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	<title>TeamCTF &#187; Games</title>
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		<title>Games That Would Be Better If They Featured Monkeys</title>
		<link>http://www.teamctf.com/news/games-that-would-be-better-if-they-featured-monkeys/</link>
		<comments>http://www.teamctf.com/news/games-that-would-be-better-if-they-featured-monkeys/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 02:28:41 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Better]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Monkeys]]></category>
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		<description><![CDATA[Why do games fail? You could blame it on the publishers who don&#8217;t give their studios enough time or money for the project. You could blame it on the developers who either bite off more than they can chew or practice poor management. You could even blame it on the license holders who have unrealistic [...]]]></description>
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<p><img src="http://media1.gameinformer.com/imagefeed/featured/uncategorized/monkeys/monkey610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Why do games fail? You could blame it on the publishers who don&rsquo;t give their studios enough time or money for the project. You could blame it on the developers who either bite off more than they can chew or practice poor management. You could even blame it on the license holders who have unrealistic demands and don&rsquo;t understand how the industry really works. Whatever the case, sometime games just fail. But we have a theory for turning these disasters into successes. And that theory is monkeys. Need we say more?  </p>
<p>Whether we&rsquo;re talking about critical darlings that just don&rsquo;t sell, or games that get laughed off the store shelves, there is one thing that could help any game sell better: monkeys. Let&rsquo;s look at a few facts. </p>
<p>Fact one: Monkey&rsquo;s are funny and everyone loves them. It&rsquo;s pretty hard to dispute this, so we&rsquo;ll move on.</p>
<p>Fact two: Super Monkey Ball makes Sega truckloads of money. We can&rsquo;t confirm this with any actually number, but Sega keeps making these games so its monkeys must be popular. </p>
<p>Fact three: Secret of Monkey Island. This game was so popular it got remade for Xbox Live, twice. It wasn&rsquo;t even about monkeys; it became popular just because the word monkey was in the title. </p>
<p>Three seconds of brainstorming haven&rsquo;t turned up any other games with monkeys in them, so we&rsquo;ll move on. </p>
<p>Wait, what about Donkey Kong? </p>
<p>Oh well, we&rsquo;ve already moved on.</p>
<p>Do we even need more facts? Science doesn&rsquo;t look at all the evidence before it make a hypothesis, so why should we? Let&rsquo;s move on and see how this theory could be put into practice. </p>
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		<title>The Experimental Gameplay Project Has 40 New Buttonless Games</title>
		<link>http://www.teamctf.com/news/the-experimental-gameplay-project-has-40-new-buttonless-games/</link>
		<comments>http://www.teamctf.com/news/the-experimental-gameplay-project-has-40-new-buttonless-games/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 12:37:15 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Buttonless]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Project]]></category>

		<guid isPermaLink="false">http://www.teamctf.com/news/the-experimental-gameplay-project-has-40-new-buttonless-games/</guid>
		<description><![CDATA[Every month the Experimental Gameplay Project has a new challenge for indie game developers: to make a game in under seven days that fits the month&#8217;s theme.&#160; August&#8217;s them was &#8220;0 BUTTONS.&#8221;&#160; The results are in, and 40 new buttonless games are now freely available at the site.&#160; Some of the games are playable in [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Every month the Experimental Gameplay Project has a new challenge for indie game developers: to make a game in under seven days that fits the month&#8217;s theme.&nbsp; August&#8217;s them was &#8220;0 BUTTONS.&#8221;&nbsp; The results are in, and 40 new buttonless games are now freely available at the site.&nbsp; Some of the games are playable in your browser, while others are free to download (all really quick downloads of course).&nbsp; Of those, many are PC only, but some are PC/Mac/Linux or even PC/Mac/browser-based.</p>
<p><img src="http://experimentalgameplay.com/blog/wp-content/uploads/2010/08/0-Buttons-BON.jpg" alt="" width="600" height="375" /></p>
<p>Without buttons many of the games are all about quickly maneuvering or dodging with the mouse, while others use the mouse to collect or kill everything on the screen.&nbsp; They&#8217;ve got a little of everything this month, with mouse-controlled zombie apocalypse survival games to platformers, shmups, and even a game where you try to point a camera at a UFO for as long as you can while driving your car.</p>
