from

I know we’re all holding out to see if Battlefield 3 will make its way back to Steam, but this might be a price too great to pass up. Hit Amazon.com right now and you can find the digital download pre-order for Battlefield 3 for just $ 42, or about $ 17.99 off the list price. Even better: hit this link right here.

The Limited Edition includes the “Return to Karkand” map pack with four reimagined classic Battlefield maps, plus a Dogtag Pack exclusive to Amazon pre-orders.

I kind of doubt you’ll be hitting a better price than that on release day, although Origin’s pre-order deal comes with a handful of weapons that are likely better than the Dogtag Pack, plus the Karkand map pack as well.

Follow Hornshaw on Twitter: @philhornshaw.




Source: Gaming Today

{ 0 comments }

Back in early September, the ever-busy Crescent Moon Games announced in our forums that they would be collaborating with Thunder Game Works (of Trenches [99¢/Lite/HD] fame) to bring gamers Evertales, a side-scrolling action-brawler with impressive 3D visuals and a great sense of humor.

You play as one of three unique characters, each of which are past their brawling prime in some fashion, but are nonetheless undeterred from the task at hand which is to eliminate the evil Dark Lord of Darkness. You can get an introduction to these characters as well as a taste of the type of tongue-in-cheek humor in Evertales in the debut trailer for the game:

Evertales is currently humming along in the development process, and both Crescent Moon and Thunder Game Works are shooting for submission for Apple approval sometime this month. It will launch as a Universal app with support for iPhone, iPod touch, and iPad, Game Center integration, and will support iOS 5 features like iCloud game saves and AirPlay Mirroring. We’ll be looking to see how the final product turns out when Evertales launches sometime in the very near future.


Source: Touch Arcade

{ 1 comment }

CCP Hellmar has written a new, heartfelt dev blog to the EVE Online community, and CCP Zulu’s new blog provides some information on the things we are working on in his latest blog.

Source: eveonline.com | news from EVE

{ 0 comments }

Since the Battlefield 3 open beta started, players have been flooding into the servers to get a preview of the game. And while reactions have generally been positive, there have also been some players who are worried about the game’s various glitches. To those people I say: “Relax, it’s a Beta. The whole point is to have people test it and find out what needs fixing.” So with that in mind, let’s enjoy some of the more humorous bugs from the Battlefield 3 Beta.


I call this first one the “Googly Eyes” glitch.


Here’s a bug that turns crawling players into hilarious snake-creatures.


Behold the “Crab Walker.”


A little music makes every bug better.




Source: Gaming Today

{ 0 comments }

Review: From Dust

by Salat on September 26, 2011 · 0 comments

It’s been quite a few years since Éric Chahi, the man behind the cult hit Another World, made his last game. Now he’s back with From Dust, and fans of his previous efforts have been excited to see if it would be something special as well. Fortunately, it is indeed something special.

From Dust is an unabashed God game. It thrives on its mythology and the way it draws the player into the mysteries of its world, all while the player tries to tame elemental forces and bring his tribe safely forward in their search for the promised land of their forefathers.

This makes it all the more surprising that the game is actually fairly light on story. The story exists, but you have to get much of the information from collectables that are either placed in the map or are rewarded to you for completing secondary objectives. 

This information also acts as your guide to various obstacles in the world, which is actually a bit of a shame. You basically get the mythological background for some creature, followed by a short list of what it does and doesn’t do, which can put a dent in the immersion from time to time. Still, getting to know the world is definitely recommended if you like a good story.

One of the environments you will find in From Dust.

Although the world is a mythical one, it’s clearly inspired by the sort of small islands you’d find in the Pacific Ocean, and the tribespeople are clearly inspired by tribes from Africa and South America. The game uses these inspirations very well, and the visual aesthetic makes the game feel very authentic, while still looking fantastical. The game looks very nice, and the technology is able to keep up very well, so thankfully you don’t have to worry about slowdown or glitches.

The soundscape is also very well accomplished. You’ll only hear occasional voice acting, and because the language is a mix of Indonesian and Malay it helps maintain the illusion of an exotic world. The soundtrack is also quite nice, though you’ll often be playing without any background music. Sometimes it would have been nice to have had more music, but it works well enough without.

The entire presentation does very well at getting you into the gameplay, and it’s also where the joy is really at. The game is simply fun to play; it puts you in a sandbox, and all of a sudden you’re six years old and the sandbox has an actual volcano in it! And a sea! And huge waves! Best sandbox ever, yay! 

