Preview

Summary & A Look Ahead:

It was bundles week in Japan. Microsoft launched Kinect, and its bundles, Sony had another round of Torne bundles for PS3, Nintendo had Pokemon DSi bundles, and Sony introduced new PSP colors. Nintendo’s Red Wii, with Super Mario Bros. installed on it also was on the market for its first full week. As far as game release go, the 11/21 week was similar to the previous week – with one major hit launching. Activision’s Call of Duty: Black Ops sold about 180,000 units in Japan this week across PS3 and X360, making it one of the most successful launches ever of a Western game in Japan. Outside of Call of Duty, only a few games topped 30,000 units for the week. Konami’s Winning Eleven finally looks like it is seeing the end on PS2, as week one sales dropped to under 20,000 units week one. Interestingly, the PSP version also dropped off from last year – which suggests that the soccer audience for Konami is now overwhelmingly on PS3 in Japan.

Kinect launched for the X360 on November 20. With only two days of availability, and the X360 sporting a tiny 1.4m base at the ripe old age of five years old, not a single Kinect game appeared in the preliminary top twenty.  Sony’s Move, launched to a base four times the size of the X360 in Japan about a month ago, saw top titles debut to around 20,000 units week one. Given the relative sizes of the bases, and the fact that the preliminary top twenty cut off at 6,000 units this week, top Kinect games likely sold no more than 6,000 units this week. However, top games for a system generally attach to 1/3 of hardware units (sometimes up to 1/2 in early weeks), and thus Kinect concievably sold as many as 15,000 to 20,000 units week one. Something like that half of those units likely went to existing X360 owners, with the other half going to new users. Essentially, it looks like Kinect has penetrated 1% of the X360 audience in Japan week one.

Not much has changed on the preorder front. Mario Sports Mix is now amongst the top twenty most preordered games, with several days yet until launch. An opening of 50,000 or more is possible next week, although since the game has appeared so recently in the top twenty, it is difficult to know how quickly it is rising from the current level of 20,000 preorders. At the least, 30,000 is all but assured. Sony’s Gran Turismo 5 now has 260,000 preorders with a couple days until launch. Preorders will get to 275,000 – 300,000, with week one now looking like 500,000 – 550,000 units (400,000 – 450,000 standalone games, and 50,000-100,000 bundles). Capcom’s Monster Hunter Portable 3 looks like a monster-sized hit – with 1.62m preorders 10 days before launch. Pokemon Black / White preorders reached 1.72 preorders the day before it launched – and then set an all time week one record in Japan. Monster Hunter figures are trending similarly – towards a launch of at least 2m to 2.5m units – unless Capcom is unaware of the demand and ships far too few games for launch week.

Understanding the Japanese Preview:

Rather than saying x game for y platform sold between 20,000 and 28,000 units as in the past, the preliminary data will be broken down into charts by platform. Within these charts, there will two additional categories besides the rounded sales figure under ‘sales’. On the left will be ‘low end’ depicting the lowest amount the title likely sold for the week, while to the right will be ‘high end’ depicting the highest amount the title likely sold for the week. As always, this data is preliminary, and therefore, not final, but it is based on a sample. The varying platform market share the sample represents is why consistent sellers like Wii Fit Plus do not always appear in the preliminary data. Sales for this report are for the week ending November 21, 2010.

Software by Platform:

Figures are listed by the age of the platform, for the top twenty sku information that we recieve early.

Nov 21 Japan Preview

Wii Software – Quiet week for Wii software. Nonetheless, Kirby’s Epic Yarn and Wii Sports Resort are likely over 10,000 units, given how much higher Wii hardware is than it has been in recent weeks. Wii Fit Plus and New Super Mario Bros. Wii should also be around 5,000 units for the week.  So far, Kirby has lived up to its reputation as a leggy series, with the game doubling week one sales in about one month. With the calendar almost in December now, Wii only has to retain steady sales for the November 28 week to see big rises in December and early January, and Mario Sports Mix should prevent any kind of last minute momentum collapse in the wake of the Red Wii. For this week, expect Wii hardware sales to fall into the 30,000 to 40,000 unit range.

