Rising

Click here to read Dead Rising 2 High Stakes Edition Unboxing

The Dead Rising 2 High Stakes Edition showed up on the doorstep of Kotaku tower last night, like some unwanted waif. More »


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It would seem the long-awaited return of Formula One racing to high-def consoles is more welcome than a doomed planet, a zombie-filled casino and even civilization itself, with Codemasters’ F1 2010 taking the pole position on the UK charts last week. According to Chart-Track, the game didn’t just take first — it lapped the competition, beating sales of Halo: Reach and Dead Rising 2 combined.

Reach lost its grasp on first, with an 80 percent drop in sales, while Dead Rising 2 premiered in third. Civilization 5 debuted in fourth, though it’s worth noting that Chart-Track (like NPD in the States) doesn’t track those nebulous digital distribution sales. Rounding out the top five is Sony Move’s apparent breakout title: Sports Champions.

Other premieres on the charts this week were Guitar Hero: Warriors of Rock at sixth and Final Fantasy XIV in tenth. Dependable top ten titles Just Dance and Red Dead Redemption are out, dropping to eleventh and sixteenth place, respectively. Check out the top ten UK titles after the break.

Continue reading F1 2010 races past Halo, Dead Rising 2 and Civ 5 on UK charts

JoystiqF1 2010 races past Halo, Dead Rising 2 and Civ 5 on UK charts originally appeared on Joystiq on Mon, 27 Sep 2010 09:30:00 EST. Please see our terms for use of feeds.

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Dead Rising 2 Walkthrough

by Salat on September 25, 2010 · 0 comments

After whetting our appetites with Dead Rising 2: Case Zero, legendary designer Keiji Inafune is ready to release Dead Rising 2 on the unsuspecting public, and boy does it look awesome.

Combining hair-raising, shuffling-zombie action with a tongue-in-cheek presentation and a lot of zany creativity, the game is sure to provide hundreds of hours of fun, as gamers guide protagonist Chuck Greene through an infested version of Vegas.

The emphasis this time around is on weapon crafting, and Greene is able to find and concoct all manner 0f zombie-killing apparati on his quest to save his adorable daughter for the ticking time bomb of zombification that runs through her veins.

A new multiplayer mode adds spice to the proceedings, as players compete American Gladiator-style to see who can lay waste to the most zombies in the most entertaining manner possible. The colorful psychopaths from the first game will also no doubt return, along with legions of helpless survivors.

Check back in this space on the day of release for comprehensive, step-by-step walkthrough coverage, alerting you to everything worth doing in the world of Dead Rising 2.

Title: Dead Rising 2
Developer: Blue Castle Games
Publisher: Capcom
Rating: M
Platforms: Xbox 360, PS3
Release Date: 9/28/2010

Searching for some helpful info? Check out our Dead Rising 2 Cheats Page
Interested in the Dead Rising 2: Case Zero demo? We’ve got a walkthrough here.
Need a list of Dead Rising 2 Achievements? Hit this link!
Looking for Trophies instead? Click here!
Don’t go the store uninformed. Read our Dead Rising 2 review.




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deadrising2

The review embargo for Dead Rising 2 has lifted, and all sorts of sites are going live with opinions on the game.

Get rounded-up below.

Eurogamer went live with its review last night, giving the zombie bashing title a solid 8.

Here’s the reviews list so far, as always, feel free to add more in the comments section:

  • Eurogamer – 8
  • MSXbox-World – 9
  • Made2Game – 7
  • Strategy Informer – 8
  • MegaBitsofGaming – Buy it
  • NZGamer – 8.8
  • IGN – 8

Dead Rising 2 is out in the UK now for PS3 and Xbox 360, with the US getting it Tuesday, September 28.

VG247

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deadrising28

Dead Rising 2 is out tomorrow. We got a copy yesterday. We played it for 15 minutes and recorded it. Killing zombies with traffic cones was involved. See for yourself after the break. Obviously, spoilers.

The opening sequences see Chuck and his daughter Katey preparing for zombie-slaughtering game-show Terror is Reality in Fortune City.

After the shoot – or, more appropriately, “slice” – the general situation takes a turn for the worse after the undead escape into the town and start eating everyone.

You’ll see the start of the game proper here, with Chuck picking up anything he can find in corridors to smash through the hordes and rescue his daughter.

You’ll also see the save system, which uses toilets. There’s no auto-save again, a “feature” we found to our cost last night.

Warning: when people moaned about the load times and amount of load screens in Case: Zero, they weren’t kidding.

