Edition

A limited release for Prototype 2, titled the Radnet Edition, will include a redeemable code to access 55 pieces of bonus content that will be delivered over the seven weeks following the game’s April 14th launch.

Scheduled content will include in-game events, challenges, avatar items, dynamic themes and behind-the-scenes videos, as well as bonus Mutations for the game’s main campaign. Players who participate in all of Radnet’s weekly challenges and events will unlock the “ultimate shape-shifting reward,” which will be revealed in March.

The Radnet Edition will be available only while supplies last for PS3 and Xbox 360. We’ve contacted Activision for information regarding the content’s availability for PC gamers and will keep you posted on their reply.


via VG247




Source: Gaming Today

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His back slammed against the metal examination table, its ice-cold surface a stark contrast to the heat between them. The colonial marine’s standard-issue helmet began to slip as she pushed him down, her claws lightly scratching his skin in an all-too-familiar fashion. The sensation filled him with lust, and shame, and when his helmet finally hit the floor the resulting clang reverberated throughout the halls of the still-sleeping ship.

“Not here,” he whispered, his breath clouding in the humid, recycled air. “They’ll catch us for certain, we’ll both be killed.”

“SCREEEEEEEEEE,” she cooed back, extending her ovipositor and whispering into his ear with her second mouth. “Screeeeeeeeeeeeeeeeeeeeeee.”

Continue reading Japanese hardware sales, January 16 – 22: Forbidden love edition

JoystiqJapanese hardware sales, January 16 – 22: Forbidden love edition originally appeared on Joystiq on Sun, 29 Jan 2012 23:30:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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Nintendo Australia has slapped a released date on Tekken 3D Prime Edition: February 23. Elsewhere in the world, the US expects the game on February 14, and Europeans should mark their calendars for February 17. Tekken 3D Prime Edition is in fact the only edition, being the franchise’s first foray onto the new-ish handheld, and only its second ever onto a Nintendo console. It comes with a 3D version of the CG film Tekken: Blood Vengeance, too.

Source: VG247

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Hard Reset: Extended Edition Preview

by Salat on January 28, 2012 · 0 comments

 

The original, downloadable version of Hard Reset won plenty of fans with its great-looking, proprietary engine and its unique take on FPS combat. Throwing players headlong into a Blade Runner-style dystopia, the game then armed them with a pair of zany, chameleon-like weapons. With a a flick of the mouse wheel, your rifle can become a shotgun, and then a grenade launcher. Ditto the other option, a versatile energy weapon that shoots everything from simple plasma bolts to powerful homing missiles.

Praised for its beautiful graphics and old-school gameplay, Hard Reset was sure to attract the attention of publishers. Kalypso Media stepped into the fray, working with Polish developers Flying Wild Hog on Hard Reset: Extended Edition, a boxed product that will offer an improved engine, new enemies, new environments, and more backstory. Most crucially, five new levels will add three hours of gameplay, taking the total playing time up to around eight hours.

 

My time with the Extended Edition began with a crash course in the basics — scrolling between weapons to meet different tactical challenges and luring the game’s robotic enemies toward environmental dangers like exploding barrels and short-circuiting transformers. Once I had a feel for the game, some quick work in the dev console whisked me into one of the new levels.

Kalypso employees on hand touted the more “organic” feel of the Extended Edition’s content, which ushers the game’s hero outside of the original version’s exclusively urban environment. I did notice a tinge of green creeping into the game’s sumptuously rendered levels, which reminded me of the kind of post-industrial jungle seen in games like Bionic Commando or Enslaved: Odyssey to the West (see also SWTOR’s Taris). A lot of the action seemed to take place on giant trash heaps that were slowly being reclaimed by the surrounding vegetation.

New enemies were tougher to identify, thanks in part to the frantic action, though Hard Reset’s many robotic adversaries do tend to blend together. My demo time ended with me fighting off waves of angry ‘bots inside a machine that resembled a giant Dispose-All — whirling blades cut through and overhead light source, casting psychedelic shadows. It was a white-knuckle encounter that challenged me to push my two weapons to the limit, and it showed off Hard Reset’s core concepts — graphical wizardry and throwback shooter gameplay — very nicely. Circle strafers and cyberpunk junkies take note: if you missed Hard Reset when it came to Steam this fall, consider the Extended Edition — provided, of course, that the price point is reasonable.




Source: Gaming Today

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Creepy indie game The Binding of Isaac: The Unholy Edition will be released at retail on March 16, a special DRM-free version of the game which includes a free Steam gifting key, poster, soundtrack, and 40 page “Devzine.”

In his review, Game Front writer Phil Hornshaw applauded The Binding of Isaac‘s rogue-like gameplay, unsettling art style, and depth of itemization, though he found the game verges on frustrating difficulty at times. A DLC expansion is on the way, titled Wrath of the Lamb, that will add 50 percent more content, including new bosses, chapter, characters, and game mechanics.