PS3 Software – Call of Duty opened better than its predecessor, as was the case in the West. Between COD and everything else there was a huge drop off in software sales though. Winning Eleven is still doing well, but aside from the recently rejuvenated Resident Evil 5, it wasn’t a particularly good week for older / non COD PS3 software. This week the top Move games should top 40,000 units in Japan, something like 7/10 of 1% of the PS3 base in Japan. The figures are slowly becoming significant, but the market for motion gaming on PS3 in Japan still doesn’t really exist yet, in terms of making money. Last year, Call of Duty: Modern Warfare 2 launched during the week before Final Fantasy XIII, when most hardware tends to increase by 30% or so. Teasing that out, the game pushed about 10,000 PS3s. Thus with COD and a Torne Bundle (which had also lifted PS3 previously) this week, there is little doubt that PS3 hardware sales increased a bit. Still, sequels and similar bundles push less hardware than the originals. Expect PS3 hardware sales to rise into the 25,000 to 35,000 unit range for the week.

X360 Software – Call of Duty opened worse than its predecessor on X360. However, Kinect launched this week, and likely sold 15,000 to 20,000 units between hardware bundles and the standalone sensors. Even so, no Kinect games charted in the preliminary top twenty. Expect X360 hardware sales to rise into the 6,000 to 12,000 unit range – depending on how many Kinects were sold.

PS2 Software – Winning Eleven charted. With sales down to 16,000 though, it is hard to imagine Konami could make money on a sequel to Winning Eleven for PS2 next year even with the engine standardized. Expect PS2 hardware sales to remain in the 1,000 to 2,000 unit range for the week.

PSP Software – Tactics Ogre lead PSP software again, but fell quite a bit from its opening week. Winning Eleven opened down from the previous game on PSP, but still has strong sales. Criminal Girls and a Pachislot game also charted. Only one version of God Eater appeared, so in the final data, sales should be closer to 16,000. Sony launched new PSP colors this week, so PSP hardware will increase, despite the fall off in software sales from last week. Expect PSP hardware sales to rise into the 45,000 to 60,000 unit range for the week.

DS Software – Nintendo launched Pokemon DSi bundles this week, which appears to have cannibalized Pokemon White but not Pokemon Black in our sample – total Pokemon sales should be over 30,000 units for the week. The other DS games to chart were sequels to popular older DS games – Lilo & Stitch, Magician’s Quest, and Fossil Fighters. In addition to the games that charted for the week, Radiant Historia is likely over 5,000 units as well. Expect DS hardware sales to rise into the 40,000 to 55,000 unit range for the week, as the DSi bundle was only available for two days in the week.

Contact Vgchartz at jmazel@vgchartz.com

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Summary & A Look Ahead:

It was bundles week in Japan. Microsoft launched Kinect, and its bundles, Sony had another round of Torne bundles for PS3, Nintendo had Pokemon DSi bundles, and Sony introduced new PSP colors. Nintendo’s Red Wii, with Super Mario Bros. installed on it also was on the market for its first full week. As far as game release go, the 11/21 week was similar to the previous week – with one major hit launching. Activision’s Call of Duty: Black Ops sold about 180,000 units in Japan this week across PS3 and X360, making it one of the most successful launches ever of a Western game in Japan. Outside of Call of Duty, only a few games topped 30,000 units for the week. Konami’s Winning Eleven finally looks like it is seeing the end on PS2, as week one sales dropped to under 20,000 units week one. Interestingly, the PSP version also dropped off from last year – which suggests that the soccer audience for Konami is now overwhelmingly on PS3 in Japan.

Kinect launched for the X360 on November 20. With only two days of availability, and the X360 sporting a tiny 1.4m base at the ripe old age of five years old, not a single Kinect game appeared in the preliminary top twenty.  Sony’s Move, launched to a base four times the size of the X360 in Japan about a month ago, saw top titles debut to around 20,000 units week one. Given the relative sizes of the bases, and the fact that the preliminary top twenty cut off at 6,000 units this week, top Kinect games likely sold no more than 6,000 units this week. However, top games for a system generally attach to 1/3 of hardware units (sometimes up to 1/2 in early weeks), and thus Kinect concievably sold as many as 15,000 to 20,000 units week one. Something like that half of those units likely went to existing X360 owners, with the other half going to new users. Essentially, it looks like Kinect has penetrated 1% of the X360 audience in Japan week one.