The video’s max res is 480p. Sorry. We’d bore you with why it isn’t HD, but we won’t. The shots are 720p.

Dead Rising 2’s out this Friday for 360 and PS3. An 360-exclusive epilogue, Case: West, was announced at TGS last week for an unconfirmed date.


















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Click here to read How To Try And Sell Dead Rising 2 In Japan

Dead Rising may not be the hit in Japan it is overseas, but Capcom’s ads for the home market are better than anything we’ve seen in the West for the game. More »


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Fans of Dead Rising are hotly anticipating the return of the series sans it’s original protagonist, but what ever happened to good old Frank West?

Thanks to player and “journalist” demand, Capcom aims to fill in the gap regarding the freelance photog trapped in a zombie infested mall with Dead Rising: Case West. This Xbox 360 exclusive downloadable game will follow the model of Dead Rising 2: Case Zero and does not require the original title or its sequel to play.

There is no price or release date yet, but fans of the photog should look forward to learning Frank’s fate while hopefully gleaning more information on how Dead Rising 2′s setting evolved from the events of the first title.

Along with the announcement of Case West, Capcopm announced it had acquired Dead Rising 2′a Canadian developer Blue Castle Games. Dead Rising 2 hits retail later this month.




Gaming Today

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Dead Rising 2 Preview

by Salat on September 14, 2010 · 0 comments

Fortune City is a big place

It takes a while for Dead Rising 2 to let you off the chain in Fortune City. You spend the first few minutes of the game with cutscenes and a short stint participating in DR2′s zombie-themed game show, Terror is Reality.

Five or 10 minutes later, after everything inevitably goes to hell, you finally get to leave your safe haven with a weapon and mission, and step into the city free to do what you will.

And holy crap, is it big.

The original Dead Rising was set in a bi-level mall, and it was pretty sprawling. In Dead Rising 2, only the first area you enter – maybe about a sixth of the total map – is a mall comparable to a large portion of DR1′s Willamette Mall. The rest is casinos, a pair of outdoor strips populated by storefronts and landscaping, and hotels. All packed with teeming legions of the undead.

Fortune City

Willamette Mall

As Josh Bridge, senior producer at Canadian developer Blue Castle, explained, you’re going to want to learn the layout before really trying to tackle the story.

“The world of Dead Rising is a feature,” Bridge said Friday at Greene’s Hardware Store, a Capcom promo event in Los Angeles that took place in a mock storefront filled with Dead Rising 2′s combo weapons and props (Capcom put up the same storefront in Seattle at PAX 2010). It also let me get a solid half-hour with the game. “You’re really going to want to explore and find out where the vehicles are, and where the moving sidewalks are, and where the wheelchairs are, because you actually run faster when pushing a wheelchair.”

Greene's Hardware

Bridge was referring to the fact that, despite Fortune City being absolutely enormous, the story of the game still only spans 72 “hours” according to the game’s internal, sped-up clock. DR1 spanned three game days as well, and both games are built around meeting objectives by certain times. Punctuality was tight in DR1 – DR2 is much bigger, and so getting around will definitely play a factor in completing objectives.

From a play standpoint, a side-effect of all that hugeness meant lots of looong, slightly painful loading screens as I moved from area to area. This is offset by the fact that even though it takes a bit to load each of the game’s locales, they are extremely dense, with rooms and stores and buildings and alleys to explore, without additional waiting.

Clear Your Schedule

From what I saw, it’s going to be hard to make any attempt at playing Dead Rising 2 all the way through on the first go. The Dead Rising series allows players to gain levels (in DR2, by building combo weapons and killing zombies with them, and rescuing survivors or completing objectives), then start the game over with their amped-up character intact. There doesn’t seem to be much possibility at playing DR2 through, and getting the better of the game’s multiple endings, without spending a lot of time leveling and just learning the map.

Watching Bridge play was the best part of the promo event. I watched him grab a bunch of DR2′s new combo weapons, the most interesting being the Auger. A motor added to a pitch fork set the business end of the fork spinning. When Bridge jammed it into a zombie, he suddenly had an end-over-end spinning, five-point fleshy star of death that he could use to melee other zombies. And the whole time, the spinning zombie’s limbs were flying off from the impacts. It was gory, violent, hilarious and surprisingly effective.

Combo weapons - better than regular weapons

But you’re going to want a list of combo weapons from the Internet handy when you fire up Dead Rising 2. There’s an obscene number of items that you can use as weapons, just like in DR1. But now you can combine many of them, and combo weapons are almost always much more effective than standard weapons.

