Four winning teams have been selected from the contestants at the Epic Game Jam, a 48 competition to create an iOS title with the Unreal Development Kit, sponsored by Train2Game.
The teams were selected from over 100 competitors at the event at Bradford University which took place from 4-6 November. The winners can now contend the next stage of the event at the Gadget Show Live in April next year for a grand prize of a commercial UDK licence for iOS.
All entries had to share a common theme relating to Guy Fawkes. First placed in the competition were The A-Team, with a side-scrolling adventure in a 17th Century town, whilst runners up prizes went to Nova Eye and Team Gandalf.
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Source: GamesIndustry.biz – News
It may be well overdue, but Ian Livingstone has revealed that recent developments should mean the formal Government response to his Skills Review will be “more positive” than the industry was “previously expecting”.
Speaking to GamesIndustry.biz, the Eidos life president said: “I can confirm that the delay in the Government’s response to Next Gen is for a good reason.”
Whilst he would not elaborate further, it is believed that comments made last week by the Prime Minister have given the industry’s case renewed momentum in anticipation of the official statement from the Department for Culture, Media and Sport.
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Source: GamesIndustry.biz – News
Sony has released a pricing list for its Vita Passport system, which will allow users to download digital versions of their UMD games to play on PlayStation Vita.
Prices for the digital versions of the games appear to range from £4-£12 when converted from the original Yen values. All cost are on top of the original UMD prices.
To enable the process, gamers will need to register and download the UMD Registration Application to their PSP, insert the UMD they want to register and start the application. That UMD will then be uniquely registered to that account to prevent duplication.
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Source: GamesIndustry.biz – News
Nvidia attributed its climbing profits to the emergence of high-end games like Battlefield 3.
For the quarter ending October 31, the company posted revenue of $ 1.06 billion, up $ 843.9 million from the same quarter last year. Net profits were $ 178.3 million, more than double the previous year’s total of $ 84.9 million.
The majority of the company’s revenue – $ 644.8 million – was generated by its GPU business. Nvidia CEO Jen-Hsun Huang credited the company’s strong financial performance the growing disparity between console and PC performance.
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Source: GamesIndustry.biz – News
Nvidia attributed its climbing profits to the emergence of high-end games like Battlefield 3.
For the quarter ending October 31, the company posted revenue of $ 1.06 billion, up $ 843.9 million from the same quarter last year. Net profits were $ 178.3 million, more than double the previous year’s total of $ 84.9 million.
The majority of the company’s revenue – $ 644.8 million – was generated by its GPU business. Nvidia CEO Jen-Hsun Huang credited the company’s strong financial performance the growing disparity between console and PC performance.
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Source: GamesIndustry.biz – News
Estimated day one sales of Modern Warfare 3, based on Charttrack and retailer figures, stand at 6.5 million units in the US and UK alone, raising $ 400 million in revenues.
The numbers make it the biggest entertainment launch of all time, beating the previous record held by Call of Duty: Black Ops which had an estimated day one revenue total in the territories of $ 360 million.
It’s the third year in a row in which the series has broken all time entertainment sales records.
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Source: GamesIndustry.biz – News
High Street retailer GAME eventually sees itself as a broker between digital technology companies and consumers, selling contracts to customers rather than physical hardware and software.
That’s the vision of CEO Ian Shepherd, according to consultant Nick Parker, who said the video game specialist intends to model itself on the Carphone Warehouse business.
“With OnLive and GAME it’s no coincidence that they’re going into business. I sat down with Ian Shepherd a couple of weeks ago and his vision is seeing GAME like Carphone Warehouse, whereby Carphone Warehouse doesn’t actually sell anything at all, no product, no hardware, it just sells contracts,” he told the London Games Conference.
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Source: GamesIndustry.biz – News