The tribe is protected from streams of lava.

You’re playing as a ‘Breath’, a being your tribe uses to communicate with the elements, and you have the ability to pick up soil, water and lava and deposit it around the map. You also get various abilities down the road, like the ability to temporarily turn water into jelly, so you can more easily move it.

Your goal is to activate several totems around the map to open up the passage to the next map, which in itself is simple enough. But when you have to protect your tribe from volcanos, tsunamis, floods, fires and what have you, each map becomes a small playground where you battle the forces of nature.

It’s all very smooth, with nice controls, though a tad simple in the long run. The game does fairly well at shaking things up with the maps, so you get different challenges. In addition, there are the challenge maps. Here you have to beat specific challenges against the clock, and it’s a good showcase for the various mechanics in the game. There’s a leaderboard where you can compare scores with your friends too, though competing about getting the fastest completion time feels odd, when the game isn’t designed around precision gameplay. Most of the challenge maps are still fairly easy though.

LIKE A BOSS!


In fact, the game as a whole isn’t terribly difficult. Or rather, the difficulty will rarely frustrate you. What might frustrate you is the way the tribespeople move. You can’t control how the individual members of the tribe move, so when you try to get someone from the tribe to a specific position, the game chooses who to send and how they’ll get there. Normally that would be fine, but they aren’t always very good at finding their way, and the game isn’t always good at pointing out where they need help in order to keep moving.

And that’s really about it. It’s a great, polished, slightly flawed experience that will last you between five hours (if you just blast through the singleplayer) and ten hours (if you take your time in the campaign and go through the challenge maps as well). If you do take your time with it, you’re also likely to complete all secondary objectives, and when you’ve done that there isn’t much reason to come back to the game, unless you feel like wrestling a volcano at some point. And let’s be honest, how can you not?

Source: gamrFeed

{ 0 comments }

The following is a guest post by Stephen Toulouse

Hi everyone, Stephen Toulouse here, "Stepto" on Xbox LIVE and the weekly Major Nelson Radio podcast.  Most of you know me as the head of the Policy and Enforcement team for Xbox LIVE.

As I have noted many times on the podcast, the enforcement team exists to help protect the LIVE experience. One of the ways we do that is to prevent consoles from accessing the service that are involved in bad behavior such as cheating, fraud, running unauthorized software on the service, or playing illegitimate copies of games (to name a few). For the vast majority of our actions, our team reviews a lot of data, examines the behavior, and then we take action.  In some cases, very rarely, we use software features on the Xbox itself to help us take action.

Recently, it was brought to our attention that a number of customers had concerns about the validity of a recent ban of their individual consoles, which they feel had been triggered inaccurately. In this case, the bans were related specifically to modded consoles. I take these claims very seriously, and after an initial investigation we have confirmed that a handful of banned consoles did in-fact appear to not have been modified or tampered with. We’re still conducting our review but the cause appears to be a software issue, not an error on the part of the enforcement team’s normal actions.  It’s very specific and occurred between August 29 and September 9, affecting a very small percentage of users.

One of the most serious actions my team can take is to prevent a console from accessing Xbox LIVE.  We make every effort to be conservative when taking that action. If there is any doubt that this step was taken incorrectly, we want to address it while at the same time protecting the service for our customers.

Therefore, while we are still conducting a thorough investigation, the enforcement team is taking the step of reversing the bans for the tiny set of impacted consoles in that time period. Again, while it’s an extremely small percentage of impacted consoles, the good news is that we know exactly which ones. If you believe you are affected, simply try to reconnect your console to Xbox LIVE.  If it cannot still connect, that console was not a part of this issue.

Within a few business days, we will issue the primary account holder on the impacted console a credit for three months of Xbox LIVE Gold and 1600 Microsoft points.  Since we know exactly who is affected, those customers do not need to take any action.  Everything will be applied automatically. No keys or tokens to redeem, no other action to be taken.

I’d like to take a moment to personally apologize for the inconvenience this has almost certainly caused to the affected customers. You have my assurance that we are investigating how this error occurred and have since discontinued use of the software that was used. The Xbox LIVE community is the best out there and we regret the inconvenience this may have caused for our loyal members.

If you listen to our podcast (and I know many hundreds of thousands of you do!) you know I give out my email address in every episode.  I read all the email there, and it’s Stepto@Xbox.com.  Please feel free to give me your feedback. If you feel you have been affected by this situation, be sure to use www.xbox.com/support/contact so we can get you to the appropriate people to help.

