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China’s online games market is expected to exceed US$ 9.2 billion by 2014 from US$ 6.6 billion last year, with microclient version of games emerging as a trend and the number of casual gamers growing across the region, research firms say.

In a study released Wednesday, Pearl Research noted that the growth in online games which include MMORPG (massively multiplayer online role-playing game), casual, social and Web games, grew 32 percent last year. It pointed to strong revenue showing by Chinese game operators, where the top 5 companies made a combined US$ 5.3 billion in revenues. The list was led by Tencent at US$ 2.5 billion, Netease at US$ 1 billion, Shanda Games at US$ 838 million, Changyou at US$ 485 million, and Perfect World at US$ 474 million.

Pearl Research noted that microclient versions of games were growing in popularity. “Microclient files are generally smaller, less than 50MB, compared to more than 1GB for a typical client-based game. This significantly cuts down a user’s download time of the game to under 15 minutes with a broadband connection. The small size of microclient software is convenient and appealing to users, especially those users on game portals and social networking platforms,” it said.

The research firm also pointed out that a key growth market for China would be Web games, which were accessible and user-friendly. This segment was expected to hit over US$ 1 billion in 2013, from US$ 800 million last year.

Digital games to double in region
In a separate research note released Thursday, Ovum forecasts revealed that the wider digital games market for Asia-Pacific would more than double over the next four years to reach US$ 30.3 billion in 2016. With a compound annual growth rate (CAGR) of 18 percent, the region’s expansion rate was a healthy 2 percent ahead of the global average and it contributed over half of global retails sales in 2011.

Neha Dharia, Ovum’s consumer telecoms analyst, said Asia-Pacific was already vital in terms of digital games retail sales and would grow in importance in future.

“The region will drive the digital games market globally,” Dharia commented. “The most significant retail sales contribution will come from the massive multiplayer online game (MMOG) sector, while the highest amount of growth in the Asia-Pacific market will come from mobile gaming.”

Dharia added that with more and more casual players entering the market, gamer numbers will grow faster than retail sales, resulting in the erosion of average revenue per user (ARPU). Casual and social games will be vital to growing the number of gamers and bringing digital games into the mainstream.

“There is a considerable split between Asia-Pacific’s developed and emerging regions,” the analyst said. “This results in a higher level of ARPU in South Korea and Japan than in China, for example, which has lower ARPU due to a large gamer base and the relatively low cost of games.”

Ovum’s forecast for the Asia-Pacific market put the number of online unique gamers at over 1 billion in 2016, while there will be slightly fewer than 900 million mobile gamers in 2016.

Dharia concluded: “The growth of digital gaming in Asia-Pacific will give service providers an opportunity to grow their revenues in the region. Telcos, in particular, could harness this growth by offering gaming-specific connections, or bundling mobile games with data access packs. In addition, shifting the distribution of payments offline could encourage the number of in-app game purchases.”

Source: ZD Net

 

Source: Games Industry Blog

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Bad news today for sufferers of friggatriskaidekaphobia — that is to say, those with a fear of Friday the 13th. EA has announced server shutdowns will be taking place on Friday, April 13th, for titles that were released as early as 15 months ago — including games that require online passes. So if you recently bought MMA for PS3 or Xbox 360, then you just wasted money on an online pass that will do you no good in a couple weeks’ time.

Other titles include Burnout Revenge for Xbox 360, The Godfather II for PC, PlayStation 3 and Xbox 360, and Need for Speed ProStreet for PlayStation 3 and Xbox 360.

But hey, don’t feel bad if you can no longer play the multiplayer component game you paid for — would it help if EA told you the decision was not easy? That it was actually more painful for them than it will be for you? No? Then you probably don’t want to read this statement:

The decisions to retire older EA games are never easy. The development teams and operational staff pour their hearts into these games almost as much as the customers playing them and it is hard to see one retired. But as games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level — fewer than 1% of all peak online players across all EA titles — where it’s no longer feasible to continue the behind-the-scenes work involved with keeping these games up and running. We would rather our hard-working engineering and IT staff focus on keeping a positive experience for the other 99% of customers playing our more popular games. We hope you have gotten many hours of enjoyment out of the games and we appreciate your ongoing patronage.

I feel bad for PR team that had to spin this yarn.

You know what doesn’t matter to the customer? The fact that 99% of your fans play other games. For that one person who purchased MMA, that’s the game he plays. That’s the game he paid for. That’s the game he believed he’d be able to keep playing for years. Rubbing a 99% figure in his face is akin to telling him he’s an outsider with poor taste.

