[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the invisible hand of Super Metroid, managing assets at an indie studio, save scumming and incentivization, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs — also highlighted weekly — are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, …
You’ll probably want to call in sick for work the morning after Capcom brings the circus to Sydney.
The publisher is hosting a special Australian preview event on February 1 – the Super Ultimate Showcase – with a number of opportunities to go hands-on with first quarter releases titles and meet and greet star developers. VG247 will be there will bells on, but more excitingly, you can go too. Send your name and phone number to capcom.showcase@thq.com – tickets are limited, so please only register if you will be available on the evening of February 1, in Sydney, and are over 18.
Street Fighter x Tekken will be on the scene, lovingly chaperoned by Capcom USA’s Seth Killian, a figure so central to the franchise’s development that Street Fighter IV’s boss was named after him. Don’t ask him to play a round or two with you unless you’re wearing steel-plated trousers to protect your arse during its kicking. The Vita version of Ultimate Marvel vs Capcom 3 will also be playable, but he’ll kick your arse there, too.
Also making an appearance is Mike Jones, producer of Resident Evil: Operation Racoon City, the squad-based multiplayer shooter from Slant Six, and CyberConnect2′s Hiroshi Matsuyama and Kazuhiro Tsuchiya will both be in attendance, showcasing their baby, Asura’s Wrath. Capcom is also fronting a handful of classic arcade cabinets and even giving one away as part of ongoing festivities.
Sounds like a good night out, so be quick with that registration.
A shoulder surfer would describe Super Crate Box [$ .99] as a mess, a pixelated mash of vivid colors and explosions wrapped in a whirlwind of erratic movement, 8-bit sound, and some decidedly bizarre character design. They’d be right. Super Crate Box is a mess, but it owns its fast-moving arcade chaos, and deftly brings you along for the ride.
You don’t even realize that you embraced it until it’s an hour later and you hate that godforsaken disc launcher with the passion of many angry men. What renders you helpless has a lot to do with its infinite, looping structure and purity of play. This is a minimalist, throwback-style game that wants you to do one thing: capture crates for a high score. The hooks are in its constituent parts, which seamlessly blend into a cacophony of arcade action surrounding this pure purpose of play. It becomes hypnotizing, fast.
Your typical game goes a little something like this: on a flat plane, enemies tumble out of an invisible pipe in the opening of a level, and you, while they fall, capture crates and defeat those enemies with the weapons you pick up from said crates. If an enemy hits the lava pit because you didn’t kill it, it pops back out of the top at double speed and joins the ever-growing conga line of even more brainless enemies.
Avoidance is key, but so is aggression. Each crate contains a new weapon that forces you to strategize distance versus time at the drop of a hat. As you play, you’ll unlock even more weapons, all of which do something completely different and are often devastating. Laser guns, mines, rocket launchers, grenade launchers, the shotgun are just a taste of what’s on the roster. Each has its own special kind of spread and weaknesses. Some even have big negatives, like the disc launcher, which is a single fire gun that has bullets that bounce back at you.
Whatever pacing you’re imagining, multiply that by 11 and you’ll get a sense of the raw madness that is Super Crate Box. One second you’re charging up a laser gun to rid a platform of its occupants, the next you’re dropping down to another level and using a mine in order to put a stop-gap on that side so you have enough free-time to grab a crate on another platform. The frenzy absorbs you, and the raw precision becomes a second nature thing. People say it’s a mess, and it is, but I’m OK with it. I welcome all of it.
As you play, you’ll steadily unlock more guns and more characters to use in the game. It’s your usual incentive program, but where it departs is in the fact that it also rewards failure. If you die 500 times, for example, you’ll unlock Super Meat Boy as a character. Simply gathering crates, no matter how many times you die along the way, is also a valid way to unlock stuff.
I’m surprised by how much I dig the virtual controls; Halfbot and Vlambeer did a heck of a job translating the action to the touchscreen and then making it feel as natural, and as split-second responsive as the game’s PC and Mac counterparts. On iPhone, the two-button UI is a tad too bulky. On iPad, the game feels at home. Regardless, these guys nailed it. This game feels good.
Another place you can play is on the iCade. Currently, the controls have been flip-flopped inadvertently in an update, but when they’re working ideally, they feel great. I think this is the way to play since you get that tactile feedback.
People in general are really responding to Super Crate Box, and our community digs it. I love it. Its high-octane play married with its no-frills, arcade game design that keeps me collecting crates and blasting enemies into delightful little pieces of monster. I’m thinking it’ll grab you, too.
Twitch gaming that gives your neurons something to really react to is what you get when playing Super Crate Box. It is a game where survival isn’t as important as collecting crates. The enemies are there to stop you from collecting more, and your life ends without fanfare or ceremony. It is a game where [...]
Super Crate Box review is a post from: TouchGen
For more of this article, visit http://www.touchgen.com or click on the story headline
Gazillion and Marvel have announced that over 1 million players have joined Marvel Super Hero Squad Online since the free-to-play browser-based game launched in April. “Thanks to our players, the world of Super Hero Squad Online is growing at an amazing rate,” stated Jay Minn VP of The Amazing Society, the developers of the game, in the press release. “We’ll keep adding new content and characters all the time, it’s truly wonderful to see the game alive with over a million registered players having fun brawling, battling, exploring and making super heroic friends.”
Gazillion and Marvel have announced that over 1 million players have joined Marvel Super Hero Squad Online since the free-to-play browser-based game launched in April. “Thanks to our players, the world of Super Hero Squad Online is growing at an amazing rate,” stated Jay Minn VP of The Amazing Society, the developers of the game, in the press release. “We’ll keep adding new content and characters all the time, it’s truly wonderful to see the game alive with over a million registered players having fun brawling, battling, exploring and making super heroic friends.”
Oh mah gahd. Every time a new Saints Row: The Third trailer pops up, an angel gets his wings… torn from him by ravenous thugs. Because seriously y’all, it’s just that absurdly awesome.