Not much has changed on the preorder front. Mario Sports Mix is now amongst the top twenty most preordered games, with several days yet until launch. An opening of 50,000 or more is possible next week, although since the game has appeared so recently in the top twenty, it is difficult to know how quickly it is rising from the current level of 20,000 preorders. At the least, 30,000 is all but assured. Sony’s Gran Turismo 5 now has 260,000 preorders with a couple days until launch. Preorders will get to 275,000 – 300,000, with week one now looking like 500,000 – 550,000 units (400,000 – 450,000 standalone games, and 50,000-100,000 bundles). Capcom’s Monster Hunter Portable 3 looks like a monster-sized hit – with 1.62m preorders 10 days before launch. Pokemon Black / White preorders reached 1.72 preorders the day before it launched – and then set an all time week one record in Japan. Monster Hunter figures are trending similarly – towards a launch of at least 2m to 2.5m units – unless Capcom is unaware of the demand and ships far too few games for launch week.

Understanding the Japanese Preview:

Rather than saying x game for y platform sold between 20,000 and 28,000 units as in the past, the preliminary data will be broken down into charts by platform. Within these charts, there will two additional categories besides the rounded sales figure under ‘sales’. On the left will be ‘low end’ depicting the lowest amount the title likely sold for the week, while to the right will be ‘high end’ depicting the highest amount the title likely sold for the week. As always, this data is preliminary, and therefore, not final, but it is based on a sample. The varying platform market share the sample represents is why consistent sellers like Wii Fit Plus do not always appear in the preliminary data. Sales for this report are for the week ending November 21, 2010.

Software by Platform:

Figures are listed by the age of the platform, for the top twenty sku information that we recieve early.

Nov 21 Japan Preview

Wii Software – Quiet week for Wii software. Nonetheless, Kirby’s Epic Yarn and Wii Sports Resort are likely over 10,000 units, given how much higher Wii hardware is than it has been in recent weeks. Wii Fit Plus and New Super Mario Bros. Wii should also be around 5,000 units for the week.  So far, Kirby has lived up to its reputation as a leggy series, with the game doubling week one sales in about one month. With the calendar almost in December now, Wii only has to retain steady sales for the November 28 week to see big rises in December and early January, and Mario Sports Mix should prevent any kind of last minute momentum collapse in the wake of the Red Wii. For this week, expect Wii hardware sales to fall into the 30,000 to 40,000 unit range.

PS3 Software – Call of Duty opened better than its predecessor, as was the case in the West. Between COD and everything else there was a huge drop off in software sales though. Winning Eleven is still doing well, but aside from the recently rejuvenated Resident Evil 5, it wasn’t a particularly good week for older / non COD PS3 software. This week the top Move games should top 40,000 units in Japan, something like 7/10 of 1% of the PS3 base in Japan. The figures are slowly becoming significant, but the market for motion gaming on PS3 in Japan still doesn’t really exist yet, in terms of making money. Last year, Call of Duty: Modern Warfare 2 launched during the week before Final Fantasy XIII, when most hardware tends to increase by 30% or so. Teasing that out, the game pushed about 10,000 PS3s. Thus with COD and a Torne Bundle (which had also lifted PS3 previously) this week, there is little doubt that PS3 hardware sales increased a bit. Still, sequels and similar bundles push less hardware than the originals. Expect PS3 hardware sales to rise into the 25,000 to 35,000 unit range for the week.

X360 Software – Call of Duty opened worse than its predecessor on X360. However, Kinect launched this week, and likely sold 15,000 to 20,000 units between hardware bundles and the standalone sensors. Even so, no Kinect games charted in the preliminary top twenty. Expect X360 hardware sales to rise into the 6,000 to 12,000 unit range – depending on how many Kinects were sold.

