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After some deliberation with Brad while recording our podcast today, we determined that it is in fact Wednesday, which means a whole slew of games coming out tonight. We’re still not seeing the massive influx of games that we were seeing towards the end of 2011, but we’re getting back to where we used to be.

This week is a massive improvement over a few weeks ago where we were struggling to find four games to post about. All of this stuff should be available at 11:00 PM Eastern, or potentially much earlier if you’re the kind of person who lives east of North America.

Ash II: Shadows, $ 2.99 Silver / $ 4.99 Gold – Forum Thread – We had a great time with the original Ash, and needless to say, we were very surprised to see this Konami-published sequel squeak out on to the App Store today. It comes in two versions, a “silver” and “gold” edition. It sounds like buying the Gold version now is similar to subscribing to Call of Duty Elite in that you get all the DLC included. Meanwhile, it sounds like these will be IAP for the Silver package. Without any solid plans of what sort of DLC is coming, it’s hard to say which is the better buy.


Greedy Penguins, 99¢Forum Thread – I know what you’re probably thinking, the App Store really needs some more bird-based physics games. Well, Chillingo has you covered with Greedy Penguins. Three different environments are included as well as a host of unlockables.


JAZZ: Trump’s Journey, $ 2.99Forum Thread – This game sounds so crazy I can’t wait to try it. You play as a jazz musician assembling a band with a trumpet that can stop time. The art style looks cool, the premise is delightfully crazy, and it’s got the BulkyPix seal of approval.


Niko, Free (With $ 1.99 Unlock) – Forum Thread – This platformer looks pretty neat, as games that use flinging mechanics for jumping seem to work pretty well on the App Store. Niko has the added bonus of apparently being able to award you items in Habbo Hotel. That’s cool, right?


Order Up!! To Go, Free (99¢ Unlock to Remove Ads) – Forum Thread – Ever wish you could experience what it’s like to work in the fast food industry without actually working in the fast food industry? Here’s your chance!


Puzzlejuice, $ 2.99Forum Thread – I’m always down for a crazy word game. It seems like the idea behind this one is to first match colored blocks, which then turn into word tiles, which you then use to spell words. Sounds delightfully hectic.


Smash Cops, $ 2.99Forum Thread – After an unfortunate App Store SNAFU, Smash Cops should be back this week? I hope so, anyway. I can’t wait to play it.


SoulCalibur, $ 12.99Forum Thread – Yet another classic fighting game joins Street Fighter and King of Fighters on the App Store. I can’t wait to see how this one controls.


Time of Heroes, 99¢Forum Thread – A 3D turn-based strategy game. It’s a little hard from the video to tell how all the gameplay elements work, but people in our forums seem to be excited for it.

Source: Touch Arcade

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Since its introduction in 2011, the Stop Online Piracy Act has threatened to forever change the way Americans use the internet. The bill in the House of Representatives (and its Senate cousin, the Protect IP Act) hangs like a censorious Sword of Damocles over the head of popular sites like YouTube and Wikipedia.

SOPA’s opponents condemn its excess in no uncertain terms. A coalition of intellectual property law professors decried its ambiguous wording and unconstitutional clamp-down on free speech. Al Gore worried that the bill might impede the spread of democracy and freedom in the places it is needed most. Internet security experts explained that SOPA would undermine important improvements in DNS security. Julian Sanchez of the libertarian Cato Institute systematically eviscerated the bad-faith data used by entertainment industry lobbyists to justify the legislation’s draconian provisions.

For much of the fall, a floor vote in the House seemed imminent. Two high-profile December delays, however, have ensured that the public SOPA debate will rage on for another week or two, even as the bill becomes an electoral liability for its backers.

As lines are drawn and sides are chosen, SOPA support has also become an important litmus test for consumers. A “Boycott SOPA” Android App uses a barcode scanner to alert shoppers if the product they are about to buy is manufactured by a company that supports the legislation. A similar Chrome Add-on will alert you if you visit a SOPA-supporting website.

 

Where does this all leave gamers? The games industry has waged a long, mostly unsuccessful war against piracy, and with that in mind, its hardly surprising that the Entertainment Software Association is one of the groups which have given SOPA their full support.

But though most gamers would agree that game designers and publishers have a legitimate complaint (as writer Kyle Orland argued eloquently in a GameFront column last week), SOPA’s ambiguous language, harsh penalties and non-existent oversight make it an untenable solution to the problem. Why, then, are so many companies in the game industry continuing to toe the ESA party line?

Given SOPA’s many faults and the outpouring of criticism it has recently endured, the list of game companies who publically oppose the measure is conspicuously short. To date, it includes:

With the exception of Epic, this is hardly a collection of the industry’s most recognizable names. Officials at giant publishers like Electronic Arts may be keen to protect profit margins (and, by extension, shareholder interest), but in doing so, they risk alienating their best customers, internet-savvy gamers distressed by SOPA’s planned privations. In particular, as Destructoid editor and GameFront columnist Jim Sterling pointed out in a open letter, the bill gives the Attorney General’s office broad censorship powers, in hypocritical contrast to the game industry’s long-standing fight against unconstitutional censorship.