A word of warning: this game is not for the faint of heart.


via VG 247




Source: Gaming Today

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On this week’s episode of The TouchArcade Show, we push through discussions about feral dogs, the Mindfreak, and accents in order to bring you the latest, hottest, and best-est in iOS game news and chit-chat. At the top, we dig into unreleased titles like Adventure Bar Story before we dive into more known quantities, like say, Triple Town. Post-break, we weigh in on heavy stuff like the Zynga vs. NimbleBit, uh, issue, and of course, get to a few of your listener questions.

Oh! We also had a special guest this week: Joseph Leray. If you’d like to give us a listen, go ahead and do so via the links below. Additionally, you could subscribe to our feeds at iTunes and Zune. All the cool kids do the latter.

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-036.mp3, 33MB

Here are your show notes:

GAMES

FRONT PAGE

Source: Touch Arcade

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Minecraft Pocket Edition, which allows you to play Minecraft on your Android phone, is a pretty cool thing, at least if you’re happy playing only in build mode.

Apparently many people are, in fact, happy with that, because the thing has sold 700,000 copies since it went on sale back in August on the Xperia Play and September for other devices. Minecraft continues to make people happy, even in mobile form. Yay Minecraft.

The Pocket Edition is missing some things, though, like helicopters. Awwwwwwwwwwwwwww.

Mobile gaming ain’t dead yet!

via VG247




Source: Gaming Today

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The latest set of preliminary data has arrived from Japan. For the second week of January, all hardware typically drops off sharply. Software dropped off this week as well – only two games sold over 50,000 this week, compared to two games selling over 100,000 last week and Marioland a hair away from 100,000 as well.

1) Super Robot Taisen OG Saga: Masou Kishin II – Revelation of Evil God (PSP) – 70,000

2) Mario Kart 7 (3DS) – 59,000

3) Super Mario 3DLand (3DS) – 47,000

4) Monster Hunter Portable 3G (3DS) – 45,000

5) Inazuma Eleven Go Shine / Dark (3DS) – 25,000

6) Musou Orochi 2 (PS3) – 24,000

7) Final Fantasy XIII-2 (PS3) – 23,000

9) Just Dance Wii (Wii) – 20,000

9) Shinrei Camera: Tsuiteru Techou (3DS) – 20,000

10) Monster Hunter Portable 3 (PSP) – 16,000

12) Go Vacation (Wii) – 9,000

12) Call of Duty: Modern Warfare 3 (PS3) – 9,000

14) Kirby’s Return to Dreamland (Wii) – 8,000

14) Taiko no Tatsujin Wii: Ketteiban (Wii) – 8,000

15) Frontier Gate (PSP) – 7,000

In addition to the games above, Mario Kart Wii (Wii), Wii Sports Resort (Wii), Wii Party (Wii), Magician’s Quest: Oshare na Mahou Tsukai (DS), and Inazuma Eleven Strikers 2012 Xtreme (Wii) should all end up in the final top twenty data as well.

The big question for this week is what level the new hardware will hold at this week. Vita and 3DS sold almost 300,000 units last week. Hardware sales will typically fall to 40-55% of the first week of January in the second week of January. Anything outside that range on the positive side is higher than expected demand, while anything outside that range on the negative side is lower than expected demand. All hardware last week increased in the first week of January besides PS2 and Vita, so don’t be surprised if Vita ends up below 15,000 units this week. 3DS in contrast will likely still be over 100,000 units this week, which is a strong figure for just about any time of year in Japan (the US equivalent is like selling 250,000 – 300,000 units a week early in November when there is only a modest seasonal lift at play).

Barring some kind of unexpected collapse, 3DS should be able to top 5m in Japan in February, and sell through over 1m units in January to March 2012. Games should continually be announced for 3DS starting perhaps at Nintendo’s financial briefing in a couple weeks, as it’s been a long time since anything has sold 5m units in a year in Japan as 3DS will from February 26, 2011 to mid-February 2012. DS did sell 4.9m in the year to June 2008, but that was almost four years ago already. Wii, PS3, and PSP never got to even 4m units a year in Japan at any point, while DS once topped 8m units in a year.

Looking ahead, PSP, PS3, and Wii don’t have much software coming in the short term that is ‘big’. More importantly, Vita has nothing that looks relevant either for months, so the big question is where Vita bottoms out in early 2012 before PSP / PS3 / X360 games begin moving to Vita later in the year. Vita is in the classic chicken and egg scenario though at the moment – software can’t sell well because the base is still tiny, and base is still tiny because the software isn’t selling well (yet). Assuming Vita does somehow get to 2m+ by the end of 2012, it should be fine despite the slow start.

Contact Vgchartz at jmazel@vgchartz.com

Source: gamrFeed

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