PS2 Software – Winning Eleven charted. With sales down to 16,000 though, it is hard to imagine Konami could make money on a sequel to Winning Eleven for PS2 next year even with the engine standardized. Expect PS2 hardware sales to remain in the 1,000 to 2,000 unit range for the week.

PSP Software – Tactics Ogre lead PSP software again, but fell quite a bit from its opening week. Winning Eleven opened down from the previous game on PSP, but still has strong sales. Criminal Girls and a Pachislot game also charted. Only one version of God Eater appeared, so in the final data, sales should be closer to 16,000. Sony launched new PSP colors this week, so PSP hardware will increase, despite the fall off in software sales from last week. Expect PSP hardware sales to rise into the 45,000 to 60,000 unit range for the week.

DS Software – Nintendo launched Pokemon DSi bundles this week, which appears to have cannibalized Pokemon White but not Pokemon Black in our sample – total Pokemon sales should be over 30,000 units for the week. The other DS games to chart were sequels to popular older DS games – Lilo & Stitch, Magician’s Quest, and Fossil Fighters. In addition to the games that charted for the week, Radiant Historia is likely over 5,000 units as well. Expect DS hardware sales to rise into the 40,000 to 55,000 unit range for the week, as the DSi bundle was only available for two days in the week.

Contact Vgchartz at jmazel@vgchartz.com

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USA Retail Preview for October 2010

by Salat on November 9, 2010 · 0 comments

NPD will be releasing data regarding the performance of the USA videogame market this Thursday at 6:30 PM Eastern Time. The data covers the four weeks ending October 30, 2010 (October 4 -30). Based on VGChartz data for the same period, we expect NPD to report the following information.

October Overview

As with September, October was a very strong month for software sales. Six video game franchises debuted to sales of over 200,000 units for the month in the USA. Some of these titles attained the 200,000 figure without even being available for the majority of October. Still even with major new titles (200k+ month one) push Wii (Just Dance 2), the HD market (Fallout, Medal of Honor), X360 (Fable III), and multiple systems (Star Wars: The Force Unleashed 2, NBA 2k11, WWE) and several other games debuting to just under 200,000 across one or multiple platforms (Castlevania, Rockband 3) hardware sales were down dramatically from October 2009 levels. Microsoft’s X360 was the only system to post gains over October 2010 on a unit sales basis. Since hardware revenue dropped 40% from October 2009, the 9% gains in software revenues and flattish accessory sales for the month amounted to a decline of 11% from October 2009 levels.

HW is Down $  200m!

The fall off in hardware revenue can be tied to the lower sales at cheaper price points for Wii, PS3, PSP, and DS in 2010 compared to October 2009. PS2 is down on a unit basis as well.

Big HW Decline

Since September 2010 was a five week month and both Octobers cover four weeks, Wii, DS, and PS3 all picked up a bit from their September 2010 average weekly sales paces. Wii went from 50,800 to 71,000 units per week, the largest increase month over month. DS went from 80,600 to 89,250 per week while PS3 jumped from about 62,400 to 71,250 per week. X360 fell about 2,000 units per week adjusting for the time difference. PSP and PS2 were also down slightly, although there no PS2 or PSP figures provided for September 2010 by NPD to the public, and so those declines are estimated. Year over year, all systems are down by at least 10% except for the X360. PSP is now dropping off almost as quickly as PS2 – Sony’s older systems are trending to total perhaps 2m-2.3m units in 2010 in the USA about half of what they sold in 2009. Wii and DS are going to be down by millions as well, but relatively speaking the drops are much smaller as Wii and DS could drop by 2m a year each for another four years before sales would dry up completely, while PSP and PS2 would have stopped selling with such large ongoing drops years earlier.

November should see some dramatic improvements for hardware sales in most cases. Wii still has Sonic Colors, DKC: Returns, Epic Mickey, a Mario-Wii bundle, Goldeneye 007, EA Sports Active 2, Michael Jackson, and ongoing pushes from catalogue and big 2010 titles like Just Dance 2, Wii Party to push it up. PS3 and X360 have Call of Duty, Assassin’s Creed, and Kinect / new Move titles. But with Gran Turismo 5 looking unlikely for November it is difficult to see November matching 2009 figures.

