Sony

Developers will be involved “at the very beginning of concepting new hardware”, says Sony Worldwide Studios boss Shuhei Yoshida – as he admits the company is currently work on new platforms.

Speaking to website Develop, Yoshida admitted that previous Sony home consoles have been difficult to develop for and had suffered by not being designed with enough input from software engineers.

“When Ken Kutaragi moved on and Kaz Harai became the president of SCE, the first thing Kaz said was, ‘get Worldwide Studios in on hardware development’,” Yoshida said.

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GamesIndustry.biz – News

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Novarama boss Daniel Sanchez-Crespo has described the company’s close relationship with Sony as “a very blurry frontier”, as the two companies continue to integrate.

Speaking exclusively to GamesIndustry.biz, Sanchez-Crespo discussed the company’s key Invizimals franchise for the PSP. The series has a sequel due in Europe this Christmas, while the original version of the innovative camera-based title prepares for its U.S. launch this autumn.

“To me it’s very straightforward – there is no ‘developer’ and ‘publisher’ in the classical sense”, said Sanchez-Crespo of the company’s relationship with Sony. “It’s very open, very flowing. I can only praise Sony, both for the risk-taking with Invizimals, but also the production skills to manage that relationship.”

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GamesIndustry.biz – News

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Game Console Tool Bundle for Microsoft Xbox, Nintendo, and Sony Products

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Rating: (out of 3 reviews)

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Click here to read PS3 Slim Goes White, HDD Increases To 320GB

There are new versions of the PlayStation 3 coming, with new hard drive sizes and new colours. And as is custom, they’re hitting Japan first. More »


Kotaku

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While the rollout of the service was plagued by delays and an apparent lack of coherent vision, according to PlayStation Home director Jack Buser, Sony’s online virtual world has become an important and profitable part of the company’s PS3 empire. Particularly, Home microtransaction items like avatar clothing and other perks are becoming a way of life for many PS3 gamers.

“The proof is in the pudding," Buser commented. "With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of."

He cites statistics to back up this claim. Home boasts 14 million users (people who have downloaded the client and logged in at least once), an average user session of 70 minutes, 100 games, 50 virtual Home spaces, and 85 percent rate of returning users logged on at any time.

While he declined to site actual dollar figures, Buser also said that every virtual item that the company has created and sold via Home microstransactions has been a moneymaker.

“Once those items reach maturity, they are profitable,” observed Buser. “So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in.” Unfortunately, Buser didn't define what "maturity" entails, so it's anyone's guess how long it takes your average item to recoup its cost.

To further encourage Home activity among hardcore gamers, Buser says the company will pursue a strategy called “Total Game Integration,” where users can unlock in-game objects by doing things in Home and vice versa.

via Gamasutra


News

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Click here to read There Will Be A Second Season Of The Tester

Sigh. More »


Kotaku

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Gran Turismo 5 – E3 2010 Sony Conference Trailer
Video Rating: 4 / 5

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Click here to read Sony: Nintendo, Let's Work Together!

Sony and Nintendo may be mortal enemies in many regards, but there’s one area the two should be working together: 3D. At least, that’s what Sony Worldwide Studios boss Shuhei Yoshida reckons. More »


Kotaku

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