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In celebration of the 4th of July, the free-to-play MMORPG Realms Online is hosting a two-week Dawn of Independence event. From July 1-15, players will fight off zombie Redcoats to earn special Independence Day costumes, modeled after colonial era clothing.

Other activities include firework shows put on by Realms GMs, American Flag banners playing the national anthem throughout the world, bonus XP events, and more. In addition, special 4th of July items such as fireworks and Uncle Sam hats will be added to the cash shop, available for purchase for the duration of this event. These and other items will also be awarded to players for participation in events.

Joining in on the July festivities is a special sneak peek at the upcoming unicorn mount. A code is available on the Realms Online Facebook page until July 7 that will grant players the week-long free usage of the unicorn before it’s available in the shop.

Watch the Dawn of Freedom announcement video here:

If you haven’t yet tried this free-to-play MMO, now is as good a time as ever. After our Realms Online interview & developer walkthrough , I was sold. Visit the official website for more information.




Source: Gaming Today

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Despite the brutal, anti-nerd reality that is Texas weather, Austin has become a major hub for development houses that produce MMOs and casual/social online titles. BioWare, NCSoft, Blizzard, SOE, heck, even Zynga; they’ve all got offices in Austin and collectively they’re responsible for a sizable growth spurt in the city’s already impressive technology sector. It makes sense, then, that GDC 2011′s “Online” chapter should return to the Lone-Star State’s capital city.

GDC has, historically, been a conference “for developers, by developers,” meaning that it’s probably not the sort of show Jimmy Halo and Ricky Killzone want to spend their tuition money on. However! If you’re in the industry, or just really, really into game design, you just might find something worthwhile at one of GDCO’s recently announced summits.

The Game Narrative Summit, for instance, returns for its 6th year of lectures and dissertations with Eidos Montreal’s Mary De Marle giving a talk on “Building the Story-driven Experience of Deus Ex: Human Revolution,” and Volition’s Steve Jaros hosting a roundtable discussion of development mistakes and war-stories in “Sins of the Past.” PopCap’s Giordano Bruno Contestabile will be contributing his knowledge of pocket-sized, casual gaming to the Smartphone and Tablet Games Summit, and while the GDC Virtual Items Summit has been announced, no specific session details have been listed as of yet.

If extremely-inside-baseball discussions really are your bag, baby, then summit lectures will be open to GDCO attendees with “All Access” and “Summits & Tutorials” badges during the first two days of the conference’s October 10-13 run at the Austin Convention Center.

JoystiqFirst GDC Online 2011 summits announced originally appeared on Joystiq on Sun, 03 Jul 2011 23:45:00 EST. Please see our terms for use of feeds.

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Source: Joystiq

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Downtime on Thursday, June 30 will be extended to 13:30 (update: Downtime shortened – TQ back up at 11:45 UTC) due to deployment of a Client Update. This update will fix some of the issues introduced in the EVE Online: Incarna 1.0.1 patch, including important user interface fixes, and we strongly urge all players to install it. Complete list of the patch notes can be found here.

Source: eveonline.com | news from EVE

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EVE Online: Incarna 1.0.2 has been deployed. This release includes fixes to issues introduced with Incarna 1.0. For full details of this release please check the patch notes. To discuss Incarna 1.0.2 please head here and an issues discussion thread can be found here.

Source: eveonline.com | news from EVE

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I was really excited when Capcom announced at E3 this year that their wildly successful Street Fighter IV [$ 4.99] for iPhone would be getting a follow up title called Street Fighter IV Volt [99¢]. I’ve been a huge Street Fighter fan for the majority of my life, and the original iPhone version is easily my favorite fighter in the App Store. It was a pretty big deal when it first released back in March of last year, not only because it was such a huge IP but also because it proved that a traditional fighting game could be done well with virtual controls. Capcom fed a steady stream of updates to Street Fighter IV over the past year which have added new characters and features to the game, keeping it on top of the iOS fighting heap.

Now with Street Fighter IV Volt, Capcom has extended the long standing Street Fighter tradition of releasing an incremental update as a new game. What you’re getting with Volt is essentially everything that was already in the first Street Fighter IV, right down to mostly identical graphics and sounds, plus a few additional features and 3 new characters – Cody, Balrog and Vega. These minor enhancements are nice, but the big selling point of Volt is the inclusion of online competitive multiplayer over WiFi, which was easily the most requested feature of the first game.

