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The team at Platinum Games, developer of online cross-franchise beat ‘em up Anarchy Reigns, has a pretty sweet deal. Those lucky dogs get to sit around and play the games they’re making all under the guise of “work.” It’s almost as awesome as playing and writing about video games other people make for a living. Almost.

The above video shows off 11 minutes of Platinum Games playing Anarchy Reigns, complete with audio reactions and some sweet specialized moves.

JoystiqPlatinum Games staff plays Anarchy Reigns just for you originally appeared on Joystiq on Sun, 29 Apr 2012 20:30:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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The National Endowment for the Arts, a U.S. government agency that offers funding for art projects and exhibitions, has awarded several major grants to video game projects that teach players about the arts or important social issues. The NEA introduced this grant opportunity last May, for the first time accepting submissions relating to mobile technology, digital games and other gaming platforms. Before 2011, this grant category only included radio and television, but last year the …


Source: Gamasutra News

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Jane Jenson has said one of the reasons she was attracted to working in the casual market over the last few years, was due to her familiarity with the age and gender demographic.

Speaking in an interview with RPS, Jensen said over the years she worked with teams which would want to skip out on certain aspects of story design, something she felt was integral to the adventure genre.

With her new studio, Jensen said she would like to bring both the newcomers to the adventure genre into the fold, without alienating those who have been playing the genre for years.

“The reason I was attracted by [the casual] market in the first place is that the audience tends to be people like me – older women – and they’re much more interested in story,” she said. “Having worked in this industry a long time, I’ve certainly found myself in positions where I was working on a project and the other people on it… usually guys… were like: ‘Oh, well, there’s no point spending money on story, everyone’s going to click through, nobody cares about this…’ and I was… ‘well, you might not want to, but I know there are people out there who want to.’

“That’s something I really like about that audience, and I hope I’ve had some influence on the market and how it’s gone. I did a lot of hidden-object games, and every single time I’d try to put more adventure-play in it. First it was just hidden objects, and then we had inventory items, and then scenes between objects that were adventure game scenes, and character topics and every time, just wedge in a bit more of the adventure experience. I think right now there’s just so much hidden object gaming on the market and it’s all so much the same, a really good third-person adventure game that was cute and wonderful would be really great in that market.”

Jensen said her new studio, Pinkerton Road, is focusing on bringing a new audience to third-person adventure games as well as existing fans of the genre with future titles as well as Moebius.

“It’s important for us to do that,” she said. “The more units we can sell, the more designers we can hire and the more products we can put out, so it’s in the interests of the old-timers to welcome this new audience.”

Source: VG247

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Valve co-founder Gabe Newell believes that the biggest problem plaguing the video game industry is poor-quality games. Not only do such games deter players from particular franchises or developers, but they can also sour video game neophytes to the entire gaming experience.

Speaking on the Seven Day Cooldown podcast, Newell said:

“We’re really still at the phase where there are so many more people who aren’t playing games than those who are. The reality is, anyone who plays a great game and has a great time is more likely to buy another game. Our biggest issue is that shitty games are much worse for us as an industry overall.

“It’s not like you go ‘oh good that customer has dollars in their pocket, they can spend them on my game’. It’s more like they just aren’t going to buy games in general, or go do something else with their time, [if they play a game they don’t enjoy].”

I love that Newell speaks in such frank terms, and he said quite a bit during the Seven Day Cooldown podcast, potentially hinting at Half-Life 3 and discussing Origin’s failings.


via Develop




Source: Gaming Today

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Gears of War has “literally the worst writing in games,” says the story producer on Dead Space — but he also admits the story in Visceral Games’ third-person horror title isn’t the best, either.

Chuck Beaver, the story producer for Dead Space and one who previously worked on story for James Bond games Everything or Nothing, From Russia With Love and 007: NightFire, made the comments in an official EA interview. The link to the original interview seems to be dead, but Eurogamer has a nice summary of a few key points:

“Story can only ruin a game for those people who care about story, so it’s a conditional answer,” he said when asked whether story can ruin a good game. “For instance, Gears of War. It contains atrocious, offensive violations of story basics. Yet it doesn’t seem to ruin it for many, many people. It’s literally the worst writing in games, but seems to have no ill effects.”

Ouch.

He also said that Dead Space was “just a simple haunted house story.”

POTENTIAL SPOILERS FROM HERE ON OUT!

When talking about the plot of Dead Space, Beaver said the end result was a personal story regarding protagonist Isaac Clarke’s girlfriend, “pasted” onto a haunted house story. Writers were overruled often, and the final boss fight was added without Beaver even being part of the discussion.

Dead Space 2 was a huge challenge. All these elements from the original game that were poorly thought through, like the Marker Lore, Necro ecology, etc., had to move coherently forward into the next narrative. The first story we had was a wreck of unrelated events and broken structure, so we cut our teeth getting that into shape, and didn’t fully make it.

Plus, we got lost a bit in complicated lore and plot elements that didn’t come through. And don’t even get me started on the final boss sequence that they put in without me in the meeting! That was fun.

Beaver pointed to Valve’s Portal 2 as an example of a game that gets story and gameplay right in equal measure.

Epic Games’ Cliff Bleszinski, for his part, said recently that he hopes any future Gears of War games are a bit more serious. The goal with Gears of War was to make the games less “dude-bro” and more like the HBO series Band of Brothers. That was especially apparent with Gears of War 3, although that game’s story was a bit heavy handed (see: sequence involving piano cover of “Mad World”).