October 2010 Software

Based on Vgchartz data, the top thirty games in the United States performed quite well, with 18 games topping 100,000 units on a single platform. Overall winners for the month were Medal of Honor – since EA sold 1,200,000 copies on X360 and PS3 and Fallout: New Vegas since Bethesda sold 1,130,000 on X360 and PS3. In a strong third was Microsoft’s Fable III which sold at 820,000 on X360. Take Two sold 560,000 copies of NBA 2k11 on X360, PS3, and Wii, Ubisoft sold 330,000 copies of Just Dance 2 on Wii, Lucas Arts sold 310,000 copies of The Force Unleashed 2 on X360, PS3 and Wii, while THQ sold 230,000 copies of its latest WWE title for X360, PS3 and Wii.

Figures below are scaled from the Americas data, to tally USA totals. Orange titles are new releases in October 2010, red titles are games released in 2010, and Blue titles are from 2009 or earlier.

Top 30 Games in the USA for Oct 2010

Within the top thirty, there are twelve X360 games, eight Wii games, eight PS3 games, and two DS games. Pokemon Ranger, NSMB DS just missed the top thirty and positions 31-32, and the top PSP game, Kingdom Hearts: Birth By Sleep was right behind at 33. NBA Jam for WIi also just missed the top thirty, coming in at 34th place.

Several publishers performed very well in the top thirty this month. EA games sold 1.473m games just in the top thirty, and if you throw in all versions of Rockband 3, the figure jumps to nearly 1.7m.  Microsoft sold over 1.2m games, mostly from Fable III for the month. Bethesda also topped 1.1m games for the month, mostly from Fallout. Ubisoft sold over 400,000 copies of Just Dance and Just Dance 2 for the month on Wii. Nintendo sold over 750,000 non-bundled games in the top thirty, and almost all of its software should begin increasing next month. Take Two sold over 500,000 games in the top thirty. WB Interactive and Konami each sold almost 200,000 games in the top thirty. Lucas Arts was over 270,000. Activision and THQ had relatively slow months, but that will change in a major way in November. Square-Enix and Capcom, in contrast, appear set for fairly weak Christmas season sales in the USA after seeing poor October figures.

Contact Vgchartz at jmazel@vgchartz.com

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Preview: Fate of the World

by Salat on November 6, 2010 · 0 comments

Fate of the World is a unique game that blends real world science with role playing strategy. The entire game is based around our planet’s ecosystem and reducing our impact on it. This truly can be a very strong learning tool for ourselves and our children, to show what could happen if we do not change our ways.

Our preview copy only contains one unlocked campaign, which is based around oil depletion. What happens when we use too much? How do we change our ways and lower our impact on the environment? This is where you come in. You are the head of an environmental agency seeking to prevent the destruction of our planet within 90 years, starting in the year 2020. The tools at your disposal are technology, politics, and public relations.

The gameplay is very simple. You can hire agents in the various regions of the world, if they haven’t kicked you out, in order to provide help. Once you have an agent in an area you can pick from a set of cards which will affect the region in various ways. There are news clips and data that will help guide you to make the correct decisions. The more agents you have in a region the more help you can provide. Due to a limited budget, there are limits to the amount of help you can provide at any given time around the world.

Each turn counts as five years. When you end your turn the computer determines if you have successfully accomplished what was needed to move on to the next five years without penalty. If you failed at accomplishing a task, or were banned from a country, you will see the effects of your actions. War, famine, and death await failed tasks and failing countries.

Victory is probably the hardest part of this game. In the oil crisis campaign, the only way to win is to make it to the year 2110 while slowing down climate change. Losing conditions consist of virtually everything else. If global warming increases, you lose; get your organization banned from too many places, you lose; the entire planet erodes away, you lose. This is probably the hardest strategy game I’ve played because while I have managed to make it to 2110, I failed to slow-down climate change and prevent the extinction of many animals around the world. Out of playing the campaign well over ten times, I really haven’t won. Hopefully the other campaigns are easier to beat.

The music is probably the most annoying part of the game and I hope it changes before the game’s release. It’s elevator music. Yes, it’s mellow and it fits the game, but it just drives you nuts after a while. Another tune or two would be fantastic.

