Gaming

US-based professional gaming organisation Major League Gaming (MLG) has closed $ 10 million in new financing, to be completed in the first quarter of 2011.

The investment came from private equity firm Legion Enterprises, which specialises in the 16-24 year old male demographic. Together with primary investor Oak Investment Partners, MLG’s total funding now stands at $ 52.5 million.

MLG boasts of being the “dominant competitive videogame property” with approximately 4.5 million consumers each month online and live broadcasts that reach more than 600,000 unique viewers. The company recently launched a redesigned website at majorleaguegaming.com and plans to roll out new social networking and video features in the coming months.

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Hey, you know that Duke Nukem game that’s been stillborn since, like, forever? Well, supposedly it’s being made by Valve. Oh, and Activision and Infinity Ward have been having a slap fight for most of the year over what alleged slave drivers those Activision guys are. It certainly wasn’t a slow year for game news, and a few stories had our eyes shooting out of our heads like Roger Rabbit. Okay, that’s probably an overstatement, but you could certainly have caught us looking like our little cat friend here.

We got together and looked back at the stories from 2010 that most took us by surprise. Spoiler alert: Duke Nukem Forever is on here. Sorry if that diminishes your shock.

What Floor Phil Owen:

Duke Nukem Forever lives!

When I got on a plane to go to PAX, I did not imagine that in less then 24 hours, Gearbox would announce that they had resurrected this long-joked-about title, much less that I would get to play it. But Gearbox did make that earth-shattering announcement, and I really did get to play it. Gameplay-wise it was not exactly spectacular, but it was entertaining as f–k because it has an honest-to-god personality.

I don’t really know if this news was actually that big of a deal beyond the “OMG itz DNF” aspect, but the 30 minutes I spent in that Gearbox booth were beyond surreal, and nobody’s going to forget that story any time soon.

Project Natal becomes Kinect

So Microsoft’s controller-free thingie getting an official name isn’t, I guess, that big a deal, but it was pretty surprising that it would be something that fucking stupid. “Kinect” is a really bad name for a thing, because when you say it out loud to all the mamas out there who buy shit for their kids, they didn’t have a clue how to spell it. And it’s just a bad name on its own. It’s not quite as bad as, say, Leaders and Legends, but damn if it isn’t awkward as hell.

Phil Hornshaw’s two cents: At least it wasn’t called “Wii.”

What blew Ross Lincoln’s mind:

The Matthew Crippen Case is abruptly dismissed

I wrote pretty much everything I have to say about it here:

http://www.gamefront.com/xbox-modding-trial-abruptly-dismissed-after-presiding-judge-eviscerates-prosecution/

The dismissal is shocking for a few reasons. A) because typically, particularly in the last 30 years, the courts are both VERY business friendly and VERY amenable to the idea that IP is more sacrosanct than individual privacy; B) because of the brazen misconduct by the prosecution and prosecution witnesses; C) because the presiding judge seemed to have ruled out the only available defense several weeks prior to dismissing the case, then reversed himself; and D) because I fully expected that the outcome would be a ruling in favor of the idea that even if you purchase something, you don’t really own it.

It’s also worth noting that by dismissing the case, the issue isn’t resolved. Companies can still claim that their customers don’t have a right to modify the hardware they’ve legally purchased regardless of the circumstances or intent. But at least they don’t have a favorable verdict backing them up the next time someone tries to sue a law-abiding, if perilously close to the black market, customer, who is simply exercising the same rights that iPhone users have.

What startled Phil Hornshaw:

Infinity Ward v. Activision

The bad blood between developer Infinity Ward and mothership Activision over the making of Call of Duty: Modern Warfare 2 just kept getting more and more ridiculous. The whole thing resulted in lawsuits and counter suits, with Activision publicly calling out IW on more than one occasion. It was the kind of scuffle you’d expect to see between no-talent brain-dead celebrities, and it was hilarious. Kotaku made a great rundown of the whole situation, because it gets confusing.

Suffice it to say, all the noise that came out of the situation was interesting, and some of it was ridiculous. The founders of Infinity Ward left the company to create Respawn Entertainment and signed on with Electronic Arts, but not before claiming they’d been overworked by Activision in what they called “police state” conditions. They also claimed Activision held hostage money it owed IW from Modern Warfare 2.

For its part, Activision moved Call of Duty over to Treyarch, which created Call of Duty: Black Ops — which was even bigger than MW2. It also claimed insubordination on IW’s part, among other things.

All in all, big changes to the games industry with lots of people calling each other names in the press don’t show up too often. We won’t see how the whole thing shakes out until May, so hopefully we’ll get a few more fun developments, like both companies claiming secret assassinations or espionage or aliens or something.

