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EVE Online: Crucible has been deployed to Tranquility and players are enjoying the new visuals, return of engine trails and hundreds of in game improvements. Have you tried it out yet? If not, perhaps you should check out the latest EVE Online trailer. This trailer was made with real EVE players and the video team would like to thank them for all of their help.

A forum thread is available for comments here.

 

 

Source: eveonline.com | news from EVE

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EVE Online: Crucible has been deployed

by Salat on November 29, 2011 · 0 comments

EVE Online: Crucible has been deployed. The latest expansion to the game turns up the heat on the space combat experience in EVE Online, bringing greater balance and diversity to large and small scale conflicts and evolving the graphics, interface and game mechanics with over three dozen updated and improved features based on feedback and challenges put forth by its players. This is EVE re-forged.

For more information about the latest EVE Online expansion, please visit the Crucible feature page. Full patch notes are available here. An Issues thread is available here and you can give general feedback on Crucible by clicking this link.

Please note that you will be offered a client update once you patch which fixes several issues discovered during deployment.

The EVE Online forums are still offline due to database issues. We are working to resolve this as soon as possible.

 

 

Source: eveonline.com | news from EVE

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As you know, DC Universe Online is now free-to-play. This has been a boon for the thing, and not just because of the massive player base growth. Here are some numbers that Sony sent our way today:

  • DCUO’s player base is growing by 6% a day
  • 700% increase in daily revenue (47% PC / 53% PS3)
  • Percentage of European players has grown from 20% to 50% of daily log-ins
  • More than 85% of daily log-ins are returning players

These are all intensely encouraging signs for Sony, particularly point no. 2. It seems crazy that they could be making that much more money, but there it is. Free-to-play works, it looks like. Nice job, Sony.

Follow Phil on Twitter: @philrowen




Source: Gaming Today

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Promoting Minecraft, Notch? This man has you covered through the medium of rap. Get the video below the break. The full game launches today.

Source: VG247

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Obsidian’s Feargus Urquhart had some strong words for game developers who seek to curb sales of used games by requiring the purchase of online passes to access content (ala the Cerberus Network in Mass Effect 2). Speaking to Gamespot, the guy leading the makers of Fallout: New Vegas very frankly called that tactic a gimmick, arguing that there are better ways to encourage people purchase – and keep – new games.

[O]ne of the recent issues is not putting the full game in the package and requiring downloadable content to move on. Also, including DLC in the package that will have to be repurchased for secondhand buyers. I think you have to go in and forget those gimmicks, and say, “How do I make them want to keep the game on the shelf?” I think each genre has a way to do it. Battlefield and Call of Duty have it in multiplayer with maps, rankings, leveling up, and unlocks. There are different things, but the idea is making people feel, “I want to keep on playing it.”

He specifically singled out games like Knights of the Old Republic, which offer Jedi or Sith plot paths, as a way to accomplish this. Needless to say, the whole interview is fascinating and well-worth a full read.

For what it’s worth, I think he’s right… to a point. Everything he says does a lot to keep players interested in keeping the game’s they’ve purchased. But it does nothing to address the reasons players buy or sell used games. After all, eventually they’re going to run out of DLC, and maybe the gamer wants to make room on their shelf for something else. Something they’d like to pay a little less for. Unless the selling of used games is made illegal – not bloody likely – there’s nothing developers can do to prevent gamers from trading in the games they’re no longer into.

Which is a long winded way of saying I think that online passes are here to stay. But what do you all think? Are they a small price to pay for a haircut off the cost of a new game, or are they an onerous nickle-and-diming by developers?

Via Eurogamer




Source: Gaming Today

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SOE president John Smedley announced on Twitter today that 120,000 new players signed up for DC Universe Online on PC since going free-to-play on November 1. Smedley also revealed that the game’s number of concurrent users increased 400% during that time. Numbers for the PS3 version were not provided. The game has seen a few server issues since Tuesday due to the influx of new players, but hopefully Sony will get things sorted soon. To find out how to join up, or to get acquainted with what is free in the game and what is not, click here and here. Thanks, PC Gamer.

Source: VG247

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EVE Online: Incarna 1.1.3 Client Update #1

by Salat on November 1, 2011 · 0 comments

EVE Online: Incarna 1.1.3 Client Update #1 will be released on Tuesday, November 1, 2011, during our regularly scheduled downtime. This client update addresses issues with the hangar “blackscreening” after being podkilled and modules going offline after docking/undocking in certain cases. More information about this update can be found in the patch notes.

 

Source: eveonline.com | news from EVE

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EVE Online: Incarna 1.1.3 Client Update #1

by Salat on November 1, 2011 · 0 comments

EVE Online: Incarna 1.1.3 Client Update #1 will be released on Tuesday, November 1, 2011, during our regularly scheduled downtime. This client update addresses issues with the hangar “blackscreening” after being podkilled and modules going offline after docking/undocking in certain cases. More information about this update can be found in the patch notes.

 

Source: eveonline.com | news from EVE

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