Dead

The GameFront video team is out there in the trenches, every day, getting knee deep in the digital shit, so to speak. They risk their thumbs so you don’t have to. Good guys they are, and their latest project is the Valve show. Each episode, they’ll play a selected Valve game, mess around with mods and have adventures. The usual shizz.

In the first episode, they’re playing Deathcraft, a Left 4 Dead mod that turns the zombie shooter into Minecraft. Which is to say, it is awesome. Enjoy.




Source: Gaming Today

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[Attorney and frequent Gamasutra contributor Mona Ibrahim breaks down what internet blackout bills could mean for video game developers.] A lot of congress’ time lately has gone to drafting, revising, and negotiating legislation that in some way shape or form controls America’s ability to access content on the Internet. You have likely heard about SOPA, PIPA, and maybe even OPEN?but how does this legislation apply to game developers, and why have these pieces of legislation …


Source: Gamasutra News

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We had heard that SOPA might be dead, but it turns out it isn’t. The House Judiciary Committee issued a press release today stating plans to continue the markup on the controversial bill in February.

What this means is that Lamar Smith hopes that all the furor will die down in the meantime and allow them to move forward with the bill without all the protests and stuff. Your job, now, is to keep bitching about it. Don’t let the terrorists win. All the blackouts that will be taking place tomorrow are a good start, but we have to keep it up until this bill goes away forever or miraculously morphs into something that isn’t f–king horrible. Good luck.




Source: Gaming Today

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New Dead Island DLC Will Star A Villain

by Salat on January 16, 2012 · 0 comments


Who is Dead Island‘s Ryder White I wouldn’t know, because I stopped playing before he showed up in the game. But I’m told he’s a villain, and that he’s kind of not a nice guy. That’s what I hear, anyway.

The next batch of Dead Island DLC will give you several hours in Ryder White’s shoes, which will presumably tell you all about why he’s such a dick. Hooray for backstory!

This new DLC will arrive in the States on January 31 for a mere $ 10. $ 10 for “several hours.” That’s pretty good, right? Right, if you like Dead Island, anyway.




Source: Gaming Today

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Grateful Dead game in the works, apparently

by Salat on December 22, 2011 · 0 comments

Apparently there is a Grateful Dead game in the works, and while it’s unclear if the title is an MMO, or a social game at this point, there is at least a video out for it. Called “The Epic Tour”, it’s posted after the break. According to Kotaku, the game has players touring with the Dead and puts the player in the shoes of the band’s signature colorful dancing bears, travelling on a train through “time and space, forging relationships with other bears while dancing to the band’s classic tunes.” No word on whether purple microdot or sheets of four-way windowpane will be a prerequisite, but it sure sounds like a “virtual” acid trip to us.

Source: VG247

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Star War Galaxies Is Dead

by Salat on December 16, 2011 · 0 comments

Well we knew it had to happen someday, that day being sometime before The Old Republic launches. And its finally arrived. Star Wars Galaxies, the venerable MMO from SOE that launched in 2003 and struggled ever since, has finally sliced off its last hand. Its shouted its last big NOOOOO. It’s blown up its last death star. What I’m trying to say is that it has been taken offline. In memoriam, Sony posted the following statement to the official site:

Looking back on Star Wars Galaxies and all these years I am so thankful for being able to be a part of the Star Wars Galaxies community both as the Producer and as a fan. It would not have been the incredible experience that it was without you, the players and fans, the dedicated team of people who worked on it over the years and the fantastic Star Wars® galaxy itself, which offered us a very unique and compelling place to explore, fight, play, make friends, and build our homes.

This is a book of memories, so let me start with a few of my own.

