multiplayer


(This is another edition of </RANT>, a weekly opinion piece column on GameFront. Check back every week for more)

Before we crack on, let me just acknowledge right off the bat that I know how reactionary and judgmental this entire rant is. But then, this column series is called RANT!

I recently crossed off a long-standing item on my to-do list when I beat Metro 2033 this past weekend. Despite some very noticeable balancing issues with regards to enemy AI and damage ratios, 4A Games’ dismal and depressing survival-shooter is one of the most immersive, atmospheric and rewardingly stressful games I’ve played in very long time. Needless to say, I have begun to look forward to Metro: Last Light immensely. All they needed to do was delve deeper into the story and provide challenge that cheated a little less in order to provide a near perfect experience.

Oh, and apparently it needed multiplayer, because of no good f**king reason.

News broke this morning that the Metro 2033 sequel would bring a multiplayer mode, and I can’t for the life of me fathom why that was necessary. Just like BioShock and Dead Space, it seems that yet another perfect single-player experience, where atmosphere and isolation are the central focus, is going to shoehorn in some pointless online frag-fest that people will play for three days before getting bored and going back to Call of Duty. It’s not like I’m angry or anything like that. I just can’t stop rolling my eyes every time I think about it. Seriously, what was the point of this?

Was this so THQ could force its shitty online pass scam into yet another game? Was it because multiplayer is what gets Call of Duty its sales, and thus has become the only way a shooter is allowed to become popular? F**k off with both those attitudes. The less said about Online Passes the better, but as far this idea that multiplayer = sales goes, I have to say that’s total bunk. Yes, multiplayer has become a big part of gaming, but it’s not necessary for sales. The original BioShock was a considerable success without it. L.A. Noire has become a smash hit in spite of being a single-player game. The fact Metro 2033 is even getting a sequel seems to indicate it performed well enough without any online mode. Would it not be better to concentrate on enhancing what made the original successful, rather than split your money, time and energy creating some extra mode in a cynical attempt to draw more people in?

As much as multiplayer dominates the industry, there’s still only room in the yard for a few big dogs. Halo and Call of Duty are the undisputed champions, and it seems to me that all these shoehorned multiplayer modes fail to even start competing. Does anybody reading this play Dark Sector’s online mode? Or Overlord’s? What was the point of either of those? Not to mention, you can tell when an online mode has been phoned in just to trick fragheads into buying a game. Dead Space 2′s online mode is pretty sloppy and not compelling in the least, while BioShock 2′s was a buggy and fairly shallow experience. I feel a cheap and shoddy multiplayer experience is worse than none at all, since it does a disservice to the entire package. Better, in my mind, to concentrate on the single-player exclusively than waste time on something people will barely play before returning to games that offer better online experiences.

If multiplayer was such a guaranteed seller, we’d all be playing Shadowgrounds 3 by now. But we’re not, are we?

I think publishers fail to realize exactly how people play online games. We only have a limited amount of time in any given day, and most online gamers aren’t going to waste it with multiple games. People like to be good at online games, they like to compete, and you cannot compete if you’re spreading your training thin between several titles. People only have time to dedicate themselves to one or maybe two online games, at least if they want to get intimate with their experience and seriously get good at it. I would bet money that a huge portion of Call of Duty players only play Call of Duty, and spend their gaming time practicing, exploring, and getting to grips with everything the game offers. Do they have time to dip into Halo 3, Killzone 2, Wolfenstein, F.E.A.R 2, Saints Row 2, Dead Space 2, BioShock 2, and any other sequel you can dream up?

I’m certainly not saying developers shouldn’t ever focus on multiplayer, but at least make sure it’s worth trying to make. If you became famous for creating an atmospheric single-player experience, are you honestly going to benefit from cynically throwing in some online functionality? I can’t say it seems worth it. It’s not why I liked Metro 2033 and I can’t say the idea of its inclusion in Last Light does a thing for me. I don’t give a flying sh*t about such a thing. I want to know if the stuff I liked about Metro 2033 is going to be enhanced. I want to know if the single-player narrative will be longer, richer and deeper. Once you announce multiplayer, you automatically make me think that the story campaign will be compromised as a result.

And that’s why I roll my eyes upon hearing the news of Last Light’s online offering. I can’t help but see an insincere and rather desperate attempt to gain more attention in a world where other, more dedicated experiences have a stranglehold on the market. Developers are intent on creating carbon-copy, “me too” games that offer exactly what the competition offers, then they wonder why the f**k their game didn’t stand out.

