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Learn how to create ramps and rails out of thin air in Shaun White Skateboarding.
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Learn how to create ramps and rails out of thin air in Shaun White Skateboarding.
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You may have read our interview with Nintendo’s Shigeru Miyamoto earlier this week – where we talked about everything from the 3DS to Retro’s reboot of Donkey Kong Country to the Wii MotionPlus-enabled Zelda title, Skyward Sword – but why not watch the video also? You can marvel as the voice of Nintendo’s Bill Trinen magically appears out of Mr. Miyamoto’s mouth thanks to the magic of editing and, as a freebie, you’re also hearing the thoughts of one of video gaming’s great creators. Find it just after the break.
Continue reading Video Interview: Shigeru Miyamoto on 3DS, Retro, Zelda and Pikmin 3
Video Interview: Shigeru Miyamoto on 3DS, Retro, Zelda and Pikmin 3 originally appeared on Joystiq on Fri, 18 Jun 2010 17:40:00 EST. Please see our terms for use of feeds.
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Brad heads behind the scenes of E3 to discover Nintendo's master plan.
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In the first half of our video interview with John Koller, we talked about PSP, Sony’s expectations for the PSP Go, and a new marketing direction for the portal. In the second half of our video interview with Sony’s John Koller, we chat about some of E3′s key surprises, including PlayStation Plus and Steamworks. What can we expect from Sony’s new partnership with Valve? How did it come together? Furthermore, what kind of services will PlayStation Plus offer? These questions and more in part two, viewable after the break.
Continue reading Video interview: Sony’s John Koller, on PlayStation Plus, Steamworks and more
Video interview: Sony’s John Koller, on PlayStation Plus, Steamworks and more originally appeared on Joystiq on Fri, 18 Jun 2010 21:38:00 EST. Please see our terms for use of feeds.
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Brad talks black, gold, and all the other stuff influencing the new Deus Ex.
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Brad talks black, gold, and all the other stuff influencing the new Deus Ex.
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Gentlemanly Ryan inquisitively interviews the magical creative director of Super Scribblenauts.
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We know enough about Media Molecule’s follow-up to 2008′s highly customizable platformer LittleBigPlanet to know that it’s remarkably ambitious. Still, for each feature the studio announces, dozens of questions surface about how they’ll actually be implemented in LittleBigPlanet 2. For answers to these burning queries, we turned to Media Molecule co-founder Alex Evans. Click past the jump to learn more about the sequel’s bold new creation tools, community features, PlayStation Move functionality, and the unconventional ways the small development studio has expanded.
Gallery: LittleBigPlanet 2 (E3 2010)
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Continue reading Interview: Media Molecule’s Alex Evans, on LittleBigPlanet 2
Interview: Media Molecule’s Alex Evans, on LittleBigPlanet 2 originally appeared on Joystiq on Fri, 18 Jun 2010 18:10:00 EST. Please see our terms for use of feeds.
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