Happy Aquarium team to be reduced in shift from social to mobile
Source: GamesIndustry International
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Happy Aquarium team to be reduced in shift from social to mobile
Source: GamesIndustry International
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Total War Battles: Shogun [ $ 6.99 ] is not perfect. Anyone who tells you differently is either lying or particularly forgiving in regards to an absence of visual cues. Nonetheless, while Creative Assembly and Sega’s first attempt to bring their award-winning franchise to the iOS platform is one pockmarked with problems, it doesn’t change the fact that this real-time strategy game remains an excellent addition to the App Store.
Set somewhere in late 16th century Japan, Total War Battles opens to a familiar tune: an overcast sky, one army torching another army’s infrastructure to the ground, a father passing on his final instructions to his son. As the earnest heir, it is your responsibility to seek out those who are responsible for the tragedy that befell your clan and to exterminate them with extreme prejudice.
While hardly the most inspired premise out there, the story works well enough as an excuse to visit slow, well thought-out havoc onto opposing factions. Of course, it kind of helps that the game is also lovely to behold. Though not on par with games like Infinity Blade II, Total War Battles: Shogun still boasts of well-animated military men, excellent weather effects, decent voice acting and a suitably epic soundtrack.
Gameplay in Total War Battles: Shogun consists of you first picking one of the campaign-based missions currently available to you or an EXP stage from the world map. Depending on the nature of the level you’ve selected, you can either expect to be called upon to beat down on a number of units, defeats a certain type of enemy or to participate in a round of city planning.
Yes, you heard me. Should you choose to accept the responsibility, you’ll find yourself taking a break from the rampant warfare to work on stuff like figuring out how to jam eight shrines into a less-than-spacious map. It’s not as easy as it sounds. Buildings here come with their own set of requirements and restrictions. For example, shrines will not permit themselves to be constructed next to the vice-den that is your average trading post but will require the proximity of a lumber mill in order to exist. (No, I have no idea why either).
As for the rest of the game, it’s a little more straightforward. In between assembling the correct assortment of unit-producing buildings and ensuring that they remain in serviceable condition (enemies will do their best to burn them down), you’re going to have to send your army at your foes. Simple, right? There’s a small twist. While you’re capable of manipulating their frontal charge, you will not be able to tell your units to move back. Retreat is impossible for them as they apparently subscribe to the laws of Bushido. Additionally, you’re also going to have to take the fact that your battalions are incapable of turning on a dime and the fact that there’s a cooldown associated with your navigation-related commands into consideration.
Needless to say, this isn’t your average hair-trigger, ’300 actions-per-minute or bust’ sort of RTS. Forethought is mandatory here. To make matters more interesting, you’ll be able to utilize a certain amount of units at a time, something that can spell life or death. If you throw everything you own into a frontal assault, you may find your home base decimated even as you watch on helplessly. Mistakes aren’t easily forgiven here.
There’s a fairly decent variety of units and buildings, by the way, one augmented by a considerable amount of available upgrades. With more than 10 hours of expected game time, gorgeous aesthetics and half-decent voice acting, Total War Battles: Shogun should represent one of the pinnacles of the iOS-based real-time strategy genre, right? Maybe.
As I’ve mentioned early on, Total War Battles: Shogun is not without its flaws. To be fair, they aren’t big flaws but they’re certainly the sort that can niggle. Units don’t come with health bars and buildings will not provide information about their structural integrity in an easy accessible fashion. There is nary a number to be found; you won’t ever get to figure out precisely how much of a defense boost your monks provide. These issues aren’t exactly game changers but if you’re the sort who likes their statistics, you might find yourself bristling at your inability to accurately calculate the likelihood of a win.
As for the multiplayer, I haven’t had the chance to get someone to sit down to poke at it with me. Unsurprisingly, Total War Battles: Shogun only supports 1vs1 same-device multiplayer, something that is generally best played on the iPad as opposed to its more diminutive cousins.
Still, if you’re willing to overlook the aforementioned issues, Total War Battles: Shogun is a refreshing change from the App Store’s barrage of angry avians, physics-based puzzler and match-3 games.
TouchArcade Rating: 
Source: Touch Arcade
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Digital goods have become and increasingly prominent part of the game business over the past several years, and during a keynote presentation at the 2012 Game Marketing Summit, EA’s EVP of digital Kristian Segerstrale predicted that this transition will fundamentally change the way developers create and manage their games. Segerstrale, who founded the EA-owned social company Playfish in 2007, has experienced much of the industry’s digital growth firsthand, and he believes the business is following …
Source: Gamasutra News
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[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including how video games could help us fail better in school and work, worries over DLC's future, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs — also highlighted weekly — can be maintained by any registered Gamasutra user, while the …
Source: Gamasutra News
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VG247 video editor Sam Clay takes on brand new in-game action from Square Enix’s Sleeping Dogs. It’s cops and robbers in Hong Kong: the cops appear to be winning.
Here’s the latest from undercover Hong Kong cop drama Sleeping Dogs, due later this year from Square Enix and United Front Games. There’s over three minutes of shooting, slow-mo and hand-to-hand action for you in this edit, so be sure to spend your Good Friday up to your ears in crime-related blood. Hit play.
Source: VG247
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“Actually … I don’t know where I’m going with this.”
At a 48-hour game jam, where time is more precious than money, a brief lack of direction isn’t the disaster it would be at an Activision or an EA. It might even be a good thing, allowing just enough room and respite for that one idea that makes a fragmented game come together.
The participants of “What Would Molydeux?“, a multi-city design event that derives game concepts from the whimsical, semi-sincere mind of Peter Molyneux’s Twitter-bound doppelgänger, have the weekend to turn an inherently silly premise into something innovative and playable. And, you know, to figure out where they’re going with this.
How Game Design Works / Doesn’t Work: A Lesson From the ‘What Would Molydeux?’ Gamejam originally appeared on Joystiq on Mon, 02 Apr 2012 21:45:00 EST. Please see our terms for use of feeds.
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Source: Joystiq
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This week on “Best Of Indie Games,” we take a look at some of the top independent PC Flash/downloadable titles released over this last week. The goodies in this edition include a simplistic-looking SHMUP from Jonas Kyratzes, an autoscrolling platformer based on The Hunger Games film and novel series, a pair of Indie Royale highlights, and a browser pick that pits gaming portals against each other. Here’s some recent highlights from IndieGames.com: Game Pick: ‘Traitor’ …
Source: Gamasutra News
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Newsbrief: Warner Bros. Interactive Entertainment has signed an agreement to handle the distribution, sales, and marketing of Codemasters’ 2012 games in North and South America. British developer and publisher Codemasters previously worked with THQ Partners to distribute its games last year, including titles like DiRT 3 and F1 2011 — before THQ suffered hundreds of layoffs, a number of studio closures, and other financial troubles. WBIE will handle Codemasters’ complete 2012 slate, including arcade racing …
Source: Gamasutra News
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