How the f**k can a game stand out when it looks and plays like everything else?




Source: Gaming Today

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Dirt 3 due out Tuesday, will also include a single-use code to enable online access – a growing trend, if not the new norm, in console games with heavy online components. The “VIP Pass” also comes with a set of five vehicles, and it’s free in retail copies. If you get a used copy of the game and the code doesn’t work, you’ll have to pay Codemasters to get one over Xbox Live or PSN. [MCV] More »


Source: Kotaku

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A promised free update for iPhone action RPG Infinity Blade has gone live on the App Store, adding multiplayer. There goes your life again.

The update adds a multiplayer arena, where players can act as Titan or Knight and issue challenges to friends via Game Center.

A new survival mode has also turned up, with waves of Titans to defeat, along with Facebook integration, so you can boast of your victories.

New achievements and leaderboards are also in place to boost your bragging rights.

A plethora of new items – rings, swords and shields – have joined the ranks, and on the lighter side, a range of “holiday helms” for appropriate dates.

Infinity Blade is on sale, too, at just $ 2.99 for US customers.

Chair’s bestselling iDevice game is built on Epic’s Unreal Engine, as seen in the Epic Citadel tech demo.

Source: VG247

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Holy crap awesome — Infinity Blade‘s latest update, which dropped today, finally adds the game’s long-awaited player vs. player mode to the mix.

The mode pits two players against one another in the game’s sword-fighting construction. One player takes on the role of the Knight, the main player character through the course of the single-player campaign, while the other plays one of the enemy Titans. Controlling the Knight is the same as when playing through the story, but with the Titans, players can control their attack speed to try to slip a strike past their opponents’ defenses.

Wins are best of seven bouts, and tracked on the game’s leaderboards through Apple’s Game Center service. The update also includes more weapons and armor to collect, and a single-player Survival mode. Developer ChAIR Entertainment also has put the game on sale: it’s $ 2.99 for a limited time in the iTunes App Store, both on the iPhone and the iPad.

ChAIR has been paying fans serious service with Infinity Blade. The last update that came down the pipe brought about double the single-player content to the game. If you haven’t purchased Infinity Blade, you really, really, really should — ChAIR has built it into one of the most quality experiences on Apple’s platform.




Source: Gaming Today

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Earlier this week we took a look at the upcoming multiplayer dual-stick shooter Deadlock from Crescent Moon and Invulse Games, and today we have the first trailer which shows the game in action. Deadlock will feature matches that can be played with up to 8 players online using Game Center in modes such as Deathmatch, Team Deathmatch, and Capture & Hold.

In addition, there will be a fairly extensive upgrading system for your player. The 30 different weapons in the game will have various unlockable attachments which can alter their performance, and your character can equip armor pieces that offer different attributes and abilities. Many of these items and weapons will unlock as you achieve the 30 available ranks in the game through play.

Take a look at the first teaser trailer for Deadlock, which actually is quite a tease but does show off a good bit of gameplay:

Crescent Moon and Invulse are aiming to have Deadlock out by late June, and based on my time with a preview version of the game it’s definitely one to keep your eye out for if you enjoy dual-stick shooters and competitive online play. There’s a lengthy discussion thread in our forums where both developers have been chiming in with additional details, and we’ll have more on Deadlock as it nears its release sometime next month.

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Source: Touch Arcade

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The Gears of War 3 multiplayer beta in full swing and strategies for handling new weapons, modes and maps are quickly developing — but if you need an extra incentive to play lots of Gears 3 before it hits shelves, Epic Games has you covered.

Now through the end of the four-week beta, players can unlock exclusive in-game content for multiplayer just by playing in the beta, which is open to owners of the Bulletstorm: Epic Edition (read: the Xbox 360 version of the game) and anybody who has preordered Gears 3 from Gamestop. We’ve got a full list of the unlockables and what it takes to get them into the full version of Gears 3 when it is released. And read on to find out when more maps and multiplayer modes will be unlocked in the beta.

Map and Mode Unlock Schedule

      April 18th – April 24th: TDM on Thrashball and Checkout.
      April 25th – May 1st: TDM and KOTH on Thrashball, Checkout, Trenches and Old Town.
      May 2nd – May 8th: TDM, KOTH, and CTL on Thrashball, Checkout, Trenches, and Old Town.
      May 9th – May 15th: TDM, KOTH, and CTL on Thrashball, Checkout, Trenches, and Old Town.