Since this a strategy game based on mostly text and 2D images, there aren’t any amazing visuals to be seen. The spinning globe in the background does look pretty snazzy, but it would be nice if the world could change as environmental disasters and wars break out, rather than little targets appearing where breaking news happens. Some news reports do have a little video, if that’s what you want to call it, but it’s never anything more than a cartoon face and some random images rotating in the background.

This game is a unique experience. There is a lot of promise behind it, so long as the developers at Red Redemption work out some minor issues. Adding new visuals and more music are two things that definitely would help improve the overall experience of the game.

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Summary & A Look Ahead:

Pretty big week in Japan. Nintendo launched the Super Mario 25th Anniversary DS bundles and Golden Sun, Sony cut the PSP Go price by over $ 100, Namco-Bandai launched God Eater: Burst, and Konami launched a new Winning Eleven. Recent titles are still performing well too – Kirby’s Epic Yarn is now stabilizing, Super Mario Collection sold over 70,000 in its second week, Pokemon is stabilizing again at around 70,000-80,000 units per week, and ancient leggy titles like Monster Hunter Portable 2G (best) continue to perform well too. Also worth noting is that no Move titles were in the preliminary top twenty after several charted toward the bottom of the top twenty last week.

In theory, next week should have been big too – with Gran Turismo 5 and the accompanying hardware bundles. However, Gran Turismo 5 was delayed to some unknown time in Japan and so next week should be fairly quiet. Donkey Kong Country: Returns doesn’t yet have a firm release date in Japan either, and so Capcom may end up holding only real system mover at Christmas with Monster Hunter Portable 3. With far less software to push Wii for Dec-Jan Nintendo may be holding DKC in reserve for early 2011 to keep Wii momentum up for a while. That said, it is probably a mistake in terms of pushing hardware to not have the title out by January 1, 2011 in Japan. Mario Sports Mix is probably going to do pretty well, but Donkey Kong could really have pushed quite a few Wiis in Japan.

For preorders, Monster Hunter Portable 3 has 1.28m preorders with over a month until launch. Gran Turismo 5 has 195,000 preorders, excluding the PS3 + GT5 bundles,  but the increases have definitely slowed since the title went from having a hard release date in early November to no release date beyond a generality. Without a release date it is just about impossible to say how well the game will do now, at some point people will begin to lose patience.

Understanding the Japanese Preview:

Rather than saying x game for y platform sold between 20,000 and 28,000 units as in the past, the preliminary data will be broken down into charts by platform. Within these charts, there will two additional categories besides the rounded sales figure under ‘sales’. On the left will be ‘low end’ depicting the lowest amount the title likely sold for the week, while to the right will be ‘high end’ depicting the highest amount the title likely sold for the week. As always, this data is preliminary, and therefore, not final, but it is based on a sample. The varying platform market share the sample represents is why consistent sellers like Wii Fit Plus do not always appear in the preliminary data. Sales for this report are for the week ending October 24, 2010.

Software by Platform:

Figures are listed by the age of the platform, for the top twenty sku information that we recieve early.

Japan Preview Top 20 Oct 31 Week

Wii Software – Super Mario Collection had a fairly steep drop off in its second week, but still looks like it will easily clear 500,000 units, and probably make a run at a million units once Wii hardware picks up even with a limited production run. Kirby’s Epic Yarn barely fell from last week at all, and if it can stabilize at about this level until December, when it will rise, the game will end up at q very respectable total in Japan. In addition to the titles above, Wii Party, Super Mario Galaxy 2, NSMB Wii, Wii Fit Plus, and Mario Kart Wii should top 5,000 units in the final data (with Wii Party over 10,000). Expect Wii hardware sales to remain in the 10,000 to 15,000 unit range for the week.

PS3 Software – Winning Eleven 2011 had a slightly better opening on PS3 than Winning Eleven 2010. Previous Winning Eleven games have provided modest boosts for PS3, and so despite falling on the Move launch, PS3 likely regained a bit of momentum this week. Naruto, Vanquish, Medal of Honor and the first batch of Move titles all appear to be dropping off fairly quickly on PS3. Beat Sketch and perhaps one other Move title will probably end up over 5,000 units in the final data though. Red Dead Redemption and Resident Evil 5 may end up over 5,000 units as well in the final data. Expect PS3 hardware sales to rise into the 23,000 to 33,000 unit range on Winning Eleven.

