Game

Jurassic Park: The Game out now

by Salat on November 16, 2011 · 0 comments

Telltale releases Jurassic Park: The Game into the wild… for iPad 2 owners only!
Jurassic Park: The Game is a cinematic adventure that takes you back to Isla Nublar during the events of the first Jurassic Park film. In addition to locations and creatures familiar to those of the movie, the game offers new areas [...]
Jurassic Park: The Game out now is a post from: TouchGen



For more of this article, visit http://www.touchgen.com or click on the story headline

Source: TouchGen

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News: Epic Game Jam winners selected

by Salat on November 15, 2011 · 0 comments

Four winning teams have been selected from the contestants at the Epic Game Jam, a 48 competition to create an iOS title with the Unreal Development Kit, sponsored by Train2Game.

The teams were selected from over 100 competitors at the event at Bradford University which took place from 4-6 November. The winners can now contend the next stage of the event at the Gadget Show Live in April next year for a grand prize of a commercial UDK licence for iOS.

All entries had to share a common theme relating to Guy Fawkes. First placed in the competition were The A-Team, with a side-scrolling adventure in a 17th Century town, whilst runners up prizes went to Nova Eye and Team Gandalf.


Read more…

Source: GamesIndustry.biz – News

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Paltalk Holdings has voluntarily dismissed its lawsuit that accused a number of prominent game publishers of infringing on a patent for “controlling interactive applications over multiple computers.” Sony Computer Entertainment America, Sony Online Entertainment, Activision Blizzard, Turbine and NCSoft were all named in the 2009 lawsuit, which has been dismissed with prejudice thanks to a voluntary agreement from Paltalk. The reasons behind Paltalk’s abrupt decision to halt the case are unknown, though Runescape developer Jagex …


Source: Gamasutra News

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A part of the next client update will feature a change to aggression mechanics in high security space.

To benefit the EVE community at large, a small change has been made to game mechanics regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.

 

Source: eveonline.com | news from EVE

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We’re pretty sure you’ve never experienced a game about high-speed platform tidying, but you will soon. Dustforce, an indie game developed by Cincinnati’s Hitbox Studios, will bring sweeping action to Mac and PC in early 2012. Be sure to watch the video — it’s a lot more exciting than it sounds.

Dustforce puts players in the role of an “acrobatic cleaner” who wall-runs and jumps to sweep leaves, dust, and other detritus off of every available surface, while also defending himself with broom-based martial arts.

Along with the new video (above) and screens (below), Hitbox Team released an audio sample, by composer Terence Lee. Listen to it while you clean your house!

JoystiqIndie game Dustforce looks so fresh, so clean originally appeared on Joystiq on Sat, 12 Nov 2011 08:30:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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Like many die-hard Game of Thrones fans who are also enthusiastic gamers, I was disappointed when Game of Thrones: Genesis turned out to be such a dud. The RTS tie-in, from French developers Cyanide Studios, clearly had its heart in the right place — reviewers praised attempts to include diplomacy and subterfuge, two key elements of author George R.R. Martin’s epic fantasy series. At the end of the day, though, Cyanide’s small stature and relative inexperience seemed to have gotten the better of it. The licensing deal that led to Game of Thrones: Genesis was inked before the smash-hit HBO show made A Song of Ice and Fire a worldwide sensation, and the French studio’s abilities and resources are more in line with the series’ former status as a best-selling but resolutely niche interest.

With Genesis’ failure in mind, it’s hard not to be skeptical of Cyanide’s forthcoming Game of Thrones RPG, which recently announced a publisher — Atlus Games — and a 2012 release date. Though the studio has secured the rights to assets and voice actors from HBO’s well-financed TV production, A Song of Ice and Fire is a gigantic, engrossing saga, and based on their track record, one wonders if Cyanide can really do the source material justice.

In their defense, the French developers clearly “get” Game of Thrones. The bleak design of the environments and the battered, lived-in feel of the character designs that have appeared in early screenshots feel right at home in Martin’s internecine, pragmatic, cynical world. While promoting the game, Cyanide has cited Planescape: Torment, KOTOR, and Baldur’s Gate II as inspirations. The story will focus on two characters, one a member of the Night Watch, the other a fallen aristocrat returning from exile, bearing a strange new religion. The combat is said to resemble The Witcher 2′s blend of live-action and turn-based gameplay.

Despite the auspicious influences, Cyanide is not Black Isle, Obsidian, or BioWare. It’s background is mostly in sports management sims like Horse Racing Manager. The studio’s only other foray into RPG’s, 2007′s Loki: Heroes of Mythology, received only tepid reviews. Though everyone is wishing Cyanide the best of luck, the deck is stacked against it. The Game of Thrones RPG will be the studio’s first attempt at a AAA title, and only its second attempt at making an RPG. It will be adapting an almost comically far-ranging source material, zealously curated by an ever-expanding audience of rabid fans. If Cyanide pulls it off, it will have performed one of the greatest feats of game design in recent memory. If it fails, the Cyanide brand might never recover.