By default you are set up to accept any online challenges that might be out there. This means that if you’re running through the arcade mode you might suddenly get interrupted with a challenge from a random player online who’s searching for a match. This ensures that there should always be a pretty large pool of players to match up with when you feel like throwing down online, and it also gives it that old-school arcade feeling of having a complete stranger walk up to your arcade cabinet unexpectedly and issue a challenge. Of course, it would be hard to even make it through arcade mode with constantly being interrupted with matches, so thankfully you can easily switch the auto-acceptance on and off at will.

As for the actual experience of competing online in Street Fighter IV Volt, so far it leaves a lot to be desired. Random matches are easy enough to find even in this early stage of the game’s release, but they are usually plagued with lag and are prone to randomly disconnecting. Sometimes the online works near flawlessly, and when it does it’s absolutely brilliant. But more often than not you’ll be subjected to jittery animations and momentary freezes that can really disrupt the flow of a game.

Even with the lag matches can still end up being a ton of fun, but it’s hard realistically gauge either players’ actual skill level when playing under those conditions. I’m hoping things will smooth out as more players pick up the game and jump online, but currently it’s hard to consider it anything more than just a novelty rather than a serious competitive online experience.

One pretty interesting new aspect to Street Fighter IV Volt is something called Wandering Warrior. This mode has you creating an avatar for your multiplayer profile which can be leveled up and upgraded in an almost RPG-like fashion. Then, while you’re facing an opponent in an online or local multiplayer match, your avatar will square up against your opponent’s avatar and they’ll duke it out as well. Special points are earned during multiplayer matches which can be put towards upgrading your avatar and unlocking new icons and badges which grant new abilities and enhancements. It’s a pretty cool little meta game that’s a fun side distraction to throwing down against people in multiplayer.

Despite its spotty online performance and content that is heavily recycled from the first game, Street Fighter IV Volt improves on what was already a successful formula and is the definitive version to own on the App Store. If you aren’t very interested in its online multiplayer or the 3 new characters, then you may be fine just skipping Volt and sticking with the original for getting your quick Street Fighter fixes on the go.

The one wrinkle to this advice is the fact that Capcom is currently running an introductory sale for Street Fighter IV Volt. It launched for just 99¢, and the price will increase by a dollar each day for the next several days before hitting its regular price of $ 6.99. Even if you already own the first game and the new features don’t totally interest you, I’d still suggest picking up Volt if you can snag for just a dollar or two. It may be a bit harder to justify the upgrade when it hits full price, however.

Street Fighter IV Volt is mostly just more of the same, but that’s not such a bad thing since the original release was so good. The highly anticipated online multiplayer isn’t quite up to par technically, but it can still provide some pretty entertaining moments. Hopefully the online performance can be improved over time, as there is plenty of potential for one of the best multiplayer experiences on the App Store.

App Store Link: STREET FIGHTER IV Volt, $ 0.99
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Source: Touch Arcade

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Filed under: Sci-fi, Patches, Free-to-play, Browser, Battlestar Galactica Online

Bigpoint broke all the conventional rules when creating Battlestar Galactica Online as a browser-based MMO. Now, the developers are continuing to improve on this unique title by giving players the ability to challenge other players in PvP matches. These instanced matches can be 1v1 duels or ranked dogfights with members of the same or opposite faction, adding a little bit more excitement in the search for Earth.

If you’re into PvP for the pure sport of it, you can duel any consenting player of any faction, rating, ship size, or class in a private 1v1 match. However, if your into the rewards or you want to prove that you are indeed the best, join in the ranked matches. The game’s matchmaking system pairs up players of similar arena rating, ship size, and class in their own private portion of space for a battle to the death. The top 100 on the Top Gun Leaderboard will be recognized with a special icon above the pilot and ship name.

And when you’re playing BSGO with the three million other registered players, check out the two new star systems in the Veil Sector: Nilfhel and Muspell. These two areas contain high-level NPCs for you and your allies to conquer.

For more information, visit the official website, or better yet, just play the game. It’s free!

MassivelyBattlestar Galactica Online launches private 1v1 battles originally appeared on Massively on Wed, 29 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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Source: Massively

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EVE Online: Incarna 1.0.1 has been deployed. This release includes fixes to issues introduced with Incarna 1.0. For full details of this release please check the patch notes. A discussion thread for Incarna 1.0.1 can be found here and an issues thread can be found here.

Source: eveonline.com | news from EVE

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EVE Online: Incarna 1.0.1 is scheduled for deployment during an extended downtime on Tuesday, June 28. Downtime will begin at 11:00 UTC and is expected to be completed at 14:00 UTC. The Incarna 1.0.1 patch fixes issues introduced with the Incarna 1.0 patch.

Patch notes for this release are available here.

Source: eveonline.com | news from EVE

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