Controller

PS3 WIRELESS CONTROLLER- Reviews

by Salat on November 23, 2010 · 0 comments

PS3 WIRELESS CONTROLLER-

  • Controls feature two thumbsticks, D-pad and six buttons
  • Connects via bluetooth (wireless) or USB (wired)
  • Lithium Ion rechargeable battery pack built-in
  • Battery running time – Around 30 hours
  • Play&Charge technology – Recharge battery pack when connecting via USB

PS3 Wireless Controller

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PlayStation 2 DVD Remote Controller Kit

  • Note – IR receiver is not included
  • Not compatible with PlayStation 2 consoles having model numbers beginning with SCPH-30xxx, SCPH-35xxx, or SCPH-39xxx unless you already have an IR receiver (SCPH-10160)
  • For PlayStation 2 console model numbers SCPH-30001 and SCPH-35001, you will need a copy of the DVD remote control software disc and a Memory Card (8MB) (for PlayStation 2). If you already own the IR receiver (and software disc where necessary), the Open/Close’ and Reset’ buttons on the remote will not function.
  • With this remote you have control of the PS2′s DVD function
  • The remote is also compatible with most Sony DVD players

DVD Remote Controller Kit for PS2

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Playstation 3 Lava Glow Wired Controller without Rumble – Blue

  • High speed USB Controller
  • Lava liquid controller handles
  • Internal Glowing LED’s
  • Ergonomic Controller design
  • Available in clear/red and clear/blue

This liquid filled, glowing, wired controller is custom designed to be the most comfortable controller ever created. The Lava Glow utilizes the latest technology to provide you with the most comfortable and enjoyable gaming.

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PlayStation 2 Dualshock 2 Controller Emerald

by Salat on November 18, 2010 · 0 comments

PlayStation 2 Dualshock 2 Controller Emerald

  • SONY PS2 Dualshock 2 Controller Emerald 97062
  • SONY PLAYSTATION

The SONY PS2 Dualshock 2 Controller adds a completely new dimension to sports, racing, fighting, and other PS2 games. The layout of PlayStation2′s Dual Shock 2 controller is nearly identical to that of the original PlayStation’s Dual Shock controller, which is good news for most gamers. The main new feature is that, when the buttons are pushed, the controller can register how much pressure is being exerted. Aside from the Start and Select buttons, all of the functions are analog for greater cont

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Sony PS3 Controller Skin Fire Blue

by Salat on November 17, 2010 · 0 comments

Sony PS3 Controller Skin Fire Blue

  • Dual Layer Scratch Protection – Tough vinyl material coated with a high gloss laminate.
  • No Bulk – Thin yet strong, WraptorSkinz work are compatible with most accessories.
  • NO STICKY MESS – Leaves no sticky residue when removed.
  • Made in the U.S.A.
  • CONTROLLER NOT INCLUDED

WraptorSkinz are self adhering vinyl skins that help prevent scratches and look great doing it. Thin yet very tough WraptorSkinz are a composite of two layers of commercial grade materials. The bottom layer is a soft, flexible vinyl with a special removable adhesive that is easily positioned, applied without air bubbles, and effortlessly removed without leaving a sticky residue. Next we print the bottom layer with UV protected, fade resistant inks that deliver superb photo quality designs in vib

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RED LEDS Xbox 360 Rapid Fire 8 MODE Stealth WHITE Wireless Controller Modded

  • 100% Compatible with Black Ops MW2 COD5 and COD4 Halo3 Halo ODST and many other FPS games
  • 8 MODES: Mode 1 – MW2, Mode 2 – MW2 Akimbo (Dual Trigger), Mode 3 – COD4 Fast, Mode 4 – COD4/COD5/MW2, Mode 5 – Black Ops & COD5 Fast, Mode 6 – GOW2, Mode 7 – Halo 3/ODST Dual Trigger, Mode 8 – 2 Shot Burst Works in Most Games!
  • Custom Installed RED Leds for that Unique Look!
  • LED#4 on the controller tells you when rapid fire is ON and blinks to indicate what mode you are on. Super Simple to Use!
  • 100% undetectable on Xbox Live, no extra buttons installed, operates from the sync button.

This Limited Edition 8 Mode Rapid Fire Controller has everything you will ever need for those long FPS gaming sessions! 8 MODES: Mode 1 – MW2, Mode 2 – MW2 Akimbo (Dual Trigger), Mode 3 – COD4 Fast, Mode 4 – COD4/COD5/MW2, Mode 5 – Black Ops & COD5 Fast, Mode 6 – GOW2, Mode 7 – Halo 3/ODST Dual Trigger, Mode 8 – 2 Shot Burst Works in Most Games! The limited edition RED Leds look incredible. ALL your friends will want one!! Detailed getting started guide included.