EA is perfectly entitled to shut down game servers whenever it wants. But it sure isn’t going to win any fans by doing so.




Source: Gaming Today

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Battlefield 3 – Back to Karkand DLC Pack [Online Game Code]

Battlefield 3 - Back to Karkand DLC Pack [Online Game Code]

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Lord of the Rings Online has been creating a bit of buzz lately, announcing a new expansion and all the goodies that come along with it. To prepare their players for the launch of the Riders of Rohan expansion, Turbine is rolling out Update 6, which will introduce the Great River region next Monday, March 12.

The Great River lies between the Golden Wood of Lothlorien and the Wilds of Rohan. If you’re a fan of the Peter Jackson movies, you’ll remember this area as the one the Fellowship bypassed in boats from Lorien. Fans of the Tolkien novels will recall that this area was once home to the Gardens of the Entwives before they were driven away by the threat of Sauron. Now that you know where it is, let’s talk about what’s in the update.

First off, Turbine is continuing their outstanding epic story. As players take their first steps into the wilds of Rohan and the borders of Lorien, they’ll be dealing with the Rohirrim, the Great Eagles, and a host of filthy Easterlings. But the new Book is just the start of what players can expect from this update.


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New Zones

Much of the Great River region is an invasion route for the Easterlings, the men from the unknown East who allied themselves with Sauron. You’ll encounter them often. Update 6 brings a number of new zones in this region to the game, including some whose names you should recognize.

  • Ruins of Parth Celebrant: These ruins are from an earlier age when the Men of Gondor dwelt in the lands between the River Limlight and the woods of Lorien.
  • Cuthstan: Cuthstan is the location of the memorial to the agreement between the Men of Gondor and the Éothéod, who then became the Rohirrim.
  • Wailing Hills: While we didn’t get to see much of this area, we did get to meet Landroval, one of the Great Eagles who players will be assisting.
  • Limlight Gorge: Running alongside the Great River, the Limlight Gorge marks the return of something not seen in LotRO since Shadows of Angmar: an entire zone that requires a fellowship. P{opulated by Elite Master trolls and similar mobs, you’ll want to bring friends along.
  • Rushgore: A marshy, swampy zone filled with wildlife and hidden Easterlings who want to remove you from the landscape.
  • The Brown Lands: Home to The Garden of the Entwives, the Brown Lands are a dead zone, ravaged by the evil of Sauron. The Rohirrim maintain an outpost here, although they may regret that decision.

New Instance

It wouldn’t be a full-fledged LotRO update without a new instance, and Update 6 has that base covered with a new 6-player instance, Roots of Fangorn. It’s a dark, dank cave full of orcs and other foul things. The atmosphere is somewhat claustrophobic, as the roots of Fangorn’s trees protrude from the ceiling and dangle overhead. After battling through a variety of trash mobs, you’ll face off against a giant spider at the end.

Continue reading to learn about the new Wallet and other Mechanical updates!




Source: Gaming Today

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A GameFly listing states that in order to play online multiplayer in Ninja Gaiden 3, users will have to enter a online pass code. Tecmo-Koei has been contacted regarding the matter, and has yet to comment. Still, that might put a damper on a few rentals at least. Ninja Gaiden 3 is slated for release on March 20 in the US March 23 in Europe. Thanks, Joystiq.

Source: VG247

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Crucible 1.1.3 will be deployed tomorrow, February 7th, during the regular daily downtime. No extended downtime is scheduled. The patch addresses a C++ runtime error some players have been running into lately, along with adding some much needed backend additions for devs. Patch notes and information about patch size can be can be found by scrolling to the bottom of this page.

Source: eveonline.com | news from EVE

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EVE Online: Crucible 1.1 has been deployed

by Salat on February 5, 2012 · 0 comments

EVE Online: Crucible 1.1 has been deployed. This patch brings a number of improvements into EVE Online, including the new Neocom panel, rebalanced assault ships, ability for alliances to join Factional Warfare and numerous UI enhancements. For more information on these changes, please refer to CCP Soundwave’s recent dev blog or visit the Crucible feature page. Patch notes are available here.

Please report any issues with Crucible 1.1 in this thread and a thread for general feedback is available here.

 

Source: eveonline.com | news from EVE

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EVE Online: Crucible 1.1.2 is scheduled for deployment during a regular downtime on Wednesday, February 1. This patch includes several crash fixes and a number of improvements to the new Neocom. Patch notes have been added to the list of Crucible 1.1 patch notes.

 

Source: eveonline.com | news from EVE

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