Cyanide Studios isn’t the only lord invited to this feast, however. Yesterday’s announcement brought news of two more Game of Thrones licensed games. The first, a free-to-play online MMORPG by German developers BigPoint, didn’t exactly quicken any pulses. Still, the Berlin studio did a decent job on Drakensang Online, an attractive, easy-to-play Diablo clone. The prospect of Westeros being brought to life by BigPoint’s talented artists is an appealing one, and the source material’s cast of thousands and globe-trotting plot certainly lend themselves to the basic premises of an MMO. Given the serious, adult nature of the subject matter, however, one wonders if the studio’s history making breezy, browser-based games for all ages will work against them.

The second game announced yesterday is an untitled social game, dubiously described as “Farmville meets Westeros.” Before you call the banners and set off to destroy whoever came up with such a horrible idea, consider this: A Song of Ice and Fire is series set in a feudal, agrarian society. Its characters are often concerned with increasing their harvests, and maintaining their hereditary estates. One of of Martin’s prequel-esque Dunk & Egg novellas, “The Sworn Sword,” centers around a dispute over water rights and irrigation. Counterintuitively, therefore, a Farmville-esque game about maintaining a feudal fief in Westeros might actually provide unexpected access to one of the central themes of the series.

Nevertheless, fans of A Song of Ice and Fire have every right to demand more. When HBO agreed to produce a series based on the books, it seemed like the perfect match. For fans of the series, HBO was the only network with the pedigree to capture Game of Thrones on film the way it needed to be captured. So far, the dispersal of Game of Thrones’ game-licensing rights has not met the high standard that its devotees demand. Only one of today’s true development giants — a BioWare or a Bethesda, say — would be accepted without question. Still, to borrow a central tenet of Martin’s series, things are not always what they seem; houses that appear powerful may in fact be decrepit, and houses that appear weak may have a source of hidden strength. Hopefully, in 2012, we will all be surprised.




Source: Gaming Today

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Atari Announces New ‘Asteroids’ Game

by Salat on November 8, 2011 · 0 comments

Hey, guys, Atari is resurrecting Asteroids and making it a free-to-play game — no, really. The other afternoon, Atari sent us its first word on Asteroids: Gunner, a re-imagined take on the classic arcade space rock-obliterator that combines new dual-stick controls, fancy 3D visuals, wave-based play, power-ups, ship upgrades and the usual free-to-play trimmings including IAP ad removal and IAP unlocks.

Obviously, this isn’t the Asteroids we grew up with, but this is definitely the kind of game that’s doing particularly well now and the kind of game that fits Atari’s new metric-driven direction. If you’re especially interested in diving into Gunner, but want to get your expectations in line beforehand, go give the Slide2Play preview for it a read. Spoiler: Gunner sounds like a well-rounded and easy to pick-up-and-play action game built for all audiences.

Here’s some screens:

Gunner is set to hit this coming November 10 at $ 0, so the wait isn’t much longer. Oh! And for this generious price, you’ll get the first 50 levels.

[Via Destructoid]

Source: Touch Arcade

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We’ve nailed our collective pants to our chairs, but they keep flying off when we look at the first image from Oceanhorn: Monster of Uncharted Seas. Finnish developer Cornfox & Bros describes it as a Zelda-’inspired’ action adventure game that seeks to put the focus on puzzles and exploration instead of RPG sub-systems and menus. It’s also gorgeous — like, your-pants-will-pop-off kind of gorgeous.

The name of the game is derived from the fiction’s ancient sea monster who “terrorizes” the World of Uncharted Seas. You’ll play as a “nameless hero” tasked with killing this monster and saving his sister. In order to accomplish these things, you’ll need to explore the world in boat and on foot, and undoubtedly plunge into some puzzle-y areas filled with treasure.

We don’t know about you, but we can’t help thinking about Wind Waker whenever we look at the art and consider Cornfox & Bros’s pitch for Oceanhorn. Bring it on, we say, because the world needs more of these games.

UI and effects not final or missing, FYI.

Cornfox & Bros, one of the gaggle of developers responsible for Death Rally if you didn’t know, is expecting Oceanhorn to hit at some point in 2012. This reveal first appeared to our forums and the studio says it’ll continue updating its thread as it reveals new information. There’s also a blog, too, which is revealing some other cool mechanics. For example, apparently Oceanhorn can attack “at any time” while you’re sailing the high seas in your upgradeable boat. So excited!

Source: Touch Arcade

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