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Xbox 360 NFL Pittsburgh Steelers Controller

by Salat on November 12, 2010 · 0 comments

Xbox 360 NFL Pittsburgh Steelers Controller

  • Officially Licensed by the NFL
  • 9-foot durable braided cable
  • Comfortable size and tactile rubber grips for improved handling
  • Powerful vibration for Rumble compatible games
  • PC USB compatible

Powered by state of the art Mad Catz engineering, Mad Catz Xbox 360 GamePad Pro lets you upgrade your next generation gaming experience to a higher level. Now you can control the game with our official NFL licensed team controllers. 32 collectible team designs in full color with Mad Catz signature grips and impact resistant finishes. The responsive trigger geometry, next generation vibration feedback technology, 11 degree angled shoulder buttons, razor-sharp precision 8-way-D pad and low-riding

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This week, a new version of the Xbox 360 controller released with gray buttons, tweaked analog sticks, and a d-pad that transforms between a plus shape and a traditional Xbox platter style. We spoke with senior industrial designer John Ikeda all about these changes; Ikeda has been at Microsoft since 2004 and worked on the design and development of the original Xbox 360 and all of its accessories, the new slim remodel, and Kinect. He was a key team member in this design as well, and says that the 360’s oft-complained-about d-pad was something that his team has been looking at “since day one.”

FIXING THE D-PAD

Ikeda explains that they’ve already addressed the d-pad’s problems “under the hood” starting with the green European 360 controller. That design is now used throughout all new controllers. But something was still off. The “over the hood” d-pad issue (the part players see and touch) needed to be addressed as well.

Microsoft ran extensive user studies on all types of d-pads and eventually decided it came down to the plus versus the platter.

“Those two d-pads, all things under the hood being equal, they’re still not equal because what you’re touching, what you’re holding, what you’re pressing – that’s different,” Ikeda says. “Depending on the content you play, you’re going to want one or the other. There’s no ‘This d-pad is right for all things.’ Depending on how you use the d-pad, there might be a different d-pad for you.”

Ikeda explains that people want a plus pad for precise games like Pac-man and a platter for fighting games like Street Fighter so that they can pull off special moves without getting a nasty thumb blister. Because of this, the designers tried to figure out a way to do both, and after many iterations came upon the “twist to transform” design that made it into the final product.

“We had several other ideas of how we could accomplish this, but we had some pretty tough metrics that we were measuring ourselves against,” Ikeda says. “One, it had to be simple. You can do removable parts and junk like that, but we really wanted this to be something that the user could do really simply that would never ever interfere with gameplay. We also wanted it to be very robust. It had to last a long time.”

THE CHANGE TO GRAY BUTTONS

“We wanted to do something that had universal appeal to core. We took a lot of inspiration from the Special Forces and how those people dress,” Ikeda says. “So one of the things we landed on really quickly is this grayed out muted color scheme. Nothing shines nothing rattles. Kind of like if you were going to go out on covert ops.”

“The attitude we had with this was the ABXY buttons are [labeled] and color-coded. That’s for usability. That’s something that we do on all our products,” he continues. “But this new gamepad isn’t for people learning how to play games. This is for the person who’s already customized their controller. They already know that thing forward and backward, left and right. So we want to keep that looking professional and part of that is taking the colors off of the ABXY buttons. They’re still clearly marked, but if you really need to look down to know which color A is then you’re probably not a core gamer.”

NEW ANALOG STICKS

“We’ve got a lot of mixed receptions on our current thumbstick. Some people really like those little nubs that we have, those little bumps on them. Those aren’t really for direction. Those are really just for grip,” Ikeda says. “For some people those bumps are really annoying…We’ve heard other people say that they cut them off. We’ve found that other people rub them off on purpose. And we have other people say that when you lose them and you don’t have any grip it kind of sucks, too.”

“So what we tried to do with the new thumb stick is give you that little lip, that little edge, and that little concave, so it still sucks your thumb down a little better,” he says. “You get a little more ‘sticktion.’ That’s kind of a word we use for not stickiness, but friction.”

WILL THIS BECOME THE STANDARD CONTROLLER?

“What I’m really interested to see is once this gets out there and a lot of people have them then, yeah, if it’s something that users are really finding helps improve their gamepad experience, yeah, I would hope to see it in other devices,” Ikeda says. “And along the same tracks we’re always looking at stuff on the gamepad. As long as we make games that need gamepads we will always be looking at improving the gamepad. The day the game studios say, ‘Look, we’re not going to make those kinds of games anymore.’ Then okay, that’s the day I’ll stop looking at this.”


News

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