Super

Super Mario Galaxy (Nintendo Selects)

Super Mario Galaxy (Nintendo Selects)

  • Shake, tilt and point! Mario takes advantage of all the unique aspects of the Wii Remote and Nunchuk controller.
  • Unleashing new moves as you shake the controller and even point at and drag items with the pointer.
  • Perform mind-bending, low-gravity jumps across wild alien terrain as they experience platforming for a new generation
  • Multiplayer features for two gamers playing together

The ultimate Nintendo hero is taking the ultimate step into space! Become Mario as he traverses a galaxy of gravities! Travel in and out of gravitational fields by blasting from planet to planet and experience dizzying perspective shifts as you run upside-down through wild alien worlds that need to be seen to be believed. Shake it! Controlling Mario is as simple as can be with the Wii Remote and Nunchuk. Move Mario with the Control Stick and shake the Wii Remote to perform a spin move or cue Rin

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Super Mario 3D Land

by Salat on February 18, 2012 · 3 comments

Super Mario 3D Land

Super Mario 3D Land

  • Mario can perform a rolling somersault attack or run fast with a dash move. Or, as Tanooki Mario, he can use his tail to hover, perform floating jumps or attacks.
  • New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a players view.
  • New and familiar abilities add unique game-play strategies to the adventure
  • 3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.
  • The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments.

Past Mario games have let the blue-suspendered hero roam around fully rendered 3D landscapes. Now, for the first time, players can see true depth of their environment without the need for special glasses. Super Mario is a 3D evolution of classic Mario platforming featuring new level designs and challenges.

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Japanese Anime Sailor Moon Cosplay Costume – Super Sailor Pluto 2nd Senshi Uniform Large

Japanese Anime Sailor Moon Cosplay Costume - Super Sailor Pluto 2nd Senshi Uniform Large

  • Brand new, never been used
  • Made by high quality material
  • Very soft and comfortable
  • Dimension: Height 165cm / 65.0in, Chest 91cm / 35.8in, Waist 70cm / 27.6in, Hip 92cm / 36.2in
  • Item location: China. Standard ETA: 10 – 15 business days. Expedited ETA: 3 – 6 business days.

High quality cosplay costume for Japanese Anime Sailor Moon character Sailor Pluto.

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New Super Mario Bros. Wii

by Salat on February 7, 2012 · 3 comments

New Super Mario Bros. Wii

New Super Mario Bros. Wii

  • New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote
  • New Super Mario Bros. Wii offers a combination of cooperation and competition.
  • Supports 2-4 players in multiplayer mode.
  • Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game
  • Players can use the motion abilities of the Wii Remote controller.
  • The first player to reach a seesaw might make it tilt to help his or her character

New Super Mario Bros. Wii Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros. game for decades. The Wii console finally makes that dream come true for everyone with New Super Mario Bros. Wii. Supporting 2-4 players in side-scrolling co-op and competitive platforming action, and featuring a mix of fan favorites and new characters, new powerups and various input options via the Wii Remote, it is destined to become an instant classic in one of the most be

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[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the invisible hand of Super Metroid, managing assets at an indie studio, save scumming and incentivization, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs — also highlighted weekly — are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, …


Source: Gamasutra News

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You’ll probably want to call in sick for work the morning after Capcom brings the circus to Sydney.

The publisher is hosting a special Australian preview event on February 1 – the Super Ultimate Showcase – with a number of opportunities to go hands-on with first quarter releases titles and meet and greet star developers. VG247 will be there will bells on, but more excitingly, you can go too. Send your name and phone number to capcom.showcase@thq.com – tickets are limited, so please only register if you will be available on the evening of February 1, in Sydney, and are over 18.

Street Fighter x Tekken will be on the scene, lovingly chaperoned by Capcom USA’s Seth Killian, a figure so central to the franchise’s development that Street Fighter IV’s boss was named after him. Don’t ask him to play a round or two with you unless you’re wearing steel-plated trousers to protect your arse during its kicking. The Vita version of Ultimate Marvel vs Capcom 3 will also be playable, but he’ll kick your arse there, too.