<p>Hop over to the EGP to check &#8216;em out.&nbsp; Even if you don&#8217;t find a new favorite game here, it&#8217;s always interesting to see what people can do with awkward restrictions like an inability to use buttons, as well as a seven day time limit.&nbsp; Their new challenge for this month is &#8220;NEVERENDING&#8221; games, and they&#8217;ll have a new batch of those available at the end of the month.</p>
<p><a target="_blank" rel="nofollow" href="http://gamrfeed.vgchartz.com/story/81860/the-experimental-gameplay-project-has-40-new-buttonless-games/">gamrFeed</a></p>
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		<title>Telltale Games Announces Poker Night at The Inventory</title>
		<link>http://www.teamctf.com/news/telltale-games-announces-poker-night-at-the-inventory/</link>
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		<pubDate>Sun, 05 Sep 2010 11:24:08 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Announces]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inventory]]></category>
		<category><![CDATA[Night]]></category>
		<category><![CDATA[Poker]]></category>
		<category><![CDATA[Telltale]]></category>

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		<description><![CDATA[Sam &#38; Max episodic game developer Telltale Games has followed up on the teaser it posted to Gametrailers last week with an announcement of a brand new title called Poker Night at The Inventory. The game will feature &#8220;a new style of poker&#8221; and feature high profile characters from games and comics, including Homestar Runner&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://www.gamasutra.com/db_area/images/news2001/30247/500x_pokernight.jpg" align="left" hspace="5"/>Sam &amp; Max episodic game developer Telltale Games has followed up on the teaser it posted to Gametrailers last week with an announcement of a brand new title called Poker Night at The Inventory. The game will feature &#8220;a new style of poker&#8221; and feature high profile characters from games and comics, including Homestar Runner&#8217;s Strong Bad, Penny Arcade&#8217;s Tycho, Sam &amp; Max&#8217;s Max and The Heavy from Team Fortress 2. Telltale CEO Dan Connors &#8230;</p>
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		<title>Bastion is Super Giant Games&#8217; first title, playable at PAX</title>
		<link>http://www.teamctf.com/news/bastion-is-super-giant-games-first-title-playable-at-pax/</link>
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		<pubDate>Fri, 03 Sep 2010 02:02:04 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
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		<category><![CDATA[Bastion]]></category>
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		<description><![CDATA[When Super Giant Games opened its doors during GDC earlier this year, it revealed it was working on a digital title to be released in 2011. This week, Giant Bomb unveiled that title &#8212; it&#8217;s called Bastion and should be available for public consumption by next summer. Supergiant explains Bastion as an &#8220;action role-playing game [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bastionheaderimgplaybutton530px.jpg" alt="" /></div>
<p>When Super Giant Games opened its doors during GDC earlier this year, it revealed it was working on a digital title to be released in 2011. This week, Giant Bomb unveiled that title &#8212; it&#8217;s called <em>Bastion</em> and should be available for public consumption by next summer.</p>
<p>Supergiant explains <em>Bastion</em> as an &#8220;action role-playing game set in a lush imaginative world, in which players must create and fight for civilization&#8217;s last refuge as a mysterious narrator marks their every move.&#8221; The &#8220;mysterious,&#8221; somewhat lyrical narrator makes his first appearance in the game&#8217;s trailer &#8212; which we&#8217;ve dropped after the break. Considering Supergiant&#8217;s pedigree (ex-EALA <em>Command &amp; Conquer</em> devs) and how beautifully detailed this initial media is, we have high hopes for <em>Bastion</em>.</p>
<p>The game will be playable at PAX Prime this weekend as part of the &#8220;PAX 10.&#8221;
<div class="postgallery">
<p><strong>Gallery: Bastion</strong></p>
<p><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bastion1_thumbnail.jpg" alt="" title="" /><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bastion2_thumbnail.jpg" alt="" title="" /><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bastion3_thumbnail.jpg" alt="" title="" /><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bastion4_thumbnail.jpg" alt="" title="" /><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bastion5_thumbnail.jpg" alt="" title="" /></div>