Source: Gaming Today

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Dead Space Story Producer Chuck Beaver says that Gears of War has “literally the worst writing in games,” and likens it to such cinematic fare as Transformers.

To be fair, he also notes that Dead Space‘s story is kind of a mess in an official EA interview — but that’s a bit of a harsh comment for Epic Games’ trilogy filled with ‘roided-out protagonists and rifles that are also chainsaws. So we’ll put it to you guys: Does Gears of War have the worst story in all of games? Is it a dude-bro extravaganza? And how bad, really, is Dead Space?

It’s Friday Flame Wars: Defend yourselves in the comments, Gears of War fans! Have at you, everyone else!




Source: Gaming Today

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The author behind Masters of Doom and just last month Jacked: The Outlaw Story of Grand Theft Auto speaks up
Source: GamesIndustry International

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4 Historical Eras That Need Video Games

by Salat on April 19, 2012 · 0 comments

With Assassin’s Creed 3 on everyone’s mind, the whole gaming world is now talking obsessively about the setting – the roughly 30 year period spanning the beginning of the 7 years war to the conclusion of the American Revolution. Suddenly, everyone is an expert on British taxation, common law and the fact that George Washington was kind of like the Forrest Gump of the Colonies, magically somehow involved in nearly every important event of his time.

Lost in the hubbub is the fact that this is actually that rare moment in gaming, the employment of a somewhat unique setting. Yes, the frame is still 20 minutes in the (cyberpunk) future, but yet again, the Assassin’s Creed series is managing to diverge from either Ancient Rome, Feudal Japan or World War II. We approve, but it has us thinking: what other historical eras have been sadly neglected by the video game industry? So we dug deep, deep into ye ancient archives to find them.

Here are 4 historical eras that need video games of their own.

4: The Kurukshetra War

Where: Northern India

When: ~800s B.C.E. but possibly 300 years earlier.

What:

The Kurukshetra War is to India what the Trojan War is to Western Civilization: basically, the foundation from which a vast amount of LITERALLY EVERYTHING ELSE FLOWS. Culturally speaking, I mean. And just like the Trojan War gave us the Trojan War Poetic Cycle, the Kurukshetra War gave us India’s national epic, Mahabharata (itself, like Homer’s poems were for Troy, one of the few sources for the existence of The Kurukshetra War).

So what happened? A lot, and it’s really convoluted. Basically, two factions of a single family, seriously bitter due to several decades of back and forth backstabbing, finally had it out when the dynastic succession to the Kingdom of Kuru was up for grabs. One faction, led by Prince Arjuna, eventually ends up winning, with Arjuna establishing a long lived dynasty that goes on to conquer (peacefully, supposedly) a huge portion of Northern India. In between, there’s a lot of crazy family gossip (like how Arjuna and his brothers all marry the same woman, willingly!), some tremendous carnage, awesome iron-age bond gadgets, and a cool Star Wars ending in which Arjuna and his brothers decide to end their long, fantastic careers by renouncing the world, and climbing the Himalayas, where they ascend to the heavens as gods.

Why It Needs Video Games:

YEAHYEAHYEAH, an awesome war with a cool star wars ending. But that’s not why you’ve heard of it. You’ve heard of it because Arjuna’s charioteer and personal assistant is Krishna. Yes, that Krishna, one of the big goods of Hinduism and an Avatar of the God Vishnu. Krishna’s time on Earth has him displaying lots and lots of super powers, like being an excellent flutist and being able to make dozens of copies of himself so he can hook it up with some lovely farm girls. But his biggest claim to fame is his role as Arjuna’s valet. In Mahabharata, he’s constantly trying to arrange for a peaceful outcome and meanwhile giving good sense moral advice. Once the war is unavoidable, however, he’s just as decisive for that as well. See, faced with killing members of his family, Arjuna wavers. So Krishna gives him a little pep talk about duty, self sacrifice, just war, and (paraphrasing) keeping the big picture in mind. It lasts for hundreds of pages and ends with Krishna basically revealing the insane scale of the universe to Arjuna.

That little pep talk is called the Bhagavad Gita. Yes, the Bhagavad Gita, and it’s sandwiched into an already exhaustively long epic. Or to put this another way, what if the Bible was sandwiched into the Illiad and Oddessy? That’s how big of a deal it is.

And the game?

Obviously, a Total War style strategy game is a must. Players could take one of the many factions in the war and pit them against one another. To even things out, while Arjuna’s faction still gets Krishna, the other factions could get visitations from the Hindu pantheon of their own to even things out. And the chance to see your forces battling against the staggeringly beautiful terrain of north India is too good to pass up.

But for my money, the perfect game for the setting has a better precedent: the Dante’s Inferno video game. No, I didn’t much care for that weird take on Dante’s epic about the Catholic afterlife, but I approve of the idea. “Mahabharata: the game” would be awesome. Players could take on the role of Arjuna, fighting through bloody battlefields, working out the fact you and your brothers are married to the same woman, and using super powers courtesy of Krishna. Done right, it’d make a great trilogy that could take full advantage of India’s rich mythological tradition. And let’s be honest: Elephants; Gods; massive carnage. WIN.




Source: Gaming Today

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