Microsoft lets hackers run wild with Kinect

At first, Microsoft was a little pissy about people appropriating its newly released Kinect hardware to do things like drive cars and let people play with lightsabers and lay the groundwork for the eventual robot uprising and the overthrow of Mankind. The company even threatened to respond with lawsuits against hackers in the early days of Kinect’s release.

How awesome was it, then, that Microsoft stopped in its tracks when it saw some of the amazing things that people were doing with its hardware, and instead of going all Huge Evil Corporation on us, actually signed off on letting programmers and scientists see how far they could push the hardware? Answer: extremely awesome.

It might have something to do with the fact that there’s nothing cool to play on Kinect just yet if you’re not a five-year-old girl, but it’s great that Microsoft is seeing potential for its peripheral beyond petting pretend animals and throwing pretend bowling balls. The hardware inside the machine is actually pretty slick, and people have been able to do some very cool things with it. Yes, Kinect is probably version 1.0 of the eyeball of future Terminators, but at least right now, a gaming machine has expanded into the real world and is actually have an affect on real science. That’s pretty cool.

Now if Microsoft would just get some hardcore games together so I have a reason to buy the damn thing.




Gaming Today

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The Korea Times is reporting today that a college student identified only as “Moon” died after having spent more than 12 hours at a local PC Bang. It seems he mysteriously fainted, and later died after being rushed to a hospital (warning: Bad translation):

On Monday afternoon in a PC bang in the southeastern city of Ulsan, the collegian, only identified as Moon, suddenly fell to the ground and was rushed to a hospital but he was declared dead upon arrival, police said.

The 19-year-old collegian went to the PC bang at around 2 a.m., stopped by his home briefly at 10:30 a.m., to eat, and returned to the PC bang.

His families and friends told the police that he habitually played the online shooting game.

The article doesn’t actually say which online shooting game it is, but if his college experience was anything like mine, I’m betting it was Perfect Dark. Kidding, kidding. But seriously, if it is, actually, a shooter and not Prius, then my money is on either Call of Duty, or something like Battle Territory. We’ll be keeping our eyes out for more word on what, precisely, is going to be blamed for killing this poor kid.

And yes, we do say ‘blamed’, because while I’m no doctor and I certainly don’t live in Korea, I’m pretty sure that this poor guy didn’t die from gaming. 50 bucks, right now, says there’s a preexisting condition that was likely triggered by sleep deprivation. You’d think, since the compared to, say, alcohol, drugs, or living on top of American Oil, the amount of people who die from gaming related activities is hilariously low that people will keep their heads on straight. But no, video games are apparently a uniquely addictive, uniquely threatening pastime. At least in Korea, where stories about people being utterly ruined by their inability to control their gaming are epidemic. So what do I know?

Well, I know this: PC Bangs sound awesome:

the computer hardware used by PC bangs may be more powerful than the systems available in the players’ homes. Most PC bangs allow players to eat, drink and smoke (often with separate smoking and non-smoking sections) while they play. It is common for PC bangs to sell ramen noodles, canned coffee, soft drinks, and other snacks.

I don’t know about you, but my next vacation is in Seoul. Also, isn’t it funny how whenever old people don’t understand something, it becomes public enemy #1. This is either an argument in favor of free Wiis for everyone, or for keeping people over 50 from ever glancing at a TV screen. I can’t decide which, but say what you will about Americans, we might be ridiculous, but at least when we freak out about the Terrible Threat Of Gaming, we remember that sex sells.

In the meantime, while you’ve got Korea on your brain, why not revisit our E3 coverage of the upcoming FPS Homefront.

Via Hot Blooded Gaming.




Gaming Today

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The worldwide online gaming industry will generate revenues of more than $ 20 billion in 2012, thanks in part to Asian Pacific markets and internet-connected devices, according to ABI Research. In its new “Gaming in the Cloud” study, the research group says the Asian Pacific region, especially China, will drive much of this sector’s growth. The firm notes significant differences between Western and Asian markets, as the latter tends to prefer free-to-play titles, which ABI says …


Gamasutra News

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Just when you thought Sega was long gone, out of the gaming hardware business, they rise up to create…umm, a urine-sensing minigame collection? Yup, the same company that brought us the Genesis and Sonic the Hedgehog is working on “Toylets,” a gaming platform placed on top of the nearest urinal stall with the following mini-games as described by Akihabara News:

*Manneken Pis, in which the pressure of the stream is directly translated to how much liquid was urinated.
*Graffiti Eraser, where graffiti on a wall is removed with a hose. The stronger the pressure of your urine, the faster the wall becomes pristine.
*The North Wind and Her, in which a horny north wind tries to blow a dress off a girl. The stronger the pressure of your urine, the harder it blows.
*Milk from Nose, a faux-sumo game in which two characters blow milk out of their noses to push the other out of the ring. The stronger pressure between you and the person that used that urinal before you wins. Yes, it’s a multiplayer game – albeit non-realtime.