X360 Software – The Monster Hunter Frontier Online released recently saw a modest lift this week in the preliminary data, to over 10,000 units. No other X360 games likely topped 5,000 for the week though. Expect X360 hardware sales to remain in the 1,500 to 2,500 unit range for the week.

PS2 Software – No PS2 games charted for the week. Expect PS2 hardware sales to remain in the 1,000 to 2,000 unit range for the week.

PSP Software – The first God Eater released in 2010, but that didn’t stop the newest game from doing pretty well. God Eater: Burst opened to about 260,000 units week one – and should be one of the strongest PSP games over the Japanese holidays. Otherwise, it was a quiet week, with Dream Club the only other title to top 10,000 units for the week. Lord of Arcana continues to drop pretty quickly, but my gut says it will stabilize at 5,000 – 10,000 units but we’ll have to see. The original God Eater didn’t lift PSP hardware, but Sony did cut the PSP Go pretty dramatically on October 25, and so PSP hardware sales should rise into the 34,000 to 40,000 unit range for the week.

DS Software – Golden Sun opened fairly well and the game should do similar figures to the GBA Golden Suns in Japan. Pokemon Black / White refuses to collapse, and sold over 70,000 units in week seven. Solatorobo from Namco-Bandai opened fairly well this week, beating out a niche-y rpg from Nintendo which did not chart. Kingdom Hearts looks like it will leg out 200,000 units in Japan even though it is essentially a cell-phone game modified for DS. In addition to the games above, One Piece: Gigant Battle should also top 5,000 units for the week in the final data. Nintendo released the Super Mario 25th Anniversary DS hardware October 28, so with the new hardware model and Golden Sun, expect DS hardware sales to rise into the 40,000 to 60,000 unit range for the week.

Contact Vgchartz at jmazel@vgchartz.com

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Killzone 2 was an impressive sequel that gave the series new life and helped to redeem Guerilla Games as an AAA developer, but it wasn’t without its issues. What I’ve played of Killzone 3 looks to change that by reworking the controls, increasing gameplay variety and adjusting the class system.

The biggest change for Killzone 3, and the most obvious one when you boot up the beta, is that the control sensitivity has changed from the (what some would call) sluggish movement of the 2nd game. While you still have a feeling of weight to your steps when you move, turning feels much more like every other shooter, which could be a good or bad thing depending on what side of the fence you were on when Killzone 2 came out. Another change is that gun recoil has been greatly decreased, to the point that it’s easy to kill someone with a machine gun from a long range. The developers have mentioned that this will be tweaked for the final release.

Killzone’s class system has also had a major overhaul. Instead of slowly unlocking classes as you level up, you now have access to all of the classes from the get-go and as you level up you get points you can use to unlock more abilities and weapons for the class of your choice. There have also been some changes to how the classes work, so instead of the Tactician being able to toss down a spawn point wherever they need it, they are now the only ones able to capture preset spawn points that are on every map. I really like this idea, since it gives these spawn points more strategic advantage and avoids the common Killzone 2 situation where some Tactician with soup for brains would toss a spawn point in a horrible place and poor unwitting team mates would charge forth to their deaths. These spawn points might be too powerful in the current build, as on two out of the three maps capturing these spawn points is completely essential to having a fighting chance, but if they can be balanced a bit more I think it’ll be a great change for the series.

Snipers have lost the ability to permanently mark everyone in their field of vision, which is probably a good change, although that particular skill allowed me to rack up massive kills in Killzone 2 and was the source of great amusement for me. Classes have been trimmed down slightly, so now your choices are Marksman, Tactician, Field Medic, Engineer, and Infiltrator. The turrets and flying robots, for Engineers and Tacticians respectively, can now be upgraded so that the turrets shoot missiles periodically and the bots might actually kill someone who isn’t afk. One major complaint for the current set up is that there aren’t a massive amount of upgrades and weapons possible for each class. You get three primary weapon choices, three secondary weapon choices and two ability trees with three possible upgrades. I assume this is to make it possible for someone to eventually unlock everything in a reasonable amount of time, but I think it would be beneficial to deepen what’s available to each class so that someone who likes to use one class almost exclusively will have a good amount of upgrades to look forward to.

