Like a lot of middleware developers, Tony Cannon started developing his own tool to solve a problem he himself was having. Unlike a lot of middleware makers, though, Cannon’s creation grew out of his problems as a player, not as a developer. As a pro-level fighting game player and one of the organizers of the Evolution tournament series, Cannon was worried that the arcade culture he was steeped in was deteriorating. “In the mid-90s, arcades …
With Valkyrie coming to an iDevice near you on April 28th, we sit down with Fishlabs to find out what we expect…
Valkyrie won’t be a separately released game in the series, but will instead be available as an add-on mission pack to Galaxy On Fire 2. Despite this, Fishlabs CEO Michael Schade, ensures us that [...]
Galaxy On Fire 2: Valkyrie – Fishlabs Interview is a post from: TouchGen
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At Fanfest 2011 Brendan Drain sat down with CCP Zulu and talked about several aspects of EVE Online. There were so many topics discussed that it could not fit in just one interview. So find out what else CCP Zulu has to say about EVE Online in this second interview about Incarna, Captian’s Quarters, and the future of PVE at Massively.com.
Gearbox’s Randy Pitchford discusses his views on the success of the Duke Nukem series. Download the Duke Nukem Forever Interview with Randy Pitchford Video or watch it below.
Nordic Game has been one of the most interesting European conference on the calendar, and one that GamesIndustry.biz has been proud to support for a long time.
As we head into the final month before this year’s event, conference director Jacob Riis offers us a glimpse of what we can expect – who the main keynotes are, and how they fit into the theme of creativity.
At Fanfest 2011 Brendan Drain sat down with CCP Zulu and talked about several aspects of EVE Online. Find out what CCP Zulu had to say about Team Best Friends Forever, Incursion dev blogs, “EVE is Real”, and much more in this interview at Massively.com.
Those damn cable networks that cover games only in terms of violence. Those big ‘consumer’ magazines that never review games. They think we don’t think. They think we don’t read. They think we need to get a life. Well, we have one, and, yeah, it’s rich beyond videogames. But it’s also made richer because of videogames. That’s why, after more than 15 years of covering games, I had to write All Your Base Are Belong to Us, How Fifty Years of Videogames Conquered Pop Culture. More »
With a history of 25 years in game development, from Wizardy to Def Jam Icon, Brenda Brathwaite has now moved into social game development, working at LOLapps (Ravenwood Fair) and gravitating to a company she helped co-found, Loot Drop.
GamesIndustry.biz took the opportunity to catch up with Brathwaite following the Game Developers Conference, where she had taken part in a number of sessions including the impassioned Game Developers Rant, to discuss traditional developers moving into the social space, perceptions of the two markets and why the ‘strip mining’ mentality is on its way out.