No release date is given, but regardless of when it launches, I’m sure it’s safe to say this is one gaming system that will surely never make it out of Japan.

[Pic Source: Akihabara News]

gamrFeed

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OK. We’re going to share some numbers with you, but you have to promise not to freak out, by which we mean skipping straight to the comments and going off half-cocked. You promise? OK. So, according to a console usage survey by The Nielsen Company, PS3 owners spend just under half their time (49 percent) gaming, as compared to 62 percent on 360 and 69 on Wii. Since you’re not freaking out about that (you promised!), you should check out Gamasutra’s analysis where you’ll find some other interesting figures, like how much time is spent online and which ages are playing.

The time spent gaming statistic, if you thinking about it, isn’t a measure of which platform has the most “r33l gamerz” (is “r33l” a thing? if not, we’re starting it) but what people are buying the consoles for. A look at time spent watching DVDs and Blu-ray’s (27 percent on PS3 vs 11 on 360) reminds us that there are probably plenty of non-gamers that just bought the box as a cheap Blu-ray player padding the numbers.

So, the consoles all do different things and different people love them for different reasons. It’s a veritable rainbow of useful applications and applicators. It’s … crap, you’re already commenting, aren’t you?

JoystiqNielsen ranks online play time, time spent gaming for each console originally appeared on Joystiq on Fri, 17 Dec 2010 03:00:00 EST. Please see our terms for use of feeds.

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Joystiq

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Gamers are idealistic about our games; we have to be, or else we would have long ago abandoned this activity we’re ostracized for taking part in. Since we love gaming so much we want to marry it, we often talk about how to make it better. Here is what we hope will improve in the world of gaming in 2011.

Ron Whitaker’s wish:

My big hope is that the success the PC has seen as a gaming platform this year heralds a comeback for the platform overall in 2011. Sure, Starcraft 2, Bad Company 2, and Fallout: New Vegas were huge PC titles, but I would love to see us get back to having games targeted at PC, and (with the exception of Starcraft 2) not ported over from a console release.

There are still a few developers that do this, but the number has dwindled in recent years. It may take a game that can find a middle ground between World of Warcraft and Farmville, but I still think it can happen. God, just think of it: World of Farmville. Kinda gives you the willies, doesn’t it?

Phil Hornshaw’s wish:

More cross-platform compatibility

One of the more interesting things I’ve seen on the mobile gaming front are iPhone and iPad apps that link up with games on other platforms. There are apps out there that let you scour the World of Warcraft auction house, for example, and Ubisoft recently put out an app that links up to users’ Uplay accounts so they can…spend their Uplay points, I guess. I have iPhone apps that let me interact with friends lists for Xbox Live, Playstation Network and Steam, all at once.

And having been paying attention to mobile gaming over the last few months, I’ve been consistently impressed with what’s going on there. Studios big and small are putting out some interesting, innovative games on Apple’s devices at a pace that’s almost staggering. One recent game for the iPad lets you use your iPhone as a controller via Bluetooth or wifi. A poker app I recently ran across turns the iPad into the felt and players’ iPhones into their hole cards.

So here’s what I’d love to see next year: iPhone games that matter to Xbox 360 games. PC first-person shooters that link to Android apps for, I dunno, minigames that have you cleaning your weapons so they do more damage. Apps that let you spectate your friends’ StarCraft games live on your phone (like OnLive’s recent iPad app). And anything that lets you use a touchscreen device as a console controller.

Maybe it’s asking a lot for developers and hardware companies and bitter corporate rivals to be friendly, but I don’t care — this is wish upon a star time, and my wish is that every cool thing I own would do cool things with every other cool thing I own. Microsoft and Sony and Activision and Ubisoft and, hell, just about everybody have various apps in various app stores. How come I can use my iPhone as my PC’s mouse but not to call plays for a Playstation-bound football team? If the industry truly wants to do some new and amazing things with gaming, it shouldn’t bother making players wave their arms at cameras: it should start thinking about finding ways to make gaming a more integrated and ubiquitous part of our lives. All it would take is a little cooperation.

Phil Owen’s wish:

More budget games

One of my favorite games of the year is Deadly Premonition (pictured), a jokey J-horror Xbox 360 and PS3 game that cost $ 19.99 at retail on release day. It generally is a very ugly game, and the gaming press wasn’t too fond of it, but it cost $ 20, and so it was the top-selling Xbox 360 game the week it came out. I s–t you not.