<p>Continue reading <em>Bastion is Super Giant Games&#8217; first title, playable at PAX</em></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" />Bastion is Super Giant Games&#8217; first title, playable at PAX originally appeared on Joystiq on Thu, 02 Sep 2010 22:00:00 EST.  Please see our terms for use of feeds.<br style="clear:both;"></p>
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		<title>This Week In Video Game Criticism: Latin, Social Games, Progress In Death</title>
		<link>http://www.teamctf.com/news/this-week-in-video-game-criticism-latin-social-games-progress-in-death/</link>
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		<pubDate>Thu, 02 Sep 2010 20:25:10 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
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		<description><![CDATA[[This week, our partnership with game criticism site Critical Distance brings us Ben Abraham's picks among fascinating bloggers on player autonomy, building successful game worlds, and when game elements alter our perception of the game world.] I&#8217;m taking a break from compiling This Week in Video Game Criticism for a few weeks, but it will [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://www.gamasutra.com/db_area/images/news2001/30198/latin.jpg" align="left" hspace="5"/>[This week, our partnership with game criticism site Critical Distance brings us Ben Abraham's picks among fascinating bloggers on player autonomy, building successful game worlds, and when game elements alter our perception of the game world.] I&#8217;m taking a break from compiling This Week in Video Game Criticism for a few weeks, but it will continue with a few guest authors. The weekly posts are already a collaboration with the numerous people who send in &#8230;</p>
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		<title>The Man Who Invented Home Video Games Knew His Guns [Gun Week]</title>
		<link>http://www.teamctf.com/news/the-man-who-invented-home-video-games-knew-his-guns-gun-week/</link>
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		<pubDate>Thu, 02 Sep 2010 19:02:57 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
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		<description><![CDATA[The man who invented home video games may have known more about real guns than any other game creator in history. But, he tells Kotaku, that&#8217;s not why the first game console had a gun. More&#160;&#187; Kotaku]]></description>
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<p>				The man who invented home video games may have known more about real guns than any other game creator in history. But, he tells Kotaku, that&#8217;s not why the first game console had a gun.				More&nbsp;&raquo;<br />
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		<title>OnLive to test WiFi support, extends free year offer and sale on all games</title>
		<link>http://www.teamctf.com/news/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on-all-games/</link>
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		<pubDate>Thu, 02 Sep 2010 14:05:05 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
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		<description><![CDATA[We&#8217;ve had a good time with OnLive&#8217;s &#8220;instant-play&#8221; game streaming service so far, but if there&#8217;s one thing we&#8217;d change, it would be the fact that it only supports wired internet connections. Thankfully, there are enough similarly minded folks out there, prompting the service to single out WiFi support as a &#8220;top development priority&#8221; to [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive530pxheaderimglogo.jpg" /></div>
<div style="text-align: left;">We&#8217;ve had a good time with OnLive&#8217;s &#8220;instant-play&#8221; game streaming service so far, but if there&#8217;s one thing we&#8217;d change, it would be the fact that it only supports wired internet connections. Thankfully, there are enough similarly minded folks out there, prompting the service to single out WiFi support as a &#8220;top development priority&#8221; to be introduced in beta form before October.</p>
<p>OnLive also announced today that it is extending its Founding Members program yet again (it was due to end this coming weekend), offering a free year of service and a guaranteed .95 monthly fee thereafter to anyone who signs up before January 1, 2011. </p>
<p>For those who are already members, Labor Day weekend (that&#8217;s September 4-6 &#8212; only two days away!) will bring with it a sale on all titles in OnLive&#8217;s catalog, to the tune of 50 percent off each <em>and every one</em>. A full list of games available can be found here. If you&#8217;re keen to try out the service (or get a preview of its WiFi support) the company will be exhibiting at PAX Prime this weekend, September 3-5.</div>
