscenes are a big part of Banzai Rabbit, I had no trouble enjoying them as I made my way through this easier difficulty.

Another noteworthy aspect to this update is the addition of checkpoints. Losing all of your lives and having to start completely over from the beginning was a point of frustration in the release version, and checkpoints alleviate that problem really well. The easiest difficulty offers many checkpoints should you have to restart the game, with medium difficulty having them as well although fewer and farther between. The hard difficulty remains for the truly hardcore, featuring no checkpoints whatsoever along with less starting lives and much faster traffic. Banzai Rabbit does a wonderful job at catering to a wide audience with this latest update, and if you were on the fence before due to the difficult nature you should have no problem playing the game in it's entirety now.

Also worth mentioning is the impending release of a separate iPad version of Banzai Rabbit. The game is already quite the looker on the iPhone, but with updated graphics taking advantage of the iPad's higher resolution it looks simply stunning. UI tweaks to the game's controls, optimization for the faster processor, and additional cutscene screens are in this version as well with the possibility of some exclusive iPad-only content. The iPad version should be submitted in the next few days, and barring any sort of complications with approval should be available in the next couple of weeks.

Above are some of the early iPad screenshots (click to enlarge), so you can get an idea of whats to come.

App Store Link: Banzai Rabbit, .99

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Click here to read 'Hulu Plus' Coming To PlayStation 3 In July, Xbox 360 In 2011

Another reason to cancel the cable bill? The Internet-based group that offers network TV shows online for free revealed that Hulu Plus is coming to PlayStation 3, Xbox 360, iPads and iPhones, for a month, with ads. More »


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Click here to read Windows Phone 7 Coming In October?

According to this video of a Microsoft Live Labs presentation of Windows Phone 7 at Cannes Lions 2010, Windows Phone 7 will be coming this October. Listen yourself, the month slips out around the :16 mark. [Thanks, Gary!] More »


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Guitar Hero: Queen Coming in 2011?

by Salat on June 26, 2010 · 0 comments

Because the world needs more band-focused Guitar Hero games, Activision is set to deliver–at least, we believe it’s poised to rock us with another band-oriented romp, in light of recent comments from a Queen shredder.

In an interview with Swedish news site DN.se, Queen lead guitarist Brian May let it be widely known that a Guitar Hero: Queen type of game is in the works and will apparently hit at some point in 2011. According to MTV Multiplayer, the Swedish writer who nabbed the response seemed to already know that this game was happening, so the question was rather pointed, but May didn’t deny it was fact.  

    

Brian May being Brian May
Brian May being Brian May

Kotaku readers with Swedish translation skills gave the publication a different take on the interview, believing that May was the one who said the game was coming in 2011 and will apparently feature a way for us to experience a Queen concert firsthand.

The guys in Queen don’t have a stick up their butts about music games, making this sort of rumor much more believable. The band had its own SingStar title last year and several of its songs, including “We Are The Champions,” “Killer Queen,” “Under Pressure,” and “Stone Cold Crazy,” have already been featured across previous Guitar Hero titles. Of course, this is a translated interview, so keep that in mind before you bother with calling your mom about this story.     

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The partnership made in anime heaven just got a little sweeter. Earlier this week, the Japanese game publication Famitsu revealed that Ni No Kuni, the DS game developed by Dragon Quest/Professor Layton developer Level-5 and legendary animation team Studio Ghibli, is going to receive a proper HD update and release on the PlayStation 3. If the promise of Ghibli’s gorgeously animated cutscenes and wildly imaginative style in 1080p didn’t sell you on this game already, the newly released trailer for the PS3 version of the game just might. 
 
     
 
If you’re even the least bit interested in Japanese RPGs, then you understand why fans are so excited about this partnership. Level-5 developed the last two major releases in the Dragon Quest franchise to wild critical and commercial acclaim, to say nothing of the other beloved franchises the team has under their belt. And Studio Ghibli is the animation house behind Princess Mononoke and Spirited Away, some of the most beloved films to come out of Japan over the past two decades.  
 
Oh, and to top it off, the gameplay looks like it’s directly inspired by the monster-battling antics of the Pokémon franchise. It practically reads like a love letter to Japanese game design. I’m half-surprised that Level-5 isn’t billing this game’s development as the collaboration of a new RPG “Dream Team.” 
 
I’m glad I’ll have the opportunity to see Studio Ghibli’s art in 1080p, but what about you guys? Do you think that a console release is better suited for the kind of game Level-5 and Ghibli are developing?

GiantBomb’s Site Mashup

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A brand new 8-bit/16-bit style RPG is coming to 360 starring everyone's favorite world-devouring monster from beyond time and space.

Zeboyd Games is targeting the new game, Cthulhu Saves the World, for an August release on the Xbox Live Indie Games channel. The game will sell for a whopping . Zeboyd previously released Breath of Death VII: The Beginning, which you can play right now for only a dollar.

Cthulhu Saves the World concerns itself with the tale of the monstrous, octopus-headed sticky spawn of the stars after his power is sealed away by a group of heroes. To get these powers back, Cthulhu is forced to temporarily become a hero and join with a party of adventurers to save the world. In keeping with the H.P. Lovecraft mythology, characters are able to inflict insanity on their enemies. In addition, many of the monsters in the game are culled from Lovecraftian lore.

Like Breath of Death VII, Zeboyd's new game plays out like a classic console RPG with more than a little bit of parody thrown into the mix. Players wander the world, explore dungeons, buy items in town, and level up. Also returning is native 720p support.  Unlike the last game from Zeboyd, this new project includes 480i/p support for SDTVs, parallax scrolling graphics, and actual backgrounds during battle scenes. The game is planned to be 6-10 hours long, and will include multiple difficulties, plus post-game modes like Score Attack and the intriguingly titled Highlander mode.

The game includes severn playable characters, including a sentient floating sword named Sharpe, an alien cat called Paws (a warrior/mage who specializes in the use of gunclaws), a senile old man who goes by the name Dacre, and others, including that dark consciousness on the edge of reality known as Cthulhu.

If the game is anything like its predecessor, Cthulhu Saves the World will be a great trek into the fond memories many gamers have for early console RPGs. Plus, despite the humorous trappings, the battle system seems to have a good bit of complexity, including combo building, passive abilities, and special unite techniques that allow players to work together to take down foes with a single strike.

We'll keep you clued in as we hear about other independent projects that seem to be worth a look.


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