As always, you guys are the reason I come into work every day.  Thank you so much for making Xbox LIVE an amazing community and I look forward to hearing from you.

– Stephen Toulouse, head of Xbox LIVE Policy and Enforcement


Source: Xbox Live’s Major Nelson

{ 0 comments }

CCP Zulu has published a new blog, The moments that define history, which explains our goal of refocusing and reprioritization for EVE Online. We encourage you to check out the blog and join in the conversation on the EVE forums.

Source: eveonline.com | news from EVE

{ 0 comments }

~ Looking for Hints and Tips for Rift? ~
~ Check out our post now about available Rift Guides HERE ~

Rift Update 1.5: Ashes of History is scheduled to launch next week (no, there’s not an official date yet), and we had the opportunity to attend a press conference with Executive Producer Scott Hartsman and Design Producer Hal Hanlin to learn all about the new features that are being added to the six-month-old MMO.

The duo began the press conference by outlining the major features of Update 1.5. “For Ashes of History, we are beginning to herald the rumored area that’s over the water. Part of that will be a world event where we start rebuilding some traveling stones,” Hanlin said. To be clear, the event won’t start next week with the launch of the update. He then mentioned that the new Chronicles duo instances have everyone buzzing, as well as the solo Chronicles of Attunement. As Hartsman put it, that’s the ceremony that “takes you from a level 50 to making you a super Ascended.”

Of course, there’s more to the Ashes of History update than the world event and the Chronicles. They both mentioned the Planar Attunement post-50 advancement feature, the new Library of the Runemasters Warfront, Veteran Rewards, the Master Dungeon mode and the beginning of AddOns. Keep reading after the jump for all of the details on the patch!

Chronicles

Hartsman said to think of the Chronicles instances as “mini-progression.” The goal is to hit level 50 and solo your Chronicles of Attunement, which will celebrate the fact that you’re fully Asended. Once you’ve completed that task, you can start to duo the Chronicles, which will consist of Greenscale’s Blight and Hammerknell at the launch of the patch. They’re intended to be challenging in quest gear, and you’ll ultimately be able to progress enough that you’ll be able to attempt to solo the Chronicles.

When asked why they’re developing endgame content for solo players, Hanlin simply said, “We’re making sure everyone gets to be a part of this story.” They want to open up some unique content and locations to more players than just raiders. “It’s all about accessible awesomeness,” Hartsman said.

In fact, accessibility is why Trion Worlds decided to focus on Greenscale’s Blight and Hammerknell for the first two duo Chronicles. “The big desire behind this is to expose people to key stories in the game. The natural first place to put it was in raid areas where the overarching story is being pushed update to update,” Hartsman said. However, Hanlin explained that they’re keeping their options open for future Chronicles, so they may break the trend of basing these instances on familiar raid content.

As for rewards, Hanlin said you’ll be able to get loot in Chronicles from bosses, chests and collections. Hartsman said they’re looking at expert quality loot and mentioned that some chests in Chronicles will contain consumables, which you can use in the instance or save for your raid night. “Since exp has a value to raiders as well, they will be able to get a reasonably good chunk of exp for Planar Attunement,” Hartsman said.

Continuing that discussion, Hartsman explained that “hardcore vs. casual is not a solid line.” Some casual players have unlimited playtime, while other players with a hardcore mindset don’t get to log in much. He feels that the Chronicles content can appeal to all types of players. Hanlin mentioned that attendees at Gamescom and PAX Prime were most excited about the duo instances, which makes him think that the feature will help draw new players into the game.

Veteran Rewards

As Trion announced yesterday, Update 1.5 will bring with it the Veteran Rewards system. Players will receive access to items at the following subscription milestones: 1 month, 3 months, 6 months, 12 months and 18 months. “Those are the initial intervals. The way we’re adding them allows us to add more over time,” Hartsman said.

Hanlin confirmed that the system is retroactive, so all of your previous subscription time will count. In fact, you can buy a long-term subscription and receive all of the associated prizes immediately. If you left Rift and came back, all of your subscribed time should still count. Both Hartsman and Hanlin said that Trion will be taking care of any odd cases that may arise.

Hartsman said you’ll receive your items through the in-game mail system, and they’ll also be visible in the achievement window so you can track them. “We want you to know what’s coming next,” he said. He also said that some of the rewards must be purchased at a vendor, and there will be a cost associated with them. “They’re all very unique, so we think there’s enough excitement there,” he said.

