NINTENDO

Nintendo’s “Nintendo Selects” line is basically the Wii version of their “Player’s Choice,” in which successful games are re-released at budget prices. Earlier this year, they launched the first batch of Nintendo Selects which included The Legend of Zelda: Twlight Princess, Mario Super Sluggers, and Animal Crossing: City Folk.

Now, rumor has it that Nintendo will be updating their line up later this month. Various retailers have reported that Nintendo is planning on re-releasing Super Mario Galaxy, Super Paper Mario, Punch-Out!!, and Mario Strikers Charged for only $ 19.99 on August 28th. 

This is just a rumor at this point, and Nintendo has yet to comment on the validity of these claims. 

I hope that these rumors are true, as many of the above games still go for full price new, despite some of them being over four years old. In other news, gamrFeed writer Jake Weston is finally going to be purchasing Super Paper Mario and Punch-Out!! later this month (allegedly).

Source: gamrFeed

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Nintedo UK has formed a new partnership with UK Wi-Fi provide The Cloud, allowing 3DS users to access 5,000 hotspots for free.

“The Cloud partnership represents another exciting step that will continue to expand its appeal and encourage owners to take their Nintendo 3DS systems with them wherever they go, offering different and unique experiences everyday,” said Nintendo UK marketing director Dawn Paine.

From today the access points allow 3DS owners to access content via the Nintedo SpotPass service, access the Nintendo eSHop or just browse the internet.

Read more…

Source: GamesIndustry.biz – News

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If you haven't been following general gaming news lately, Nintendo recently shocked 3DS early adopters with a significant price cut to the system in the wake of troubling hardware sales figures in their recent earnings report. Globally, both Wii and DS sales are down 50%, which wouldn't be that big of a deal if the 3DS was flying off shelves. However, in the previous quarter, Nintendo has only managed to move 710,000 3DS units, worldwide. Total, they've sold less than 1 million units in the USA, which traditionally has always been a massive market for the gaming juggernaut. Taking full responsibility for the 3DS, Nintendo president Satoru Iwata has taken a 50% pay cut with other executives taking similar 20-30% pay cuts.

But surely you're asking yourself, "Why is this relevant on TouchArcade," as you mentally prepare your scathing comment to this story. Well, as we discuss in this week's podcast (which will be posted shortly) we're reaching a point where comparing the portable iOS family to dedicated gaming devices is totally appropriate. The era of the App Store where games were described as "good" with the requisite suffix of "for a cell phone game" is over. This last year has been filled with incredible game release after incredible game release. Unity and similar engines are advancing at incredible rates, and through the Unreal Engine we're even starting to see games simultaneously releasing on the PC as well as iOS devices.

So let's look at what's going on with the big N. The 3DS launched with what initially seemed like a strong game lineup that was oddly devoid of first party titles, which historically have amounted to the "system sellers" of the Nintendo hardware family. In fact, the closest thing to a "system seller" to many core gamers was the port of Ocarina of Time, a 1998 Nintendo 64 game, which came months after the launch and wasn't even developed in house. Since then, the 3DS has been plagued with delays and cancellations from third party developers, instilling even further doubt in the platform.

Further yet, Nintendo has taken an incredibly puzzling stance towards indie developers, with Nintendo of America President Reggie Fils-Aime flat out saying that they have no intention of doing business with "garage developers." Comparatively, Apple has fully embraced the so called "garage developer," and for $ 99 a year has facilitated titles like Tiny Wings [99¢] and Doodle Jump [99¢] that have gone on to make millions upon millions of dollars while still providing a place for high-end show pieces like Infinity Blade [$ 4.99] to thrive.

The era of "traditional" portable gaming as dictated by Nintendo's vision seems like it could be coming to a close if they don't begin to adapt to what the instant accessibility of both development and distribution of current mobile games has provided gamers. While the 3DS's new $ 170 price tag is undoubtedly cheaper than even a refurbished iPod touch, the $ 40 price point of 3DS games flat out feels archaic in comparison. Wired's Chris Kohler raises a point that I could not agree with more: Once you've gotten a taste of the App Store, $ 40 is not a price point where you'll ever say to yourself, "Eh, what the hell, I'll try it."

Furthermore, as a kid, that price point means getting games only on special occasion. Birthdays, Christmases, or even as Kohler suggests, "maybe after getting a root canal if you cry enough." Comparatively, a pair of $ 20 iTunes gift cards could potentially buy 40 different games. Not only that, but non-stop freebie promotions has turned the iPod Touch into a portable gaming system with so much content that's available for free that it's an impossible task to download and play it all.

Nintendo is even dissuading customers further from buying these full-priced 3DS titles by bolstering their eShop with a full array of NES and Gameboy Advance games which likely will all sell for less than $ 10. Furthermore, they even seem to be distancing themselves from 3D with Nintendo's chief game maker Shigeru Miyamoto quoted as saying that playing with 3D disabled is "a perfectly acceptable way to play the games."

With previously successful hardware platform sales down 50%, their new flagship portable struggling to gain any significant marketshare and Nintendo executives taking pay cuts, it's safe to say that Nintendo is in dire straits. As Kotaku's Stephen Totilo puts it, "the 3DS era may not be over, but the era of untouchable Nintendo handhelds is now a thing of the past." Despite all this, Nintendo's Iwata has reiterated that Nintendo has no plans to sell its games to other non-Nintendo platforms.