My other big complaint is that matchmaking in the current build is pretty broken. Why is it that when I join a warzone with horribly mismatched numbers the game actually puts me on the side with the most people? I came into one game where there was one poor sap all on his lonesome on one team and the game had seen fit to put me on the side that already had ten people. Hopefully this is a problem that will be fixed by release.

The last thing that has been upgraded is the variety in gameplay, as well as multiplayer maps. Vehicles have been added in the form of walker mech-type robots that spawn at the base of each faction and can completely change the flow of battle. The auto aim function is a bit too forgiving with the mechs right now, but this is again something that will most likely be adjusted due to input from beta testers. Even with the mechs being as powerful as they are they still aren’t invincible and the map that has them has several stationary missile turrets that can be repaired by engineers to make short work of vehicles. Another new addition that won’t surprise anyone is jetpacks. They don’t allow complete free reign over the skies but instead give you a big jump upward and a slow descent, but they come equipped with a machine gun with unlimited ammo and you can put the jetpack away temporarily if you want to go back to using your normal primary weapon.

While there aren’t any grassy fields or jungles in the maps available in the beta, they still show greater variety than maps from the 2nd game. Completed objectives can now change the look of the map as towers come toppling down after explosives are successfully detonated, which is a nice touch to make the objectives seem real. One map in particular has a large turbine in the middle of the map that periodically turns on and disrupts radar for everyone on the field for 10-20 seconds. The second map is on an icy field and features a new game type where one team is on the invading force that flies in from the coastline and works to achieve set objectives and the other team defends and tries to stop them. These games begin and end in scenes featuring the top players from each side, which give a nice cinematic flare that is absent from your average Warzone match. Lastly there is a map on a broken down highway, with dropships constantly flying in the background to help make you feel like you are a part of a larger war.

It’s important to note that this is a preview based off of alpha code (something you are reminded of often while playing), so everything I’ve written about could be completely changed before release. Nonetheless, based on the beta alone, Killzone 3’s multiplayer seems to be shaping up nicely. Most of the changes I have seen are for the better and hopefully those changes I was less happy about are reworked or reversed for the final version of the game.

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Diablo 3 preview: Blood, guts and loot

by Salat on October 24, 2010 · 0 comments

Playing Diablo 3 is like being a little kid again with a pile of birthday presents laid out before you. You race to get to the next monster, environment and level-up, tearing and ripping and cutting everything open in a mad dash, hellbent on one thing: the precious gold and XP inside. The previous Diablo games, both undisputed classics, were frantic click-and-loot fests with an action RPG sheen, but Diablo 3 ups the frenzy quotient further, blessing every single click with satisfaction both instant and deep.

The game’s matured a bit since we saw it last year — the build at BlizzCon this weekend showed off the game’s final class, the Demon Hunter (or “Huntress,” in this demo), as well as a new 3-vs-3 arena mode and an updated UI system. There’s still a lot of work to be done, but the development is definitely progressing, and the game’s core gameplay is up and running. And it is as rewarding as video games get.

Gallery: Diablo 3 (Demon Hunter)

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JoystiqDiablo 3 preview: Blood, guts and loot originally appeared on Joystiq on Sun, 24 Oct 2010 15:00:00 EST. Please see our terms for use of feeds.

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Galaxy On Fire 2 – hands on preview

by Salat on October 22, 2010 · 0 comments

Fishlabs’ space opera sequel hits the AppStore next week (27th) and we’ve scored a preview build, just for you!…
It seems like eons ago that Fishlabs released both iPhone and iPad screens for their epic space sequel Galaxy On Fire 2. And now, one week before release we finally have it in our grubby mitts.
Much like [...]
Galaxy On Fire 2 – hands on preview is a post from: TouchGen



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