<p>Continue reading <em>OnLive to test WiFi support, extends free year offer and sale on all games</em></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" />OnLive to test WiFi support, extends free year offer and sale on all games originally appeared on Joystiq on Thu, 02 Sep 2010 10:00:00 EST.  Please see our terms for use of feeds.<br style="clear:both;"></p>
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		<title>App Store Games of the Week: August 27th</title>
		<link>http://www.teamctf.com/iphone/app-store-games-of-the-week-august-27th/</link>
		<comments>http://www.teamctf.com/iphone/app-store-games-of-the-week-august-27th/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:34:36 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[27th]]></category>
		<category><![CDATA[August]]></category>
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		<category><![CDATA[Store]]></category>
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		<description><![CDATA[Maple Story: Thief Edition, No, Human, Control Freak HD, and Knight&#8217;s Rush head up this week&#8217;s edition of App Store Games of the Week. GamePro.com &#8211; What&#8217;s hot?]]></description>
			<content:encoded><![CDATA[<p></p><p>Maple Story: Thief Edition, No, Human, Control Freak HD, and Knight&#8217;s Rush head up this week&#8217;s edition of App Store Games of the Week.<img src="http://feeds.feedburner.com/~r/GameProWhatsHot/~4/hyHOk40agFU" height="1" width="1"/><br />
<a target="_blank" rel="nofollow" href="http://feedproxy.google.com/~r/GameProWhatsHot/~3/hyHOk40agFU/">GamePro.com &#8211; What&#8217;s hot?</a></p>
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		<title>Sense of Wonder Night 2010&#8242;s Featured Indie Games Revealed</title>
		<link>http://www.teamctf.com/news/sense-of-wonder-night-2010s-featured-indie-games-revealed/</link>
		<comments>http://www.teamctf.com/news/sense-of-wonder-night-2010s-featured-indie-games-revealed/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 20:24:42 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2010's]]></category>
		<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Night]]></category>
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		<category><![CDATA[Wonder]]></category>

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		<description><![CDATA[Sense of Wonder Night 2010&#8242;s organizers revealed their list of nine innovative indie games from around the world to be presented at next month&#8217;s Tokyo Game Show presentation and on the TGS show floor. Running for three years now, SOWN is an annual event aiming to discover new and unconventional game concepts that &#8220;catch people [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://www.gamasutra.com/db_area/images/news2001/30152/100421-sown.jpg" align="left" hspace="5"/>Sense of Wonder Night 2010&#8242;s organizers revealed their list of nine innovative indie games from around the world to be presented at next month&#8217;s Tokyo Game Show presentation and on the TGS show floor. Running for three years now, SOWN is an annual event aiming to discover new and unconventional game concepts that &#8220;catch people by surprise and give them a Sense of Wonder &#8212; a sense that something will change in their world &#8212; &#8230;</p>
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		<title>Wooga Games Attracting 10 Million Monthly Players</title>
		<link>http://www.teamctf.com/news/wooga-games-attracting-10-million-monthly-players/</link>
		<comments>http://www.teamctf.com/news/wooga-games-attracting-10-million-monthly-players/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 11:24:50 +0000</pubDate>
		<dc:creator>Salat</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Attracting]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Million]]></category>
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		<description><![CDATA[Developer Wooga (&#8220;World of Gaming&#8221;) announced that its three Facebook games currently bring in more than 10 million monthly active users, a feat it accomplished in just a year since it began releasing titles on the social network. The Berlin-based studio says these numbers rank it as the eighth top social games developer in the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://www.gamasutra.com/db_area/images/news2001/30132/wooga.jpg" align="left" hspace="5"/>Developer Wooga (&#8220;World of Gaming&#8221;) announced that its three Facebook games currently bring in more than 10 million monthly active users, a feat it accomplished in just a year since it began releasing titles on the social network. The Berlin-based studio says these numbers rank it as the eighth top social games developer in the world (according to audience size) and the largest in Europe. Wooga also claims it is the only Facebook developer doing &#8230;</p>
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