EA studio Criterion plans to hold a student open day on April 12, giving attendees the chance to win work experience at the Guildford developer.
“As you know, one of EA’s key strategies is graduate recruitment – attracting the best students from the top universities,” EA told Eurogamer.
“The folks at Criterion Games in Guildford are committed to raising awareness of the career opportunities in games and that’s way they are doing something unprecedented. For the first time ever, Criterion is opening its doors and offering a unique opportunity for final year A-level and first-year university students to win a work placement at the studio.”
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Source: GamesIndustry.biz – News
Reports are circulating that Apple has acquired the app search and discovery platform Chomp, founded in 2009, adding fuel to the fire of speculation that the company’s expertise will be used to fine tune a forthcoming App Store redesign.
The deal was first uncovered by TechCrunch, although no terms of the deal have yet been confirmed.
Chomp operates a search service for both iOS and Android apps and games, and has a deal in place with Verizon to power all of its marketplace searches. That deal, along with all of Chomp’s other business not directly related to the Apple App Store, is likely to end once the acquisition and transition are completed.
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Source: GamesIndustry.biz – News
Game Closure has raised $ 12 million in its first funding round to support its HTML5 development kit for cross platform multiplayer games.
“The industry is going through an extremely fast transition,” co-founder Michael Carter told VentureBeat.
“The platforms are changing. Expectations of consumers are changing. Business models are changing. We started the company at the ideal time.”
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Source: GamesIndustry.biz – News
Online gaming company Bigpoint will use the GamesAnalytics Predict platform in its titles.
“We are pleased to continue the collaboration with GamesAnalytics having enjoyed very positive results from our first project,” said Bigpoint CRO Philip Reisberger.
“Their predictive modelling and in-game messaging technology is an excellent extension our existing market-leading analytics toolkit and we look forward to seeing increased player value and player satisfaction.”
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Source: GamesIndustry.biz – News
Z2Live has completed an acquisition deal with Big Sandwich Games, forming Z2Live Games Vancouver.
Z2Live has created a number of mobile and social titles including Battle Nations and MetalStorm: Wingman, while Big Sandwich’s Clubhouse Engine has been home to Wii, PC, Mac, Xbox 360 and iOS titles.
“Big Sandwich Games clearly executes at a level that meets our bar for quality”, COO Lou Fasulo told GamesBeat.
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Source: GamesIndustry.biz – News
Specialist retailer GAME has said that it’s unable to stock all new releases, in part due to shelf space in stores.
Yesterday it was revealed that the retailer would not be stocking any of Ubisoft’s PlayStation Vita games at launch, and it also cancelled pre-orders for the Special Edition of Wii game The Last Story days before release.
The company is negotiation releases on a case-by-case basis with games publishers, following a troubled year in which it expects to make an £18 million loss.
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Source: GamesIndustry.biz – News
Troubled High Street retailer GAME is not selling any of Ubisoft’s PlayStation Vita launch titles.
The news comes on the eve of the launch of the new console at a time when the French publisher is supporting Sony’s new hardware with five titles on day one.
GAME is struggling with credit insurance and is expected to make an £18 million loss this financial year. It hopes to recover by capitalising on the launch of new consoles such as the PS Vita and Nintendo’s Wii U, but is unlikely to make the most of those opportunities if it cannot sell the software for them.
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Source: GamesIndustry.biz – News
The continuing value of the App Store to developers was under scrutiny at the BAFTA-hosted Games Question Time event last night.
An expert panel composed of UKIE head Jo Twist, Jagex CEO Mark Gerhard, Frontier Developments’ David Braben and Rebellion CEO Jason Kingsley debated the likely effects of the increasing demand for high production values on iOS devices.
Jason Kingsley agreed that the emphasis for a product to be “as polished as possible” was greater than ever, but that the investment necessary for that standard of execution can still be offset in a way that’s impossible on consoles.
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Source: GamesIndustry.biz – News