Cloud gaming service OnLive has been up and running for about a year now, and in all that time it’s been doing exactly what many gamers thought impossible: Playing high resolution games over the Internet on any computer powerful enough to run a simple streaming app. Now, the company is taking its cloud-based show to smartphones and tablets, with a whole suite of apps available this week for Android and iOS devices.
Joystiq had a chance to chat with OnLive CEO Steve Perlman, and he told us how the company has brought OnLive’s library of PC and console titles to touchscreens everywhere (with the help of developers like Rockstar Games and a brand new controller), how OnLive and its service compares to the Xbox 360 console, and how his company would rather play nice with traditional console makers like Microsoft and Sony than disrupt their current business models.
The line-drawing genre has long been dominated by Firemint's outstanding Flight Control [$ 0.99 / HD]. It is the standard by which all similar games are inevitably judged, and with good reason — it's the granddaddy of the genre. But maybe there's room for new games in the market, and in our hearts. It's been over two years since Flight Control was released. Could it be time for a break, time to see other line-drawing games?
If so, you won't go wrong with Chillingo and Infinite Degree's Pollen Count [$ 0.99 / HD]. It's a game that didn't sell me with screenshots or trailers — the art is a bit clumsy — but it comes through where it counts.
By drawing a line on screen from bee A to point B, you direct your bees to collect pollen from flowers and deliver it to the hive. They need to reach both targets without running into anything en route. Though the obvious comparison is Flight Control, this is more in line with Harbour Master [$ 1.99] – you're moving cargo from place to place with a limited amount of space to deal with. In this case, there are only a few flowers to go around, and often bees are forced to wait in the wings. Managing the scarcity of the flowers adds a layer of strategy to a familiar formula.
Pollen Count distinguishes itself in progression. Rather than throwing down a set of maps for players to challenge themselves on, Infinite Degree has put together a series of unlockable levels that give the game a more traditional difficulty curve. To unlock them, you need to earn at least one star in the previous level. This usually isn't easy, and even the most experienced Flight Control fans will find earning a full three stars a challenge on most levels. Unlocking stages also gives less experienced players something to work toward, if the top of the leaderboard looks completely out of reach.
So how do you keep 24 levels fresh when you're dealing with a single-screen drawing game? Pollen Count handles that challenge by bringing in obstacles, powerups and other clever elements. Spiders, birds and zombees are all out to get your bees. While you're busy guiding them to avoiding those enemies and deliver pollen, you'll find environmental obstacles to deal with. And some bees are just plain picky about the flowers they'll harvest. It all contributes to keeping the game from getting stale.
If you want more, Pollen Count includes Crystal and Game Center achievements to earn and leaderboards to challenge. The iPad version also includes local multiplayer, both co-op and versus, with configurable levels. If you're really dedicated, you can unlock two special modes — a zom-bee survival mode and an odd 3D racing mode called 999mph — but neither offers leaderboards.
I wouldn't write Pollen Count off as nothing more than a clone. It makes great use of an established mechanic, and I'd have a hard time holding that against it. Running with an existing idea is an App Store tradition by now — the important thing is that it's been done well and it's been done respectfully. Pollen Count is a little rough around the edges, but it has the vital element covered: fun, and lots of it. Check it out, and give our discussion thread a buzz.
The solution found after the break for using an NES controller with Reckless Racing on the iPad is more mechanical than anything — it attaches the boxy gamepad to a series of robotic fingers that interact with the iPad’s capacitive touchscreen. But that doesn’t make it any less awesome.
Continue reading Hack connects NES controller to iPad using robo-fingers
Hack connects NES controller to iPad using robo-fingers originally appeared on Joystiq on Wed, 16 Mar 2011 06:10:00 EST. Please see our terms for use of feeds.
Comfortable size and tactile rubber grips for improved handling
Powerful vibration for Rumble compatible games
PC USB compatible
Powered by state of the art Mad Catz engineering, Mad Catz Xbox 360 GamePad Pro lets you upgrade your next generation gaming experience to a higher level. Now you can control the game with our official NFL licensed team controllers. 32 collectible team designs in full color with Mad Catz signature grips and impact resistant finishes. The responsive trigger geometry, next generation vibration feedback technology, 11 degree angled shoulder buttons, razor-sharp precision 8-way-D pad and low-riding
The march of mod progress has steadily delivered many cool things during the Kinect’s short lifespan to date. We can add another breakthrough: The ability to recognize hand-drawn buttons. More »
Highest Quality, Full Color, “Anti-Slip” Grip-Like Vinyl
Will not Scratch, Fade (UV Rsistant) or Peel
Easy Install & Removal. Leaves Behind No Sticky Residue
Skin fits Playstation 3 controller (Controller not included)
Precision Cut, Easy Access for Buttons, Controls, & Connectors
“Sony Computer Entertainment America (SCEA), is not affiliated with, nor does it authorize or sponsor the products being sold by 247Skins.” Listing is for the SKINS only. Actual Controller not included. Item listed is a vinyl skin, not a hard plastic cover.
Made with pride with Recyclable materials in the USA!