Donkey

The world’s most famous rodent is the star of the stage today — Epic Mickey leads off our weekend with aplomb, with a paintbrush in one hand and a bucket of paint thinner in the other. Check out all the collectibles, in addition to a full walkthrough. Below, you’ll also find information on the Fall’s other big releases.

Walkthrough Weekends is a recurring feature, so check back every Friday to read all the most useful hints, tips, guides and lists from the previous week. That way, you’ll be prepared when work ends and fun begins. Don’t spend your free time staring at loading screens!

Epic Mickey

Walkthrough

Pins

Film Reels

Splatterhouse

Walkthrough

Donkey Kong Country Returns

Walkthrough

Assassin’s Creed: Brotherhood

Walkthrough

Rift Locations and Puzzle Solutions

Follower’s Lairs

Side Quests and Rewards

Cheat Codes

Metagame and Shop Quest Rewards

Unlockable Outfits and Capes

Paintings and Portraits

Artifacts

Feather Locations

Call of Duty: Black Ops

Walkthrough

Intel

Codes

James Bond 007: Blood Stone

Walkthrough

Intelligence

God of War: Ghost of Sparta

Walkthrough

The Force Unleashed II

Walkthrough

Fable III

Walkthrough

Fallout: New Vegas

Walkthrough

Skill Books

Snow Globes

Hollow Rocks

Unique Weapons

Caravan Cards




Gaming Today

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It’s old-school goes new-school this weekend, with fan favorites Splatterhouse and Donkey Kong returning to the consoles in new guises. We’ve compiled all the insider cheats, collectibles and walkthrough information you’ll want to have on hand.

Walkthrough Weekends is a recurring feature, so check back every Friday to read all the most useful hints, tips, guides and lists from the previous week. That way, you’ll be prepared when 5 o’clock on Friday rolls around. Don’t spend your free time staring at loading screens!

 

Splatterhouse

Walkthrough

 

Donkey Kong Country Returns

Walkthrough

 

Assassin’s Creed: Brotherhood

Walkthrough

Rift Locations and Puzzle Solutions

Follower’s Lairs

Side Quests and Rewards

Cheat Codes

Metagame and Shop Quest Rewards

Unlockable Outfits and Capes

Paintings and Portraits

Artifacts

Feather Locations

 

Call of Duty: Black Ops

Walkthrough

Intel

Codes

 

James Bond 007: Blood Stone

Walkthrough

Intelligence

 

God of War: Ghost of Sparta

Walkthrough

 

The Force Unleashed II

Walkthrough

 

Fable III

Walkthrough

 

Fallout: New Vegas

Walkthrough

Skill Books

Snow Globes

Hollow Rocks

Unique Weapons

Caravan Cards

 




Gaming Today

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Donkey Kong Country Returns Review

by Salat on November 26, 2010 · 0 comments

Nintendo often likes to go back to the well on its stable of franchises. While we can pretty much count on a Zelda or Mario title on a yearly basis, Donkey Kong sometimes takes a break in between titles.

Donkey Kong Country has a pretty good reputation with the Nintendo fans out there, especially those who played during the N64 era when Rare was responsible for the series. Donkey Kong Country Returns for the Wii is really a return to form for the franchise and it has enough of the key elements to interest fans.

Fans of Mario’s original foil will find Donkey Kong Country Returns is a platformer that captures the essence of the original games. You control DK and Diddy as they run through the jungle in cooperative mode fighting the evil floating Tiki masks and other foes to liberate the jungle banana supply. Even DK’s secret hoard is looted as the musical foes abscond with all the precious yellow fruit, leading the Kongs on a chase through multiple levels and boss battles.

Donkey Kong Country Returns reminds me a lot of the platformer classic Super Mario Bros. 2.It features a lot of distinct levels to play and two playable characters.  Luckily DK and Diddy have distinct moves so playing either one is a slightly different experience. The addition of a rideable rhino and the old Rocket Barrel gameplay differentiate the formula just enough to keep things fresh.

Playing as a team is the best way to experience the game. You can share lives with your partner and parts of the levels become more accessible in the collaborative mode. When there is only one player the game controls Diddy and no one should expect the AI to live up to a live player’s skill level.

It is nice that the game also supports two different control set. A more traditional sideways Wii remote like a classic NES controller and the now ubiquitous Wii Remote – Nunchuk combo. The Wii-centric control is more of the same “waggle & flick” action that permeates just about every Wii game. Certain moves, like the Ground Smash are custom designed for the motion controller and can be pulled off in either control mode. I found that I enjoyed playing Donkey Kong Country Returns with the horizontal Wii Remote option more than with the Nunchuck.

It should be noted that Donkey Kong Country Returns is a very challenging game. The platform levels offer a lot to explore and the game has a good number of levels. Unlike some recent Nintendo titles, this is a game made for players willing to push through adversity. Playing co-op reduces the challenge a little but adds the complexity of coordination with another player. Either way, expect a tough run through the game.

