Review

Oi I am back you tossers. Thought I was dead? Hoped I had taken my last foul breath? I might be made out of lard, but by gods soft stuff deals better with impacts than hard stuff. Just try throwing a helmet, and a flimsy hat from a building. I bet ya the helmet will [...]
HECTOR: Ep2 – Senseless Acts of Justice review is a post from: TouchGen



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Source: TouchGen

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[Video] Dead Island Review

by Salat on September 10, 2011 · 0 comments

Still on the fence about Dead Island – check out this video review.

My feeling is that if the developers had been able to capture the drama from the original trailer then this would have been one of the best games of 2011. But it seems like this game is a far cry from that beautiful trailer/opening sequence.

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Logitech Tablet Keyboard for iPad review

by Salat on September 9, 2011 · 0 comments

Writing on an iPad using the new Logitech Tablet Keyboard turns the iPad into a real competitor to both the desktop, and the laptop computers. It comes with a holster that doubles as a stand. Simply fold it out, insert the plastic prongs and you are set. The iPad/iPad 2 is then set at a [...]
Logitech Tablet Keyboard for iPad review is a post from: TouchGen



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It takes a special kind of game to pull off surviving exclusively through tilt controls. That goes double for games that attempt to do it and are only available on the iPad. Sure, the iPad’s accelerometer has got to be used for something, but some folks (and rightfully so) find the idea of having to tilt your tablet every which way just to play a game to be a bit daunting. Pod Odyssey [$ 2.99] is the latest attempt at a tilt-controlled iPad exclusive. While its controls aren’t perfect, there’s certainly enough here for an enjoyable experience with some caveats.

Pod Odyssey isn’t a game with a particularly engrossing story. In fact, all you know is that you’re piloting a ship (that looks strangely like a squid) that is exploring various alien planets in labyrinth-like levels. The game gives off an abstract Lunar Lander sort of vibe. Each level has a primary and secondary objective, and your goal is to successfully complete both without dying (i.e. running out of energy for your ship). Standing in your way is a variety of structures that shoot projectiles at your ship. Those projectiles are anything from dumb missiles to land (space?) mines to heat seeking bombs that attempt to follow you.

According to Pod Odyssey’s iTunes description, its controls are so easy “a six-year old can play.” Assumedly, that depiction is referring to the game’s accelerometer based controls. Controlling your space pod is as easy as tilting left or right for directional controls, while tilting forward and back raise and lower the pod’s altitude. In addition to movement controls, you can tap the left side of the screen to raise a damage shield, while hitting the right side of the screen launches an EMP which slows down obstacles. Overall, the accelerometer controls are well done and offer enough precision in order to navigate through the smallest of passages with a steady hand.

My only lasting gripe about Pod Odyssey’s controls is the fact that you will need to continually calibrate your game whenever you shift into a different position while playing. This isn’t a problem solely with Pod Odyssey – this issue exists with most games that require precise accelerometer controls. Still, it would have been nice to have some sort of alternative control scheme in case you didn’t feel like tilting your iPad in order to play. However, once you do get the controls calibrated, Pod Odyssey becomes pretty easy to navigate.

It’s a good thing Pod Odyssey’s controls are well done, because you’re going to need every bit of skill in order to successfully complete every mission and secondary objective. I thought Pod Odyssey did a great job balancing its difficulty curve. The first third of the missions are spent introducing the various enemies and tools available for use, while the rest of them slowly ramp up both the general difficulty of each level as well as the secondary objectives. The last third of Pod Odyssey definitely turns up the difficulty and requires many runs in order to fully complete each level. However, I was never overtly frustrated with the difficulty – an important point for games such as this.

My most favorite thing about Pod Odyssey is its overall presentation. Both the music and graphics do a great job adding to the ambience and creating a feeling that you really are lost on a distance planet.  It combines that sort of surreal feeling you get when you’re playing a game with no real objectives, but then manages to successfully incorporate action sequences and goals on top of it.

Despite its strengths, I think Pod Odyssey does suffer from a lack of variety in both level design and enemies. As the levels progress and get harder, you aren’t really introduced to new challenges. Rather, you get the same obstacles thrown at you, but in greater quantity. Sure, the difficulty is there, but it can definitely become bland towards the end. Also, Pod Odyssey only features 27 levels, which means that even if you don’t mind some monotony, your experience isn’t going to last very long.

Regardless of these gripes, Pod Odyssey is a solid arcade-style maze crawler that gets a lot of the basics correct. If you’re looking for a challenging (but short) game to test your precise reflexes, and you don’t mind putting the accelerometer in your iPad to good use, give Pod Odyssey a try.

App Store Link: Pod Odyssey, $ 2.99 (iPad Only)


Source: Touch Arcade

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NFL Rivals review

by Salat on September 8, 2011 · 0 comments

Want to stand by your team? Want to score alongside them on gameday? Want to kick the behind of the Jets, Cowboys or Raiders? Want to use the Jets, Cowboys or Raiders to kick butts? Now you can be part of your team, and duke it out on a global scale. This is NFL Rivals, [...]
NFL Rivals review is a post from: TouchGen



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GumDrop iPad 2 Drop Series review

by Salat on September 6, 2011 · 0 comments

The Drop case saved the life of my iPad 2 this summer. If there ever was a need for a rugged case it is when my daughters are around. Two girls with a complete disregard for daddy’s toys when they get upset can send the iPad flying. The Drop case is the sturdiest case I [...]
GumDrop iPad 2 Drop Series review is a post from: TouchGen



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Review: Driver: San Francisco

by Salat on September 6, 2011 · 0 comments

Driving games aren’t usually my speed, so when I agreed to review Driver: San Francisco, I began psyching myself up for one long road trip. Luckily, I was pleasantly surprised when I hit the gas and found an action game that, while sporting a few potholes, quickly raced into my subconscious and didn’t let go for the entire ride.

Essentially, you control the series’ policeman mainstay, John Tanner, as he drives around the city in pursuit of a fugitive named Charles Jericho.

Well… sort of, anyway.

In a car chase early on, Tanner and his partner get into an accident, and our hero is sent into a coma. Subconsciously, Tanner pursues Jericho through a dream-world version of San Francisco, tracking down leads and tailing persons of interest in an attempt to find out the man’s plans so he can thwart them upon waking up. Ah, but it’s more interesting than that – being that this is Tanner’s dream, he has a degree of control over the environment. At any point, he can ‘Shift’ to any other car in the city and take control of its driver. [click to continue…]

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Dead Island Review

by Salat on September 5, 2011 · 0 comments

When that first teaser trailer for Dead Island first showed up so many months ago, it swept over the Internet. In just about a minute and a half, the trailer managed to tell a compelling, heartbreaking story about fear, loss and zombification.

Dead Island the game is nothing like that trailer, and I think that was my biggest trouble with it. Not that I expected Dead Island to deliver an emotional and compelling narrative — but I did expect some thought to be put into the narrative of the game at all. Instead, Dead Island is a collection of demanding and uninteresting NPCs that send you off to run their errands, with many zombies making the accomplishing of those always run-of-the-mill tasks rather difficult. The lack of any real incentive to complete all those errands, other than to get more errands to complete, ended up making the game somewhat boring. [click to continue…]

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