by Salat on September 2, 2010
When Super Giant Games opened its doors during GDC earlier this year, it revealed it was working on a digital title to be released in 2011. This week, Giant Bomb unveiled that title — it’s called Bastion and should be available for public consumption by next summer.
Supergiant explains Bastion as an “action role-playing game set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move.” The “mysterious,” somewhat lyrical narrator makes his first appearance in the game’s trailer — which we’ve dropped after the break. Considering Supergiant’s pedigree (ex-EALA Command & Conquer devs) and how beautifully detailed this initial media is, we have high hopes for Bastion.
The game will be playable at PAX Prime this weekend as part of the “PAX 10.”
Continue reading Bastion is Super Giant Games’ first title, playable at PAX
Bastion is Super Giant Games’ first title, playable at PAX originally appeared on Joystiq on Thu, 02 Sep 2010 22:00:00 EST. Please see our terms for use of feeds.
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Joystiq
by Salat on September 2, 2010
[This week, our partnership with game criticism site Critical Distance brings us Ben Abraham's picks among fascinating bloggers on player autonomy, building successful game worlds, and when game elements alter our perception of the game world.] I’m taking a break from compiling This Week in Video Game Criticism for a few weeks, but it will continue with a few guest authors. The weekly posts are already a collaboration with the numerous people who send in …

Gamasutra News
by Salat on September 2, 2010
The man who invented home video games may have known more about real guns than any other game creator in history. But, he tells Kotaku, that’s not why the first game console had a gun. More »

Kotaku
by Salat on September 2, 2010

We’ve had a good time with OnLive’s “instant-play” game streaming service so far, but if there’s one thing we’d change, it would be the fact that it only supports wired internet connections. Thankfully, there are enough similarly minded folks out there, prompting the service to single out WiFi support as a “top development priority” to be introduced in beta form before October.
OnLive also announced today that it is extending its Founding Members program yet again (it was due to end this coming weekend), offering a free year of service and a guaranteed .95 monthly fee thereafter to anyone who signs up before January 1, 2011.
For those who are already members, Labor Day weekend (that’s September 4-6 — only two days away!) will bring with it a sale on all titles in OnLive’s catalog, to the tune of 50 percent off each and every one. A full list of games available can be found here. If you’re keen to try out the service (or get a preview of its WiFi support) the company will be exhibiting at PAX Prime this weekend, September 3-5.
Continue reading OnLive to test WiFi support, extends free year offer and sale on all games
OnLive to test WiFi support, extends free year offer and sale on all games originally appeared on Joystiq on Thu, 02 Sep 2010 10:00:00 EST. Please see our terms for use of feeds.
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Joystiq
by Salat on August 31, 2010
Maple Story: Thief Edition, No, Human, Control Freak HD, and Knight’s Rush head up this week’s edition of App Store Games of the Week.
GamePro.com – What’s hot?
by Salat on August 30, 2010
Sense of Wonder Night 2010′s organizers revealed their list of nine innovative indie games from around the world to be presented at next month’s Tokyo Game Show presentation and on the TGS show floor. Running for three years now, SOWN is an annual event aiming to discover new and unconventional game concepts that “catch people by surprise and give them a Sense of Wonder — a sense that something will change in their world — …

Gamasutra News
by Salat on August 30, 2010
Developer Wooga (“World of Gaming”) announced that its three Facebook games currently bring in more than 10 million monthly active users, a feat it accomplished in just a year since it began releasing titles on the social network. The Berlin-based studio says these numbers rank it as the eighth top social games developer in the world (according to audience size) and the largest in Europe. Wooga also claims it is the only Facebook developer doing …

Gamasutra News
by Salat on August 30, 2010
Quailty Assurance company Testronic Laboratories has opened a new 3D games testing facility at its Pinewood office and has already begun work on a major 3D project for a client.
The company began working in the 3D movie field in January, and already provides services for the QA of Move and Kinect titles, alongside support for traditionally controlled games. Expansion into 3D games services was seen as a natural progression, the company said.
3D QA support will be offered for both PlayStation and Xbox titles.
Read more…
GamesIndustry.biz – News
by Salat on August 28, 2010

Many of the icons of the gaming industry have been around since the 8-bit era. Characters like Mario, Samus, and Link are instantly familiar, but the gameplay surrounding them changes with each new hardware cycle. Advancing technology is inevitable, but is there a point when certain game series should just stick to what they became known for?
Our review of Metroid: Other M is up, and it got me thinking about how many gaming franchises could benefit from a back-to-basics approach. I've always loved Metroid, but for me, the 2D entries are leagues beyond the Prime series (and I haven't played Other M yet). At this point, I don't want to see another reinvention of Metroid; I just want more games in the classic vein, like Zero Mission, Super Metroid, and Fusion.
There are many examples out there: Castlevania only runs into disaster when it deviates from its exploration-focused 2D formula, and Street Fighter was all but obsolete until it embraced its old-school sensibilities again with Street Fighter IV.
What do you think? Are there certain games that just shouldn't be modernized? Is "updating" proven formulas just trying to fix something that isn't broken? Share your thoughts in the comments below!

News
by Salat on August 27, 2010

Playboy has announced that it's starting a new label to publish video games, which could serve as the perfect opportunity to shed some of the company's old stigmas and branch out into new, more respectable venues. Wait, the first game Playboy is publishing is called Poisonville? Never mind then.
Jokes aside, Poisonville actually isn't a sleazy ripoff of web games like Farmville or Mafia Wars. Instead, it's an online action MMO, similar to Realtime Worlds' APB. The game's developer, Bigpoint, has reportedly spent .5 million on the game, and it's actually kind of impressive; it looks similar to GTA III, but runs without any installation, and has quite a few customization options. It might not win over hardcore shooter fans any time soon, but it's a definite step up from typical web games. If the company keeps picking smart projects like this, maybe Playboy will make a new name for itself after all.
Anyone else check out Poisonville yet? Share your impressions in the comments section.
[Via Gamepolitics]

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