Planar Attunement

Planar Attunement is a post-50 advancement system that is themed after the six planes. Each plane has three different tiers of abilities. The first tier is being released in Update 1.5, and they’ll release details about the future tiers closer to their own updates.

When asked if it’s more advantageous to follow a couple trees or max out all of them, Hartsman said there’s a fair amount of picking and choosing between convenience and stats. “We expect some people will go all in and some will dabble,” he said.

Hartsman said there is no artificial cap on Planar Attunement. “We don’t think about this as a system you will necessarily grind toward,” he said. “It’s not about that. It’s about providing a context for all of the things you’re doing in the world at level 50. You’re earning exp at level 50, and this gives you a place to put it.”

“This system is intentionally separate from the soul system,” Hartsman continued. “We expect that people will be choosing to invest in the role they play primarily. It’s slightly different gameplay from the soul system.”

Master Mode, World Event, AddOns and more on Page 2.

Master Dungeon Mode

Update 1.5 will include a Master Mode for the Darkening Deeps dungeon for elite players. “We understand there’s a desire for an ultra-hard mode. This is our experiment to see if the audience exists,” Hartsman said. He acknowledged that they’d be happy to expand the mode to raids, but said that Hammerknell is already “pretty damn hard” after looking at its completion stats.

There will not be a prerequisite for the Master Mode because they’re not part of the Looking for Group tool. “It’s a ‘bring your own well prepared group’ kind of effort. Think of it as 5-man raiding,” Hartsman said. The cooldown on the mode will be twice weekly since it can be difficult and time-consuming, so Trion doesn’t want it to take up all of your time.

Hartsman said he’s not worried that other raids may become less attractive to players once they get their hands on Master Mode. “If you look at a reasonably geared Drowned Halls group, it can take 90 minutes or less. I’m not worried about people not wanting to play more after 90 minutes. We know there’s an appetite for more of that content,” he said.

World Event

Hanlin and Hartsman didn’t talk much about the upcoming world event, but they did confirm that it won’t kick off until a couple weeks after the release of Update 1.5. “We want you to have a chance to catch your breath,” Hanlin said.

Hanlin wouldn’t give any details on how long the event will last, but did mention that it “has an interesting story.” It’s all about seeing how players are getting to a new portion of the world and will require them to rebuild some traveling stones.

“You’ll get hints with what’s progressing with the world event. It’s a story that does have a couple of different chapters over different updates,” Hartsman said.

AddOns Beta

Player-created AddOns will be available in Update 1.5, and Trion Worlds has targeted buff management as the first set of information to expose to the community. “It has a high utility value and low potential gamebreaking value,” Hartsman said.

Hartsman explained that AddOns will not need to be approved by Trion, but they do have security abilities in place to disable anything that may go wrong. “We expect users to pretty rapidly going after improving their own experience,” he said.

If you’d like to become a part of the Rift AddOn community, head over to our RiftUI sister site.

Miscellaneous Topics

  • The addition of Warfront Accolades came straight from the design team. “We wanted a sense of accomplishment without constantly looking at leaderboards,” Hartsman said. “It was something we just liked a whole lot, especially since we have the ability to make callouts based on gameplay on specific maps. Hopefully it will make players aware of the map goals.”
  • Trion is adding new content to make solo players feel more powerful when invaders take over an area. “We want you to look at these not as hindrances, but as opportunities to feel awesome and reap good experience,” Hartsman said.
  • The rogue changes for Update 1.5 are focused mainly on PvE options. “Right now in PvE, rogues have been shoehorned into two to three specific builds. This is about giving them more options to get them to that same level of power,” Hartsman said. They also want to reduce their reliance on cooldowns in PvP and improve their energy regeneration.
  • It’s not part of this update, but they’re looking at tanking in general across the game.
  • The barbershop is something they’d definitely like to do, but it’s not coming in Update 1.5.
  • They’re streamlining event currencies. “They can get overwhelming,” Hartsman said.
  • Trion is still experimenting with the optimal rate for the pace of updates. “In general, what we’ve been setting up for the first six months of Rift are new gameplay systems that we can add content to,” Hartsman said. Now they need to hone in on the right update rate. “I don’t think we’ve honed in on that perfect number yet,” he said.

Darryl “Togikagi” Gangloff, Editor-in-Chief


Source: ZAM News (full)

{ 0 comments }

Page 10 of 38« First...89101112...2030...Last »