Review

Royal Trouble: Hidden Adventures review

by Salat on February 3, 2012 · 0 comments

A love that was not meant to be between royal bluebloods that can’t stand each other is the story of Royal Trouble: Hidden Adventures. Coming from G5, and having the word hidden in the title I immediately assumed it would be another hidden object game. Looking at screen shots can also give this impression, but [...]
Royal Trouble: Hidden Adventures review is a post from: TouchGen



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Source: TouchGen

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Reckless Racing 2 Review

by Salat on February 2, 2012 · 0 comments

The Reckless Racing crew are back, and they’re gunning for Mini Motor Racing… After a disappointing turn with Reckless Getaway, Pixelbite have returned to their roots with a straight up, down and dirty, track-based racer. While it does share the same name as its predecessor, and follows a similar style in its presentation – the [...]
Reckless Racing 2 Review is a post from: TouchGen



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Source: TouchGen

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Trident Cyclops II iPhone 4/4S case review

by Salat on January 28, 2012 · 0 comments

The Cyclops II from Trident is far from the case I would design if I had the chance. There are so many things that are wrong with it. It bulges in all the wrong places. The lines are all wrong, and at times unnecessary. At first I really disliked the case, but after a day [...]
Trident Cyclops II iPhone 4/4S case review is a post from: TouchGen



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Source: TouchGen

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Review: Amy

by Salat on January 28, 2012 · 0 comments

 

Now, this one is a crying shame.  I wanted to love Amy.  I really did.  With most of its contemporaries in the horror genre moving away from fear towards simply throwing a hundred guys wielding sharp objects at you, the concept of a game where you have to sneak around and hide from monsters to survive seemed like a welcome change of pace.  You play as a woman, named Lana, who is trying to lead an Autistic girl (Amy) through a wasteland full of infected monstrosities that want to kill you both.  As someone who also deals with the disorder, the fact that it centres on protecting a young Autistic person struck a…
Source: gamrFeed

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Star Warfare: Alien Invasion [99¢] is a first-person arena-shooter from Freyr Games, which features wave after wave of relentless attacking alien creatures. The aliens emerge from holes in the wall and from underground, or come flying, bounding or waddling straight towards you from all sides. And once you’ve shot them, the next wave arrives immediately. It’s almost as if you don’t even need to explore, as the aliens will come straight for you.

The single player campaign includes five maps, each with six levels of increasing difficulty to unlock (30 levels in total). A progress bar indicates how many of the enemies have spawned and if you survive to the end, your reward is currency to spend in an in-game store. The sixth level of each map is a “survival” level.

In multiplayer mode, you can team with up to three players online (via Game Center) to engage in a co-op boss battle, or to play co-op on a map you’ve already unlocked. The incentive for fighting bosses is that you earn greater amounts of gold. Unfortunately, these bosses are not accessible in single player mode, although you can set-up a 1 player room online if you want. Playing co-op with teammates makes the boss battles easier, and so does upgrading via single player mode first since the gear you earn in single player mode is also available in multiplayer.

This is a dual stick shooter, with the left stick for movement, the right for aiming and shooting – and there’s no option to change this, although you can tweak sensitivity. The dual sticks are located one third of the way up the screen on each side and can’t be repositioned. To look around, or turn around, you swipe the background with your finger. You can also use the right (fire) stick to turn, but that’s slower and wastes bullets.

There are 26 weapons to unlock and purchase, including assault rifle, shotgun, laser gun and machine guns. The heavier weapons, like grenade launchers, decrease your speed while other powerful weapons like the RPG consume more energy. Each weapon has power, fire-rate and energy attributes and can be upgraded through 8 levels.

The catch is that some items are purchased with money earned in-game, but other weapons and bags (including the cooler ones) are purchased using a raw material named “mytheril” which seems to only be available through in-app purchases or for getting bonuses for playing online regularly. But aside from this premium currency, even the weapons sold for regular in-game currency get very expensive, making the weapon upgrading more difficult than it feels like it should be.

Also, If you run out of bullets, you end up running around the level unable to do anything as there’s currently no melee attack or ammo pick-ups. You just have to die or quit, having wasted the remainder of your bullets, which is frustrating, although the developers advise they may possibly introduce a weapon with no ammo cost. The in-game store also sells space suit parts (helmet, chest, hands and legs) which can improve your hit points, power and speed. Other available items include first aid items, forcefields and the ability to revive after death.

Star Warfare: Alien Invasion is a pretty good first-person shooter for a dollar, despite the expensive weapons, emphasis on IAP and need to buy bullets with in-game money. The developers are planning a minor update with new equipment and maps, and a major update with a brand new game mode. If they can also balance out the in-game currency systems in regards to weapon upgrading and ammunition usage, then Star Warfare might be able to extend beyond just being an average to above average shooter.

App Store Link: Star Warfare:Alien Invasion, $ 0.99 (Universal)

TouchArcade Rating:
Source: Touch Arcade

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One of the biggest selling points of Gears of War 3 for me was its multiplayer modes, and specifically how greatly it felt as though Epic Games had improved upon the Gears experience from its first two outings. Gears 1 and Gears 2 both had compelling maps, but all of them always broke down to the same Quake-style scenario: sprint for nearest power weapon, proceed to dominate unfortunate losers who didn’t get there first.

Gears 3, on the other hand, felt as though it managed to mitigate the power of the game’s map-based heavy weapons, like the Mulcher, Boom Shot and Longshot sniper rifle, through clever design. Sure, you might snag the Oneshot, a mounted instant-kill cannon, at the top of the map on trenches, but your firing angles were severely limited. You might snag the Torque Bow in Hotel, but only about 30 or 40 percent of the map is the interior portion, which has lots of cover and objects to obstruct your shots.