The problem is, combos are pretty specific. A bat and a box of nails makes sense, but you can’t just strap nails to, say, a fire extinguisher. Fire extinguishers combine with squirt guns, or dynamite – not with chainsaws or leaf rakes. And you’re constantly running across combinable items, all denoted with the special blue “combo” icon. So you know you can make cool weapons, but you don’t know exactly how, and all that experimentation will eat up a lot of time.

Even so, the combo weapon mechanic is very satisfying. There’s no shortage of creative and funny weapons to build and try, so much so that the combo weapons will keep you busy for a while just by themselves.

Otis – Stop Calling Here

DR2 also does a great job of maintaining the hugeness and customization of DR1, while streamlining the experience.

Most notably, the transceiver on which you receive mission instructions is not nearly as intrusive as it was in DR1.

The hated Otis“We figured it out – call waiting,” Bridge joked, referring to DR1′s phone mechanic. In the first game, Otis, a survivor back in the safe room, would often call main character Frank with information about survivors and missions. But pulling out that phone instantly rendered Frank incapable of defending himself, picking stuff up, opening doors, or even jumping. And getting attacked ended the call – only for the transceiver to start ringing again a few seconds later.

Needless to say, it was annoying. The guys at Blue Castle thought so too.

“We wanted to have a scene killing Otis, but we just didn’t have time,” Bridge said. “We wanted him surrounded by zombies, getting eaten alive, but we couldn’t do it.”

Earn Money in Multiplayer for Single Player

The build of DR2 available at Greene’s Hardware Store was pretty complete, and quite disappointingly, that rendered DR2′s new multiplayer modes unplayable for me. Both co-op and competitive multiplayer are online-only.

The game does give you a taste of Terror is Reality, the American Gladiators-style, zombie-killing-themed game show on which the competitive multiplayer is based. The opening scene of DR2 has Chuck, the ex-motocross star protagonist, competing on the game show. The event features Chuck riding a motorcycle with two chainsaws strapped to it through a horde of zombies in an arena, the goal being to kill as many as possible before the time limit. Three other riders were also criss-crossing through the fray.

Multiplayer seems to be similar to the style of Fusion Frenzy or Mario Party, with zombie-themed minigame events that don’t appear to include any sort of death match-style play. That’s not confirmed, however – Bridge wouldn’t talk about multiplayer modes.

Co-op play gives incentives for single player

He did mention that there are lots of single-player incentives to fire up multiplayer. When you play online co-op, which is drop-in, drop-out-style, any stats you earn carry back to your single-player game. And so does money and items, Bridge said. Competitive multiplayer is similar.

“The money you make in Terror is Reality can come into the main game,” Bridge said. “So if you need cash, you can just hop online and try to place in the top three.”

Economy is a big part of the game, and Fortune City is littered with money. Bridge likened the city more to a big adult theme park than Las Vegas, and from the looks of it, there’s tons to do – and most of it costs, and earns you, more greenbacks.

I was most struck by a pair of minigames that dolled out winnings. First was a mechanical bull-riding game, which required the player to hit a specific button when prompted to avoid getting tossed off. It cost money to get on, but doing well earned the money back.

The second, and arguably the thing that made me smile the biggest of everything I saw, was a cash grab booth. Chuck steps in, and suddenly he’s surrounded by money flying around. Rapidly tapping a button grabbed the money out of the air, and after, Chuck stepped out with a sizable wad for his trouble.

A Huge and Crazy Place

My time with DR2 reminded me a lot of the best parts of Arnold Schwarzenegger’s The Running Man – a gaudy, super-bright place with a bunch of exceedingly dangerous and gratuitous ways for greedy people to make money. And zombies by the truckload – there was almost never a time when I wasn’t under constant threat of getting eaten alive. It made the whole experience tense (“where’s my next weapon?”) as well as darkly funny.

Overall verdict: Dead Rising 2 is a better game than its predecessor, and is massive and well-rounded. The multiplayer modes – and their incentives in the single-player game – are a good mechanic for keeping DR2 interesting and getting players to get into the game in different ways, and my impression is that they won’t feel tacked on to players. At every turn, it seemed like there was much more to do than just a zombie-slaying rampage, which can get old after a while. And that’s not to mention the bunch of completionist achievements and trophies that will keep hardcore players changing how they approach the zombie apocalypse.

Capcom and Blue Castle want you to spend with Dead Rising 2 to get the full story experience. Luckily, it appears that there’s enough freedom and content to keep players from getting bored in the meantime.

Check out our review for Dead Rising 2′s downloadable prequel, Case Zero. And read our walkthrough for Case Zero here.




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