When I was a little boy, my father brought me to the movies to see a new science fiction film that he heard was pretty good. What I remembered most was the feeling of awe I had back then, and still feel to this day. Once I had experienced Star Wars, my life would never be the same again. In May of 2004, I walked into the office at Sony Online Entertainment to start a new job working on a game based on the very same story that had amazed me in my youth. Cool! I was very excited. All I wanted to do then was learn how this thing worked, and I spent the next seven years doing just that. I can say that not a day passed in the development of Star Wars Galaxies where I didn’t learn something new. Each day presented different challenges and solving them was always a rewarding accomplishment. It is everyone’s hope to find a job that you look forward to each and every day. Being a developer on Star Wars Galaxies was just that kind of job for me.

Star Wars means something different to each of us. That’s why we played Star Wars Galaxies. On June 26th, 2003, SOE and LucasArts released Star Wars Galaxies and, for the first time, you could play online with your friends in the Star Wars universe. I was amazed at how much there was to do in the game – player housing, crafting, entertaining, combat, and more. One of the most exciting times for all of us on the team was the launch of the Jump to Lightspeed expansion, which let players fly and battle it out in space in a true 3D simulation. Now we could all truly live out our Star Wars fantasies. It was like being a kid again.

Giving players a chance to live out that Star Wars fantasy has been the best part of the job. Some of my favorite memories include fighting Imperial forces on Hoth in the Battle of Echo Base, seeing those first player-created quests in the Chronicle Master System, fighting the undead in the Death Troopers update and, probably best of all, taking part in invasions and actually getting to make a difference for my faction in the Galactic Civil War.

From my first day to the last, Star Wars Galaxies was, and will always be, a meaningful and memorable part of my life, an experience I’ll treasure and share with anyone who wants to hear a good story. It has been an honor to take this journey with you, the community and all of the team members who have made Star Wars Galaxies such an awesome game.

On behalf of the Star Wars Galaxies team, thank you. We have truly enjoyed getting to know you – our dedicated players – over the years. From in-game events to Fan Faires, we appreciate your continued loyalty and support. It would not have been possible without you.

May the Force be with you. Always.

- Tony “Teesquared” Tyson

And also with you.

Via Rock, Paper, Shotgun.




Source: Gaming Today

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The European and US arms of Apple have both determined their iPad and iPhone game of the year awards, with each branch honouring different apps. Apple Europe gave top gongs to the home-grown Tiny Wings on iPhone, and Contre Jour on iPad. Its American brethren also went with local offerings, namely Tiny Towers and Dead Space. Well done all. Thanks, PocketGamer.

Source: VG247

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If you’re new to iOS devices, or haven’t been following the scene as closely as you should have been over the last year, Apple’s year end feature App Store Rewind 2011 has an incredible amount of must-have games and apps that, in my opinion, you can basically just blindly download as they did a great job of picking out the cream of the crop.

Apple’s iPhone game of the year is NimbleBit’s Tiny Tower [Free], a great free to play little tower building simulator that we loved in our review. If you haven’t tried it yet, you really should. Runners up to iPhone game of the year include Tiny Wings [99¢], which shockingly enough we also thought was great. Illusion Labs’ Touchgrind BMX [$ 4.99] also made the cut, and, believe it or not, we positively reviewed it as well.

On the iPad side of things, Dead Space for iPad [$ 4.99] took home the title of game of the year. We had some issues with the title when it first launched, which we mention in our review, but all those things were massaged away with subsequent updates. Keep in mind, even if you don’t have an iPad, Dead Space [$ 6.99] is also available for smaller screen devices, although I can’t really explain the price discrepancy.

Runners up include Contre Jour HD [$ 2.99], which we gave 4.5 stars to in our review. Contre Jour [99¢] also comes in a non-HD variety for non-iPad owners. Last, but certainly not least by any stretch of the imagination is Superbrothers: Sword & Sworcery EP [$ 4.99]. We’ve got an exhaustive review and if you don’t feel like springing for the universal version, you can save a couple bucks by grabbing Superbrothers: Sword & Sworcery EP Micro [$ 2.99] which is only optimized for the iPhone and iPod touch.

We’ll be releasing our games of the year with out year-end roundup closer to the holidays, but needless to say, Apple has assembled a fine list of games here.

Source: Touch Arcade

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