Sega said the same thing.

I'm not sure anyone (including Nintendo) truly can predict the fate of the 3DS and Nintendo's future portable hardware, but it seems like this is the time for Nintendo to react to the App Store instead of dismissing it at every opportunity. As the lines between smartphones and "dedicated" gaming handhelds blur to near non-existence, Nintendo is going to need to take drastic measures. The 3DS price drop seems to be the first, and as a life-long Nintendo fan I can't wait to see what they do next.

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Source: Touch Arcade

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Shipment figures for Nintendo, Sony and Microsoft have arrived. It was a very quiet quarter overall, with no hardware platform shipping even 2m units for the quarter. Wii, DS, PS3, and PS2 were each down year over year, with X360 and PSP up a touch. 3DS shipments also dropped substantially from its launch quarter.

Shipments        April – June 2011            July 2010 – June 2011          Lifetime Through June 2011

Wii                          1.56m                               13.60m                                           87.57m

DS                           1.44m                                15.82m                                          147.86m

3DS                          0.71m                                4.32m                                            4.32m

PS3                          1.80m                                13.70m                                          51.83m

PSP                          1.80m                                 8.60m                                           71.30m

PS2                          1.40m                                 6.20m                                           152.3m

X360                       1.70m                                 13.70m                                         55.30m

The figures above including some rounding, as Sony and Microsoft don’t report totals at the 10,000 unit level. 3DS has obviously only been out for four months, but global figures for the past 12 months come to 75.94m units of hardware – down from 100.8m systems shipped in the March 2009 year, in addition to being down from the 95.3m systems shipped in the March 2008 year, and the 87.8m systems shipped in the March 2010 year. Figures for the past year are even down substantially from the 78.2m systems shipped in the March 2011 year. With 3DS, Wii, PS3, DS, and X360 each likely to perform pretty well over the Christmas quarter (Vita will have limited quantities for launch), the year to June 2011, or the year to September 2011 looks like the absolute nadir for video game hardware in the current cycle. The low point in the era of PS2 was about 52m systems shipped per year, so the current era low point is about 40% higher – while the high point growth was close to 80%. [click to continue…]

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Nintendo 3DS Price Drop Announced

by Salat on July 28, 2011 · 0 comments

According to a newly-publicized statement from Nintendo of America president Reggie Fils-Amie, the price of a Nintendo 3DS handheld unit will drop August 12th from $ 249 to an astounding $ 170. “We are giving shoppers every incentive to pick up a Nintendo 3DS,” enthused Fils-Amie, “from an amazing new price to a rapid-fire succession of great games.”

Nintendo is clearly perturbed by the device’s tepid sales, and cutting the 3DS price by nearly 40% is a radical statement of intent. Fils-Amie put a finer point on it: “For anyone who was on the fence about buying a Nintendo 3DS, this is a huge motivation to buy now.”

To placate early adopters, who are sure to react angrily to the news, Nintendo is offering 20 free games from the 3DS e-shop to those who bought their 3DS’ before August 12. Ten of those games can be NES Virtual Console games (like Zelda or Super Mario Bros.). These will be available September 1st. The other ten hail from the Game Boy Advance Virtual Console games, and will be available later in September.

via Kotaku




Source: Gaming Today

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We’ve known for a while that Nintendo was building a new research and development building, but now we’ve got word they’re pouring even more money into the new space.

Rather than the original sum of 12 billion yen announced back in 2009, it is now being reported by the Japanese business publication, Nikkei that Nintendo will be pumping an extra 4.5 billion yen into the Kyoto facility.

The new influx of cash brings the building’s total cost to over $ 200 million USD/ €138 million/ £125 million.

The building is said to be seven stories tall with a basement, built on 40,582 square meters, and is set to be completed in 2013.

Source: VG247

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I’m starting to see how new console announcements work for Nintendo: 1) announce console, 2) say you’re going to make a new version of every major first-party franchise even if you won’t actually start working on it for a year or two. If you promise Nintendo fans that they will be be able to play the same old s–t on a new console, well, they have to buy it.

So, yeah, the guy who knows about these things, Smash Bros. creative lead Masahiro Sakurai, says in a Famitsu column that, even though Iwata-san announced them at E3, they haven’t started working on new Smash Bros. for either Wii U or 3DS because the team is working on Kid Icarus 3D, and that it’ll be several years before anybody will get to play them. Ha!

In the meantime, Smash Bros. fans, there are literally dozens of other games you could be playing. You should try them out.

via 1up




Source: Gaming Today

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The latest game in PopCap’s long-running, mega-popular gem-matching Bejeweled series will be coming simultaneously to the Nintendo DS, Xbox 360 and PlayStation 3 this holiday season. The coordinated North American and European console release of Bejeweled 3 will include both retail and digital download versions on the Xbox 360 and PS3, and will be the first time PopCap has released a Bejeweled game simultaneously across multiple console platforms. Bejeweled 3 launched on PC and Mac …


Source: Gamasutra News

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