Longevity wise the game allows you to go back and re-play levels you’ve defeated in a Time Attack mode. The goal is to collect items in a rapid time and reach the end point as quickly as possible. Your results will yield a gold, silver, or bronze medal based on your performance. The medals translate to bragging rights more than anything but I found racing through levels with only the time on my mind was a fun exercise.

I was a bit disappointed in the visual delivery in the game. Maybe it’s just my fond memories of Rare’s games and the relatively immature graphics of the older generation of consoles, but Donkey Kong Country Returns just didn’t look very good to me. Its 2.5D characters were recognizable but the more zoomed out perspective and my personal bias toward HD visuals probably colored my impression. The game moves fine, the game is bright and colorful, but it definitely suffers from lots of “jaggie” graphics.

Donkey Kong Country Returns is a bit of a throwback to the days of good platforming titles. Like the recent Super Mario Bros on the Wii it is an example of a platformer done right. The issue of difficulty will be a nice feature for more experienced gamers looking for a challenge. There are a lot of levels in the game and replaying these boards looking for extra collectibles is always fun.

Pros:

  • Great platform-based gameplay
  • Co-Op really fun
  • Long, diverse game levels
  • Multiple control methods for old and new school gamers

Cons:

  • Not the most visually impressive game on the Wii
  • More “Wiggle and Flick” gameplay

The Verdict: 90/100

Convinced by our review? Got a copy of the game? Check out our full Donkey Kong Country Returns walkthrough!




Gaming Today

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Quick 15: Donkey Kong Country Returns

by Salat on November 22, 2010 · 0 comments

Donkey Kong Country Returns is a blast. It's a nostalgia-soaked romp through some of the most difficult platforming that you'll see this generation. It's like being choked out by your baby blanket. Check out the video below (which picks up where Reiner and Phil left off) to get an idea of just how punishing even the first world of this game can be.

(Please visit the site to view this media)


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Donkey Kong Country Returns Walkthrough

by Salat on November 21, 2010 · 0 comments

Wanna be the King of Kong? That title doesn’t mean much, now that platformers aren’t quantified in terms of an absolute “High Score,” but there are still bragging rights to be had. Donkey Kong Country Returns reintroduces gaming’s two favorite simians to your living room, and you’d better shape up your skills — 2.5 dimensions, two control schemes, a co-op mode, and a wide array of collectibles await your Wiimote-clutching hands.

Below, you’ll find a complete walkthrough for the game, delivered in detailed, step-by-step style. Check back on release day for the first of many meticulous updates. Check out our cheats page if you’re looking for hard facts, like lists of collectibles.




Gaming Today

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You Can Call Him Mr. Donkey Kong

by Salat on November 21, 2010 · 0 comments

When artists who also happen to be gamers get to work, the results can be incredible. This is a great example of what I'm talking about. Flikr user Zero-lives has posted a gallery of fantastic creations, including this one, King of Kong.

Check out the rest of Zero-lives' gallery for more creations, including a tribute to Angry Birds and a Phoenix Wright inspired take on the recent Supreme Court case affecting the sales of games to minors.


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Looks like Nintendo have decided to put some marketing behind their big holiday title, Donkey Kong Country Returns. Check out the commercials below, one is a simple tv spot showing off gameplay, the others are more about monkeying around… Well, see for yourself.

gamrFeed

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Nintendo has just filed a request with the U.S. Patent and Trademark Office to trademark the phrase “It’s on like Donkey Kong,” a saying that’s been prevalent in pop culture for years.  Oddly, no one is exactly sure where it first popped up, but the use of “Donkey Kong” is apparently enough to file for a trademark.

This will help prevent the phrase from being uttered in popular music (such as Ice Cube’s “Now I Gotta Wet’Cha” from his album The Predator back in 1992) or movies (American Wedding and Scott Pilgrim Vs. the World) without Nintendo receiving a royalty check.

Why is this happening?  Perhaps it is related to the quickly approaching release of Donkey Kong Country Returns on the Wii, which features press releases and promotional materials that use the phrase.  Maybe Nintendo just hates its fans sometimes and needs to take a break from battling piracy to protect their intellectual property’s integrity.  Personally, I feel that the more exposure something gets, the better, and this may all just be a cunning plot to garner even more news coverage about their upcoming game.  Looks like it’s working.

What do you readers think about the whole trademark filing?  It’s not the first time Nintendo has done something like this; they were in talks (that ultimately evaporated) to purchase the “Wiimote” trademark from Fobis Technologies in late 2008, as Fobis has owned the trademark for “Weemote” since 2000 for their kid-centric TV remote control.  Nintendo wasn’t able to trademark “Wii remote,” either, as “remote” is just too common of a word.  Life is tough for Nintendo, it seems.

In other DK-related news, Australia has just received a December 2 release date for Donkey Kong Country Returns.  It will be $ 99.95 in Australian money, which is almost exactly 1:1 value with the American dollar currently.  That’s… expensive.

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