In judging the latest Gears of War 3 map pack, Fenix Rising, I’ve tried to determine if the new maps match that level of design quality that I felt the on-disc map offering met. And for the most part, while Fenix Rising’s five maps — four new ones and one rehash from Gears 1 — meet that criteria, they don’t seem quite as clever as earlier offerings. That doesn’t make them a bad deal, and Epic has thrown in a few other things to encourage big fans to buy this map pack. If you like Gears multiplayer, this is just more good stuff for you.

Gears of War 3: Fenix Rising Map Pack: Xbox 360 (reviewed)
Developer: Epic Games
Released: Jan. 17, 2012
MSRP: 800 MS Points ($ 10)

The Fenix Rising pack, which is the third of four content drops available to Gears 3 Season Pass holders, brings five maps that are accessible on all three multiplayer modes — that’s the standard competitive multiplayer, the cooperative Horde mode and the cooperative Beast mode. The bulk of content alone makes the asking price of $ 10 a pretty good deal, given that $ 2 is fairly reasonable. Each map has its strengths, and all of them are supposed to be themed after protagonist Marcus Fenix’s life and his family. To that end, they all have a sort of “facility” feel — one’s the academy where Marcus went to school, one’s a fortress where he was stationed, one is the prison where he was incarcerated.

The downfall of each map is that they tend to be twisting, labyrinthine experiences; usually there are indoor and outdoor portions, and usually to get anywhere, you’ll be passing around blind corners and through lots of cover. These are good setups for maps — they all play well and are fun — but they also have a lot of similarities to one another.

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Source: Gaming Today

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Greedy Penguins review

by Salat on January 23, 2012 · 0 comments

What is it with this penguin obsession going on? Zombies I can understand, as they are creepy and could be your neighbour or relative being bitten. Ninjas I also get, as I once wanted to be one myself. That is a guy macho kind of thing. But now these penguins keep invading the App Store, [...]
Greedy Penguins review is a post from: TouchGen



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Source: TouchGen

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I’m a little out of touch with the Kindle and Facebook game world, so pardon me if you already know this: Triple Town [Free] is amazeballs. Yeah, that’s right. Amazeballs. It’s also freemium, so I’m not actually sure what you’re waiting for. Go download it.

You know how Dungeon Raid [$ 0.99] took the match-3 thing and made it completely soul-consuming? That’s exactly what TripleTown does. But for those of us not into gaming in our browsers or on our e-book readers, it’s brand spanking new, something Dungeon Raid hasn’t been for a while.

So here’s the scoop. Triple Town is a pretty straightforward matching game with cutesy art and simple tap controls. It’s all about matching things in groups of at least three, a rather familiar task. Instead of clearing the board, you’re building it up. If you play haphazardly, making every match you can, you won’t get far.

That’s because everything in Triple Town can be upgraded. You’re given a six by six grid partly filled with randomly generated terrain. You draw random tiles to work with – a chunk of grass, let’s say. Plant it, and then plant two more beside it to make a bush. Put three bushes together to grow a tree. Three trees together builds a hut, and three huts makes a house. Each combination gives you a little breathing room, but you can’t outright clear anything off the board until you match up the very top tier.

When you put down the last piece of a triad the upgrade forms out of that piece’s position. It’s incredibly easy to end up putting your trees all over town if you’re not careful, and not so simple to actually build them together. If you want to do well you’re going to have to plan a few steps ahead and be ready to improvise. Occasionally you’ll luck out and draw a crystal, which acts as a wildcard, or a bot which can clear a space. You can also switch out one piece for safekeeping, which can save your city-building career if you use it well.

Then there are the bears. You have to murder the bears. Don’t be fooled by their cute little faces – they’re jerks and they’ll fill up your town if you don’t deal with them. You can kill them by trapping them, and they leave a gravestone behind. Three gravestones makes a church. Three churches makes a bigger church. Yeah. Suddenly you’re dealing with two separate upgrade paths all getting in the way of each other.

Since the grid you’re playing on is pretty tiny, mistakes don’t take long to come back and haunt you. The goal is to earn more and more points to upgrade your settlement to a camp, a town, a city, a megalopolis and several steps in between. Each milestone is a Game Center achievement, so let’s just say I don’t have many achievements yet. It’s easy to keep getting better, though. Every failure yields a lesson, and once you’ve got the system down it’s just a matter of putting it into action.

There’s only one problem: eventually the free ride runs out, and when it does, it hurts. Triple Town gives you a limited number of turns to work with – enough for a lot of free play, enough to get you hooked. After that, you can buy 200 more turns with coins. You earn more coins each time you finish a game, but it’s not really a sustainable practice. So you’re probably going to need to shell out. You can either buy coins for cheap and keep going 200 turns at a time, or you can splurge to unlock unlimited turns at a painful rate – $ 6.99 in the US store.

I won’t argue that’s not a lot to pay for a simple little game like Triple Town, given the App Store economy. But the game offers such a generous amount of free play that it’s worth getting even if you’re not interested in putting any cash on the table. Of course, you’ll need to rely on your willpower at that point, which might be a heavy burden to bear.

Sure, Triple Town is just another matching game, but it’s deep and surprisingly strategic. You’ve got to plan your moves out in advance while dealing with random draws and turns ticking down. You’ve got to balance spending your coins on the exact tile you need with earning enough each game to keep you going. It’s challenging enough to keep your brain working and simple enough to dig in those one-more-game hooks. So why not give it a look? The first hit is always free.

App Store Link: Triple Town, Free (Universal)

TouchArcade Rating:
Source: Touch Arcade

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