We need more of that. It serves two purposes: 1) you give the gamers a f–king break for once, and 2) you’re much more likely to successfully introduce a new IP if it comes a low price point, and if that works and folks like it, you can sell the sequel at full price and people will still buy it because they liked the first one so much. Publishers: you are not required to price every game at $ 60. You are allowed to strategically price games. A budget game doesn’t have to be $ 20, of course; the “traditional” budget retail game price for this generation is $ 40, and any price point between $ 20 and $ 60 should be considered.

This doesn’t have to be a regular practice, and it probably should not so you can protect the $ 60 price point. But as Deadly Premonition — a game nobody knew anything about, really — proved, folks will gobble up things that are cheap.

Mark Burnham’s wishes:

I don’t ever want to see the words “you are overencumbered and cannot run” in 2011. Bethesda, how dare you. That is a down right Jurassic-old gameplay mechanic that should be extinct. Fix it in Skyrim.

A PS3 remake of Final Fantasy VII. At least an announcement. Shut up, this article is about our hopes and dreams. Not our predictions.

No more “thermos collectibles,” by which I mean, needless collectibles with all the importance of pogs. Alan Wake. Looking at you, bud.

Shooters with longer, better single-player campaigns.

Ross Lincoln’s wishes:

Adding to what Ron says, given the huge sales of PC games in 2010, I hope this means that PC gaming comes back in a big way in 2011, and thinking of Civilization V, I’d add I hope this is not at the expense of what makes PC games different from console games. Don’t dumb down games that only work on PC to appeal to an audience who likely doesn’t have a computer they use for gaming anyway. Keep. It. Real.

I’d also like to see, once and for all, the end of save points for anything except deliberately old school games. It was thankfully rare in 2010, but two(ish) high profile games – God of War III and Lost Planet 2 – both inexplicably forced players to fight their way to save points in order to take a damned break. Maybe this wouldn’t have been such a big deal even 2 years ago, but now that almost everything is save-anywhere-when-not-in-mission + auto-saves-constantly, it’s time for that almost to go away. If you make a game for current gen systems and can’t bother utilizing their potential, it’s time to think about switching to Facebook apps.

Finally, absolutely no more movie adaptations, aborted attempted adaptations, or rumors of adaptations of any game that already has a huge story, beloved characters and canon characterizations. The Uncharted Series is already better than most movies; word of their adaptation was bad enough but the fact that David O. Russell appeared to be jettisoning every single thing that is identifiably “Uncharted” was simple absurd (and don’t get me started about casting).

This is doubly true for games that have all of that plus customizability; The Mass Effect movie, for instance, which will undoubtedly suck. Not only because no movie could possibly improve on the already epic story (and very likely, the story will be “streamlined” and dumbed down considerably), but because Hollywood sexism will demand it be about the male Commander Shepherd. That’s a giant middle finger not only to female Mass Effect fans but also to people who know that Female Commander Shepherd’s voice actor is just better, and thus, the game is kinda better playing as her. The fact is, video games are beginning to outsell movies; if we’re talking American movies ONLY, they’re also becoming better storytelling mechanisms. Better to let them grow without douching them up.

Ben Richardson’s wishes:

More new IP. Remember the thrill of discovery you felt the first time you played Mass Effect? When there was a whole galaxy, a whole mythology to explore, full of unfamiliar concepts, ideas, and characters? I want to have that feeling more often. The game industry has a crushing case of sequelitis, stemming from the fact that games are such a big investment. Why risk 50 million to develop a game that may or may not sell, when you can just churn out Military Shooter 4: The Explosioning? While I’m as psyched for Dead Space 2, Portal 2, and Total War: Shogun 2 as the next guy, I’m also intrigued by games like L.A. Noire that are offering something unfamiliar.

I’d like to get a break from zombies. They’ve had a good run, but now its time to move on to something else. I can’t imagine that anyone else is really excited by them now either.

Echoing Ross’ remarks, next year it will be 2011. That means that as soon as I encounter a game with an unskippable cutscene, I will remove it from my Xbox and throw it directly out the window, while demonstrating absolutely no regard for passers-by. Seriously. There is no longer any excuse.




Gaming Today

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Game-streaming firm Gaikai has refuted suggestion that OnLive’s recently-revealed cloud gaming patent might present a problem.

“We share OnLive’s vision that streamed gaming is a key element of the future of the video game industry,” said Gaikai boss David Perry in a statement to VentureBeat.

“We do not expect the general concept of remote gaming to be patentable, as many of us played remote games in the 70′s, 80′s and 90′s. Neither Gaikai nor OnLive were the first to develop technology in this area.”

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GamesIndustry.biz – News

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