Company of Heroes Online Debut Trailer [HD] Developer: Relic Release: 9/2010 Genre: RTS Platform: PC Publisher: THQ Website: www.companyofheroes.com Take command of your company as you wage online warfare across the ravaged battlefields of World War II-era Europe. Choose from one of six different divisions, from the brutal German Blitzkrieg to the deadly efficient Allied Airborne, each with its own combat style and unique abilities. Strategize on and off the battlefield as you customize your army and enter each fight with your own unique set of battle-tested Heroes, upgrades, and devastating Commander Abilities. Become the ultimate military commander as you unlock new abilities with every conflict and build your army with every victory. Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com TAGS: Company of Heroes Online Debut Trailer [HD] machinima videogame video game pc windows steam download relic thq rts real time strategy new e3 2010 war ww2 modern yt:quality=high
Middlebury Interactive Languages, a leading figure in foreign language instruction for children and young adults, has reached an agreement with Making History series creator Muzzy Lane Software to produce an online language-learning role-playing game. The upcoming game, aimed at high school students, will supplement Middlebury’s full-immersion online foreign language courses. The company operates the Middlebury-Monterey Language Academy, a four-week language learning program that will reach over 800 students this summer. Muzzy Lane’s game will be …
Yesterday, Split/Second developer Black Rock Studios patched its highly volatile racer, adding a feature that’s frequently been requested by its loyal players: The ability to filter multiplayer lobbies, only allowing players to drive certain classes of cars. Having solved the “monster trucks vs. high performance Formula One racers” dilemma, the developer turned its eyes towards the future, and recently issued a survey inquiring what players would like to see introduced in future updates and DLC packs.
We’d participate in the survey, but we’re not sure Black Rock would appreciate our answers, which would pretty much boil down to “we’d like to see a space ship crash into a nuclear meltdown site which is also an aircraft carrier made of dynamite and fire.” That’s not too much to ask, is it?
Split/Second online lobbies updated, Black Rock surveying for future plans originally appeared on Joystiq on Wed, 11 Aug 2010 21:20:00 EST. Please see our terms for use of feeds.
Sony Online's Fan Faire is going on right now in Las Vegas, and the company just gave some morsels of info to EverQuest fans. The next title is currently being referred to as EverQuest Next, and it's going to be a reimagining of the MMO series.
Details are scarce, but it was mentioned that this entry will be developed with a focus on PvP and more engaging combat. Keep an eye on the site for any further information about this newly-announced MMO.
Activision Blizzard reported its financials for the second quarter of 2010, a period in which the company saw a higher net income but lower-than-predicted revenue. Heavy hitters such as the Call of Duty franchise and World of Warcraft continue to do well, though the company said that games such as Shrek Forever After and Singularity didn’t perform up to expectations.
CEO Bobby Kotick said that this marked the first time that Activision’s online revenue outpaced the company’s retail revenue. That’s in large part from the online sales of Call of Duty map packs, five million of which were sold in the second quarter, and the phenomenal success of World of Warcraft. The company’s net revenue was 7 million, which is down seven percent from .04 billion a year ago.
"I think we could have done better on the revenue side," said Chief Operating Officer Thomas Tippl. In addition to the strength of the dollar hurting revenue, "some of our new releases did not perform up to expectations," he said.
When people aren't posting on their Facebook walls they're probably playing World of Warcraft or Farmville (some might even like playing both), says research by The Nielsen Company.
Social networking beat out online gaming, taking up 22.7 percent of Americans time on the Internet versus 10.2 percent. Gaming, however, is up from last year by 10 percent, while email fell into third place with a 8.3 percent share.
“Despite the almost unlimited nature of what you can do on the web," says Dave Martin, a Nielsen analyst, "40 percent of U.S. online time is spent on just three activities – social networking, playing games, and emailing – leaving a whole lot of other sectors fighting for a declining share of the online pie.”
While social network use is the single most significant occupier of Americans’ online time, a June study indicates that playing games has climbed up to grab the second place spot away from email, which held the runner up position last year. Social networks alone comprised 22.7 percent of online time in June, up by nearly half from 15.8 percent during the same period last year. They, by far, are responsible for the biggest chunk of …
Gaming accounts for 10 percent of time spent online in the United States – overtaking email – according to research by Nielsen, which doesn’t sound like a lot but it is the second-leading reason, and one that’s growing. More »