Despite revenue lost to piracy, more game companies should join their colleagues listed above (and others in the technology space, including giants like Yahoo, Google, and EBay) in opposing a flawed piece of legislation that could have disastrous consequences for the internet as we know it. In the words of the 20th century clergyman Harry Emerson Fosdick: “Liberty is always dangerous, but it’s the safest thing we have.”




Source: Gaming Today

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Super-cheap rogue-like hit The Binding of Isaac is getting an expansion in the next few months, and that will be the end of that — but the expansion will be a substantial one, the game’s creator says.

The expansion will be called “The Wrath of the Lamb,” and will feature about 50 percent more content, including new bosses, chapter, characters, game mechanics and all the other great stuff that makes The Binding of Isaac so fun. The game’s creator, Edmund McMillen, say the expansion to the PC title will be done in some three to four months, but that’ll be the last he does with it.

McMillen is also in talks with a publisher to bring the game to the Nintendo 3DS, although the deal is still moving through negotiations with higher-ups at Nintendo.

If Isaac doesn’t make its way to Nintendo’s handheld, however, it’s possible it’ll wind up somewhere else. McMillen’s publisher wants to find a home for the game, which could mean a port to the Playstation Network, Xbox Live or a mobile platform.

All good news, I say. The Binding of Isaac is a great little $ 5 gem on Steam that brings hours of challenging enjoyment along with it, and it’s disturbing. Can’t wait to get my hands on more of that.

Via Joystiq.




Source: Gaming Today

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After former DICE / EA Easy dev Benjamin Cousins left his former role, we were pretty sure he was on his way to a world bicycling championship. As it turns out, he’s keeping his bicycling hobby on the side and running the Swedish branch of Ngmoco instead — and he’s bringing along some friends from his former employer.

Senior artist Wille Wintertidh and senior programmers Torbjørn Lædre and Malte Hildigsson, all from DICE, have joined the team, and we don’t expect they’ll be the last. Cousins announced the hires via Twitter, where he characterized the trio as “fabulous new employees.” We’re hoping he also threw confetti in the air as he remarked as much.

JoystiqMore DICE employees jump ship to Ngmoco’s Swedish studio originally appeared on Joystiq on Fri, 06 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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GSC Game World, developer of the S.T.A.L.K.E.R. series, was rumored to have shut down earlier this month, a move that would have affected roughly 45 employees. However, GSC still appears to be alive and kicking wiggling its legs slightly, announcing via Twitter that “there is cause for hope!”

In the same tweet, GSC said it “will not be releasing any official news until around mid January,” which suggests the studio will still be running in some capacity at least until then. GSC was developing S.T.A.L.K.E.R. 2, and we can only hope for some good news in January from the studio.

JoystiqS.T.A.L.K.E.R. devs: ‘There is cause for hope,’ more news in January originally appeared on Joystiq on Fri, 23 Dec 2011 14:45:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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In true Humble Bundle form, a bunch of additional games have been added to the mix that are available for a stupidly low price, provided you pay more than the average going rate for the bundle.

Already, the Humble Indie Bundle No. 4 was pretty great. For the low price of “whatever you want to pay but remember some of it goes to charity,” you get Jamestown, Super Meat Boy, Bit.Trip Runner, Shank and Night Sky HD. Pay more than the average, and the Humble Bundle crew throws in even more goodness: Cave Story+ and Gratuitious Space Battles.

And now, there’s even more on offer, with titles from the last bundle, Humble Indie Bundle No. 3, getting tossed in as well. That’s VVVVVV, Crayon Physics Deluxe, And Yet It Moves, Hammerfight and Cogs. For a little more than $ 5 as of this writing.

Go buy it. Go buy it for other people. Go give money to charity. Go to HumbleBundle.com.




Source: Gaming Today

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Humble Indie Bundle adds four more games

by Salat on December 21, 2011 · 0 comments

Over its brief life span the Humble Indie Bundle has brought PC gamers some of the best deals in recorded PC gaming history. Now in its fourth incarnation, the HIB4 is digging deep for new levels of awesomeness, and somehow they managed it.

Buying the HIB4 for more than the average price paid by others ($ 5.17 as of this writing) not only gets you the original five games (Jamestown, Bit Trip Runner, Super Meat Boy, Shank, and Nightsky HD) as well as the two original bonus games (Gratuitous Space Battles and Cave Story+) but will now earn you yet another four games: Crayon Physics Deluxe, And Yet It Moves, Hammerfight, VVVVVV, and Cogs.

Via Humble Indie Bundle.

Source: VG247

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The European and US arms of Apple have both determined their iPad and iPhone game of the year awards, with each branch honouring different apps. Apple Europe gave top gongs to the home-grown Tiny Wings on iPhone, and Contre Jour on iPad. Its American brethren also went with local offerings, namely Tiny Towers and Dead Space. Well done all. Thanks, PocketGamer.

Source: VG247

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