Unlockables:

      Flaming Hammerburst


    Play a match of any type by Sunday, April 24, to unlock permanently. Available only to players who got a beta code or who purchased Bulletstorm.

      Flaming Lancer


    Play a match the week of April 25.

      Flaming Sawed-Off Shotgun


    Play a match in the week of May 2.

      Flaming Gnasher Shotgun


    Finish a match during the week of May 9.

      Beta Tester Medal


    Play one match in the beta.

      Thrashball Cole Character Model


    Play 50 matches (any type) in the beta to unlock Thrashball Cole during the beta; then play another 10 matches playing as Thrashball Cole to unlock him in the full game.

      Gold-Plated Retro Lancer

    Play 90 matches (any type) to unlock the Gold Retro in the beta; score 100 kills with the Retro Lancer to unlock it in the full game.




Source: Gaming Today

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Back in February, EA Mobile released NBA Jam [$ 4.99/Lite] into the App Store for the iPhone and iPod touch. It was based on the well received new version of the long-standing series that hit home consoles late last year, and for the most part made the transition extremely well to iOS. The key missing features were a couple of the less popular game modes and any form of multiplayer, but the core campaign along with all of the hidden bells and whistles remained intact and as fun as ever. Here’s a brief synopsis taken from our original review of NBA Jam from February:

The familiar NBA Jam gameplay returns here featuring a relatively rule-free game of 2-on-2 basketball with an emphasis on pulling off insane physics-defying dunks and ridiculous shooting sprees. Besides adhering to a 24 second shot clock and a no goaltending rule, pretty much anything goes in NBA Jam. Any player that makes 3 consecutive shots will then be “on fire” and during this time will make a higher percentage of shots, have unlimited turbo, and be immune to the goaltending rule. If you’ve played NBA Jam in the past, not a lot has changed here, but that’s most likely for the best.

The iOS version of NBA Jam uses a smart control system that works incredibly well. There’s a virtual stick for movement, a turbo button in the opposite corner, and based on if you’re on offense or defense a button for passing/stealing and another for shooting/blocking. Using your limited turbo meter not only increases your player’s speed but also enhances your other moves, like turning a simple steal attempt into a full-blown shove of an opponent. This is cleverly and elegantly handled by holding down turbo and then sliding to one of the other two buttons, which works great in practice.

Today, the game is now available as a native iPad version appropriately titled NBA Jam for iPad [$ 9.99]. Aside from having graphics that are beautifully formatted for the larger screen of the iPad, it contains everything from the iPhone and iPod touch version including the recently updated player rosters. NBA Jam was already wonderful on the iPhone and iPod touch, and it’s just as good if not better on the iPad. The game looks fantastic and crisp on the large screen, and the brilliant control system works just as great as it did before.

One puzzling omission from the original release of the iOS version of NBA Jam was the lack of multiplayer, since NBA Jam has always been a great party game to play with friends. This has thankfully been rectified, as the iPad version has launched with multiplayer and the iPhone and iPod touch versions have just received an update adding a multiplayer mode as well. Multiplayer is played locally over Bluetooth or WiFi, and can be played with mixed devices, so iPhone or iPod touch owners can get busy against their iPad owning buddies. The multiplayer seems to work well in my limited testing, and while it would be cool to have online multiplayer there’s really nothing like taking it to the rack against a friend and being able to trash talk right to their face.

No matter which device you play it on, NBA Jam is a ton of fun on iOS, and I'm really happy to see multiplayer finally make it into the game. Just in case you've been on the fence about NBA Jam, there's a recently released lite version for you to try, and if you already own the iPhone and iPod touch version make sure to grab the latest update to give the new local multiplayer mode a spin.

App Store Links:
    NBA JAM by EA SPORTS™, $ 4.99
    NBA JAM by EA SPORTS™ LITE, Free
    NBA JAM by EA SPORTS™ for iPad, $ 9.99 (iPad Only)
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Source: Touch Arcade

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Click here to read <em>F.E.A.R. 3</em>'s  New Multiplayer Modes Urge You To Fu**ing Run

When John Carpenter tells you to Fu**ing Run, you better well fu**ing run. Warner Bros. Interactive details the terrifying new multiplayer modes appearing in the third installment of the paranormal first-person shooter F.E.A.R. More »


Source: Kotaku

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