Also making an appearance is Mike Jones, producer of Resident Evil: Operation Racoon City, the squad-based multiplayer shooter from Slant Six, and CyberConnect2′s Hiroshi Matsuyama and Kazuhiro Tsuchiya will both be in attendance, showcasing their baby, Asura’s Wrath. Capcom is also fronting a handful of classic arcade cabinets and even giving one away as part of ongoing festivities.

Sounds like a good night out, so be quick with that registration.

Source: VG247

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A shoulder surfer would describe Super Crate Box [$ .99] as a mess, a pixelated mash of vivid colors and explosions wrapped in a whirlwind of erratic movement, 8-bit sound, and some decidedly bizarre character design. They’d be right. Super Crate Box is a mess, but it owns its fast-moving arcade chaos, and deftly brings you along for the ride.

You don’t even realize that you embraced it until it’s an hour later and you hate that godforsaken disc launcher with the passion of many angry men. What renders you helpless has a lot to do with its infinite, looping structure and purity of play. This is a minimalist, throwback-style game that wants you to do one thing: capture crates for a high score. The hooks are in its constituent parts, which seamlessly blend into a cacophony of arcade action surrounding this pure purpose of play. It becomes hypnotizing, fast.

Your typical game goes a little something like this: on a flat plane, enemies tumble out of an invisible pipe in the opening of a level, and you, while they fall, capture crates and defeat those enemies with the weapons you pick up from said crates. If an enemy hits the lava pit because you didn’t kill it, it pops back out of the top at double speed and joins the ever-growing conga line of even more brainless enemies.

Avoidance is key, but so is aggression. Each crate contains a new weapon that forces you to strategize distance versus time at the drop of a hat. As you play, you’ll unlock even more weapons, all of which do something completely different and are often devastating. Laser guns, mines, rocket launchers, grenade launchers, the shotgun are just a taste of what’s on the roster. Each has its own special kind of spread and weaknesses. Some even have big negatives, like the disc launcher, which is a single fire gun that has bullets that bounce back at you.

Whatever pacing you’re imagining, multiply that by 11 and you’ll get a sense of the raw madness that is Super Crate Box. One second you’re charging up a laser gun to rid a platform of its occupants, the next you’re dropping down to another level and using a mine in order to put a stop-gap on that side so you have enough free-time to grab a crate on another platform. The frenzy absorbs you, and the raw precision becomes a second nature thing. People say it’s a mess, and it is, but I’m OK with it. I welcome all of it.

As you play, you’ll steadily unlock more guns and more characters to use in the game. It’s your usual incentive program, but where it departs is in the fact that it also rewards failure. If you die 500 times, for example, you’ll unlock Super Meat Boy as a character. Simply gathering crates, no matter how many times you die along the way, is also a valid way to unlock stuff.

I’m surprised by how much I dig the virtual controls; Halfbot and Vlambeer did a heck of a job translating the action to the touchscreen and then making it feel as natural, and as split-second responsive as the game’s PC and Mac counterparts. On iPhone, the two-button UI is a tad too bulky. On iPad, the game feels at home. Regardless, these guys nailed it. This game feels good.

Another place you can play is on the iCade. Currently, the controls have been flip-flopped inadvertently in an update, but when they’re working ideally, they feel great. I think this is the way to play since you get that tactile feedback.

People in general are really responding to Super Crate Box, and our community digs it. I love it. Its high-octane play married with its no-frills, arcade game design that keeps me collecting crates and blasting enemies into delightful little pieces of monster. I’m thinking it’ll grab you, too.

App Store Link: Super Crate Box, $ 0.99 (Universal)

TouchArcade Rating:
Source: Touch Arcade

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Super Crate Box review

by Salat on January 11, 2012 · 0 comments

Twitch gaming that gives your neurons something to really react to is what you get when playing Super Crate Box. It is a game where survival isn’t as important as collecting crates. The enemies are there to stop you from collecting more, and your life ends without fanfare or ceremony. It is a game where [...]
Super Crate Box review is a post from: TouchGen



For more of this article, visit http://www.touchgen.com or click on the story headline

Source: TouchGen

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